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Paradise/code/game/objects/structures/reflector.dm
2018-12-29 10:55:59 +00:00

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/obj/structure/reflector
name = "reflector frame"
icon = 'icons/obj/stock_parts.dmi'
icon_state = "box_0"
desc = "A frame to create a reflector.\n<span class='notice'>Use <b>5</b> sheets of <b>glass</b> to create a 1 way reflector.\nUse <b>10</b> sheets of <b>reinforced glass</b> to create a 2 way reflector.\nUse <b>1 diamond</b> to create a reflector cube.</span>"
anchored = 0
density = 1
layer = 3
var/finished = 0
/obj/structure/reflector/bullet_act(obj/item/projectile/P)
var/turf/reflector_turf = get_turf(src)
var/turf/reflect_turf
var/new_dir = get_reflection(dir, P.dir)
if(!istype(P, /obj/item/projectile/beam))
return ..()
if(new_dir)
reflect_turf = get_step(reflect_turf, new_dir)
else
visible_message("<span class='notice'>[src] is hit by [P]!</span>")
new_dir = 0
return ..() //Hits as normal, explodes or emps or whatever
visible_message("<span class='notice'>[P] bounces off of [src]</span>")
reflect_turf = get_step(loc,new_dir)
P.original = reflect_turf
P.starting = reflector_turf
P.current = reflector_turf
P.yo = reflect_turf.y - reflector_turf.y
P.xo = reflect_turf.x - reflector_turf.x
new_dir = 0
return -1
/obj/structure/reflector/attackby(obj/item/W, mob/user, params)
if(iswrench(W))
if(anchored)
to_chat(user, "Unweld [src] first!")
return
playsound(user, 'sound/items/Ratchet.ogg', 50, 1)
to_chat(user, "You begin to dismantle [src].")
if(do_after(user, 80, target = src))
playsound(user, 'sound/items/Ratchet.ogg', 50, 1)
to_chat(user, "You dismantle [src].")
new /obj/item/stack/sheet/metal(src.loc, 5)
qdel(src)
if(istype(W, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = W
if(!anchored)
if(WT.remove_fuel(0,user))
playsound(user, 'sound/items/Welder2.ogg', 50, 1)
user.visible_message("[user.name] starts to weld [src.name] to the floor.", \
"<span class='notice'>You start to weld [src] to the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if(do_after(user,20, target = src))
if(!src || !WT.isOn())
return
anchored = 1
to_chat(user, "<span class='notice'>You weld [src] to the floor.</span>")
else
if(WT.remove_fuel(0,user))
playsound(user, 'sound/items/Welder2.ogg', 50, 1)
user.visible_message("[user] starts to cut [src] free from the floor.", \
"<span class='notice'>You start to cut [src] free from the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if(do_after(user,20, target = src))
if(!src || !WT.isOn())
return
anchored = 0
to_chat(user, "<span class='notice'>You cut [src] free from the floor.</span>")
//Finishing the frame
if(istype(W,/obj/item/stack/sheet))
if(finished)
return
var/obj/item/stack/sheet/S = W
if(istype(W, /obj/item/stack/sheet/glass))
if(S.get_amount() < 5)
to_chat(user, "<span class='warning'>You need five sheets of glass to create a reflector!</span>")
return
else
S.use(5)
new /obj/structure/reflector/single (src.loc)
qdel(src)
if(istype(W,/obj/item/stack/sheet/rglass))
if(S.get_amount() < 10)
to_chat(user, "<span class='warning'>You need ten sheets of reinforced glass to create a double reflector!</span>")
return
else
S.use(10)
new /obj/structure/reflector/double (src.loc)
qdel(src)
if(istype(W, /obj/item/stack/sheet/mineral/diamond))
if(S.get_amount() >= 1)
S.use(1)
new /obj/structure/reflector/box (src.loc)
qdel(src)
/obj/structure/reflector/proc/get_reflection(srcdir,pdir)
return 0
/obj/structure/reflector/verb/rotate()
set name = "Rotate"
set category = "Object"
set src in oview(1)
if(usr.incapacitated())
return
if(anchored)
to_chat(usr, "<span class='warning'>It is fastened to the floor!</span>")
return 0
dir = turn(dir, 270)
return 1
/obj/structure/reflector/AltClick(mob/user)
..()
if(user.incapacitated())
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!in_range(src, user))
return
else
rotate()
//TYPES OF REFLECTORS, SINGLE, DOUBLE, BOX
//SINGLE
/obj/structure/reflector/single
name = "reflector"
icon = 'icons/obj/reflector.dmi'
icon_state = "reflector"
desc = "A double sided angled mirror for reflecting lasers. This one does so at a 90 degree angle."
finished = 1
var/static/list/rotations = list("[NORTH]" = list("[SOUTH]" = WEST, "[EAST]" = NORTH),
"[EAST]" = list("[SOUTH]" = EAST, "[WEST]" = NORTH),
"[SOUTH]" = list("[NORTH]" = EAST, "[WEST]" = SOUTH),
"[WEST]" = list("[NORTH]" = WEST, "[EAST]" = SOUTH) )
/obj/structure/reflector/single/get_reflection(srcdir,pdir)
var/new_dir = rotations["[srcdir]"]["[pdir]"]
return new_dir
//DOUBLE
/obj/structure/reflector/double
name = "double sided reflector"
icon = 'icons/obj/reflector.dmi'
icon_state = "reflector_double"
desc = "A double sided angled mirror for reflecting lasers. This one does so at a 90 degree angle."
finished = 1
var/static/list/double_rotations = list("[NORTH]" = list("[NORTH]" = WEST, "[EAST]" = SOUTH, "[SOUTH]" = EAST, "[WEST]" = NORTH),
"[EAST]" = list("[NORTH]" = EAST, "[WEST]" = SOUTH, "[SOUTH]" = WEST, "[EAST]" = NORTH),
"[SOUTH]" = list("[NORTH]" = EAST, "[WEST]" = SOUTH, "[SOUTH]" = WEST, "[EAST]" = NORTH),
"[WEST]" = list("[NORTH]" = WEST, "[EAST]" = SOUTH, "[SOUTH]" = EAST, "[WEST]" = NORTH) )
/obj/structure/reflector/double/get_reflection(srcdir,pdir)
var/new_dir = double_rotations["[srcdir]"]["[pdir]"]
return new_dir
//BOX
/obj/structure/reflector/box
name = "reflector box"
icon = 'icons/obj/reflector.dmi'
icon_state = "reflector_box"
desc = "A box with an internal set of mirrors that reflects all laser fire in a single direction."
finished = 1
var/static/list/box_rotations = list("[NORTH]" = list("[SOUTH]" = NORTH, "[EAST]" = NORTH, "[WEST]" = NORTH, "[NORTH]" = NORTH),
"[EAST]" = list("[SOUTH]" = EAST, "[EAST]" = EAST, "[WEST]" = EAST, "[NORTH]" = EAST),
"[SOUTH]" = list("[SOUTH]" = SOUTH, "[EAST]" = SOUTH, "[WEST]" = SOUTH, "[NORTH]" = SOUTH),
"[WEST]" = list("[SOUTH]" = WEST, "[EAST]" = WEST, "[WEST]" = WEST, "[NORTH]" = WEST) )
/obj/structure/reflector/box/get_reflection(srcdir,pdir)
var/new_dir = box_rotations["[srcdir]"]["[pdir]"]
return new_dir