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Paradise/code/modules/hydroponics/seeds.dm
2018-04-25 23:07:35 -04:00

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// ********************************************************
// Here's all the seeds (plants) that can be used in hydro
// ********************************************************
/obj/item/seeds
icon = 'icons/obj/hydroponics/seeds.dmi'
icon_state = "seed" // Unknown plant seed - these shouldn't exist in-game.
w_class = WEIGHT_CLASS_TINY
burn_state = FLAMMABLE
var/plantname = "Plants" // Name of plant when planted.
var/product // A type path. The thing that is created when the plant is harvested.
var/species = "" // Used to update icons. Should match the name in the sprites unless all icon_* are overriden.
var/growing_icon = 'icons/obj/hydroponics/growing.dmi' //the file that stores the sprites of the growing plant from this seed.
var/icon_grow // Used to override grow icon (default is "[species]-grow"). You can use one grow icon for multiple closely related plants with it.
var/icon_dead // Used to override dead icon (default is "[species]-dead"). You can use one dead icon for multiple closely related plants with it.
var/icon_harvest // Used to override harvest icon (default is "[species]-harvest"). If null, plant will use [icon_grow][growthstages].
var/lifespan = 25 // How long before the plant begins to take damage from age.
var/endurance = 15 // Amount of health the plant has.
var/maturation = 6 // Used to determine which sprite to switch to when growing.
var/production = 6 // Changes the amount of time needed for a plant to become harvestable.
var/yield = 3 // Amount of growns created per harvest. If is -1, the plant/shroom/weed is never meant to be harvested.
var/potency = 10 // The 'power' of a plant. Generally effects the amount of reagent in a plant, also used in other ways.
var/growthstages = 6 // Amount of growth sprites the plant has.
var/rarity = 0 // How rare the plant is. Used for giving points to cargo when shipping off to Centcom.
var/list/mutatelist = list() // The type of plants that this plant can mutate into.
var/list/genes = list() // Plant genes are stored here, see plant_genes.dm for more info.
var/list/reagents_add = list()
// A list of reagents to add to product.
// Format: "reagent_id" = potency multiplier
// Stronger reagents must always come first to avoid being displaced by weaker ones.
// Total amount of any reagent in plant is calculated by formula: 1 + round(potency * multiplier)
var/weed_rate = 1 //If the chance below passes, then this many weeds sprout during growth
var/weed_chance = 5 //Percentage chance per tray update to grow weeds
/obj/item/seeds/New(loc, nogenes = 0)
..()
pixel_x = rand(-8, 8)
pixel_y = rand(-8, 8)
if(!icon_grow)
icon_grow = "[species]-grow"
if(!icon_dead)
icon_dead = "[species]-dead"
if(!icon_harvest && !get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism) && yield != -1)
icon_harvest = "[species]-harvest"
if(!nogenes) // not used on Copy()
genes += new /datum/plant_gene/core/lifespan(lifespan)
genes += new /datum/plant_gene/core/endurance(endurance)
genes += new /datum/plant_gene/core/weed_rate(weed_rate)
genes += new /datum/plant_gene/core/weed_chance(weed_chance)
if(yield != -1)
genes += new /datum/plant_gene/core/yield(yield)
genes += new /datum/plant_gene/core/production(production)
if(potency != -1)
genes += new /datum/plant_gene/core/potency(potency)
for(var/p in genes)
if(ispath(p))
genes -= p
genes += new p
for(var/reag_id in reagents_add)
genes += new /datum/plant_gene/reagent(reag_id, reagents_add[reag_id])
/obj/item/seeds/Destroy()
QDEL_LIST(genes)
return ..()
/obj/item/seeds/proc/Copy()
var/obj/item/seeds/S = new type(null, 1)
// Copy all the stats
S.lifespan = lifespan
S.endurance = endurance
S.maturation = maturation
S.production = production
S.yield = yield
S.potency = potency
S.weed_rate = weed_rate
S.weed_chance = weed_chance
S.genes = list()
for(var/g in genes)
var/datum/plant_gene/G = g
S.genes += G.Copy()
S.reagents_add = reagents_add.Copy() // Faster than grabbing the list from genes.
return S
/obj/item/seeds/proc/get_gene(typepath)
return (locate(typepath) in genes)
/obj/item/seeds/proc/reagents_from_genes()
reagents_add = list()
for(var/datum/plant_gene/reagent/R in genes)
reagents_add[R.reagent_id] = R.rate
/obj/item/seeds/proc/mutate(lifemut = 2, endmut = 5, productmut = 1, yieldmut = 2, potmut = 25, wrmut = 2, wcmut = 5, traitmut = 0)
adjust_lifespan(rand(-lifemut,lifemut))
adjust_endurance(rand(-endmut,endmut))
adjust_production(rand(-productmut,productmut))
adjust_yield(rand(-yieldmut,yieldmut))
adjust_potency(rand(-potmut,potmut))
adjust_weed_rate(rand(-wrmut, wrmut))
adjust_weed_chance(rand(-wcmut, wcmut))
if(prob(traitmut))
add_random_traits(1, 1)
/obj/item/seeds/bullet_act(obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
if(istype(Proj, /obj/item/projectile/energy/florayield))
var/rating = 1
if(istype(loc, /obj/machinery/hydroponics))
var/obj/machinery/hydroponics/H = loc
rating = H.rating
if(yield == 0)//Oh god don't divide by zero you'll doom us all.
adjust_yield(1 * rating)
else if(prob(1/(yield * yield) * 100))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
adjust_yield(1 * rating)
else
return ..()
// Harvest procs
/obj/item/seeds/proc/getYield()
var/return_yield = yield
var/obj/machinery/hydroponics/parent = loc
if(istype(loc, /obj/machinery/hydroponics))
if(parent.yieldmod == 0)
return_yield = min(return_yield, 1)//1 if above zero, 0 otherwise
else
return_yield *= (parent.yieldmod)
return return_yield
/obj/item/seeds/proc/harvest(mob/user = usr)
var/obj/machinery/hydroponics/parent = loc //for ease of access
var/t_amount = 0
var/list/result = list()
var/output_loc = parent.Adjacent(user) ? user.loc : parent.loc //needed for TK
var/product_name
while(t_amount < getYield())
var/obj/item/reagent_containers/food/snacks/grown/t_prod = new product(output_loc, src)
result.Add(t_prod) // User gets a consumable
if(!t_prod)
return
t_amount++
product_name = t_prod.name
if(getYield() >= 1)
feedback_add_details("food_harvested","[product_name]|[getYield()]")
parent.update_tray()
return result
/obj/item/seeds/proc/prepare_result(var/obj/item/reagent_containers/food/snacks/grown/T)
if(T.reagents)
for(var/reagent_id in reagents_add)
if(reagent_id == "blood") // Hack to make blood in plants always O-
T.reagents.add_reagent(reagent_id, 1 + round(potency * reagents_add[reagent_id], 1), list("blood_type"="O-"))
continue
T.reagents.add_reagent(reagent_id, 1 + round(potency * reagents_add[reagent_id]), 1)
return 1
/// Setters procs ///
/obj/item/seeds/proc/adjust_yield(adjustamt)
if(yield != -1) // Unharvestable shouldn't suddenly turn harvestable
yield = Clamp(yield + adjustamt, 0, 10)
if(yield <= 0 && get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism))
yield = 1 // Mushrooms always have a minimum yield of 1.
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/yield)
if(C)
C.value = yield
/obj/item/seeds/proc/adjust_lifespan(adjustamt)
lifespan = Clamp(lifespan + adjustamt, 10, 100)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/lifespan)
if(C)
C.value = lifespan
/obj/item/seeds/proc/adjust_endurance(adjustamt)
endurance = Clamp(endurance + adjustamt, 10, 100)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/endurance)
if(C)
C.value = endurance
/obj/item/seeds/proc/adjust_production(adjustamt)
if(yield != -1)
production = Clamp(production + adjustamt, 1, 10)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/production)
if(C)
C.value = production
/obj/item/seeds/proc/adjust_potency(adjustamt)
if(potency != -1)
potency = Clamp(potency + adjustamt, 0, 100)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/potency)
if(C)
C.value = potency
/obj/item/seeds/proc/adjust_weed_rate(adjustamt)
weed_rate = Clamp(weed_rate + adjustamt, 0, 10)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_rate)
if(C)
C.value = weed_rate
/obj/item/seeds/proc/adjust_weed_chance(adjustamt)
weed_chance = Clamp(weed_chance + adjustamt, 0, 67)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_chance)
if(C)
C.value = weed_chance
//Directly setting stats
/obj/item/seeds/proc/set_yield(adjustamt)
if(yield != -1) // Unharvestable shouldn't suddenly turn harvestable
yield = Clamp(adjustamt, 0, 10)
if(yield <= 0 && get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism))
yield = 1 // Mushrooms always have a minimum yield of 1.
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/yield)
if(C)
C.value = yield
/obj/item/seeds/proc/set_lifespan(adjustamt)
lifespan = Clamp(adjustamt, 10, 100)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/lifespan)
if(C)
C.value = lifespan
/obj/item/seeds/proc/set_endurance(adjustamt)
endurance = Clamp(adjustamt, 10, 100)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/endurance)
if(C)
C.value = endurance
/obj/item/seeds/proc/set_production(adjustamt)
if(yield != -1)
production = Clamp(adjustamt, 1, 10)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/production)
if(C)
C.value = production
/obj/item/seeds/proc/set_potency(adjustamt)
if(potency != -1)
potency = Clamp(adjustamt, 0, 100)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/potency)
if(C)
C.value = potency
/obj/item/seeds/proc/set_weed_rate(adjustamt)
weed_rate = Clamp(adjustamt, 0, 10)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_rate)
if(C)
C.value = weed_rate
/obj/item/seeds/proc/set_weed_chance(adjustamt)
weed_chance = Clamp(adjustamt, 0, 67)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_chance)
if(C)
C.value = weed_chance
/obj/item/seeds/proc/get_analyzer_text() //in case seeds have something special to tell to the analyzer
var/text = ""
if(!get_gene(/datum/plant_gene/trait/plant_type/weed_hardy) && !get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism) && !get_gene(/datum/plant_gene/trait/plant_type/alien_properties))
text += "- Plant type: Normal plant\n"
if(get_gene(/datum/plant_gene/trait/plant_type/weed_hardy))
text += "- Plant type: Weed. Can grow in nutrient-poor soil.\n"
if(get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism))
text += "- Plant type: Mushroom. Can grow in dry soil.\n"
if(get_gene(/datum/plant_gene/trait/plant_type/alien_properties))
text += "- Plant type: <span class='warning'>UNKNOWN</span> \n"
if(potency != -1)
text += "- Potency: [potency]\n"
if(yield != -1)
text += "- Yield: [yield]\n"
text += "- Maturation speed: [maturation]\n"
if(yield != -1)
text += "- Production speed: [production]\n"
text += "- Endurance: [endurance]\n"
text += "- Lifespan: [lifespan]\n"
text += "- Weed Growth Rate: [weed_rate]\n"
text += "- Weed Vulnerability: [weed_chance]\n"
if(rarity)
text += "- Species Discovery Value: [rarity]\n"
var/all_traits = ""
for(var/datum/plant_gene/trait/traits in genes)
if(istype(traits, /datum/plant_gene/trait/plant_type))
continue
all_traits += " [traits.get_name()]"
text += "- Plant Traits:[all_traits]\n"
text += "*---------*"
return text
/obj/item/seeds/proc/on_chem_reaction(datum/reagents/S) //in case seeds have some special interaction with special chems
return
/obj/item/seeds/attackby(obj/item/O, mob/user, params)
if (istype(O, /obj/item/plant_analyzer))
to_chat(user, "<span class='info'>*---------*\n This is \a <span class='name'>[src]</span>.</span>")
var/text = get_analyzer_text()
if(text)
to_chat(user, "<span class='notice'>[text]</span>")
return
..() // Fallthrough to item/attackby() so that bags can pick seeds up
// Checks plants for broken tray icons. Use Advanced Proc Call to activate.
// Maybe some day it would be used as unit test.
/proc/check_plants_growth_stages_icons()
var/list/states = icon_states('icons/obj/hydroponics/growing.dmi')
states |= icon_states('icons/obj/hydroponics/growing_fruits.dmi')
states |= icon_states('icons/obj/hydroponics/growing_flowers.dmi')
states |= icon_states('icons/obj/hydroponics/growing_mushrooms.dmi')
states |= icon_states('icons/obj/hydroponics/growing_vegetables.dmi')
var/list/paths = typesof(/obj/item/seeds) - /obj/item/seeds - typesof(/obj/item/seeds/sample)
for(var/seedpath in paths)
var/obj/item/seeds/seed = new seedpath
for(var/i in 1 to seed.growthstages)
if("[seed.icon_grow][i]" in states)
continue
log_runtime("[seed.name] ([seed.type]) lacks the [seed.icon_grow][i] icon!", src)
if(!(seed.icon_dead in states))
log_runtime("[seed.name] ([seed.type]) lacks the [seed.icon_dead] icon!", src)
if(seed.icon_harvest) // mushrooms have no grown sprites, same for items with no product
if(!(seed.icon_harvest in states))
log_runtime("[seed.name] ([seed.type]) lacks the [seed.icon_harvest] icon!", src)
/obj/item/seeds/proc/randomize_stats()
set_lifespan(rand(25, 60))
set_endurance(rand(15, 35))
set_production(rand(2, 10))
set_yield(rand(1, 10))
set_potency(rand(10, 35))
set_weed_rate(rand(1, 10))
set_weed_chance(rand(5, 100))
maturation = rand(6, 12)
/obj/item/seeds/proc/add_random_reagents(lower = 0, upper = 2)
var/amount_random_reagents = rand(lower, upper)
for(var/i in 1 to amount_random_reagents)
var/random_amount = rand(4, 15) * 0.01 // this must be multiplied by 0.01, otherwise, it will not properly associate
var/datum/plant_gene/reagent/R = new(get_random_reagent_id(), random_amount)
if(R.can_add(src))
genes += R
else
qdel(R)
reagents_from_genes()
/obj/item/seeds/proc/add_random_traits(lower = 0, upper = 2)
var/amount_random_traits = rand(lower, upper)
for(var/i in 1 to amount_random_traits)
var/random_trait = pick((subtypesof(/datum/plant_gene/trait)-typesof(/datum/plant_gene/trait/plant_type)))
var/datum/plant_gene/trait/T = new random_trait
if(T.can_add(src))
genes += T
else
qdel(T)
/obj/item/seeds/proc/add_random_plant_type(normal_plant_chance = 75)
if(prob(normal_plant_chance))
var/random_plant_type = pick(subtypesof(/datum/plant_gene/trait/plant_type))
var/datum/plant_gene/trait/plant_type/P = new random_plant_type
if(P.can_add(src))
genes += P
else
qdel(P)