Files
Paradise/code/modules/hydroponics/biogenerator.dm
2019-04-25 12:27:32 +02:00

329 lines
9.7 KiB
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/obj/machinery/biogenerator
name = "Biogenerator"
desc = "Converts plants into biomass, which can be used to construct useful items."
icon = 'icons/obj/biogenerator.dmi'
icon_state = "biogen-empty"
density = 1
anchored = 1
use_power = IDLE_POWER_USE
idle_power_usage = 40
var/processing = 0
var/obj/item/reagent_containers/glass/beaker = null
var/points = 0
var/menustat = "menu"
var/efficiency = 0
var/productivity = 0
var/max_items = 40
var/datum/research/files
var/list/show_categories = list("Food", "Botany Chemicals", "Organic Materials", "Leather and Cloth")
var/list/timesFiveCategories = list("Food", "Botany Chemicals", "Organic Materials")
/obj/machinery/biogenerator/New()
..()
files = new /datum/research/biogenerator(src)
create_reagents(1000)
component_parts = list()
component_parts += new /obj/item/circuitboard/biogenerator(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stock_parts/console_screen(null)
component_parts += new /obj/item/stack/cable_coil(null, 1)
RefreshParts()
/obj/machinery/biogenerator/Destroy()
QDEL_NULL(beaker)
QDEL_NULL(files)
return ..()
/obj/machinery/biogenerator/ex_act(severity)
if(beaker)
beaker.ex_act(severity)
..()
/obj/machinery/biogenerator/RefreshParts()
var/E = 0
var/P = 0
var/max_storage = 40
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
P += B.rating
max_storage = 40 * B.rating
for(var/obj/item/stock_parts/manipulator/M in component_parts)
E += M.rating
efficiency = E
productivity = P
max_items = max_storage
/obj/machinery/biogenerator/on_reagent_change() //When the reagents change, change the icon as well.
update_icon()
/obj/machinery/biogenerator/update_icon()
if(panel_open)
icon_state = "biogen-empty-o"
else if(!beaker)
icon_state = "biogen-empty"
else if(!processing)
icon_state = "biogen-stand"
else
icon_state = "biogen-work"
return
/obj/machinery/biogenerator/attackby(obj/item/O, mob/user, params)
if(user.a_intent == INTENT_HARM)
return ..()
if(processing)
to_chat(user, "<span class='warning'>The biogenerator is currently processing.</span>")
return
if(default_deconstruction_screwdriver(user, "biogen-empty-o", "biogen-empty", O))
if(beaker)
var/obj/item/reagent_containers/glass/B = beaker
B.forceMove(loc)
beaker = null
update_icon()
return
if(exchange_parts(user, O))
return
if(default_deconstruction_crowbar(O))
return
if(istype(O, /obj/item/reagent_containers/glass))
. = 1 //no afterattack
if(!panel_open)
if(beaker)
to_chat(user, "<span class='warning'>A container is already loaded into the machine.</span>")
else
if(!user.drop_item())
return
O.forceMove(src)
beaker = O
to_chat(user, "<span class='notice'>You add the container to the machine.</span>")
update_icon()
updateUsrDialog()
else
to_chat(user, "<span class='warning'>Close the maintenance panel first.</span>")
return
else if(istype(O, /obj/item/storage/bag/plants))
var/obj/item/storage/bag/plants/PB = O
var/i = 0
for(var/obj/item/reagent_containers/food/snacks/grown/G in contents)
i++
if(i >= max_items)
to_chat(user, "<span class='warning'>The biogenerator is already full! Activate it.</span>")
else
for(var/obj/item/reagent_containers/food/snacks/grown/G in PB.contents)
if(i >= max_items)
break
PB.remove_from_storage(G, src)
i++
if(i<max_items)
to_chat(user, "<span class='info'>You empty the plant bag into the biogenerator.</span>")
else if(PB.contents.len == 0)
to_chat(user, "<span class='info'>You empty the plant bag into the biogenerator, filling it to its capacity.</span>")
else
to_chat(user, "<span class='info'>You fill the biogenerator to its capacity.</span>")
return 1 //no afterattack
else if(istype(O, /obj/item/reagent_containers/food/snacks/grown))
var/i = 0
for(var/obj/item/reagent_containers/food/snacks/grown/G in contents)
i++
if(i >= max_items)
to_chat(user, "<span class='warning'>The biogenerator is full! Activate it.</span>")
else
user.unEquip(O)
O.forceMove(src)
to_chat(user, "<span class='info'>You put [O.name] in [name]</span>")
return 1 //no afterattack
else if (istype(O, /obj/item/disk/design_disk))
user.visible_message("[user] begins to load [O] in [src]...",
"You begin to load a design from [O]...",
"You hear the chatter of a floppy drive.")
processing = 1
var/obj/item/disk/design_disk/D = O
if(do_after(user, 10, target = src))
files.AddDesign2Known(D.blueprint)
processing = 0
return 1
else
to_chat(user, "<span class='warning'>You cannot put this in [name]!</span>")
/obj/machinery/biogenerator/interact(mob/user)
if(stat & BROKEN || panel_open)
return
user.set_machine(src)
add_fingerprint(user)
var/dat
if(processing)
dat += "<div class='statusDisplay'>Biogenerator is processing! Please wait...</div><BR>"
else
switch(menustat)
if("nopoints")
dat += "<div class='statusDisplay'>You do not have enough biomass to create products.<BR>Please, put growns into reactor and activate it.</div>"
menustat = "menu"
if("complete")
dat += "<div class='statusDisplay'>Operation complete.</div>"
menustat = "menu"
if("void")
dat += "<div class='statusDisplay'>Error: No growns inside.<BR>Please, put growns into reactor.</div>"
menustat = "menu"
if("nobeakerspace")
dat += "<div class='statusDisplay'>Not enough space left in container. Unable to create product.</div>"
menustat = "menu"
if(beaker)
var/categories = show_categories.Copy()
for(var/V in categories)
categories[V] = list()
for(var/V in files.known_designs)
var/datum/design/D = files.known_designs[V]
for(var/C in categories)
if(C in D.category)
categories[C] += D
dat += "<div class='statusDisplay'>Biomass: [points] units.</div><BR>"
dat += "<A href='?src=[src.UID()];activate=1'>Activate</A><A href='?src=[src.UID()];detach=1'>Detach Container</A>"
for(var/cat in categories)
dat += "<h3>[cat]:</h3>"
dat += "<div class='statusDisplay'>"
for(var/V in categories[cat])
var/datum/design/D = V
dat += "[D.name]: <A href='?src=[src.UID()];create=[D.UID()];amount=1'>Make</A>"
if(cat in timesFiveCategories)
dat += "<A href='?src=[src.UID()];create=[D.UID()];amount=5'>x5</A>"
if(ispath(D.build_path, /obj/item/stack))
dat += "<A href='?src=[src.UID()];create=[D.UID()];amount=10'>x10</A>"
dat += "([D.materials[MAT_BIOMASS]/efficiency])<br>"
dat += "</div>"
else
dat += "<div class='statusDisplay'>No container inside, please insert container.</div>"
var/datum/browser/popup = new(user, "biogen", name, 350, 520)
popup.set_content(dat)
popup.open()
return
/obj/machinery/biogenerator/attack_hand(mob/user)
interact(user)
/obj/machinery/biogenerator/attack_ghost(mob/user)
interact(user)
/obj/machinery/biogenerator/proc/activate()
if(usr.stat != 0)
return
if(stat != 0) //NOPOWER etc
return
if(processing)
to_chat(usr, "<span class='warning'>The biogenerator is in the process of working.</span>")
return
var/S = 0
for(var/obj/item/reagent_containers/food/snacks/grown/I in contents)
S += 5
if(I.reagents.get_reagent_amount("nutriment")+I.reagents.get_reagent_amount("plantmatter") < 0.1)
points += 1*productivity
else
points += (I.reagents.get_reagent_amount("nutriment")+I.reagents.get_reagent_amount("plantmatter"))*10*productivity
qdel(I)
if(S)
processing = 1
update_icon()
updateUsrDialog()
playsound(loc, 'sound/machines/blender.ogg', 50, 1)
use_power(S*30)
sleep(S+15/productivity)
processing = 0
update_icon()
else
menustat = "void"
return
/obj/machinery/biogenerator/proc/check_cost(list/materials, multiplier = 1, remove_points = 1)
if(materials.len != 1 || materials[1] != MAT_BIOMASS)
return 0
if (materials[MAT_BIOMASS]*multiplier/efficiency > points)
menustat = "nopoints"
return 0
else
if(remove_points)
points -= materials[MAT_BIOMASS]*multiplier/efficiency
update_icon()
updateUsrDialog()
return 1
/obj/machinery/biogenerator/proc/check_container_volume(list/reagents, multiplier = 1)
var/sum_reagents = 0
for(var/R in reagents)
sum_reagents += reagents[R]
sum_reagents *= multiplier
if(beaker.reagents.total_volume + sum_reagents > beaker.reagents.maximum_volume)
menustat = "nobeakerspace"
return 0
return 1
/obj/machinery/biogenerator/proc/create_product(datum/design/D, amount)
if(!beaker || !loc)
return 0
if(ispath(D.build_path, /obj/item/stack))
if(!check_container_volume(D.make_reagents, amount))
return 0
if(!check_cost(D.materials, amount))
return 0
var/obj/item/stack/product = new D.build_path(loc)
product.amount = amount
for(var/R in D.make_reagents)
beaker.reagents.add_reagent(R, D.make_reagents[R]*amount)
else
var/i = amount
while(i > 0)
if(!check_container_volume(D.make_reagents))
return .
if(!check_cost(D.materials))
return .
if(D.build_path)
new D.build_path(loc)
for(var/R in D.make_reagents)
beaker.reagents.add_reagent(R, D.make_reagents[R])
. = 1
--i
menustat = "complete"
update_icon()
return .
/obj/machinery/biogenerator/proc/detach()
if(beaker)
beaker.forceMove(loc)
beaker = null
update_icon()
/obj/machinery/biogenerator/Topic(href, href_list)
if(..() || panel_open)
return 1
usr.set_machine(src)
if(href_list["activate"])
activate()
updateUsrDialog()
else if(href_list["detach"])
detach()
updateUsrDialog()
else if(href_list["create"])
var/amount = (text2num(href_list["amount"]))
var/datum/design/D = locate(href_list["create"])
create_product(D, amount)
updateUsrDialog()
else if(href_list["menu"])
menustat = "menu"
updateUsrDialog()