mirror of
https://github.com/ParadiseSS13/Paradise.git
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113 lines
4.2 KiB
Plaintext
113 lines
4.2 KiB
Plaintext
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//Voidsuits
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/obj/item/clothing/head/helmet/space/nasavoid
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name = "NASA Void Helmet"
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desc = "A high tech, NASA Centcom branch designed space suit helmet. Used for AI satellite maintenance."
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icon_state = "void-red"
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item_state = "void"
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flags_inv = HIDEMASK|HIDEEARS
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/obj/item/clothing/suit/space/nasavoid
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name = "NASA Void Suit"
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icon_state = "void-red"
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item_state = "void"
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desc = "A high tech, NASA Centcom branch designed space suit. Used for AI satellite maintenance."
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/multitool)
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//Colors!!!
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/obj/item/clothing/head/helmet/space/nasavoid/green
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icon_state = "void-green"
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/obj/item/clothing/suit/space/nasavoid/green
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icon_state = "void-green"
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/obj/item/clothing/head/helmet/space/nasavoid/ntblue
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icon_state = "void-ntblue"
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/obj/item/clothing/suit/space/nasavoid/ntblue
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icon_state = "void-ntblue"
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/obj/item/clothing/head/helmet/space/nasavoid/purple
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icon_state = "void-purple"
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/obj/item/clothing/suit/space/nasavoid/purple
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icon_state = "void-purple"
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/obj/item/clothing/head/helmet/space/nasavoid/yellow
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icon_state = "void-yellow"
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/obj/item/clothing/suit/space/nasavoid/yellow
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icon_state = "void-yellow"
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/obj/item/clothing/head/helmet/space/nasavoid/ltblue
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icon_state = "void-light_blue"
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/obj/item/clothing/suit/space/nasavoid/ltblue
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icon_state = "void-light_blue"
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//Captian's Suit, like the other captian's suit, but looks better, at the cost of armor
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/obj/item/clothing/head/helmet/space/nasavoid/captain
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name = "Fancy Retro Void Helmet"
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icon_state = "void-captian"
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desc = "A high tech, NASA Centcom branch designed space suit helmet. Used for AI satellite maintenance. This one is fit for a captain."
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/obj/item/clothing/suit/space/nasavoid/captain
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name = "Fancy NASA Void Suit"
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icon_state = "void-captian"
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desc = "A high tech, NASA Centcom branch designed space suit. Used for AI satellite maintenance. This one is fit for a captain."
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//Syndi's suit, on par with a blood red softsuit
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/obj/item/clothing/head/helmet/space/nasavoid/syndi
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name = "Blood Red Retro Void Helmet"
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icon_state = "void-syndi"
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desc = "A high tech, NASA Centcom branch designed space suit helmet. This one looks rather suspicious."
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
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/obj/item/clothing/suit/space/nasavoid/syndi
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name = "Blood Red NASA Void Suit"
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icon_state = "void-syndi"
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desc = "A high tech, NASA Centcom branch designed space suit. This one looks rather suspicious."
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w_class = WEIGHT_CLASS_NORMAL
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allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank)
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armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
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//random spawner
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/obj/effect/nasavoidsuitspawner
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name = "NASA Void Suit Spawner"
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icon = 'icons/obj/clothing/suits.dmi'
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icon_state = "void-red"
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desc = "You shouldn't see this, a spawner for NASA Void Suits."
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var/suits = list("red", "green", "ntblue", "purple", "yellow", "ltblue")
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/obj/effect/nasavoidsuitspawner/New()
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var/obj/item/clothing/head/helmet/space/nasavoid/H
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var/obj/item/clothing/suit/space/nasavoid/S
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switch(pick(suits))
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if("red")
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H = new /obj/item/clothing/head/helmet/space/nasavoid
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S = new /obj/item/clothing/suit/space/nasavoid
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if("green")
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H = new /obj/item/clothing/head/helmet/space/nasavoid/green
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S = new /obj/item/clothing/suit/space/nasavoid/green
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if("ntblue")
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H = new /obj/item/clothing/head/helmet/space/nasavoid/ntblue
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S = new /obj/item/clothing/suit/space/nasavoid/ntblue
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if("purple")
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H = new /obj/item/clothing/head/helmet/space/nasavoid/purple
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S = new /obj/item/clothing/suit/space/nasavoid/purple
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if("yellow")
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H = new /obj/item/clothing/head/helmet/space/nasavoid/yellow
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S = new /obj/item/clothing/suit/space/nasavoid/yellow
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if("ltblue")
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H = new /obj/item/clothing/head/helmet/space/nasavoid/ltblue
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S = new /obj/item/clothing/suit/space/nasavoid/ltblue
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var/turf/T = get_turf(src)
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if(H)
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H.forceMove(T)
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if(S)
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S.forceMove(T)
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qdel(src) |