Files
Paradise/code/game/turfs/space/space.dm
Mark van Alphen b65fbb907e Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	icons/obj/vending.dmi
#	paradise.dme
2019-05-30 19:35:52 +02:00

265 lines
7.0 KiB
Plaintext

/turf/space
icon = 'icons/turf/space.dmi'
name = "\proper space"
icon_state = "0"
temperature = TCMB
thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
heat_capacity = HEAT_CAPACITY_VACUUM
plane = PLANE_SPACE
layer = SPACE_LAYER
light_power = 0.25
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
intact = FALSE
var/destination_z
var/destination_x
var/destination_y
/turf/space/Initialize(mapload)
if(!istype(src, /turf/space/transit))
icon_state = SPACE_ICON_STATE
var/area/A = loc
if(!IS_DYNAMIC_LIGHTING(src) && IS_DYNAMIC_LIGHTING(A))
add_overlay(/obj/effect/fullbright)
if (light_power && light_range)
update_light()
if (opacity)
has_opaque_atom = TRUE
return INITIALIZE_HINT_NORMAL
/turf/space/Destroy(force)
if(force)
. = ..()
else
return QDEL_HINT_LETMELIVE
/turf/space/BeforeChange()
..()
var/datum/space_level/S = space_manager.get_zlev(z)
S.remove_from_transit(src)
if(light_sources) // Turn off starlight, if present
set_light(0)
/turf/space/AfterChange(ignore_air, keep_cabling = FALSE)
..()
var/datum/space_level/S = space_manager.get_zlev(z)
S.add_to_transit(src)
S.apply_transition(src)
/turf/space/proc/update_starlight()
if(config.starlight)
for(var/t in RANGE_TURFS(1,src)) //RANGE_TURFS is in code\__HELPERS\game.dm
if(isspaceturf(t))
//let's NOT update this that much pls
continue
set_light(2)
return
set_light(0)
/turf/space/attackby(obj/item/C as obj, mob/user as mob, params)
..()
if(istype(C, /obj/item/stack/rods))
var/obj/item/stack/rods/R = C
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
var/obj/structure/lattice/catwalk/W = locate(/obj/structure/lattice/catwalk, src)
if(W)
to_chat(user, "<span class='warning'>There is already a catwalk here!</span>")
return
if(L)
if(R.use(1))
to_chat(user, "<span class='notice'>You construct a catwalk.</span>")
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
new/obj/structure/lattice/catwalk(src)
else
to_chat(user, "<span class='warning'>You need two rods to build a catwalk!</span>")
return
if(R.use(1))
to_chat(user, "<span class='notice'>Constructing support lattice...</span>")
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
ReplaceWithLattice()
else
to_chat(user, "<span class='warning'>You need one rod to build a lattice.</span>")
return
if(istype(C, /obj/item/stack/tile/plasteel))
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
if(L)
var/obj/item/stack/tile/plasteel/S = C
if(S.use(1))
qdel(L)
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
to_chat(user, "<span class='notice'>You build a floor.</span>")
ChangeTurf(/turf/simulated/floor/plating)
else
to_chat(user, "<span class='warning'>You need one floor tile to build a floor!</span>")
else
to_chat(user, "<span class='warning'>The plating is going to need some support! Place metal rods first.</span>")
/turf/space/Entered(atom/movable/A as mob|obj, atom/OL, ignoreRest = 0)
..()
if((!(A) || !(src in A.locs)))
return
if(destination_z && destination_x && destination_y)
A.forceMove(locate(destination_x, destination_y, destination_z))
if(isliving(A))
var/mob/living/L = A
if(L.pulling)
var/turf/T = get_step(L.loc,turn(A.dir, 180))
L.pulling.forceMove(T)
//now we're on the new z_level, proceed the space drifting
sleep(0)//Let a diagonal move finish, if necessary
A.newtonian_move(A.inertia_dir)
/turf/space/proc/Sandbox_Spacemove(atom/movable/A as mob|obj)
var/cur_x
var/cur_y
var/next_x
var/next_y
var/target_z
var/list/y_arr
if(src.x <= 1)
if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
qdel(A)
return
var/list/cur_pos = src.get_global_map_pos()
if(!cur_pos) return
cur_x = cur_pos["x"]
cur_y = cur_pos["y"]
next_x = (--cur_x||global_map.len)
y_arr = global_map[next_x]
target_z = y_arr[cur_y]
/*
//debug
to_chat(world, "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]")
to_chat(world, "Target Z = [target_z]")
to_chat(world, "Next X = [next_x]")
//debug
*/
if(target_z)
A.z = target_z
A.x = world.maxx - 2
spawn (0)
if((A && A.loc))
A.loc.Entered(A)
else if(src.x >= world.maxx)
if(istype(A, /obj/effect/meteor))
qdel(A)
return
var/list/cur_pos = src.get_global_map_pos()
if(!cur_pos) return
cur_x = cur_pos["x"]
cur_y = cur_pos["y"]
next_x = (++cur_x > global_map.len ? 1 : cur_x)
y_arr = global_map[next_x]
target_z = y_arr[cur_y]
/*
//debug
to_chat(world, "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]")
to_chat(world, "Target Z = [target_z]")
to_chat(world, "Next X = [next_x]")
//debug
*/
if(target_z)
A.z = target_z
A.x = 3
spawn (0)
if((A && A.loc))
A.loc.Entered(A)
else if(src.y <= 1)
if(istype(A, /obj/effect/meteor))
qdel(A)
return
var/list/cur_pos = src.get_global_map_pos()
if(!cur_pos) return
cur_x = cur_pos["x"]
cur_y = cur_pos["y"]
y_arr = global_map[cur_x]
next_y = (--cur_y||y_arr.len)
target_z = y_arr[next_y]
/*
//debug
to_chat(world, "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]")
to_chat(world, "Next Y = [next_y]")
to_chat(world, "Target Z = [target_z]")
//debug
*/
if(target_z)
A.z = target_z
A.y = world.maxy - 2
spawn (0)
if((A && A.loc))
A.loc.Entered(A)
else if(src.y >= world.maxy)
if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
qdel(A)
return
var/list/cur_pos = src.get_global_map_pos()
if(!cur_pos) return
cur_x = cur_pos["x"]
cur_y = cur_pos["y"]
y_arr = global_map[cur_x]
next_y = (++cur_y > y_arr.len ? 1 : cur_y)
target_z = y_arr[next_y]
/*
//debug
to_chat(world, "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]")
to_chat(world, "Next Y = [next_y]")
to_chat(world, "Target Z = [target_z]")
//debug
*/
if(target_z)
A.z = target_z
A.y = 3
spawn (0)
if((A && A.loc))
A.loc.Entered(A)
return
/turf/space/singularity_act()
return
/turf/space/can_have_cabling()
if(locate(/obj/structure/lattice/catwalk, src))
return 1
return 0
/turf/space/proc/set_transition_north(dest_z)
destination_x = x
destination_y = TRANSITION_BORDER_SOUTH + 1
destination_z = dest_z
/turf/space/proc/set_transition_south(dest_z)
destination_x = x
destination_y = TRANSITION_BORDER_NORTH - 1
destination_z = dest_z
/turf/space/proc/set_transition_east(dest_z)
destination_x = TRANSITION_BORDER_WEST + 1
destination_y = y
destination_z = dest_z
/turf/space/proc/set_transition_west(dest_z)
destination_x = TRANSITION_BORDER_EAST - 1
destination_y = y
destination_z = dest_z
/turf/space/proc/remove_transitions()
destination_z = initial(destination_z)
/turf/space/attack_ghost(mob/dead/observer/user)
if(destination_z)
var/turf/T = locate(destination_x, destination_y, destination_z)
user.forceMove(T)