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Paradise/code/modules/holiday/christmas.dm

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/datum/holiday/xmas/celebrate()
for(var/obj/structure/flora/tree/pine/xmas in world)
if(!is_station_level(xmas.z)) continue
for(var/turf/simulated/floor/T in orange(1,xmas))
for(var/i=1,i<=rand(1,5),i++)
new /obj/item/a_gift(T)
for(var/mob/living/simple_animal/pet/corgi/Ian/Ian in GLOB.mob_list)
Ian.place_on_head(new /obj/item/clothing/head/helmet/space/santahat(Ian))
GLOB.crafting_recipes += new /datum/crafting_recipe/snowman
//The following spawn is necessary as both the timer and the shuttle systems initialise after the events system does, so we can't add stuff to the shuttle system as it doesn't exist yet and we can't use a timer
spawn(60 SECONDS)
var/datum/supply_packs/xmas = SSshuttle.supply_packs["[/datum/supply_packs/misc/snow_machine]"]
xmas.special_enabled = TRUE
/datum/holiday/xmas/handle_event()
spawnTree()
/datum/holiday/xmas/proc/spawnTree()
for(var/obj/structure/flora/tree/pine/xmas in world)
var/mob/living/simple_animal/hostile/tree/evil_tree = new /mob/living/simple_animal/hostile/tree(xmas.loc)
evil_tree.icon_state = xmas.icon_state
evil_tree.icon_living = evil_tree.icon_state
evil_tree.icon_dead = evil_tree.icon_state
evil_tree.icon_gib = evil_tree.icon_state
qdel(xmas)
/obj/item/toy/xmas_cracker
name = "xmas cracker"
icon = 'icons/obj/christmas.dmi'
icon_state = "cracker"
desc = "Directions for use: Requires two people, one to pull each end."
var/cracked = 0
/obj/item/toy/xmas_cracker/New()
..()
/obj/item/toy/xmas_cracker/attack(mob/target, mob/user)
if( !cracked && istype(target,/mob/living/carbon/human) && (target.stat == CONSCIOUS) && !target.get_active_hand() )
target.visible_message("<span class='notice'>[user] and [target] pop \an [src]! *pop*</span>", "<span class='notice'>You pull \an [src] with [target]! *pop*</span>", "<span class='notice'>You hear a *pop*.</span>")
var/obj/item/paper/Joke = new /obj/item/paper(user.loc)
Joke.name = "[pick("awful","terrible","unfunny")] joke"
Joke.info = pick("What did one snowman say to the other?\n\n<i>'Is it me or can you smell carrots?'</i>",
"Why couldn't the snowman get laid?\n\n<i>He was frigid!</i>",
"Where are santa's helpers educated?\n\n<i>Nowhere, they're ELF-taught.</i>",
"What happened to the man who stole advent calanders?\n\n<i>He got 25 days.</i>",
"What does Santa get when he gets stuck in a chimney?\n\n<i>Claus-trophobia.</i>",
"Where do you find chili beans?\n\n<i>The north pole.</i>",
"What do you get from eating tree decorations?\n\n<i>Tinsilitis!</i>",
"What do snowmen wear on their heads?\n\n<i>Ice caps!</i>",
"Why is Christmas just like life on ss13?\n\n<i>You do all the work and the fat guy gets all the credit.</i>",
"Why doesn<73>t Santa have any children?\n\n<i>Because he only comes down the chimney.</i>")
new /obj/item/clothing/head/festive(target.loc)
user.update_icons()
cracked = 1
icon_state = "cracker1"
var/obj/item/toy/xmas_cracker/other_half = new /obj/item/toy/xmas_cracker(target)
other_half.cracked = 1
other_half.icon_state = "cracker2"
target.put_in_active_hand(other_half)
playsound(user, 'sound/effects/snap.ogg', 50, 1)
return 1
return ..()
/obj/item/clothing/head/festive
name = "festive paper hat"
icon_state = "xmashat"
desc = "A crappy paper hat that you are REQUIRED to wear."
flags_inv = 0
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)