Files
Paradise/code/modules/awaymissions/mission_code/UO71-terrorspiders.dm
2019-05-04 03:06:10 +02:00

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/area/awaymission/UO71
name = "UO71"
icon_state = "away"
report_alerts = FALSE
tele_proof = TRUE
/area/awaymission/UO71/plaza
name = "UO71 Plaza"
icon_state = "awaycontent1"
fire = TRUE
/area/awaymission/UO71/centralhall
name = "UO71 Central"
icon_state = "awaycontent2"
fire = TRUE
/area/awaymission/UO71/eng
name = "UO71 Engineering"
icon_state = "awaycontent3"
fire = TRUE
/area/awaymission/UO71/mining
name = "UO71 Mining"
icon_state = "awaycontent4"
fire = TRUE
/area/awaymission/UO71/science
name = "UO71 Science"
icon_state = "awaycontent5"
fire = TRUE
/area/awaymission/UO71/medical
name = "UO71 Medical"
icon_state = "awaycontent6"
fire = TRUE
/area/awaymission/UO71/gateway
name = "UO71 Gateway"
icon_state = "awaycontent7"
fire = TRUE
/area/awaymission/UO71/outside
name = "UO71 Outside"
icon_state = "awaycontent8"
/area/awaymission/UO71/bridge
name = "UO71 Bridge"
icon_state = "awaycontent21"
fire = TRUE
requires_power = FALSE
tele_proof = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/awaymission/UO71/queen
name = "UO71 Queen Lair"
icon_state = "awaycontent9"
fire = TRUE
requires_power = FALSE
tele_proof = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/awaymission/UO71/prince
name = "UO71 Prince Containment"
icon_state = "awaycontent10"
fire = TRUE
requires_power = FALSE
tele_proof = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/awaymission/UO71/mother
name = "UO71 Mother Containment"
icon_state = "awaycontent10"
fire = TRUE
requires_power = FALSE
tele_proof = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/awaymission/UO71/loot
name = "UO71 Loot Vault"
icon_state = "awaycontent11"
requires_power = FALSE
tele_proof = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/obj/item/paper/terrorspiders1
name = "paper - 'Sealed Facility'"
info = {"<b>SEALED FACILITY</b><br>
<br>
This facility is sealed shut by order of Commander Marquez. Do not enter.<br>
Terror spiders live here. We believe they are a weapon developed by the syndicate.<br>
Any surviving personnel are to evacuate immediately via the gateway.<br>
"}
/obj/item/paper/terrorspiders2
name = "paper - 'The Trio of Terror'"
info = {"<b>Status Report on the 'Terrors'</b><br>
<br>
All the spiders are deadly. We know this much already. Within an hour of their appearance, they have killed several staff.<br>
Three, however, bear particular mention, as they appear to be leading the spider hivemind.<br>
<br>
The Mother is held in containment 1. Advise leaving her alone.<br>
It is likely that the hundreds of tiny spiders swarming over her back would come to her defense if she was threatened.<br>
<br>
The Prince is held in containment 2. He appears very aggressive, incredibly fast, strong, and durable. Extreme force and agility would be required to neutralize him.<br>
It is likely the appearance of the prince was related to our initial aggression against the Queen. These things can THINK.<br>
<br>
The Queen cannot be contained. She lives in the old bar, south of mining. She continues to breed dangerous spiders at an alarming rate.<br>
Many of her offspring are already roaming the compound, traveling through the vents. Contact with the team sent to subdue her has been lost.<br>
<br>
<br>
Based on the situation, Commander, I advise immediate evacuation through the gateway.<br>
-Research Director Simons<br>
"}
/obj/item/paper/terrorspiders3
name = "paper - 'Final Report'"
info = {"FROM: Field Agent 0738<br>
TO: Syndicate #873589<br>
SUBJECT: Mission Success<br>
<br>
I have seeded the Terror Queen egg in a dingy looking bar that bored engineers constructed near the mining tunnels.<br>
No doubt she will grow soon.<br>
<br>
I have also placed the Mother and Prince eggs nearby, injected with sedative. Hopefully the dimwitted NT scientists bring them back for study.<br>
With any luck, the Queen will sense them telepathically, think NT is holding her children hostage, and attack.<br>
<br>
I am going to extract out of the gateway before this all goes down.<br>
I don't imagine the staff have very long to live once the Queen declares war on this place.<br>
"}
/obj/item/paper/terrorspiders4
name = "paper - 'Prescription for Jones, David'"
info = {"PRESCRIPTION FOR: David Jones<br>
RANK: Miner<br>
FOR: Haloperidol<br>
REASON FOR TREATMENT: Hallucinations, Paranoia<br>
CAUSE: Hallucinations caused by encounter with toxic spit of spider in the caves. Paranoia caused by disappearing staff and suspicions of syndicate infiltration.<br>
TREATMENT PLAN: Take as needed. See Dr. Phloxi in one week if symptoms persist. <br>
"}
/obj/item/paper/terrorspiders5
name = "paper - 'A Study in Terror'"
info = {"<b>Findings Overview</b><br>
<br>
<p>Gray Spiders<br>Stealthy predators that ambush prey from vents. Otherwise weak.</p>
<p>Red Spiders<br>Can kill anyone in melee, but slow.</p>
<p>Green<br>Will lay eggs on dead bodies, breeding more spiders.</p>
<p>Black<br>Even a single bite is enough to kill a humanoid, given time.</p>
<p>White<br>Injects a parasitic agent. Deemed to pose too great an infection risk to study.</p>
<p>Purple<br>Only seen guarding the nest of the Queen to the south. Appear to be territorial, and very dangerous.</p>
<p>Prince<br>Held in containment 2. Appears to be a sort of super-warrior. Fast, strong, and thickly armored.</p>
<p>Mother<br>Carries hordes of spiderlings on its back. Held in containment 1. </p>
<p>Queen<br>Unable to contain. Present south of Cargo before contact was lost. Presumed ruler of the local hive.</p>
"}
/obj/item/paper/terrorspiders6
name = "paper - 'A Study in Venom'"
info = {"<b>Initial Report - Black Widow Venom</b><br>
<br>
Even a single bite kills within a few minutes. Immediate charcoal is necessary for the victim to survive.<br>
The fascinating thing is that multiple bites actually cause rapid symptom onset. The victim quickly loses the ability to walk.<br>
One test monkey went from perfect health to death in under 60 seconds - from 3 bites.<br>
I am so very glad I'm not responsible for keeping these things contained."}
/obj/item/paper/terrorspiders7
name = "paper - 'Security Orders'"
info = {"<b>Directives for Officer James</b><br>
<br>
1. Find a way to lift the bridge lockdown.<br>
2. Kill any spiders you encounter.<br>
3. Once on the bridge, open a path to the Queen in the south, and find a way to kill her, ending the infestation. <br>
Good luck, Officer.<br>
"}
/obj/item/paper/terrorspiders8
name = "paper - 'Last Words'"
info = {"<b>The Last Words of Nurse Barnes</b><br>
<br>
It is too much. First Phil, then those damn spiders bite Mary too. Heaven help us. <br>
I'll be evacuating as soon as I've grabbed my supplies. I had to pay for those myself. Stupid budget cuts. <br>
The new world they've found for us isn't that hospitable, but at least there are no deadly spid---<br>
(the writing trails off, as if the writer was interrupted)<br>
"}
/obj/item/gun/energy/laser/awaymission_aeg
name = "Wireless Energy Gun"
desc = "An energy gun that recharges wirelessly during away missions. Does not work on the main station."
force = 10
origin_tech = null
selfcharge = 1
can_charge = 0
var/inawaymission = 1
/obj/item/gun/energy/laser/awaymission_aeg/process()
var/turf/my_loc = get_turf(src)
if(is_away_level(my_loc.z))
if(inawaymission)
return ..()
if(ismob(loc))
to_chat(loc, "<span class='notice'>Your [src] activates, starting to draw power from a nearby wireless power source.</span>")
inawaymission = 1
else
if(inawaymission)
if(ismob(loc))
to_chat(loc, "<span class='danger'>Your [src] deactivates, as it is out of range from its power source.</span>")
power_supply.charge = 0
inawaymission = 0
update_icon()
/obj/item/reagent_containers/glass/beaker/terror_black_toxin
name = "beaker 'Black Terror Venom'"
/obj/item/reagent_containers/glass/beaker/terror_black_toxin/New()
..()
reagents.add_reagent("terror_black_toxin", 50)
update_icon()
/obj/machinery/computer/id_upgrader
name = "ID Upgrade Machine"
icon_state = "guest"
icon_screen = "pass"
var/list/access_to_give = list(access_away01)
var/beenused = 0
var/door_to_open = "UO71_Start"
/obj/machinery/computer/id_upgrader/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/card/id))
var/obj/item/card/id/D = I
if(!access_to_give.len)
to_chat(user, "<span class='notice'>This machine appears to be configured incorrectly.</span>")
return
var/did_upgrade = 0
var/list/id_access = D.GetAccess()
for(var/this_access in access_to_give)
if(!(this_access in id_access))
// don't have it - add it
D.access |= this_access
did_upgrade = 1
if(did_upgrade)
to_chat(user, "<span class='notice'>An access type was added to your ID card.</span>")
if(beenused)
return
spawn(1)
beenused = 1
var/unlocked_something = 0
for(var/obj/machinery/door/poddoor/P in GLOB.airlocks)
if(P.density && P.id_tag == door_to_open && P.z == z)
P.open()
unlocked_something = 1
if(unlocked_something)
to_chat(user, "<span class='danger'>Activating the machine has unlocked a way forward!</span>")
else
to_chat(user, "<span class='notice'>Your ID card already has all the access this machine can give.</span>")
. = 1