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Paradise/code/modules/paperwork/photography.dm

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/* Photography!
* Contains:
* Camera
* Camera Film
* Photos
* Photo Albums
*/
/*******
* film *
*******/
/obj/item/camera_film
name = "film cartridge"
icon = 'icons/obj/items.dmi'
desc = "A camera film cartridge. Insert it into a camera to reload it."
icon_state = "film"
item_state = "electropack"
w_class = WEIGHT_CLASS_TINY
burn_state = FLAMMABLE
/********
* photo *
********/
/obj/item/photo
name = "photo"
icon = 'icons/obj/items.dmi'
icon_state = "photo"
item_state = "paper"
w_class = WEIGHT_CLASS_SMALL
burn_state = FLAMMABLE
burntime = 5
var/blueprints = 0 // Does this have the blueprints?
var/icon/img //Big photo image
var/scribble //Scribble on the back.
var/icon/tiny
var/photo_size = 3
/obj/item/photo/attack_self(mob/user as mob)
user.examinate(src)
/obj/item/photo/attackby(obj/item/P as obj, mob/user as mob, params)
if(istype(P, /obj/item/pen) || istype(P, /obj/item/toy/crayon))
var/txt = sanitize(input(user, "What would you like to write on the back?", "Photo Writing", null) as text)
txt = copytext(txt, 1, 128)
if(loc == user && user.stat == 0)
scribble = txt
else if(istype(P, /obj/item/lighter))
burnphoto(P, user)
..()
/obj/item/photo/proc/burnphoto(obj/item/lighter/P, mob/user)
var/class = "<span class='warning'>"
if(P.lit && !user.restrained())
if(istype(P, /obj/item/lighter/zippo))
class = "<span class='rose'>"
user.visible_message("[class][user] holds \the [P] up to \the [src], it looks like [user.p_theyre()] trying to burn it!", \
"[class]You hold [P] up to [src], burning it slowly.")
spawn(20)
if(get_dist(src, user) < 2 && user.get_active_hand() == P && P.lit)
user.visible_message("[class][user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \
"[class]You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.")
if(user.is_in_inactive_hand(src))
user.unEquip(src)
new /obj/effect/decal/cleanable/ash(get_turf(src))
qdel(src)
else
to_chat(user, "<span class='warning'>You must hold \the [P] steady to burn \the [src].</span>")
/obj/item/photo/examine(mob/user)
if(..(user, 1) || isobserver(user))
show(user)
else
to_chat(user, "<span class='notice'>It is too far away.</span>")
/obj/item/photo/proc/show(mob/user as mob)
usr << browse_rsc(img, "tmp_photo.png")
usr << browse("<html><head><title>[name]</title></head>" \
+ "<body style='overflow:hidden;margin:0;text-align:center'>" \
+ "<img src='tmp_photo.png' width='[64*photo_size]' style='-ms-interpolation-mode:nearest-neighbor' />" \
+ "[scribble ? "<br>Written on the back:<br><i>[scribble]</i>" : ""]"\
+ "</body></html>", "window=book;size=[64*photo_size]x[scribble ? 400 : 64*photo_size]")
onclose(usr, "[name]")
return
/obj/item/photo/verb/rename()
set name = "Rename photo"
set category = "Object"
set src in usr
var/n_name = sanitize(copytext(input(usr, "What would you like to label the photo?", "Photo Labelling", name) as text, 1, MAX_MESSAGE_LEN))
//loc.loc check is for making possible renaming photos in clipboards
if(( (loc == usr || (loc.loc && loc.loc == usr)) && usr.stat == 0))
name = "[(n_name ? text("[n_name]") : "photo")]"
add_fingerprint(usr)
return
/**************
* photo album *
**************/
/obj/item/storage/photo_album
name = "Photo album"
icon = 'icons/obj/items.dmi'
icon_state = "album"
item_state = "briefcase"
can_hold = list(/obj/item/photo)
burn_state = FLAMMABLE
/obj/item/storage/photo_album/MouseDrop(obj/over_object as obj)
if((istype(usr, /mob/living/carbon/human)))
var/mob/M = usr
if(!( istype(over_object, /obj/screen) ))
return ..()
playsound(loc, "rustle", 50, 1, -5)
if((!( M.restrained() ) && !( M.stat ) && M.back == src))
switch(over_object.name)
if("r_hand")
M.unEquip(src)
M.put_in_r_hand(src)
if("l_hand")
M.unEquip(src)
M.put_in_l_hand(src)
add_fingerprint(usr)
return
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
if(usr.s_active)
usr.s_active.close(usr)
show_to(usr)
return
return
/*********
* camera *
*********/
/obj/item/camera
name = "camera"
icon = 'icons/obj/items.dmi'
desc = "A polaroid camera. 10 photos left."
icon_state = "camera"
item_state = "electropack"
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
var/list/matter = list("metal" = 2000)
var/pictures_max = 10
var/pictures_left = 10
var/on = 1
var/blueprints = 0
var/icon_on = "camera"
var/icon_off = "camera_off"
var/size = 3
var/see_ghosts = 0 //for the spoop of it
/obj/item/camera/spooky/CheckParts(list/parts_list)
..()
var/obj/item/camera/C = locate(/obj/item/camera) in contents
if(C)
pictures_max = C.pictures_max
pictures_left = C.pictures_left
visible_message("[C] has been imbued with godlike power!")
qdel(C)
var/list/SpookyGhosts = list("ghost","shade","shade2","ghost-narsie","horror","shadow","ghostian2")
/obj/item/camera/spooky
name = "camera obscura"
desc = "A polaroid camera, some say it can see ghosts!"
see_ghosts = 1
/obj/item/camera/verb/change_size()
set name = "Set Photo Focus"
set category = "Object"
var/nsize = input("Photo Size","Pick a size of resulting photo.") as null|anything in list(1,3,5,7)
if(nsize)
size = nsize
to_chat(usr, "<span class='notice'>Camera will now take [size]x[size] photos.</span>")
/obj/item/camera/attack(mob/living/carbon/human/M as mob, mob/user as mob)
return
/obj/item/camera/attack_self(mob/user as mob)
on = !on
if(on)
src.icon_state = icon_on
else
src.icon_state = icon_off
to_chat(user, "You switch the camera [on ? "on" : "off"].")
return
/obj/item/camera/attackby(obj/item/I as obj, mob/user as mob, params)
if(istype(I, /obj/item/camera_film))
if(pictures_left)
to_chat(user, "<span class='notice'>[src] still has some film in it!</span>")
return
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
user.drop_item()
qdel(I)
pictures_left = pictures_max
return
..()
/obj/item/camera/proc/get_icon(list/turfs, turf/center, mob/user)
//Bigger icon base to capture those icons that were shifted to the next tile
//i.e. pretty much all wall-mounted machinery
var/icon/res = icon('icons/effects/96x96.dmi', "")
res.Scale(size*32, size*32)
// Initialize the photograph to black.
res.Blend("#000", ICON_OVERLAY)
var/atoms[] = list()
for(var/turf/the_turf in turfs)
// Add ourselves to the list of stuff to draw
atoms.Add(the_turf);
// As well as anything that isn't invisible.
for(var/atom/A in the_turf)
if(A.invisibility)
if(see_ghosts && istype(A,/mob/dead/observer))
var/mob/dead/observer/O = A
if(O.following)
continue
if(user.mind && !(user.mind.assigned_role == "Chaplain"))
atoms.Add(image('icons/mob/mob.dmi', O.loc, pick(SpookyGhosts), 4, SOUTH))
else
atoms.Add(image('icons/mob/mob.dmi', O.loc, "ghost", 4, SOUTH))
else//its not a ghost
continue
else//not invisable, not a spookyghost add it.
var/disguised = null
if(user.viewing_alternate_appearances && user.viewing_alternate_appearances.len && ishuman(A) && A.alternate_appearances && A.alternate_appearances.len) //This whole thing and the stuff below just checks if the atom is a Solid Snake cosplayer.
for(var/datum/alternate_appearance/alt_appearance in user.viewing_alternate_appearances)
if(alt_appearance.owner == A) //If it turns out they are, don't blow their cover. That'd be rude.
atoms.Add(image(alt_appearance.img, A.loc, layer = 4, dir = A.dir)) //Render their disguise.
atoms.Remove(A) //Don't blow their cover.
disguised = 1
continue
if(!disguised) //If they aren't, treat them normally.
atoms.Add(A)
// Sort the atoms into their layers
var/list/sorted = sort_atoms_by_layer(atoms)
var/center_offset = (size-1)/2 * 32 + 1
for(var/i; i <= sorted.len; i++)
var/atom/A = sorted[i]
if(A)
var/icon/img = getFlatIcon(A)//build_composite_icon(A)
if(istype(A, /obj/item/areaeditor/blueprints))
blueprints = 1
// If what we got back is actually a picture, draw it.
if(istype(img, /icon))
// Check if we're looking at a mob that's lying down
if(istype(A, /mob/living) && A:lying)
// If they are, apply that effect to their picture.
img.BecomeLying()
// Calculate where we are relative to the center of the photo
var/xoff = (A.x - center.x) * 32 + center_offset
var/yoff = (A.y - center.y) * 32 + center_offset
if(istype(A,/atom/movable))
xoff+=A:step_x
yoff+=A:step_y
res.Blend(img, blendMode2iconMode(A.blend_mode), A.pixel_x + xoff, A.pixel_y + yoff)
// Lastly, render any contained effects on top.
for(var/turf/the_turf in turfs)
// Calculate where we are relative to the center of the photo
var/xoff = (the_turf.x - center.x) * 32 + center_offset
var/yoff = (the_turf.y - center.y) * 32 + center_offset
res.Blend(getFlatIcon(the_turf.loc), blendMode2iconMode(the_turf.blend_mode),xoff,yoff)
return res
/obj/item/camera/proc/get_mobs(turf/the_turf as turf)
var/mob_detail
for(var/mob/M in the_turf)
if(M.invisibility)
if(see_ghosts && istype(M,/mob/dead/observer))
var/mob/dead/observer/O = M
if(O.following)
continue
if(!mob_detail)
mob_detail = "You can see a g-g-g-g-ghooooost! "
else
mob_detail += "You can also see a g-g-g-g-ghooooost!"
else
continue
var/holding = null
if(istype(M, /mob/living/carbon))
var/mob/living/carbon/A = M
if(A.l_hand || A.r_hand)
if(A.l_hand) holding = "They are holding \a [A.l_hand]"
if(A.r_hand)
if(holding)
holding += " and \a [A.r_hand]"
else
holding = "They are holding \a [A.r_hand]"
if(!mob_detail)
mob_detail = "You can see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]. "
else
mob_detail += "You can also see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]."
return mob_detail
/obj/item/camera/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
if(!on || !pictures_left || ismob(target.loc)) return
captureimage(target, user, flag)
playsound(loc, pick('sound/items/polaroid1.ogg', 'sound/items/polaroid2.ogg'), 75, 1, -3)
pictures_left--
desc = "A polaroid camera. It has [pictures_left] photos left."
to_chat(user, "<span class='notice'>[pictures_left] photos left.</span>")
icon_state = icon_off
on = 0
if(istype(src,/obj/item/camera/spooky))
if(user.mind && user.mind.assigned_role == "Chaplain" && see_ghosts)
if(prob(24))
handle_haunt(user)
spawn(64)
icon_state = icon_on
on = 1
/obj/item/camera/proc/can_capture_turf(turf/T, mob/user)
var/viewer = user
if(user.client) //To make shooting through security cameras possible
viewer = user.client.eye
var/can_see = (T in view(viewer)) //No x-ray vision cameras.
return can_see
/obj/item/camera/proc/captureimage(atom/target, mob/user, flag)
var/x_c = target.x - (size-1)/2
var/y_c = target.y + (size-1)/2
var/z_c = target.z
var/list/turfs = list()
var/mobs = ""
for(var/i = 1; i <= size; i++)
for(var/j = 1; j <= size; j++)
var/turf/T = locate(x_c, y_c, z_c)
if(can_capture_turf(T, user))
turfs.Add(T)
mobs += get_mobs(T)
x_c++
y_c--
x_c = x_c - size
var/datum/picture/P = createpicture(target, user, turfs, mobs, flag, blueprints)
printpicture(user, P)
/obj/item/camera/proc/createpicture(atom/target, mob/user, list/turfs, mobs, flag)
var/icon/photoimage = get_icon(turfs, target, user)
var/icon/small_img = icon(photoimage)
var/icon/tiny_img = icon(photoimage)
var/icon/ic = icon('icons/obj/items.dmi',"photo")
var/icon/pc = icon('icons/obj/bureaucracy.dmi', "photo")
small_img.Scale(8, 8)
tiny_img.Scale(4, 4)
ic.Blend(small_img,ICON_OVERLAY, 10, 13)
pc.Blend(tiny_img,ICON_OVERLAY, 12, 19)
var/datum/picture/P = new()
if(istype(src,/obj/item/camera/digital))
P.fields["name"] = input(user,"Name photo:","photo")
P.name = P.fields["name"]//So the name is displayed on the print/delete list.
else
P.fields["name"] = "photo"
P.fields["author"] = user
P.fields["icon"] = ic
P.fields["tiny"] = pc
P.fields["img"] = photoimage
P.fields["desc"] = mobs
P.fields["pixel_x"] = rand(-10, 10)
P.fields["pixel_y"] = rand(-10, 10)
P.fields["size"] = size
return P
/obj/item/camera/proc/printpicture(mob/user, var/datum/picture/P)
var/obj/item/photo/Photo = new/obj/item/photo()
Photo.loc = user.loc
if(!user.get_inactive_hand())
user.put_in_inactive_hand(Photo)
if(blueprints)
Photo.blueprints = 1
blueprints = 0
Photo.construct(P)
/obj/item/photo/proc/construct(var/datum/picture/P)
name = P.fields["name"]
icon = P.fields["icon"]
tiny = P.fields["tiny"]
img = P.fields["img"]
desc = P.fields["desc"]
pixel_x = P.fields["pixel_x"]
pixel_y = P.fields["pixel_y"]
photo_size = P.fields["size"]
/obj/item/photo/proc/copy()
var/obj/item/photo/p = new/obj/item/photo()
p.icon = icon(icon, icon_state)
p.img = icon(img)
p.tiny = icon(tiny)
p.name = name
p.desc = desc
p.scribble = scribble
p.blueprints = blueprints
return p
/*****************
* digital camera *
******************/
/obj/item/camera/digital
name = "digital camera"
desc = "A digital camera. A small screen shows there is space for 10 photos left."
var/list/datum/picture/saved_pictures = list()
pictures_left = 30
var/max_storage = 10
/obj/item/camera/digital/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
if(!on || !pictures_left || ismob(target.loc)) return
captureimage(target, user, flag)
playsound(loc, pick('sound/items/polaroid1.ogg', 'sound/items/polaroid2.ogg'), 75, 1, -3)
desc = "A digital camera. A small screen shows that there are currently [saved_pictures.len] pictures stored."
icon_state = icon_off
on = 0
spawn(64)
icon_state = icon_on
on = 1
/obj/item/camera/digital/captureimage(atom/target, mob/user, flag)
if(saved_pictures.len >= max_storage)
to_chat(user, "<span class='notice'>Maximum photo storage capacity reached.</span>")
return
to_chat(user, "Picture saved.")
var/x_c = target.x - (size-1)/2
var/y_c = target.y + (size-1)/2
var/z_c = target.z
var/list/turfs = list()
var/mobs = ""
for(var/i = 1; i <= size; i++)
for(var/j = 1; j <= size; j++)
var/turf/T = locate(x_c, y_c, z_c)
if(can_capture_turf(T, user))
turfs.Add(T)
mobs += get_mobs(T)
x_c++
y_c--
x_c = x_c - size
var/datum/picture/P = createpicture(target, user, turfs, mobs, flag)
saved_pictures += P
/obj/item/camera/digital/verb/print_picture()
set name = "Print picture"
set category = "Object"
set src in usr
if(saved_pictures.len == 0)
to_chat(usr, "<span class='userdanger'>No images saved.</span>")
return
if(pictures_left == 0)
to_chat(usr, "<span class='userdanger'>There is no film left to print.</span>")
return
var/datum/picture/P = null
P = input("Select image to print:",P) as null|anything in saved_pictures
if(P)
printpicture(usr,P)
pictures_left --
/obj/item/camera/digital/verb/delete_picture()
set name = "Delete picture"
set category = "Object"
set src in usr
if(saved_pictures.len == 0)
to_chat(usr, "<span class='userdanger'>No images saved</span>")
return
var/datum/picture/P = null
P = input("Select image to delete:",P) as null|anything in saved_pictures
if(P)
saved_pictures -= P
/**************
*video camera *
***************/
/obj/item/videocam
name = "video camera"
icon = 'icons/obj/items.dmi'
desc = "video camera that can send live feed to the entertainment network."
icon_state = "videocam"
item_state = "videocam"
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
materials = list(MAT_METAL=2000)
var/on = 0
var/obj/machinery/camera/camera
var/icon_on = "videocam_on"
var/icon_off = "videocam"
var/canhear_range = 7
/obj/item/videocam/attack_self(mob/user)
on = !on
if(camera)
if(on==0)
src.icon_state = icon_off
camera.c_tag = null
camera.network = list()
else
src.icon_state = icon_on
camera.network = list("news")
camera.c_tag = user.name
else
src.icon_state = icon_on
camera = new /obj/machinery/camera(src)
camera.network = list("news")
cameranet.removeCamera(camera)
camera.c_tag = user.name
to_chat(user, "You switch the camera [on ? "on" : "off"].")
/obj/item/videocam/examine(mob/user)
if(..(user, 1))
to_chat(user, "This video camera can send live feeds to the entertainment network. It's [camera ? "" : "in"]active.")
/obj/item/videocam/hear_talk(mob/M as mob, list/message_pieces)
var/msg = multilingual_to_message(message_pieces)
if(camera && on)
if(get_dist(src, M) <= canhear_range)
talk_into(M, msg)
for(var/obj/machinery/computer/security/telescreen/T in GLOB.machines)
if(T.watchers[M] == camera)
T.audible_message("<span class='game radio'><span class='name'>(Newscaster) [M]</span> says, '[msg]'", hearing_distance = 2)
/obj/item/videocam/hear_message(mob/M as mob, msg)
if(camera && on)
for(var/obj/machinery/computer/security/telescreen/T in GLOB.machines)
if(T.watchers[M] == camera)
T.audible_message("<span class='game radio'><span class='name'>(Newscaster) [M]</span> [msg]", hearing_distance = 2)
///hauntings, like hallucinations but more spooky
/obj/item/camera/proc/handle_haunt(mob/user as mob)
var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heartbeat.ogg', 'sound/effects/screech.ogg',\
'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
user << pick(creepyasssounds)