Files
Paradise/code/modules/clothing/head/soft_caps.dm
2019-05-05 20:37:53 +02:00

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/obj/item/clothing/head/soft
name = "cargo cap"
desc = "It's a baseball hat in a tasteless yellow colour."
icon_state = "cargosoft"
item_state = "helmet"
item_color = "cargo"
var/flipped = 0
actions_types = list(/datum/action/item_action/flip_cap)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
)
/obj/item/clothing/head/soft/dropped()
icon_state = "[item_color]soft"
flipped = 0
..()
/obj/item/clothing/head/soft/attack_self(mob/user)
flip(user)
/obj/item/clothing/head/soft/proc/flip(mob/user)
flipped = !flipped
if(flipped)
icon_state = "[item_color]soft_flipped"
to_chat(usr, "You flip the hat backwards.")
else
icon_state = "[item_color]soft"
to_chat(user, "You flip the hat back in normal position.")
user.update_inv_head() //so our mob-overlays update
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/head/soft/red
name = "red cap"
desc = "It's a baseball hat in a tasteless red colour."
icon_state = "redsoft"
item_color = "red"
/obj/item/clothing/head/soft/blue
name = "blue cap"
desc = "It's a baseball hat in a tasteless blue colour."
icon_state = "bluesoft"
item_color = "blue"
/obj/item/clothing/head/soft/green
name = "green cap"
desc = "It's a baseball hat in a tasteless green colour."
icon_state = "greensoft"
item_color = "green"
/obj/item/clothing/head/soft/yellow
name = "yellow cap"
desc = "It's a baseball hat in a tasteless yellow colour."
icon_state = "yellowsoft"
item_color = "yellow"
/obj/item/clothing/head/soft/grey
name = "grey cap"
desc = "It's a baseball hat in a tasteful grey colour."
icon_state = "greysoft"
item_color = "grey"
/obj/item/clothing/head/soft/orange
name = "orange cap"
desc = "It's a baseball hat in a tasteless orange colour."
icon_state = "orangesoft"
item_color = "orange"
/obj/item/clothing/head/soft/mime
name = "white cap"
desc = "It's a baseball hat in a tasteless white colour."
icon_state = "mimesoft"
item_color = "mime"
/obj/item/clothing/head/soft/purple
name = "purple cap"
desc = "It's a baseball hat in a tasteless purple colour."
icon_state = "purplesoft"
item_color = "purple"
/obj/item/clothing/head/soft/black
name = "black cap"
desc = "It's a baseball hat in a tasteless black colour."
icon_state = "blacksoft"
item_color = "black"
/obj/item/clothing/head/soft/rainbow
name = "rainbow cap"
desc = "It's a baseball hat in a bright rainbow of colors."
icon_state = "rainbowsoft"
item_color = "rainbow"
/obj/item/clothing/head/soft/sec
name = "security cap"
desc = "It's baseball hat in tasteful red colour."
icon_state = "secsoft"
item_color = "sec"
armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
strip_delay = 60
/obj/item/clothing/head/soft/sec/corp
name = "corporate security cap"
desc = "It's baseball hat in corpotate colours."
icon_state = "corpsoft"
item_color = "corp"
/obj/item/clothing/head/soft/solgov
name = "Sol Federation marine cap"
desc = "A soft cap worn by marines of the Sol Federation."
icon_state = "solgovsoft"
item_color = "solgov"
/obj/item/clothing/head/soft/solgov/command
name = "Sol Federation Lieutenant's cap"
desc = "A soft cap worn by marines of the Sol Federation. The insignia signifies the wearer bears the rank of a Lieutenant."
icon_state = "solgovcsoft"
item_color = "solgovc"