Files
Paradise/code/modules/events/meteors.dm

39 lines
1.2 KiB
Plaintext

/datum/event/meteor_wave
startWhen = 5
endWhen = 7
var/next_meteor = 6
var/waves = 1
/datum/event/meteor_wave/setup()
waves = severity * rand(1,3)
/datum/event/meteor_wave/announce()
switch(severity)
if(EVENT_LEVEL_MAJOR)
event_announcement.Announce("Meteors have been detected on collision course with the station.", "Meteor Alert", new_sound = 'sound/AI/meteors.ogg')
else
event_announcement.Announce("The station is now in a meteor shower.", "Meteor Alert")
//meteor showers are lighter and more common,
/datum/event/meteor_wave/tick()
if(waves && activeFor >= next_meteor)
spawn() spawn_meteors(severity * rand(1,2), get_meteors())
next_meteor += rand(15, 30) / severity
waves--
endWhen = (waves ? next_meteor + 1 : activeFor + 15)
/datum/event/meteor_wave/end()
switch(severity)
if(EVENT_LEVEL_MAJOR)
event_announcement.Announce("The station has cleared the meteor storm.", "Meteor Alert")
else
event_announcement.Announce("The station has cleared the meteor shower", "Meteor Alert")
/datum/event/meteor_wave/proc/get_meteors()
switch(severity)
if(EVENT_LEVEL_MAJOR)
return meteors_catastrophic
if(EVENT_LEVEL_MODERATE)
return meteors_threatening
else
return meteors_normal