Files
Paradise/code/game/objects/structures/musician.dm
joep van der velden 8d59cbeefb Check first
2018-10-27 16:24:32 +02:00

340 lines
9.8 KiB
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/datum/song
var/name = "Untitled"
var/list/lines = new()
var/tempo = 5 // delay between notes
var/playing = 0 // if we're playing
var/help = 0 // if help is open
var/repeat = 0 // number of times remaining to repeat
var/max_repeat = 10 // maximum times we can repeat
var/instrumentDir = "piano" // the folder with the sounds
var/instrumentExt = "ogg" // the file extension
var/obj/instrumentObj = null // the associated obj playing the sound
/datum/song/New(dir, obj, ext = "ogg")
tempo = sanitize_tempo(tempo)
instrumentDir = dir
instrumentObj = obj
instrumentExt = ext
/datum/song/Destroy()
instrumentObj = null
return ..()
// note is a number from 1-7 for A-G
// acc is either "b", "n", or "#"
// oct is 1-8 (or 9 for C)
/datum/song/proc/playnote(note, acc as text, oct)
// handle accidental -> B<>C of E<>F
if(acc == "b" && (note == 3 || note == 6)) // C or F
if(note == 3)
oct--
note--
acc = "n"
else if(acc == "#" && (note == 2 || note == 5)) // B or E
if(note == 2)
oct++
note++
acc = "n"
else if(acc == "#" && (note == 7)) //G#
note = 1
acc = "b"
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
acc = "b"
note++
// check octave, C is allowed to go to 9
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
return
// now generate name
var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
soundfile = file(soundfile)
// make sure the note exists
if(!fexists(soundfile))
return
// and play
var/turf/source = get_turf(instrumentObj)
var/sound/music_played = sound(soundfile)
for(var/A in hearers(15, source))
var/mob/M = A
if(!M.client || !(M.client.prefs.sound & SOUND_INSTRUMENTS))
continue
M.playsound_local(source, null, 100, falloff = 5, S = music_played)
/datum/song/proc/shouldStopPlaying(mob/user)
if(instrumentObj)
//if(!user.canUseTopic(instrumentObj))
//return 1
return !instrumentObj.anchored // add special cases to stop in subclasses
else
return 1
/datum/song/proc/playsong(mob/user)
while(repeat >= 0)
var/cur_oct[7]
var/cur_acc[7]
for(var/i = 1 to 7)
cur_oct[i] = 3
cur_acc[i] = "n"
for(var/line in lines)
for(var/beat in splittext(lowertext(line), ","))
var/list/notes = splittext(beat, "/")
for(var/note in splittext(notes[1], "-"))
if(!playing || shouldStopPlaying(user)) //If the instrument is playing, or special case
playing = 0
return
if(lentext(note) == 0)
continue
var/cur_note = text2ascii(note) - 96
if(cur_note < 1 || cur_note > 7)
continue
for(var/i=2 to lentext(note))
var/ni = copytext(note,i,i+1)
if(!text2num(ni))
if(ni == "#" || ni == "b" || ni == "n")
cur_acc[cur_note] = ni
else if(ni == "s")
cur_acc[cur_note] = "#" // so shift is never required
else
cur_oct[cur_note] = text2num(ni)
playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note])
if(notes.len >= 2 && text2num(notes[2]))
sleep(sanitize_tempo(tempo / text2num(notes[2])))
else
sleep(tempo)
repeat--
playing = 0
repeat = 0
/datum/song/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
if(!instrumentObj)
return
ui = SSnanoui.try_update_ui(user, instrumentObj, ui_key, ui, force_open)
if(!ui)
ui = new(user, instrumentObj, ui_key, "song.tmpl", instrumentObj.name, 700, 500)
ui.open()
ui.set_auto_update(1)
/datum/song/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
var/data[0]
data["lines"] = lines
data["tempo"] = tempo
data["playing"] = playing
data["help"] = help
data["repeat"] = repeat
data["maxRepeat"] = max_repeat
data["minTempo"] = world.tick_lag
data["maxTempo"] = 600
return data
/datum/song/Topic(href, href_list)
if(!in_range(instrumentObj, usr) || (issilicon(usr) && instrumentObj.loc != usr) || !isliving(usr) || usr.incapacitated())
usr << browse(null, "window=instrument")
usr.unset_machine()
return 1
instrumentObj.add_fingerprint(usr)
if(href_list["newsong"])
playing = 0
lines = new()
tempo = sanitize_tempo(5) // default 120 BPM
name = ""
SSnanoui.update_uis(src)
else if(href_list["import"])
playing = 0
var/t = ""
do
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
if(!in_range(instrumentObj, usr))
return
if(lentext(t) >= 12000)
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
if(cont == "no")
break
while(lentext(t) > 12000)
//split into lines
spawn()
lines = splittext(t, "\n")
if(lines.len == 0)
return 1
if(copytext(lines[1],1,6) == "BPM: ")
tempo = sanitize_tempo(600 / text2num(copytext(lines[1],6)))
lines.Cut(1,2)
else
tempo = sanitize_tempo(5) // default 120 BPM
if(lines.len > 200)
to_chat(usr, "Too many lines!")
lines.Cut(201)
var/linenum = 1
for(var/l in lines)
if(lentext(l) > 200)
to_chat(usr, "Line [linenum] too long!")
lines.Remove(l)
else
linenum++
SSnanoui.update_uis(src)
else if(href_list["help"])
help = !help
SSnanoui.update_uis(src)
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
if(playing)
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
repeat += round(text2num(href_list["repeat"]))
if(repeat < 0)
repeat = 0
if(repeat > max_repeat)
repeat = max_repeat
SSnanoui.update_uis(src)
else if(href_list["tempo"])
tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]) * world.tick_lag)
SSnanoui.update_uis(src)
else if(href_list["play"])
if(playing)
return
playing = 1
spawn()
playsong(usr)
SSnanoui.update_uis(src)
else if(href_list["insertline"])
var/num = round(text2num(href_list["insertline"]))
if(num < 1 || num > lines.len + 1)
return
var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null)
if(!newline || !in_range(instrumentObj, usr))
return
if(lines.len > 200)
return
if(lentext(newline) > 200)
newline = copytext(newline, 1, 200)
lines.Insert(num, newline)
SSnanoui.update_uis(src)
else if(href_list["deleteline"])
var/num = round(text2num(href_list["deleteline"]))
if(num > lines.len || num < 1)
return
lines.Cut(num, num + 1)
SSnanoui.update_uis(src)
else if(href_list["modifyline"])
var/num = round(text2num(href_list["modifyline"]))
var/content = html_encode(input("Enter your line: ", instrumentObj.name, lines[num]) as text|null)
if(!content || !in_range(instrumentObj, usr))
return
if(lentext(content) > 200)
content = copytext(content, 1, 200)
if(num > lines.len || num < 1)
return
lines[num] = content
SSnanoui.update_uis(src)
else if(href_list["stop"])
playing = 0
SSnanoui.update_uis(src)
/datum/song/proc/sanitize_tempo(new_tempo)
new_tempo = abs(new_tempo)
return max(round(new_tempo, world.tick_lag), world.tick_lag)
// subclass for handheld instruments, like violin
/datum/song/handheld
/datum/song/handheld/shouldStopPlaying()
if(instrumentObj)
return !isliving(instrumentObj.loc)
else
return 1
//////////////////////////////////////////////////////////////////////////
/obj/structure/piano
name = "space minimoog"
icon = 'icons/obj/musician.dmi'
icon_state = "minimoog"
anchored = 1
density = 1
var/datum/song/song
/obj/structure/piano/New()
..()
song = new("piano", src)
if(prob(50))
name = "space minimoog"
desc = "This is a minimoog, like a space piano, but more spacey!"
icon_state = "minimoog"
else
name = "space piano"
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
icon_state = "piano"
/obj/structure/piano/Destroy()
QDEL_NULL(song)
return ..()
/obj/structure/piano/Initialize()
if(song)
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
..()
/obj/structure/piano/attack_hand(mob/user as mob)
ui_interact(user)
/obj/structure/piano/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
if(!isliving(user) || user.incapacitated() || !anchored)
return
song.ui_interact(user, ui_key, ui, force_open)
/obj/structure/piano/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
return song.ui_data(user, ui_key, state)
/obj/structure/piano/Topic(href, href_list)
song.Topic(href, href_list)
/obj/structure/piano/attackby(obj/item/O as obj, mob/user as mob, params)
if(iswrench(O))
if(!anchored && !isinspace())
playsound(src.loc, O.usesound, 50, 1)
to_chat(user, "<span class='notice'> You begin to tighten \the [src] to the floor...</span>")
if(do_after(user, 20 * O.toolspeed, target = src))
user.visible_message( \
"[user] tightens \the [src]'s casters.", \
"<span class='notice'> You have tightened \the [src]'s casters. Now it can be played again.</span>", \
"You hear ratchet.")
anchored = 1
else if(anchored)
playsound(src.loc, O.usesound, 50, 1)
to_chat(user, "<span class='notice'> You begin to loosen \the [src]'s casters...</span>")
if(do_after(user, 40 * O.toolspeed, target = src))
user.visible_message( \
"[user] loosens \the [src]'s casters.", \
"<span class='notice'> You have loosened \the [src]. Now it can be pulled somewhere else.</span>", \
"You hear ratchet.")
anchored = 0
else
return ..()