Files
Paradise/code/game/objects/structures/lattice.dm
Mark van Alphen d02165e0f9 Ruin fixes
2019-06-07 02:03:19 +02:00

134 lines
3.8 KiB
Plaintext

/obj/structure/lattice
name = "lattice"
desc = "A lightweight support lattice."
icon = 'icons/obj/smooth_structures/lattice.dmi'
icon_state = "lattice"
density = FALSE
anchored = TRUE
armor = list(melee = 50, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
layer = LATTICE_LAYER //under pipes
plane = FLOOR_PLANE
var/number_of_rods = 1
canSmoothWith = list(/obj/structure/lattice,
/turf/simulated/floor,
/turf/simulated/wall,
/obj/structure/falsewall)
smooth = SMOOTH_MORE
/obj/structure/lattice/Initialize(mapload)
. = ..()
for(var/obj/structure/lattice/LAT in loc)
if(LAT != src)
QDEL_IN(LAT, 0)
/obj/structure/lattice/examine(mob/user)
..()
deconstruction_hints(user)
/obj/structure/lattice/proc/deconstruction_hints(mob/user)
to_chat(user, "<span class='notice'>The rods look like they could be <b>cut</b>. There's space for more <i>rods</i> or a <i>tile</i>.</span>")
/obj/structure/lattice/attackby(obj/item/C, mob/user, params)
if(resistance_flags & INDESTRUCTIBLE)
return
if(istype(C, /obj/item/wirecutters))
var/obj/item/wirecutters/W = C
playsound(loc, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>Slicing [name] joints...</span>")
deconstruct()
else
var/turf/T = get_turf(src)
return T.attackby(C, user) //hand this off to the turf instead (for building plating, catwalks, etc)
/obj/structure/lattice/deconstruct(disassembled = TRUE)
if(!can_deconstruct)
new /obj/item/stack/rods(get_turf(src), number_of_rods)
qdel(src)
/obj/structure/lattice/blob_act()
qdel(src)
/obj/structure/lattice/ex_act(severity)
switch(severity)
if(1)
qdel(src)
if(2)
qdel(src)
if(3)
return
/obj/structure/lattice/singularity_pull(S, current_size)
if(current_size >= STAGE_FOUR)
qdel(src)
/obj/structure/lattice/clockwork
name = "cog lattice"
desc = "A lightweight support lattice. These hold the Justicar's station together."
icon = 'icons/obj/smooth_structures/lattice_clockwork.dmi'
/obj/structure/lattice/clockwork/Initialize(mapload)
. = ..()
ratvar_act()
/obj/structure/lattice/clockwork/ratvar_act()
if((x + y) % 2 != 0)
icon = 'icons/obj/smooth_structures/lattice_clockwork_large.dmi'
pixel_x = -9
pixel_y = -9
else
icon = 'icons/obj/smooth_structures/lattice_clockwork.dmi'
pixel_x = 0
pixel_y = 0
return TRUE
/obj/structure/lattice/catwalk
name = "catwalk"
desc = "A catwalk for easier EVA maneuvering and cable placement."
icon = 'icons/obj/smooth_structures/catwalk.dmi'
icon_state = "catwalk"
number_of_rods = 2
smooth = SMOOTH_TRUE
canSmoothWith = null
/obj/structure/lattice/catwalk/deconstruction_hints(mob/user)
to_chat(user, "<span class='notice'>The supporting rods look like they could be <b>cut</b>.</span>")
/obj/structure/lattice/catwalk/Move()
var/turf/T = loc
for(var/obj/structure/cable/C in T)
C.deconstruct()
..()
/obj/structure/lattice/catwalk/deconstruct()
var/turf/T = loc
for(var/obj/structure/cable/C in T)
C.deconstruct()
..()
/obj/structure/lattice/catwalk/clockwork
name = "clockwork catwalk"
icon = 'icons/obj/smooth_structures/catwalk_clockwork.dmi'
canSmoothWith = list(/obj/structure/lattice,
/turf/simulated/floor,
/turf/simulated/wall,
/obj/structure/falsewall)
smooth = SMOOTH_MORE
/obj/structure/lattice/catwalk/clockwork/Initialize(mapload)
. = ..()
ratvar_act()
if(!mapload)
new /obj/effect/temp_visual/ratvar/floor/catwalk(loc)
new /obj/effect/temp_visual/ratvar/beam/catwalk(loc)
/obj/structure/lattice/catwalk/clockwork/ratvar_act()
if((x + y) % 2 != 0)
icon = 'icons/obj/smooth_structures/catwalk_clockwork_large.dmi'
pixel_x = -9
pixel_y = -9
else
icon = 'icons/obj/smooth_structures/catwalk_clockwork.dmi'
pixel_x = 0
pixel_y = 0
return TRUE