Files
Paradise/code/modules/hydroponics/grown/towercap.dm
Mark van Alphen 4423962a2a Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	code/controllers/subsystem/mapping.dm
#	paradise.dme
2019-04-26 23:07:57 +02:00

202 lines
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/obj/item/seeds/tower
name = "pack of tower-cap mycelium"
desc = "This mycelium grows into tower-cap mushrooms."
icon_state = "mycelium-tower"
species = "towercap"
plantname = "Tower Caps"
product = /obj/item/grown/log
lifespan = 80
endurance = 50
maturation = 15
production = 1
yield = 5
potency = 50
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
icon_dead = "towercap-dead"
genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism)
mutatelist = list(/obj/item/seeds/tower/steel)
/obj/item/seeds/tower/steel
name = "pack of steel-cap mycelium"
desc = "This mycelium grows into steel logs."
icon_state = "mycelium-steelcap"
species = "steelcap"
plantname = "Steel Caps"
product = /obj/item/grown/log/steel
mutatelist = list()
rarity = 20
/obj/item/grown/log
seed = /obj/item/seeds/tower
name = "tower-cap log"
desc = "It's better than bad, it's good!"
icon_state = "logs"
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 2
throw_range = 3
origin_tech = "materials=1"
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
var/plank_type = /obj/item/stack/sheet/wood
var/plank_name = "wooden planks"
var/list/accepted = list(/obj/item/reagent_containers/food/snacks/grown/tobacco,
/obj/item/reagent_containers/food/snacks/grown/tea,
/obj/item/reagent_containers/food/snacks/grown/ambrosia/vulgaris,
/obj/item/reagent_containers/food/snacks/grown/ambrosia/deus,
/obj/item/reagent_containers/food/snacks/grown/wheat)
/obj/item/grown/log/New()
..()
accepted = typecacheof(accepted)
/obj/item/grown/log/attackby(obj/item/W, mob/user, params)
if(is_sharp(W))
user.show_message("<span class='notice'>You make [plank_name] out of \the [src]!</span>", 1)
var/seed_modifier = 0
if(seed)
seed_modifier = round(seed.potency / 25)
var/obj/item/stack/plank = new plank_type(user.loc, 1 + seed_modifier)
var/old_plank_amount = plank.amount
for(var/obj/item/stack/ST in user.loc)
if(ST != plank && istype(ST, plank_type) && ST.amount < ST.max_amount)
ST.attackby(plank, user) //we try to transfer all old unfinished stacks to the new stack we created.
if(plank.amount > old_plank_amount)
to_chat(user, "<span class='notice'>You add the newly-formed [plank_name] to the stack. It now contains [plank.amount] [plank_name].</span>")
qdel(src)
if(is_type_in_typecache(W, accepted))
var/obj/item/reagent_containers/food/snacks/grown/leaf = W
if(leaf.dry)
user.show_message("<span class='notice'>You wrap \the [W] around the log, turning it into a torch!</span>")
var/obj/item/flashlight/flare/torch/T = new /obj/item/flashlight/flare/torch(user.loc)
usr.unEquip(W)
usr.put_in_active_hand(T)
qdel(leaf)
qdel(src)
return
else
to_chat(usr, "<span class ='warning'>You must dry this first!</span>")
else
return ..()
/obj/item/grown/log/tree
seed = null
name = "wood log"
desc = "TIMMMMM-BERRRRRRRRRRR!"
/obj/item/grown/log/steel
seed = /obj/item/seeds/tower/steel
name = "steel-cap log"
desc = "It's made of metal."
icon_state = "steellogs"
accepted = list()
plank_type = /obj/item/stack/rods
plank_name = "rods"
/////////BONFIRES//////////
/obj/structure/bonfire
name = "bonfire"
desc = "For grilling, broiling, charring, smoking, heating, roasting, toasting, simmering, searing, melting, and occasionally burning things."
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "bonfire"
density = FALSE
anchored = TRUE
buckle_lying = 0
var/burning = 0
var/fire_stack_strength = 5
/obj/structure/bonfire/dense
density = TRUE
/obj/structure/bonfire/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/rods) && !can_buckle)
var/obj/item/stack/rods/R = W
R.use(1)
can_buckle = 1
buckle_requires_restraints = 1
to_chat(user, "<span class='italics'>You add a rod to [src].")
var/image/U = image(icon='icons/obj/hydroponics/equipment.dmi',icon_state="bonfire_rod",pixel_y=16)
underlays += U
if(is_hot(W))
StartBurning()
/obj/structure/bonfire/attack_hand(mob/user)
if(burning)
to_chat(user, "<span class='warning'>You need to extinguish [src] before removing the logs!")
return
if(!has_buckled_mobs() && do_after(user, 50, target = src))
for(var/I in 1 to 5)
var/obj/item/grown/log/L = new /obj/item/grown/log(loc)
L.pixel_x += rand(1,4)
L.pixel_y += rand(1,4)
qdel(src)
return
..()
/obj/structure/bonfire/proc/CheckOxygen()
var/datum/gas_mixture/G = loc.return_air() // Check if we're standing in an oxygenless environment
if(G.oxygen > 13)
return 1
return 0
/obj/structure/bonfire/proc/StartBurning()
if(!burning && CheckOxygen())
icon_state = "bonfire_on_fire"
burning = 1
set_light(6, l_color = "#ED9200")
Burn()
START_PROCESSING(SSobj, src)
/obj/structure/bonfire/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
..()
StartBurning()
/obj/structure/bonfire/Crossed(atom/movable/AM)
if(burning)
Burn()
/obj/structure/bonfire/proc/Burn()
var/turf/current_location = get_turf(src)
current_location.hotspot_expose(1000,500,1)
for(var/A in current_location)
if(A == src)
continue
if(isobj(A))
var/obj/O = A
O.fire_act(1000, 500)
else if(isliving(A))
var/mob/living/L = A
L.adjust_fire_stacks(fire_stack_strength)
L.IgniteMob()
/obj/structure/bonfire/process()
if(!CheckOxygen())
extinguish()
return
Burn()
/obj/structure/bonfire/extinguish()
if(burning)
icon_state = "bonfire"
burning = 0
set_light(0)
STOP_PROCESSING(SSobj, src)
/obj/structure/bonfire/buckle_mob(mob/living/M, force = 0)
if(..())
M.pixel_y += 13
/obj/structure/bonfire/unbuckle_mob(force=0)
if(buckled_mob)
buckled_mob.pixel_y -= 13
. = ..()