Files
Paradise/code/game/objects/structures/transit_tubes/station.dm
2019-04-23 23:53:40 -04:00

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// A place where tube pods stop, and people can get in or out.
// Mappers: use "Generate Instances from Directions" for this
// one.
/obj/structure/transit_tube/station
name = "station tube station"
icon = 'icons/obj/pipes/transit_tube_station.dmi'
icon_state = "closed"
exit_delay = 1
enter_delay = 2
var/pod_moving = 0
var/cooldown_delay = 50
var/launch_cooldown = 0
var/reverse_launch = 0
var/const/OPEN_DURATION = 6
var/const/CLOSE_DURATION = 6
var/list/disallowed_mobs = list(/mob/living/silicon/ai)
/obj/structure/transit_tube/station/New()
..()
START_PROCESSING(SSobj, src)
/obj/structure/transit_tube/station/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
// Stations which will send the tube in the opposite direction after their stop.
/obj/structure/transit_tube/station/reverse
reverse_launch = 1
/obj/structure/transit_tube/station/should_stop_pod(pod, from_dir)
return 1
/obj/structure/transit_tube/station/Bumped(mob/AM as mob|obj)
if(!pod_moving && icon_state == "open" && istype(AM, /mob/living) && !is_type_in_list(AM, disallowed_mobs))
for(var/obj/structure/transit_tube_pod/pod in loc)
if(pod.contents.len)
to_chat(AM, "<span class=The pod is already occupied.</span>")
return
else if(!pod.moving && pod.dir in directions())
AM.forceMove(pod)
return
/obj/structure/transit_tube/station/attack_hand(mob/user as mob)
if(!pod_moving)
for(var/obj/structure/transit_tube_pod/pod in loc)
if(!pod.moving && pod.dir in directions())
if(icon_state == "closed")
open_animation()
else if(icon_state == "open")
if(pod.contents.len && user.loc != pod)
user.visible_message("<span class='warning'>[user] starts emptying [pod]'s contents onto the floor!</span>")
if(do_after(user, 40, target = src)) //So it doesn't default to close_animation() on fail
if(pod.loc == loc)
for(var/atom/movable/AM in pod)
AM.loc = get_turf(user)
if(ismob(AM))
var/mob/M = AM
M.Weaken(5)
else
close_animation()
break
/obj/structure/transit_tube/station/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/grab) && icon_state == "open")
var/obj/item/grab/G = W
if(ismob(G.affecting) && G.state >= GRAB_AGGRESSIVE)
var/mob/GM = G.affecting
for(var/obj/structure/transit_tube_pod/pod in loc)
pod.visible_message("<span class='warning'>[user] starts putting [GM] into the [pod]!</span>")
if(do_after(user, 60, target = GM) && GM && G && G.affecting == GM)
GM.Weaken(5)
src.Bumped(GM)
qdel(G)
break
/obj/structure/transit_tube/station/proc/open_animation()
if(icon_state == "closed")
icon_state = "opening"
spawn(OPEN_DURATION)
if(icon_state == "opening")
icon_state = "open"
/obj/structure/transit_tube/station/proc/close_animation()
if(icon_state == "open")
icon_state = "closing"
spawn(CLOSE_DURATION)
if(icon_state == "closing")
icon_state = "closed"
/obj/structure/transit_tube/station/proc/launch_pod()
for(var/obj/structure/transit_tube_pod/pod in loc)
if(!pod.moving && pod.dir in directions())
spawn(5)
pod_moving = 1
close_animation()
sleep(CLOSE_DURATION + 2)
//reverse directions for automated cycling
var/turf/next_loc = get_step(loc, pod.dir)
var/obj/structure/transit_tube/nexttube
for(var/obj/structure/transit_tube/tube in next_loc)
if(tube.has_entrance(pod.dir))
nexttube = tube
break
if(!nexttube)
pod.dir = turn(pod.dir, 180)
if(icon_state == "closed" && pod)
pod.follow_tube()
pod_moving = 0
return
/obj/structure/transit_tube/station/process()
if(!pod_moving)
launch_pod()
/obj/structure/transit_tube/station/pod_stopped(obj/structure/transit_tube_pod/pod, from_dir)
pod_moving = 1
spawn(5)
launch_cooldown = world.time + cooldown_delay
open_animation()
sleep(OPEN_DURATION + 2)
pod_moving = 0
pod.mix_air()
// Tube station directions are simply 90 to either side of
// the exit.
/obj/structure/transit_tube/station/init_dirs()
tube_dirs = list(turn(dir, 90), turn(dir, -90))