mirror of
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622 lines
20 KiB
Plaintext
622 lines
20 KiB
Plaintext
//Medbot
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/mob/living/simple_animal/bot/medbot
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name = "\improper Medibot"
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desc = "A little medical robot. He looks somewhat underwhelmed."
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icon = 'icons/obj/aibots.dmi'
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icon_state = "medibot0"
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density = 0
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anchored = 0
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health = 20
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maxHealth = 20
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pass_flags = PASSMOB
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radio_channel = "Medical"
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bot_type = MED_BOT
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bot_filter = RADIO_MEDBOT
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model = "Medibot"
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bot_purpose = "seek out hurt crewmembers and ensure that they are healed"
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bot_core_type = /obj/machinery/bot_core/medbot
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window_id = "automed"
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window_name = "Automatic Medical Unit v1.1"
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path_image_color = "#DDDDFF"
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data_hud_type = DATA_HUD_MEDICAL_ADVANCED
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var/obj/item/reagent_containers/glass/reagent_glass = null //Can be set to draw from this for reagents.
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var/skin = null //Set to "tox", "ointment" or "o2" for the other two firstaid kits.
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var/mob/living/carbon/patient = null
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var/mob/living/carbon/oldpatient = null
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var/oldloc = null
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var/last_found = 0
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var/last_warning = 0
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var/last_newpatient_speak = 0 //Don't spam the "HEY I'M COMING" messages
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var/injection_amount = 15 //How much reagent do we inject at a time?
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var/heal_threshold = 10 //Start healing when they have this much damage in a category
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var/use_beaker = 0 //Use reagents in beaker instead of default treatment agents.
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var/declare_crit = 1 //If active, the bot will transmit a critical patient alert to MedHUD users.
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var/declare_cooldown = 0 //Prevents spam of critical patient alerts.
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var/stationary_mode = 0 //If enabled, the Medibot will not move automatically.
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//Setting which reagents to use to treat what by default. By id.
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var/treatment_brute = "salglu_solution"
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var/treatment_oxy = "salbutamol"
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var/treatment_fire = "salglu_solution"
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var/treatment_tox = "charcoal"
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var/treatment_virus = "spaceacillin"
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var/treat_virus = 1 //If on, the bot will attempt to treat viral infections, curing them if possible.
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var/shut_up = 0 //self explanatory :)
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var/syndicate_aligned = FALSE // Will it only treat operatives?
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var/drops_parts = TRUE
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/mob/living/simple_animal/bot/medbot/tox
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skin = "tox"
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/mob/living/simple_animal/bot/medbot/o2
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skin = "o2"
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/mob/living/simple_animal/bot/medbot/brute
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skin = "brute"
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/mob/living/simple_animal/bot/medbot/fire
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skin = "ointment"
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/mob/living/simple_animal/bot/medbot/adv
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skin = "adv"
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/mob/living/simple_animal/bot/medbot/fish
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skin = "fish"
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/mob/living/simple_animal/bot/medbot/machine
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skin = "machine"
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/mob/living/simple_animal/bot/medbot/mysterious
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name = "\improper Mysterious Medibot"
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desc = "International Medibot of mystery."
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skin = "bezerk"
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treatment_oxy = "perfluorodecalin"
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treatment_brute = "bicaridine"
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treatment_fire = "kelotane"
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treatment_tox = "charcoal"
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/mob/living/simple_animal/bot/medbot/syndicate
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name = "Suspicious Medibot"
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desc = "You'd better have insurance!"
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skin = "bezerk"
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faction = list("syndicate")
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treatment_oxy = "perfluorodecalin"
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treatment_brute = "bicaridine"
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treatment_fire = "kelotane"
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treatment_tox = "charcoal"
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syndicate_aligned = TRUE
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bot_core_type = /obj/machinery/bot_core/medbot/syndicate
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control_freq = BOT_FREQ + 1000 // make it not show up on lists
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radio_channel = "Syndicate"
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radio_config = list("Common" = 1, "Medical" = 1, "Syndicate" = 1)
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/mob/living/simple_animal/bot/medbot/syndicate/New()
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..()
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Radio.syndiekey = new /obj/item/encryptionkey/syndicate
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/mob/living/simple_animal/bot/medbot/syndicate/emagged
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emagged = 2
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declare_crit = 0
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drops_parts = FALSE
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/mob/living/simple_animal/bot/medbot/update_icon()
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overlays.Cut()
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if(skin)
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overlays += "medskin_[skin]"
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if(!on)
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icon_state = "medibot0"
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return
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if(mode == BOT_HEALING)
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icon_state = "medibots[stationary_mode]"
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return
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else if(stationary_mode) //Bot has yellow light to indicate stationary mode.
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icon_state = "medibot2"
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else
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icon_state = "medibot1"
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/mob/living/simple_animal/bot/medbot/New(loc, new_skin)
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..()
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var/datum/job/doctor/J = new /datum/job/doctor
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access_card.access += J.get_access()
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prev_access = access_card.access
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qdel(J)
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var/datum/atom_hud/medsensor = huds[DATA_HUD_MEDICAL_ADVANCED]
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medsensor.add_hud_to(src)
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permanent_huds |= medsensor
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if(new_skin)
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skin = new_skin
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update_icon()
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/mob/living/simple_animal/bot/medbot/bot_reset()
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..()
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patient = null
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oldpatient = null
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oldloc = null
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last_found = world.time
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declare_cooldown = 0
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update_icon()
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/mob/living/simple_animal/bot/medbot/proc/soft_reset() //Allows the medibot to still actively perform its medical duties without being completely halted as a hard reset does.
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path = list()
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patient = null
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mode = BOT_IDLE
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last_found = world.time
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update_icon()
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/mob/living/simple_animal/bot/medbot/set_custom_texts()
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text_hack = "You corrupt [name]'s reagent processor circuits."
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text_dehack = "You reset [name]'s reagent processor circuits."
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text_dehack_fail = "[name] seems damaged and does not respond to reprogramming!"
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/mob/living/simple_animal/bot/medbot/get_controls(mob/user)
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var/dat
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dat += hack(user)
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dat += showpai(user)
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dat += "<TT><B>Medical Unit Controls v1.1</B></TT><BR><BR>"
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dat += "Status: <A href='?src=[UID()];power=1'>[on ? "On" : "Off"]</A><BR>"
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dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
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dat += "Beaker: "
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if(reagent_glass)
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dat += "<A href='?src=[UID()];eject=1'>Loaded \[[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]\]</a>"
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else
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dat += "None Loaded"
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dat += "<br>Behaviour controls are [locked ? "locked" : "unlocked"]<hr>"
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if(!locked || issilicon(user) || user.can_admin_interact())
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dat += "<TT>Healing Threshold: "
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dat += "<a href='?src=[UID()];adj_threshold=-10'>--</a> "
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dat += "<a href='?src=[UID()];adj_threshold=-5'>-</a> "
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dat += "[heal_threshold] "
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dat += "<a href='?src=[UID()];adj_threshold=5'>+</a> "
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dat += "<a href='?src=[UID()];adj_threshold=10'>++</a>"
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dat += "</TT><br>"
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dat += "<TT>Injection Level: "
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dat += "<a href='?src=[UID()];adj_inject=-5'>-</a> "
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dat += "[injection_amount] "
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dat += "<a href='?src=[UID()];adj_inject=5'>+</a> "
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dat += "</TT><br>"
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dat += "Reagent Source: "
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dat += "<a href='?src=[UID()];use_beaker=1'>[use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]</a><br>"
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dat += "Treat Viral Infections: <a href='?src=[UID()];virus=1'>[treat_virus ? "Yes" : "No"]</a><br>"
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dat += "The speaker switch is [shut_up ? "off" : "on"]. <a href='?src=[UID()];togglevoice=[1]'>Toggle</a><br>"
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dat += "Critical Patient Alerts: <a href='?src=[UID()];critalerts=1'>[declare_crit ? "Yes" : "No"]</a><br>"
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dat += "Patrol Station: <a href='?src=[UID()];operation=patrol'>[auto_patrol ? "Yes" : "No"]</a><br>"
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dat += "Stationary Mode: <a href='?src=[UID()];stationary=1'>[stationary_mode ? "Yes" : "No"]</a><br>"
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return dat
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/mob/living/simple_animal/bot/medbot/Topic(href, href_list)
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if(..())
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return 1
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if(href_list["adj_threshold"])
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var/adjust_num = text2num(href_list["adj_threshold"])
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heal_threshold += adjust_num
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if(heal_threshold < 5)
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heal_threshold = 5
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if(heal_threshold > 75)
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heal_threshold = 75
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else if(href_list["adj_inject"])
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var/adjust_num = text2num(href_list["adj_inject"])
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injection_amount += adjust_num
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if(injection_amount < 5)
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injection_amount = 5
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if(injection_amount > 15)
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injection_amount = 15
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else if(href_list["use_beaker"])
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use_beaker = !use_beaker
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else if(href_list["eject"] && (!isnull(reagent_glass)))
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reagent_glass.forceMove(get_turf(src))
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reagent_glass = null
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else if(href_list["togglevoice"])
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shut_up = !shut_up
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else if(href_list["critalerts"])
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declare_crit = !declare_crit
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else if(href_list["stationary"])
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stationary_mode = !stationary_mode
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path = list()
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update_icon()
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else if(href_list["virus"])
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treat_virus = !treat_virus
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update_controls()
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return
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/mob/living/simple_animal/bot/medbot/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/reagent_containers/glass))
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. = 1 //no afterattack
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if(locked)
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to_chat(user, "<span class='warning'>You cannot insert a beaker because the panel is locked!</span>")
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return
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if(!isnull(reagent_glass))
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to_chat(user, "<span class='warning'>There is already a beaker loaded!</span>")
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return
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if(!user.drop_item())
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return
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W.forceMove(src)
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reagent_glass = W
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to_chat(user, "<span class='notice'>You insert [W].</span>")
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show_controls(user)
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else
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var/current_health = health
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..()
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if(health < current_health) //if medbot took some damage
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step_to(src, (get_step_away(src,user)))
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/mob/living/simple_animal/bot/medbot/emag_act(mob/user)
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..()
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if(emagged == 2)
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declare_crit = 0
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if(user)
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to_chat(user, "<span class='notice'>You short out [src]'s reagent synthesis circuits.</span>")
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audible_message("<span class='danger'>[src] buzzes oddly!</span>")
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flick("medibot_spark", src)
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if(user)
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oldpatient = user
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/mob/living/simple_animal/bot/medbot/process_scan(mob/living/carbon/human/H)
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if(buckled)
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if((last_warning + 300) < world.time)
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speak("<span class='danger'>Movement restrained! Unit on standby!</span>")
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playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0)
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last_warning = world.time
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return
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if(H.stat == 2)
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return
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if((H == oldpatient) && (world.time < last_found + 200))
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return
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if(assess_patient(H))
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last_found = world.time
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if((last_newpatient_speak + 300) < world.time) //Don't spam these messages!
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var/list/messagevoice = list("Hey, [H.name]! Hold on, I'm coming." = 'sound/voice/mcoming.ogg', "Wait [H.name]! I want to help!" = 'sound/voice/mhelp.ogg', "[H.name], you appear to be injured!" = 'sound/voice/minjured.ogg')
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var/message = pick(messagevoice)
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speak(message)
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playsound(loc, messagevoice[message], 50, 0)
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last_newpatient_speak = world.time
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return H
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else
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return
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/mob/living/simple_animal/bot/medbot/handle_automated_action()
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if(!..())
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return
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if(mode == BOT_HEALING)
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return
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if(stunned)
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icon_state = "medibota"
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stunned--
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oldpatient = patient
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patient = null
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mode = BOT_IDLE
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if(stunned <= 0)
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update_icon()
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stunned = 0
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return
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if(frustration > 8)
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oldpatient = patient
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soft_reset()
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if(!patient)
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if(!shut_up && prob(1))
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var/list/messagevoice = list("Radar, put a mask on!" = 'sound/voice/mradar.ogg', "There's always a catch, and I'm the best there is." = 'sound/voice/mcatch.ogg', "I knew it, I should've been a plastic surgeon." = 'sound/voice/msurgeon.ogg', "What kind of medbay is this? Everyone's dropping like flies." = 'sound/voice/mflies.ogg', "Delicious!" = 'sound/voice/mdelicious.ogg')
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var/message = pick(messagevoice)
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speak(message)
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playsound(loc, messagevoice[message], 50, 0)
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var/scan_range = (stationary_mode ? 1 : DEFAULT_SCAN_RANGE) //If in stationary mode, scan range is limited to adjacent patients.
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patient = scan(/mob/living/carbon/human, oldpatient, scan_range)
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oldpatient = patient
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if(patient && (get_dist(src,patient) <= 1)) //Patient is next to us, begin treatment!
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if(mode != BOT_HEALING)
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mode = BOT_HEALING
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update_icon()
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frustration = 0
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medicate_patient(patient)
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return
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//Patient has moved away from us!
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else if(patient && path.len && (get_dist(patient,path[path.len]) > 2))
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path = list()
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mode = BOT_IDLE
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last_found = world.time
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else if(stationary_mode && patient) //Since we cannot move in this mode, ignore the patient and wait for another.
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soft_reset()
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return
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if(patient && path.len == 0 && (get_dist(src,patient) > 1))
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path = get_path_to(src, get_turf(patient), /turf/proc/Distance_cardinal, 0, 30,id=access_card)
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mode = BOT_MOVING
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if(!path.len) //try to get closer if you can't reach the patient directly
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path = get_path_to(src, get_turf(patient), /turf/proc/Distance_cardinal, 0, 30,1,id=access_card)
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if(!path.len) //Do not chase a patient we cannot reach.
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soft_reset()
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if(path.len > 0 && patient)
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if(!bot_move(path[path.len]))
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oldpatient = patient
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soft_reset()
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return
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if(path.len > 8 && patient)
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frustration++
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if(auto_patrol && !stationary_mode && !patient)
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if(mode == BOT_IDLE || mode == BOT_START_PATROL)
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start_patrol()
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if(mode == BOT_PATROL)
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bot_patrol()
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return
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/mob/living/simple_animal/bot/medbot/proc/assess_patient(mob/living/carbon/C)
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//Time to see if they need medical help!
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if(C.stat == 2)
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return 0 //welp too late for them!
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if(C.suiciding)
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return 0 //Kevorkian school of robotic medical assistants.
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// is secretly a silicon
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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if(H.dna.species && H.dna.species.reagent_tag == PROCESS_SYN)
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return 0
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if(emagged == 2) //Everyone needs our medicine. (Our medicine is toxins)
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return 1
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if(syndicate_aligned && (!("syndicate" in C.faction)))
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return 0
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if(declare_crit && C.health <= 0) //Critical condition! Call for help!
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declare(C)
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if(!C.has_organic_damage())
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return 0
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//If they're injured, we're using a beaker, and don't have one of our WONDERCHEMS.
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if((reagent_glass) && (use_beaker) && ((C.getBruteLoss() >= heal_threshold) || (C.getToxLoss() >= heal_threshold) || (C.getToxLoss() >= heal_threshold) || (C.getOxyLoss() >= (heal_threshold + 15))))
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for(var/datum/reagent/R in reagent_glass.reagents.reagent_list)
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if(!C.reagents.has_reagent(R.id))
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return 1
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//They're injured enough for it!
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if((C.getBruteLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_brute)))
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return 1 //If they're already medicated don't bother!
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if((C.getOxyLoss() >= (15 + heal_threshold)) && (!C.reagents.has_reagent(treatment_oxy)))
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return 1
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if((C.getFireLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_fire)))
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return 1
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if((C.getToxLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_tox)))
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return 1
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if(treat_virus)
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for(var/thing in C.viruses)
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var/datum/disease/D = thing
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//the medibot can't detect viruses that are undetectable to Health Analyzers or Pandemic machines.
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if(D.visibility_flags & HIDDEN_SCANNER || D.visibility_flags & HIDDEN_PANDEMIC)
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return 0
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if(D.severity == NONTHREAT) // medibot doesn't try to heal truly harmless viruses
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return 0
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if((D.stage > 1) || (D.spread_flags & AIRBORNE)) // medibot can't detect a virus in its initial stage unless it spreads airborne.
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if(!C.reagents.has_reagent(treatment_virus))
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return 1 //STOP DISEASE FOREVER
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return 0
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/mob/living/simple_animal/bot/medbot/UnarmedAttack(atom/A)
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if(iscarbon(A))
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var/mob/living/carbon/C = A
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patient = C
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mode = BOT_HEALING
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update_icon()
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medicate_patient(C)
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update_icon()
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else
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..()
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/mob/living/simple_animal/bot/medbot/examinate(atom/A as mob|obj|turf in view())
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..()
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if(has_vision(information_only=TRUE))
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chemscan(src, A)
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/mob/living/simple_animal/bot/medbot/proc/medicate_patient(mob/living/carbon/C)
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var/inject_beaker = FALSE
|
|
if(!on)
|
|
return
|
|
|
|
if(!istype(C))
|
|
oldpatient = patient
|
|
soft_reset()
|
|
return
|
|
|
|
if(C.stat == DEAD || (C.status_flags & FAKEDEATH))
|
|
var/list/messagevoice = list("No! Stay with me!" = 'sound/voice/mno.ogg', "Live, damnit! LIVE!" = 'sound/voice/mlive.ogg', "I...I've never lost a patient before. Not today, I mean." = 'sound/voice/mlost.ogg')
|
|
var/message = pick(messagevoice)
|
|
speak(message)
|
|
playsound(loc, messagevoice[message], 50, 0)
|
|
oldpatient = patient
|
|
soft_reset()
|
|
return
|
|
|
|
var/reagent_id = null
|
|
|
|
if(emagged == 2) //Emagged! Time to poison everybody.
|
|
reagent_id = "pancuronium"
|
|
|
|
else
|
|
if(treat_virus)
|
|
var/virus = 0
|
|
for(var/thing in C.viruses)
|
|
var/datum/disease/D = thing
|
|
//detectable virus
|
|
if((!(D.visibility_flags & HIDDEN_SCANNER)) || (!(D.visibility_flags & HIDDEN_PANDEMIC)))
|
|
if(D.severity != NONTHREAT) //virus is harmful
|
|
if((D.stage > 1) || (D.spread_flags & AIRBORNE))
|
|
virus = 1
|
|
|
|
if(!reagent_id && (virus))
|
|
if(!C.reagents.has_reagent(treatment_virus))
|
|
reagent_id = treatment_virus
|
|
|
|
if(!reagent_id && (C.getBruteLoss() >= heal_threshold))
|
|
if(!C.reagents.has_reagent(treatment_brute))
|
|
reagent_id = treatment_brute
|
|
|
|
if(!reagent_id && (C.getOxyLoss() >= (15 + heal_threshold)))
|
|
if(!C.reagents.has_reagent(treatment_oxy))
|
|
reagent_id = treatment_oxy
|
|
|
|
if(!reagent_id && (C.getFireLoss() >= heal_threshold))
|
|
if(!C.reagents.has_reagent(treatment_fire))
|
|
reagent_id = treatment_fire
|
|
|
|
if(!reagent_id && (C.getToxLoss() >= heal_threshold))
|
|
if(!C.reagents.has_reagent(treatment_tox))
|
|
reagent_id = treatment_tox
|
|
|
|
//If the patient is injured but doesn't have our special reagent in them then we should give it to them first
|
|
if(reagent_id && use_beaker && reagent_glass && reagent_glass.reagents.total_volume)
|
|
for(var/datum/reagent/R in reagent_glass.reagents.reagent_list)
|
|
if(!C.reagents.has_reagent(R.id))
|
|
reagent_id = R.id
|
|
inject_beaker = TRUE
|
|
break
|
|
|
|
if(!reagent_id) //If they don't need any of that they're probably cured!
|
|
var/list/messagevoice = list("All patched up!" = 'sound/voice/mpatchedup.ogg', "An apple a day keeps me away." = 'sound/voice/mapple.ogg', "Feel better soon!" = 'sound/voice/mfeelbetter.ogg')
|
|
var/message = pick(messagevoice)
|
|
speak(message)
|
|
playsound(loc, messagevoice[message], 50, 0)
|
|
bot_reset()
|
|
return
|
|
else
|
|
if(!emagged && check_overdose(patient,reagent_id,injection_amount))
|
|
soft_reset()
|
|
return
|
|
C.visible_message("<span class='danger'>[src] is trying to inject [patient]!</span>", \
|
|
"<span class='userdanger'>[src] is trying to inject you!</span>")
|
|
|
|
spawn(30)//replace with do mob
|
|
if((get_dist(src, patient) <= 1) && on && assess_patient(patient))
|
|
if(inject_beaker)
|
|
if(use_beaker && reagent_glass && reagent_glass.reagents.total_volume)
|
|
var/fraction = min(injection_amount/reagent_glass.reagents.total_volume, 1)
|
|
reagent_glass.reagents.reaction(patient, INGEST, fraction)
|
|
reagent_glass.reagents.trans_to(patient, injection_amount) //Inject from beaker instead.
|
|
else
|
|
patient.reagents.add_reagent(reagent_id,injection_amount)
|
|
C.visible_message("<span class='danger'>[src] injects [patient] with its syringe!</span>", \
|
|
"<span class='userdanger'>[src] injects you with its syringe!</span>")
|
|
else
|
|
visible_message("[src] retracts its syringe.")
|
|
update_icon()
|
|
soft_reset()
|
|
return
|
|
|
|
reagent_id = null
|
|
return
|
|
|
|
/mob/living/simple_animal/bot/medbot/proc/check_overdose(mob/living/carbon/patient,reagent_id,injection_amount)
|
|
var/datum/reagent/R = GLOB.chemical_reagents_list[reagent_id]
|
|
if(!R.overdose_threshold)
|
|
return 0
|
|
var/current_volume = patient.reagents.get_reagent_amount(reagent_id)
|
|
if(current_volume + injection_amount > R.overdose_threshold)
|
|
return 1
|
|
return 0
|
|
|
|
/mob/living/simple_animal/bot/medbot/bullet_act(obj/item/projectile/Proj)
|
|
if(Proj.flag == "taser")
|
|
stunned = min(stunned+10,20)
|
|
..()
|
|
|
|
/mob/living/simple_animal/bot/medbot/explode()
|
|
on = 0
|
|
visible_message("<span class='userdanger'>[src] blows apart!</span>")
|
|
var/turf/Tsec = get_turf(src)
|
|
|
|
if(drops_parts)
|
|
switch(skin)
|
|
if("ointment")
|
|
new /obj/item/storage/firstaid/fire/empty(Tsec)
|
|
if("tox")
|
|
new /obj/item/storage/firstaid/toxin/empty(Tsec)
|
|
if("o2")
|
|
new /obj/item/storage/firstaid/o2/empty(Tsec)
|
|
if("brute")
|
|
new /obj/item/storage/firstaid/brute/empty(Tsec)
|
|
if("adv")
|
|
new /obj/item/storage/firstaid/adv/empty(Tsec)
|
|
if("bezerk")
|
|
var/obj/item/storage/firstaid/tactical/empty/T = new(Tsec)
|
|
T.syndicate_aligned = syndicate_aligned //This is a special case since Syndicate medibots and the mysterious medibot look the same; we also dont' want crew building Syndicate medibots if the mysterious medibot blows up.
|
|
if("fish")
|
|
new /obj/item/storage/firstaid/aquatic_kit(Tsec)
|
|
if("machine")
|
|
new /obj/item/storage/firstaid/machine/empty(Tsec)
|
|
else
|
|
new /obj/item/storage/firstaid(Tsec)
|
|
|
|
new /obj/item/assembly/prox_sensor(Tsec)
|
|
|
|
new /obj/item/healthanalyzer(Tsec)
|
|
|
|
if(prob(50))
|
|
drop_part(robot_arm, Tsec)
|
|
|
|
if(reagent_glass)
|
|
reagent_glass.forceMove(Tsec)
|
|
reagent_glass = null
|
|
|
|
if(emagged && prob(25))
|
|
playsound(loc, 'sound/voice/minsult.ogg', 50, 0)
|
|
|
|
do_sparks(3, 1, src)
|
|
..()
|
|
|
|
/mob/living/simple_animal/bot/medbot/proc/declare(crit_patient)
|
|
if(declare_cooldown)
|
|
return
|
|
if(syndicate_aligned)
|
|
return
|
|
var/area/location = get_area(src)
|
|
speak("Medical emergency! [crit_patient ? "<b>[crit_patient]</b>" : "A patient"] is in critical condition at [location]!", radio_channel)
|
|
declare_cooldown = 1
|
|
spawn(200) //Twenty seconds
|
|
declare_cooldown = 0
|
|
|
|
/obj/machinery/bot_core/medbot
|
|
req_one_access = list(access_medical, access_robotics)
|
|
|
|
/obj/machinery/bot_core/medbot/syndicate
|
|
req_one_access = list(access_syndicate)
|