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Paradise/code/modules/events/undead.dm
2018-10-02 15:52:46 -05:00

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/datum/event/undead
var/spawn_prob = 10
startWhen = 2
announceWhen = 3
/datum/event/undead/start()
var/datum/event/electrical_storm/RS = new
RS.lightsoutAmount = pick(2,2,3)
RS.start()
RS.kill()
for(var/area/A)
if(!is_station_level(A.z)) continue //Spook on main station only.
if(A.luminosity) continue
// if(A.lighting_space) continue
if(A.type == /area) continue
var/list/turflist = list()
for(var/turf/T in A)
if(istype(T,/turf/space) || T.density) continue
if(locate(/mob/living) in T) continue
var/okay = 1
for(var/obj/O in T)
if(O.density)
okay = 0
break
if(okay)
turflist += T
if(!turflist.len) continue
var/turfs = round(turflist.len * spawn_prob/100,1)
while(turfs > 0 && turflist.len) // safety
turfs--
var/turf/T = pick_n_take(turflist)
var/undeadtype = pick(/mob/living/simple_animal/hostile/retaliate/skeleton,
80;/mob/living/simple_animal/hostile/retaliate/zombie,
60;/mob/living/simple_animal/hostile/retaliate/ghost)
new undeadtype(T)
/datum/event/undead/announce()
for(var/mob/living/M in GLOB.player_list)
to_chat(M, "You feel [pick("a chill","a deathly chill","the undead","dirty", "creeped out","afraid","fear")]!")