mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-05 23:21:53 +00:00
224 lines
5.2 KiB
Plaintext
224 lines
5.2 KiB
Plaintext
/mob/living/Life(seconds, times_fired)
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set invisibility = 0
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set background = BACKGROUND_ENABLED
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if(notransform)
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return FALSE
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if(!loc)
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return FALSE
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var/datum/gas_mixture/environment = loc.return_air()
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if(client || registered_z) // This is a temporary error tracker to make sure we've caught everything
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var/turf/T = get_turf(src)
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if(client && registered_z != T.z)
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message_admins("[src] [ADMIN_FLW(src, "FLW")] has somehow ended up in Z-level [T.z] despite being registered in Z-level [registered_z]. If you could ask them how that happened and notify the coders, it would be appreciated.")
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log_game("Z-TRACKING: [src] has somehow ended up in Z-level [T.z] despite being registered in Z-level [registered_z].")
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update_z(T.z)
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else if (!client && registered_z)
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log_game("Z-TRACKING: [src] of type [src.type] has a Z-registration despite not having a client.")
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update_z(null)
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if(stat != DEAD)
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//Chemicals in the body
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handle_chemicals_in_body()
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//Mutations and radiation
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handle_mutations_and_radiation()
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//Breathing, if applicable
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handle_breathing(times_fired)
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//Random events (vomiting etc)
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handle_random_events()
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. = 1
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handle_diseases()
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//Heart Attack, if applicable
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if(stat != DEAD)
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handle_heartattack()
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//Handle temperature/pressure differences between body and environment
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if(environment)
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handle_environment(environment)
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handle_fire()
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//stuff in the stomach
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handle_stomach(times_fired)
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update_gravity(mob_has_gravity())
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update_pulling()
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for(var/obj/item/grab/G in src)
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G.process()
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if(handle_regular_status_updates()) // Status & health update, are we dead or alive etc.
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handle_disabilities() // eye, ear, brain damages
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handle_status_effects() //all special effects, stunned, weakened, jitteryness, hallucination, sleeping, etc
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if(client)
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//regular_hud_updates() //THIS DOESN'T FUCKING UPDATE SHIT
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handle_regular_hud_updates() //IT JUST REMOVES FUCKING HUD IMAGES
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..()
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/mob/living/proc/handle_breathing(times_fired)
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return
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/mob/living/proc/handle_heartattack()
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return
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/mob/living/proc/handle_mutations_and_radiation()
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radiation = 0 //so radiation don't accumulate in simple animals
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return
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/mob/living/proc/handle_chemicals_in_body()
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return
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/mob/living/proc/handle_diseases()
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return
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/mob/living/proc/handle_random_events()
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return
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/mob/living/proc/handle_environment(datum/gas_mixture/environment)
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return
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/mob/living/proc/handle_stomach(times_fired)
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return
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/mob/living/proc/update_pulling()
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if(pulling)
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if(incapacitated())
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stop_pulling()
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//This updates the health and status of the mob (conscious, unconscious, dead)
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/mob/living/proc/handle_regular_status_updates()
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return stat != DEAD
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//this updates all special effects: stunned, sleeping, weakened, druggy, stuttering, etc..
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/mob/living/proc/handle_status_effects()
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handle_stunned()
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handle_weakened()
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handle_stuttering()
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handle_silent()
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handle_drugged()
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handle_slurring()
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handle_paralysed()
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handle_sleeping()
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handle_slowed()
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handle_drunk()
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handle_cultslurring()
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/mob/living/proc/handle_stunned()
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if(stunned)
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AdjustStunned(-1, updating = 1, force = 1)
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if(!stunned)
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update_icons()
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return stunned
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/mob/living/proc/handle_weakened()
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if(weakened)
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AdjustWeakened(-1, updating = 1, force = 1)
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if(!weakened)
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update_icons()
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return weakened
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/mob/living/proc/handle_stuttering()
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if(stuttering)
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stuttering = max(stuttering-1, 0)
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return stuttering
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/mob/living/proc/handle_silent()
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if(silent)
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AdjustSilence(-1)
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return silent
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/mob/living/proc/handle_drugged()
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if(druggy)
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AdjustDruggy(-1)
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return druggy
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/mob/living/proc/handle_slurring()
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if(slurring)
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AdjustSlur(-1)
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return slurring
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/mob/living/proc/handle_cultslurring()
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if(cultslurring)
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AdjustCultSlur(-1)
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return cultslurring
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/mob/living/proc/handle_paralysed()
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if(paralysis)
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AdjustParalysis(-1, updating = 1, force = 1)
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return paralysis
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/mob/living/proc/handle_sleeping()
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if(sleeping)
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AdjustSleeping(-1)
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throw_alert("asleep", /obj/screen/alert/asleep)
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else
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clear_alert("asleep")
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return sleeping
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/mob/living/proc/handle_slowed()
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if(slowed)
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AdjustSlowed(-1)
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return slowed
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/mob/living/proc/handle_drunk()
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if(drunk)
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AdjustDrunk(-1)
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return drunk
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/mob/living/proc/handle_disabilities()
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//Eyes
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if(disabilities & BLIND || stat) //blindness from disability or unconsciousness doesn't get better on its own
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EyeBlind(1)
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else if(eye_blind) //blindness, heals slowly over time
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AdjustEyeBlind(-1)
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else if(eye_blurry) //blurry eyes heal slowly
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AdjustEyeBlurry(-1)
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//this handles hud updates. Calls update_vision() and handle_hud_icons()
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/mob/living/proc/handle_regular_hud_updates()
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if(!client) return 0
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handle_vision()
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handle_hud_icons()
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return 1
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/mob/living/proc/handle_vision()
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update_sight()
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if(stat == DEAD)
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return
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if(machine)
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if(!machine.check_eye(src))
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reset_perspective(null)
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else
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if(!remote_view && !client.adminobs)
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reset_perspective(null)
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// Gives a mob the vision of being dead
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/mob/living/proc/grant_death_vision()
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sight |= SEE_TURFS
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sight |= SEE_MOBS
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sight |= SEE_OBJS
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lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_OBSERVER
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sync_lighting_plane_alpha()
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/mob/living/proc/handle_hud_icons()
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handle_hud_icons_health()
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return
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/mob/living/proc/handle_hud_icons_health()
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return |