mirror of
https://github.com/ParadiseSS13/Paradise.git
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1401 lines
41 KiB
Plaintext
1401 lines
41 KiB
Plaintext
// Disposal bin
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// Holds items for disposal into pipe system
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// Draws air from turf, gradually charges internal reservoir
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// Once full (~1 atm), uses air resv to flush items into the pipes
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// Automatically recharges air (unless off), will flush when ready if pre-set
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// Can hold items and human size things, no other draggables
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// Toilets are a type of disposal bin for small objects only and work on magic. By magic, I mean torque rotation
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#define SEND_PRESSURE 0.05*ONE_ATMOSPHERE
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/obj/machinery/disposal
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name = "disposal unit"
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desc = "A pneumatic waste disposal unit."
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icon = 'icons/obj/pipes/disposal.dmi'
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icon_state = "disposal"
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anchored = 1
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density = 1
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on_blueprints = TRUE
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armor = list(melee = 25, bullet = 10, laser = 10, energy = 100, bomb = 0, bio = 100, rad = 100)
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var/datum/gas_mixture/air_contents // internal reservoir
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var/mode = 1 // item mode 0=off 1=charging 2=charged
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var/flush = 0 // true if flush handle is pulled
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var/obj/structure/disposalpipe/trunk/trunk = null // the attached pipe trunk
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var/flushing = 0 // true if flushing in progress
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var/flush_every_ticks = 30 //Every 30 ticks it will look whether it is ready to flush
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var/flush_count = 0 //this var adds 1 once per tick. When it reaches flush_every_ticks it resets and tries to flush.
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var/last_sound = 0
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active_power_usage = 600
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idle_power_usage = 100
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// create a new disposal
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// find the attached trunk (if present)
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/obj/machinery/disposal/New()
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..()
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trunk_check()
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//gas.volume = 1.05 * CELLSTANDARD
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update()
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/obj/machinery/disposal/proc/trunk_check()
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var/obj/structure/disposalpipe/trunk/T = locate() in loc
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if(!T)
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mode = 0
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flush = 0
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else
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mode = initial(mode)
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flush = initial(flush)
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T.nicely_link_to_other_stuff(src)
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//When the disposalsoutlet is forcefully moved. Due to meteorshot (not the recall spell)
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/obj/machinery/disposal/Moved(atom/OldLoc, Dir)
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. = ..()
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eject()
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var/ptype = istype(src, /obj/machinery/disposal/deliveryChute) ? PIPE_DISPOSALS_CHUTE : PIPE_DISPOSALS_BIN //Check what disposaltype it is
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var/turf/T = OldLoc
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if(T.intact)
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var/turf/simulated/floor/F = T
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F.remove_tile(null,TRUE,TRUE)
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T.visible_message("<span class='warning'>The floortile is ripped from the floor!</span>", "<span class='warning'>You hear a loud bang!</span>")
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if(trunk)
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trunk.remove_trunk_links()
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var/obj/structure/disposalconstruct/C = new (loc)
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transfer_fingerprints_to(C)
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C.ptype = ptype
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C.update()
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C.anchored = 0
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C.density = 1
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qdel(src)
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/obj/machinery/disposal/Destroy()
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eject()
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if(trunk)
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trunk.remove_trunk_links()
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return ..()
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/obj/machinery/disposal/Initialize()
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// this will get a copy of the air turf and take a SEND PRESSURE amount of air from it
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..()
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var/atom/L = loc
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var/datum/gas_mixture/env = new
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env.copy_from(L.return_air())
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var/datum/gas_mixture/removed = env.remove(SEND_PRESSURE + 1)
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air_contents = new
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air_contents.merge(removed)
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trunk_check()
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// attack by item places it in to disposal
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/obj/machinery/disposal/attackby(var/obj/item/I, var/mob/user, params)
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if(stat & BROKEN || !I || !user)
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return
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src.add_fingerprint(user)
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if(mode<=0) // It's off
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if(istype(I, /obj/item/screwdriver))
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if(contents.len > 0)
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to_chat(user, "Eject the items first!")
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return
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if(mode==0) // It's off but still not unscrewed
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mode=-1 // Set it to doubleoff l0l
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playsound(src.loc, I.usesound, 50, 1)
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to_chat(user, "You remove the screws around the power connection.")
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return
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else if(mode==-1)
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mode=0
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playsound(src.loc, I.usesound, 50, 1)
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to_chat(user, "You attach the screws around the power connection.")
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return
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else if(istype(I,/obj/item/weldingtool) && mode==-1)
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if(contents.len > 0)
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to_chat(user, "Eject the items first!")
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return
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var/obj/item/weldingtool/W = I
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if(W.remove_fuel(0,user))
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playsound(src.loc, W.usesound, 100, 1)
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to_chat(user, "You start slicing the floorweld off the disposal unit.")
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if(do_after(user, 20 * W.toolspeed, target = src))
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if(!src || !W.isOn()) return
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to_chat(user, "You sliced the floorweld off the disposal unit.")
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var/obj/structure/disposalconstruct/C = new (src.loc)
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src.transfer_fingerprints_to(C)
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C.ptype = PIPE_DISPOSALS_BIN
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C.anchored = 1
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C.density = 1
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C.update()
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qdel(src)
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return
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else
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to_chat(user, "You need more welding fuel to complete this task.")
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return
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if(istype(I, /obj/item/melee/energy/blade))
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to_chat(user, "You can't place that item inside the disposal unit.")
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return
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if(istype(I, /obj/item/storage))
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var/obj/item/storage/S = I
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if((S.allow_quick_empty || S.allow_quick_gather) && S.contents.len)
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S.hide_from(user)
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user.visible_message("[user] empties \the [S] into \the [src].", "You empty \the [S] into \the [src].")
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for(var/obj/item/O in S.contents)
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S.remove_from_storage(O, src)
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S.update_icon() // For content-sensitive icons
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update()
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return
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var/obj/item/grab/G = I
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if(istype(G)) // handle grabbed mob
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if(ismob(G.affecting))
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var/mob/GM = G.affecting
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for(var/mob/V in viewers(usr))
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V.show_message("[usr] starts putting [GM.name] into the disposal.", 3)
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if(do_after(usr, 20, target = GM))
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GM.forceMove(src)
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for(var/mob/C in viewers(src))
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C.show_message("<span class='warning'>[GM.name] has been placed in the [src] by [user].</span>", 3)
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qdel(G)
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add_attack_logs(usr, GM, "Disposal'ed", !!GM.ckey ? null : ATKLOG_ALL)
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return
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if(!I)
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return
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if(!user.drop_item())
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return
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if(I)
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I.loc = src
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to_chat(user, "You place \the [I] into the [src].")
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for(var/mob/M in viewers(src))
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if(M == user)
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continue
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M.show_message("[user.name] places \the [I] into the [src].", 3)
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update()
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// mouse drop another mob or self
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//
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/obj/machinery/disposal/MouseDrop_T(mob/target, mob/user)
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if(!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai))
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return
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if(isanimal(user) && target != user) return //animals cannot put mobs other than themselves into disposal
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src.add_fingerprint(user)
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var/target_loc = target.loc
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var/msg
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for(var/mob/V in viewers(usr))
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if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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V.show_message("[usr] starts climbing into the disposal.", 3)
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if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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if(target.anchored) return
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V.show_message("[usr] starts stuffing [target.name] into the disposal.", 3)
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if(!do_after(usr, 20, target = target))
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return
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if(target_loc != target.loc)
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return
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if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis) // if drop self, then climbed in
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// must be awake, not stunned or whatever
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msg = "[user.name] climbs into the [src]."
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to_chat(user, "You climb into the [src].")
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else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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msg = "[user.name] stuffs [target.name] into the [src]!"
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to_chat(user, "You stuff [target.name] into the [src]!")
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add_attack_logs(user, target, "Disposal'ed", !!target.ckey ? null : ATKLOG_ALL)
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else
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return
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target.forceMove(src)
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for(var/mob/C in viewers(src))
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if(C == user)
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continue
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C.show_message(msg, 3)
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update()
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return
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// attempt to move while inside
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/obj/machinery/disposal/relaymove(mob/user as mob)
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if(user.stat || src.flushing)
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return
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src.go_out(user)
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return
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// leave the disposal
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/obj/machinery/disposal/proc/go_out(mob/user)
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if(user)
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user.forceMove(loc)
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update()
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// ai as human but can't flush
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/obj/machinery/disposal/attack_ai(mob/user as mob)
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src.add_hiddenprint(user)
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ui_interact(user)
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/obj/machinery/disposal/attack_ghost(mob/user as mob)
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ui_interact(user)
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// human interact with machine
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/obj/machinery/disposal/attack_hand(mob/user as mob)
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if(..(user))
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return 1
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if(stat & BROKEN)
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return
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if(user && user.loc == src)
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to_chat(usr, "<span class='warning'>You cannot reach the controls from inside.</span>")
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return
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// Clumsy folks can only flush it.
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if(user.IsAdvancedToolUser())
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ui_interact(user)
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else
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flush = !flush
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update()
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return
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/obj/machinery/disposal/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "disposal_bin.tmpl", "Waste Disposal Unit", 395, 250)
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ui.open()
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ui.set_auto_update(1)
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/obj/machinery/disposal/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
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var/data[0]
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var/pressure = Clamp(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 100)
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var/pressure_round = round(pressure,1)
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data["isAI"] = isAI(user)
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data["flushing"] = flush
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data["mode"] = mode
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if(mode <= 0)
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data["pumpstatus"] = "N/A"
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else if(mode == 1)
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data["pumpstatus"] = "Pressurizing"
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else if(mode == 2)
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data["pumpstatus"] = "Ready"
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else
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data["pumpstatus"] = "Idle"
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data["pressure"] = pressure_round
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return data
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/obj/machinery/disposal/Topic(href, href_list)
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if(usr.loc == src)
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to_chat(usr, "<span class='warning'>You cannot reach the controls from inside.</span>")
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return
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if(mode==-1 && !href_list["eject"]) // only allow ejecting if mode is -1
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to_chat(usr, "<span class='warning'>The disposal units power is disabled.</span>")
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return
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if(..())
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return
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if(stat & BROKEN)
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return
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src.add_fingerprint(usr)
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if(usr.stat || usr.restrained() || src.flushing)
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return
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if(istype(src.loc, /turf))
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if(href_list["pump"])
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if(text2num(href_list["pump"]))
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mode = 1
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else
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mode = 0
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update()
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if(!isAI(usr))
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if(href_list["handle"])
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flush = text2num(href_list["handle"])
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update()
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if(href_list["eject"])
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eject()
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return
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// eject the contents of the disposal unit
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/obj/machinery/disposal/proc/eject()
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for(var/atom/movable/AM in src)
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AM.loc = src.loc
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AM.pipe_eject(0)
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update()
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// update the icon & overlays to reflect mode & status
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/obj/machinery/disposal/proc/update()
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overlays.Cut()
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if(stat & BROKEN)
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icon_state = "disposal-broken"
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mode = 0
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flush = 0
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return
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// flush handle
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if(flush)
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overlays += image('icons/obj/pipes/disposal.dmi', "dispover-handle")
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// only handle is shown if no power
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if(stat & NOPOWER || mode == -1)
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return
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// check for items in disposal - occupied light
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if(contents.len > 0)
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overlays += image('icons/obj/pipes/disposal.dmi', "dispover-full")
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// charging and ready light
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if(mode == 1)
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overlays += image('icons/obj/pipes/disposal.dmi', "dispover-charge")
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else if(mode == 2)
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overlays += image('icons/obj/pipes/disposal.dmi', "dispover-ready")
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// timed process
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// charge the gas reservoir and perform flush if ready
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/obj/machinery/disposal/process()
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use_power = NO_POWER_USE
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if(stat & BROKEN) // nothing can happen if broken
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return
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flush_count++
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if( flush_count >= flush_every_ticks )
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if( contents.len )
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if(mode == 2)
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spawn(0)
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feedback_inc("disposal_auto_flush",1)
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flush()
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flush_count = 0
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src.updateDialog()
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if(flush && air_contents.return_pressure() >= SEND_PRESSURE ) // flush can happen even without power
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flush()
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if(stat & NOPOWER) // won't charge if no power
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return
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use_power = IDLE_POWER_USE
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if(mode != 1) // if off or ready, no need to charge
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return
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// otherwise charge
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use_power = ACTIVE_POWER_USE
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var/atom/L = loc // recharging from loc turf
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var/datum/gas_mixture/env = L.return_air()
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var/pressure_delta = (SEND_PRESSURE*1.01) - air_contents.return_pressure()
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if(env.temperature > 0)
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var/transfer_moles = 0.1 * pressure_delta*air_contents.volume/(env.temperature * R_IDEAL_GAS_EQUATION)
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//Actually transfer the gas
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var/datum/gas_mixture/removed = env.remove(transfer_moles)
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air_contents.merge(removed)
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air_update_turf()
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// if full enough, switch to ready mode
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if(air_contents.return_pressure() >= SEND_PRESSURE)
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mode = 2
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update()
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return
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// perform a flush
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/obj/machinery/disposal/proc/flush()
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flushing = 1
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flick("[icon_state]-flush", src)
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var/wrapcheck = 0
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var/obj/structure/disposalholder/H = new() // virtual holder object which actually
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// travels through the pipes.
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//Hacky test to get drones to mail themselves through disposals.
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for(var/mob/living/silicon/robot/drone/D in src)
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wrapcheck = 1
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for(var/mob/living/silicon/robot/syndicate/saboteur/R in src)
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wrapcheck = 1
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for(var/obj/item/smallDelivery/O in src)
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wrapcheck = 1
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if(wrapcheck == 1)
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H.tomail = 1
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sleep(10)
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if(last_sound < world.time + 1)
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playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, 0)
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last_sound = world.time
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sleep(5) // wait for animation to finish
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H.init(src) // copy the contents of disposer to holder
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air_contents = new() // The holder just took our gas; replace it
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H.start(src) // start the holder processing movement
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flushing = 0
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// now reset disposal state
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flush = 0
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if(mode == 2) // if was ready,
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mode = 1 // switch to charging
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update()
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return
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// called when area power changes
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/obj/machinery/disposal/power_change()
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..() // do default setting/reset of stat NOPOWER bit
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update() // update icon
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return
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// called when holder is expelled from a disposal
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// should usually only occur if the pipe network is modified
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/obj/machinery/disposal/proc/expel(var/obj/structure/disposalholder/H)
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var/turf/target
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playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
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if(H) // Somehow, someone managed to flush a window which broke mid-transit and caused the disposal to go in an infinite loop trying to expel null, hopefully this fixes it
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for(var/atom/movable/AM in H)
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target = get_offset_target_turf(src.loc, rand(5)-rand(5), rand(5)-rand(5))
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AM.loc = src.loc
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AM.pipe_eject(0)
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if(!istype(AM, /mob/living/silicon/robot/drone) && !istype(AM, /mob/living/silicon/robot/syndicate/saboteur)) //Poor drones kept smashing windows and taking system damage being fired out of disposals. ~Z
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spawn(1)
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if(AM)
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AM.throw_at(target, 5, 1)
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H.vent_gas(loc)
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qdel(H)
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/obj/machinery/disposal/CanPass(atom/movable/mover, turf/target, height=0)
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if(istype(mover,/obj/item) && mover.throwing)
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var/obj/item/I = mover
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if(istype(I, /obj/item/projectile))
|
|
return
|
|
if(prob(75))
|
|
I.loc = src
|
|
for(var/mob/M in viewers(src))
|
|
M.show_message("\the [I] lands in \the [src].", 3)
|
|
update()
|
|
else
|
|
for(var/mob/M in viewers(src))
|
|
M.show_message("\the [I] bounces off of \the [src]'s rim!.", 3)
|
|
return 0
|
|
else
|
|
return ..(mover, target, height)
|
|
|
|
|
|
/obj/machinery/disposal/singularity_pull(S, current_size)
|
|
if(current_size >= STAGE_FIVE)
|
|
qdel(src)
|
|
|
|
/obj/machinery/disposal/get_remote_view_fullscreens(mob/user)
|
|
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
|
|
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 2)
|
|
|
|
// virtual disposal object
|
|
// travels through pipes in lieu of actual items
|
|
// contents will be items flushed by the disposal
|
|
// this allows the gas flushed to be tracked
|
|
|
|
/obj/structure/disposalholder
|
|
invisibility = 101
|
|
var/datum/gas_mixture/gas = null // gas used to flush, will appear at exit point
|
|
var/active = 0 // true if the holder is moving, otherwise inactive
|
|
dir = 0
|
|
var/count = 1000 //*** can travel 1000 steps before going inactive (in case of loops)
|
|
var/has_fat_guy = 0 // true if contains a fat person
|
|
var/destinationTag = 0 // changes if contains a delivery container
|
|
var/tomail = 0 //changes if contains wrapped package
|
|
var/hasmob = 0 //If it contains a mob
|
|
|
|
/obj/structure/disposalholder/Destroy()
|
|
QDEL_NULL(gas)
|
|
active = 0
|
|
return ..()
|
|
|
|
// initialize a holder from the contents of a disposal unit
|
|
/obj/structure/disposalholder/proc/init(var/obj/machinery/disposal/D)
|
|
gas = D.air_contents// transfer gas resv. into holder object
|
|
|
|
//Check for any living mobs trigger hasmob.
|
|
//hasmob effects whether the package goes to cargo or its tagged destination.
|
|
for(var/mob/living/M in D)
|
|
if(M && M.stat != 2 && !istype(M, /mob/living/silicon/robot/drone) && !istype(M, /mob/living/silicon/robot/syndicate/saboteur))
|
|
hasmob = 1
|
|
|
|
//Checks 1 contents level deep. This means that players can be sent through disposals...
|
|
//...but it should require a second person to open the package. (i.e. person inside a wrapped locker)
|
|
for(var/obj/O in D)
|
|
if(O.contents)
|
|
for(var/mob/living/M in O.contents)
|
|
if(M && M.stat != 2 && !istype(M,/mob/living/silicon/robot/drone) && !istype(M, /mob/living/silicon/robot/syndicate/saboteur))
|
|
hasmob = 1
|
|
|
|
// now everything inside the disposal gets put into the holder
|
|
// note AM since can contain mobs or objs
|
|
for(var/atom/movable/AM in D)
|
|
AM.loc = src
|
|
SEND_SIGNAL(AM, COMSIG_MOVABLE_DISPOSING, src, D)
|
|
if(istype(AM, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = AM
|
|
if(FAT in H.mutations) // is a human and fat?
|
|
has_fat_guy = 1 // set flag on holder
|
|
if(istype(AM, /obj/structure/bigDelivery) && !hasmob)
|
|
var/obj/structure/bigDelivery/T = AM
|
|
destinationTag = T.sortTag
|
|
if(istype(AM, /obj/item/smallDelivery) && !hasmob)
|
|
var/obj/item/smallDelivery/T = AM
|
|
destinationTag = T.sortTag
|
|
//Drones can mail themselves through maint.
|
|
if(istype(AM, /mob/living/silicon/robot/drone))
|
|
var/mob/living/silicon/robot/drone/drone = AM
|
|
destinationTag = drone.mail_destination
|
|
if(istype(AM, /mob/living/silicon/robot/syndicate/saboteur))
|
|
var/mob/living/silicon/robot/syndicate/saboteur/S = AM
|
|
destinationTag = S.mail_destination
|
|
if(istype(AM, /obj/item/shippingPackage) && !hasmob)
|
|
var/obj/item/shippingPackage/sp = AM
|
|
if(sp.sealed) //only sealed packages get delivered to their intended destination
|
|
destinationTag = sp.sortTag
|
|
|
|
|
|
// start the movement process
|
|
// argument is the disposal unit the holder started in
|
|
/obj/structure/disposalholder/proc/start(var/obj/machinery/disposal/D)
|
|
if(!D.trunk)
|
|
D.expel(src) // no trunk connected, so expel immediately
|
|
return
|
|
|
|
loc = D.trunk
|
|
active = 1
|
|
dir = DOWN
|
|
spawn(1)
|
|
move() // spawn off the movement process
|
|
|
|
return
|
|
|
|
// movement process, persists while holder is moving through pipes
|
|
/obj/structure/disposalholder/proc/move()
|
|
var/obj/structure/disposalpipe/last
|
|
while(active)
|
|
/* if(hasmob && prob(3))
|
|
for(var/mob/living/H in src)
|
|
if(!istype(H,/mob/living/silicon/robot/drone)) //Drones use the mailing code to move through the disposal system,
|
|
H.take_overall_damage(20, 0, "Blunt Trauma") */ //horribly maim any living creature jumping down disposals. c'est la vie
|
|
|
|
if(has_fat_guy && prob(2)) // chance of becoming stuck per segment if contains a fat guy
|
|
active = 0
|
|
// find the fat guys
|
|
for(var/mob/living/carbon/human/H in src)
|
|
|
|
break
|
|
sleep(1) // was 1
|
|
var/obj/structure/disposalpipe/curr = loc
|
|
last = curr
|
|
curr = curr.transfer(src)
|
|
if(!curr)
|
|
last.expel(src, loc, dir)
|
|
|
|
//
|
|
if(!(count--))
|
|
active = 0
|
|
return
|
|
|
|
|
|
|
|
// find the turf which should contain the next pipe
|
|
/obj/structure/disposalholder/proc/nextloc()
|
|
return get_step(loc,dir)
|
|
|
|
// find a matching pipe on a turf
|
|
/obj/structure/disposalholder/proc/findpipe(var/turf/T)
|
|
if(!T)
|
|
return null
|
|
|
|
var/fdir = turn(dir, 180) // flip the movement direction
|
|
for(var/obj/structure/disposalpipe/P in T)
|
|
if(fdir & P.dpdir) // find pipe direction mask that matches flipped dir
|
|
return P
|
|
// if no matching pipe, return null
|
|
return null
|
|
|
|
// merge two holder objects
|
|
// used when a a holder meets a stuck holder
|
|
/obj/structure/disposalholder/proc/merge(var/obj/structure/disposalholder/other)
|
|
for(var/atom/movable/AM in other)
|
|
AM.loc = src // move everything in other holder to this one
|
|
if(ismob(AM))
|
|
var/mob/M = AM
|
|
if(M.client) // if a client mob, update eye to follow this holder
|
|
M.client.eye = src
|
|
|
|
if(other.has_fat_guy)
|
|
has_fat_guy = 1
|
|
qdel(other)
|
|
|
|
|
|
// called when player tries to move while in a pipe
|
|
/obj/structure/disposalholder/relaymove(mob/user as mob)
|
|
if(!istype(user,/mob/living))
|
|
return
|
|
|
|
var/mob/living/U = user
|
|
|
|
if(U.stat || U.last_special <= world.time)
|
|
return
|
|
|
|
U.last_special = world.time+100
|
|
|
|
if(src.loc)
|
|
for(var/mob/M in hearers(src.loc.loc))
|
|
to_chat(M, "<FONT size=[max(0, 5 - get_dist(src, M))]>CLONG, clong!</FONT>")
|
|
|
|
playsound(src.loc, 'sound/effects/clang.ogg', 50, 0, 0)
|
|
|
|
// called to vent all gas in holder to a location
|
|
/obj/structure/disposalholder/proc/vent_gas(var/atom/location)
|
|
if(location)
|
|
location.assume_air(gas) // vent all gas to turf
|
|
air_update_turf()
|
|
return
|
|
|
|
// Disposal pipes
|
|
|
|
/obj/structure/disposalpipe
|
|
icon = 'icons/obj/pipes/disposal.dmi'
|
|
name = "disposal pipe"
|
|
desc = "An underfloor disposal pipe."
|
|
anchored = 1
|
|
density = 0
|
|
|
|
on_blueprints = TRUE
|
|
level = 1 // underfloor only
|
|
var/dpdir = 0 // bitmask of pipe directions
|
|
dir = 0 // dir will contain dominant direction for junction pipes
|
|
var/health = 10 // health points 0-10
|
|
armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100)
|
|
layer = DISPOSAL_PIPE_LAYER // slightly lower than wires and other pipes
|
|
var/base_icon_state // initial icon state on map
|
|
|
|
// new pipe, set the icon_state as on map
|
|
/obj/structure/disposalpipe/New()
|
|
..()
|
|
base_icon_state = icon_state
|
|
|
|
|
|
// pipe is deleted
|
|
// ensure if holder is present, it is expelled
|
|
/obj/structure/disposalpipe/Destroy()
|
|
var/obj/structure/disposalholder/H = locate() in src
|
|
if(H)
|
|
// holder was present
|
|
H.active = 0
|
|
var/turf/T = src.loc
|
|
if(T.density)
|
|
// deleting pipe is inside a dense turf (wall)
|
|
// this is unlikely, but just dump out everything into the turf in case
|
|
|
|
for(var/atom/movable/AM in H)
|
|
AM.loc = T
|
|
AM.pipe_eject(0)
|
|
qdel(H)
|
|
..()
|
|
return
|
|
|
|
// otherwise, do normal expel from turf
|
|
if(H)
|
|
expel(H, T, 0)
|
|
return ..()
|
|
|
|
/obj/structure/disposalpipe/singularity_pull(S, current_size)
|
|
if(current_size >= STAGE_FIVE)
|
|
qdel(src)
|
|
|
|
// returns the direction of the next pipe object, given the entrance dir
|
|
// by default, returns the bitmask of remaining directions
|
|
/obj/structure/disposalpipe/proc/nextdir(var/fromdir)
|
|
return dpdir & (~turn(fromdir, 180))
|
|
|
|
// transfer the holder through this pipe segment
|
|
// overriden for special behaviour
|
|
//
|
|
/obj/structure/disposalpipe/proc/transfer(var/obj/structure/disposalholder/H)
|
|
var/nextdir = nextdir(H.dir)
|
|
H.dir = nextdir
|
|
var/turf/T = H.nextloc()
|
|
var/obj/structure/disposalpipe/P = H.findpipe(T)
|
|
|
|
if(P)
|
|
// find other holder in next loc, if inactive merge it with current
|
|
var/obj/structure/disposalholder/H2 = locate() in P
|
|
if(H2 && !H2.active)
|
|
H.merge(H2)
|
|
|
|
H.loc = P
|
|
else // if wasn't a pipe, then set loc to turf
|
|
H.loc = T
|
|
return null
|
|
|
|
return P
|
|
|
|
|
|
// update the icon_state to reflect hidden status
|
|
/obj/structure/disposalpipe/proc/update()
|
|
var/turf/T = src.loc
|
|
hide(T.intact && !istype(T,/turf/space)) // space never hides pipes
|
|
update_icon()
|
|
|
|
// hide called by levelupdate if turf intact status changes
|
|
// change visibility status and force update of icon
|
|
/obj/structure/disposalpipe/hide(var/intact)
|
|
invisibility = intact ? 101: 0 // hide if floor is intact
|
|
update_icon()
|
|
|
|
// update actual icon_state depending on visibility
|
|
// if invisible, append "f" to icon_state to show faded version
|
|
// this will be revealed if a T-scanner is used
|
|
// if visible, use regular icon_state
|
|
/obj/structure/disposalpipe/update_icon()
|
|
if(invisibility)
|
|
icon_state = "[base_icon_state]f"
|
|
else
|
|
icon_state = base_icon_state
|
|
|
|
|
|
// expel the held objects into a turf
|
|
// called when there is a break in the pipe
|
|
//
|
|
|
|
/obj/structure/disposalpipe/proc/expel(var/obj/structure/disposalholder/H, var/turf/T, var/direction)
|
|
|
|
if(!T)
|
|
return
|
|
|
|
var/turf/target
|
|
|
|
if(T.density) // dense ouput turf, so stop holder
|
|
H.active = 0
|
|
H.loc = src
|
|
return
|
|
if(T.intact && istype(T,/turf/simulated/floor)) //intact floor, pop the tile
|
|
var/turf/simulated/floor/F = T
|
|
new F.builtin_tile.type(H)
|
|
F.remove_tile(null,TRUE,FALSE)
|
|
|
|
if(direction) // direction is specified
|
|
if(istype(T, /turf/space)) // if ended in space, then range is unlimited
|
|
target = get_edge_target_turf(T, direction)
|
|
else // otherwise limit to 10 tiles
|
|
target = get_ranged_target_turf(T, direction, 10)
|
|
|
|
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
|
|
if(H)
|
|
for(var/atom/movable/AM in H)
|
|
AM.loc = T
|
|
AM.pipe_eject(direction)
|
|
spawn(1)
|
|
if(AM)
|
|
AM.throw_at(target, 100, 1)
|
|
H.vent_gas(T)
|
|
qdel(H)
|
|
|
|
else // no specified direction, so throw in random direction
|
|
|
|
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
|
|
if(H)
|
|
for(var/atom/movable/AM in H)
|
|
target = get_offset_target_turf(T, rand(5)-rand(5), rand(5)-rand(5))
|
|
|
|
AM.loc = T
|
|
AM.pipe_eject(0)
|
|
spawn(1)
|
|
if(AM)
|
|
AM.throw_at(target, 5, 1)
|
|
|
|
H.vent_gas(T) // all gas vent to turf
|
|
qdel(H)
|
|
|
|
return
|
|
|
|
// call to break the pipe
|
|
// will expel any holder inside at the time
|
|
// then delete the pipe
|
|
// remains : set to leave broken pipe pieces in place
|
|
/obj/structure/disposalpipe/proc/broken(var/remains = 0)
|
|
if(remains)
|
|
for(var/D in cardinal)
|
|
if(D & dpdir)
|
|
var/obj/structure/disposalpipe/broken/P = new(src.loc)
|
|
P.dir = D
|
|
|
|
src.invisibility = 101 // make invisible (since we won't delete the pipe immediately)
|
|
var/obj/structure/disposalholder/H = locate() in src
|
|
if(H)
|
|
// holder was present
|
|
H.active = 0
|
|
var/turf/T = src.loc
|
|
if(T.density)
|
|
// broken pipe is inside a dense turf (wall)
|
|
// this is unlikely, but just dump out everything into the turf in case
|
|
|
|
for(var/atom/movable/AM in H)
|
|
AM.loc = T
|
|
AM.pipe_eject(0)
|
|
qdel(H)
|
|
return
|
|
|
|
// otherwise, do normal expel from turf
|
|
if(H)
|
|
expel(H, T, 0)
|
|
|
|
spawn(2) // delete pipe after 2 ticks to ensure expel proc finished
|
|
qdel(src)
|
|
|
|
|
|
// pipe affected by explosion
|
|
/obj/structure/disposalpipe/ex_act(severity)
|
|
|
|
switch(severity)
|
|
if(1.0)
|
|
broken(0)
|
|
return
|
|
if(2.0)
|
|
health -= rand(5,15)
|
|
healthcheck()
|
|
return
|
|
if(3.0)
|
|
health -= rand(0,15)
|
|
healthcheck()
|
|
return
|
|
|
|
|
|
// test health for brokenness
|
|
/obj/structure/disposalpipe/proc/healthcheck()
|
|
if(health < -2)
|
|
broken(0)
|
|
else if(health<1)
|
|
broken(1)
|
|
return
|
|
|
|
//attack by item
|
|
//weldingtool: unfasten and convert to obj/disposalconstruct
|
|
|
|
/obj/structure/disposalpipe/attackby(var/obj/item/I, var/mob/user, params)
|
|
var/turf/T = get_turf(src)
|
|
if(T.intact)
|
|
return // prevent interaction with T-scanner revealed pipes
|
|
|
|
add_fingerprint(user)
|
|
|
|
if(istype(I, /obj/item/weldingtool))
|
|
var/obj/item/weldingtool/W = I
|
|
if(W.remove_fuel(0, user))
|
|
to_chat(user, "<span class='notice'>You begin slicing \the [src].</span>")
|
|
playsound(loc, W.usesound, 100, 1)
|
|
if(do_after(user, 30 * W.toolspeed, target = src))
|
|
to_chat(user, "<span class='notice'>You finish slicing \the [src].</span>")
|
|
welded()
|
|
else
|
|
to_chat(user, "<span class='warning'>You need more welding fuel to cut the pipe.</span>")
|
|
|
|
// called when pipe is cut with welder
|
|
/obj/structure/disposalpipe/proc/welded()
|
|
|
|
var/obj/structure/disposalconstruct/C = new (src.loc)
|
|
switch(base_icon_state)
|
|
if("pipe-s")
|
|
C.ptype = PIPE_DISPOSALS_STRAIGHT
|
|
if("pipe-c")
|
|
C.ptype = PIPE_DISPOSALS_BENT
|
|
if("pipe-j1")
|
|
C.ptype = PIPE_DISPOSALS_JUNCTION_RIGHT
|
|
if("pipe-j2")
|
|
C.ptype = PIPE_DISPOSALS_JUNCTION_LEFT
|
|
if("pipe-y")
|
|
C.ptype = PIPE_DISPOSALS_Y_JUNCTION
|
|
if("pipe-t")
|
|
C.ptype = PIPE_DISPOSALS_TRUNK
|
|
if("pipe-j1s")
|
|
C.ptype = PIPE_DISPOSALS_SORT_RIGHT
|
|
if("pipe-j2s")
|
|
C.ptype = PIPE_DISPOSALS_SORT_LEFT
|
|
src.transfer_fingerprints_to(C)
|
|
C.dir = dir
|
|
C.density = 0
|
|
C.anchored = 1
|
|
C.update()
|
|
|
|
qdel(src)
|
|
|
|
// *** TEST verb
|
|
//client/verb/dispstop()
|
|
// for(var/obj/structure/disposalholder/H in world)
|
|
// H.active = 0
|
|
|
|
// a straight or bent segment
|
|
/obj/structure/disposalpipe/segment
|
|
icon_state = "pipe-s"
|
|
|
|
/obj/structure/disposalpipe/segment/New()
|
|
..()
|
|
if(icon_state == "pipe-s")
|
|
dpdir = dir | turn(dir, 180)
|
|
else
|
|
dpdir = dir | turn(dir, -90)
|
|
|
|
update()
|
|
|
|
|
|
|
|
//a three-way junction with dir being the dominant direction
|
|
/obj/structure/disposalpipe/junction
|
|
icon_state = "pipe-j1"
|
|
|
|
/obj/structure/disposalpipe/junction/New()
|
|
..()
|
|
if(icon_state == "pipe-j1")
|
|
dpdir = dir | turn(dir, -90) | turn(dir,180)
|
|
else if(icon_state == "pipe-j2")
|
|
dpdir = dir | turn(dir, 90) | turn(dir,180)
|
|
else // pipe-y
|
|
dpdir = dir | turn(dir,90) | turn(dir, -90)
|
|
update()
|
|
|
|
|
|
// next direction to move
|
|
// if coming in from secondary dirs, then next is primary dir
|
|
// if coming in from primary dir, then next is equal chance of other dirs
|
|
|
|
/obj/structure/disposalpipe/junction/nextdir(var/fromdir)
|
|
var/flipdir = turn(fromdir, 180)
|
|
if(flipdir != dir) // came from secondary dir
|
|
return dir // so exit through primary
|
|
else // came from primary
|
|
// so need to choose either secondary exit
|
|
var/mask = ..(fromdir)
|
|
|
|
// find a bit which is set
|
|
var/setbit = 0
|
|
if(mask & NORTH)
|
|
setbit = NORTH
|
|
else if(mask & SOUTH)
|
|
setbit = SOUTH
|
|
else if(mask & EAST)
|
|
setbit = EAST
|
|
else
|
|
setbit = WEST
|
|
|
|
if(prob(50)) // 50% chance to choose the found bit or the other one
|
|
return setbit
|
|
else
|
|
return mask & (~setbit)
|
|
|
|
//a three-way junction that sorts objects
|
|
/obj/structure/disposalpipe/sortjunction
|
|
|
|
icon_state = "pipe-j1s"
|
|
var/sortType = 0 //Look at the list called TAGGERLOCATIONS in /code/_globalvars/lists/flavor_misc.dm
|
|
var/posdir = 0
|
|
var/negdir = 0
|
|
var/sortdir = 0
|
|
|
|
/obj/structure/disposalpipe/sortjunction/proc/updatedesc()
|
|
desc = "An underfloor disposal pipe with a package sorting mechanism."
|
|
if(sortType>0)
|
|
var/tag = uppertext(GLOB.TAGGERLOCATIONS[sortType])
|
|
desc += "\nIt's tagged with [tag]"
|
|
|
|
/obj/structure/disposalpipe/sortjunction/proc/updatedir()
|
|
posdir = dir
|
|
negdir = turn(posdir, 180)
|
|
|
|
if(icon_state == "pipe-j1s")
|
|
sortdir = turn(posdir, -90)
|
|
else
|
|
icon_state = "pipe-j2s"
|
|
sortdir = turn(posdir, 90)
|
|
|
|
dpdir = sortdir | posdir | negdir
|
|
|
|
/obj/structure/disposalpipe/sortjunction/New()
|
|
..()
|
|
updatedir()
|
|
updatedesc()
|
|
update()
|
|
return
|
|
|
|
/obj/structure/disposalpipe/sortjunction/attackby(var/obj/item/I, var/mob/user, params)
|
|
if(..())
|
|
return
|
|
|
|
if(istype(I, /obj/item/destTagger))
|
|
var/obj/item/destTagger/O = I
|
|
|
|
if(O.currTag > 0)// Tag set
|
|
sortType = O.currTag
|
|
playsound(src.loc, 'sound/machines/twobeep.ogg', 100, 1)
|
|
var/tag = uppertext(GLOB.TAGGERLOCATIONS[O.currTag])
|
|
to_chat(user, "<span class='notice'>Changed filter to [tag]</span>")
|
|
updatedesc()
|
|
|
|
|
|
// next direction to move
|
|
// if coming in from negdir, then next is primary dir or sortdir
|
|
// if coming in from posdir, then flip around and go back to posdir
|
|
// if coming in from sortdir, go to posdir
|
|
|
|
/obj/structure/disposalpipe/sortjunction/nextdir(var/fromdir, var/sortTag)
|
|
//var/flipdir = turn(fromdir, 180)
|
|
if(fromdir != sortdir) // probably came from the negdir
|
|
|
|
if(src.sortType == sortTag) //if destination matches filtered type...
|
|
return sortdir // exit through sortdirection
|
|
else
|
|
return posdir
|
|
else // came from sortdir
|
|
// so go with the flow to positive direction
|
|
return posdir
|
|
|
|
/obj/structure/disposalpipe/sortjunction/transfer(var/obj/structure/disposalholder/H)
|
|
var/nextdir = nextdir(H.dir, H.destinationTag)
|
|
H.dir = nextdir
|
|
var/turf/T = H.nextloc()
|
|
var/obj/structure/disposalpipe/P = H.findpipe(T)
|
|
|
|
if(P)
|
|
// find other holder in next loc, if inactive merge it with current
|
|
var/obj/structure/disposalholder/H2 = locate() in P
|
|
if(H2 && !H2.active)
|
|
H.merge(H2)
|
|
H.loc = P
|
|
else // if wasn't a pipe, then set loc to turf
|
|
H.loc = T
|
|
return null
|
|
|
|
return P
|
|
|
|
|
|
//a three-way junction that sorts objects destined for the mail office mail table (tomail = 1)
|
|
/obj/structure/disposalpipe/wrapsortjunction
|
|
desc = "An underfloor disposal pipe which sorts wrapped and unwrapped objects."
|
|
icon_state = "pipe-j1s"
|
|
var/posdir = 0
|
|
var/negdir = 0
|
|
var/sortdir = 0
|
|
|
|
/obj/structure/disposalpipe/wrapsortjunction/New()
|
|
..()
|
|
posdir = dir
|
|
if(icon_state == "pipe-j1s")
|
|
sortdir = turn(posdir, -90)
|
|
negdir = turn(posdir, 180)
|
|
else
|
|
icon_state = "pipe-j2s"
|
|
sortdir = turn(posdir, 90)
|
|
negdir = turn(posdir, 180)
|
|
dpdir = sortdir | posdir | negdir
|
|
|
|
update()
|
|
return
|
|
|
|
|
|
// next direction to move
|
|
// if coming in from negdir, then next is primary dir or sortdir
|
|
// if coming in from posdir, then flip around and go back to posdir
|
|
// if coming in from sortdir, go to posdir
|
|
|
|
/obj/structure/disposalpipe/wrapsortjunction/nextdir(var/fromdir, var/istomail)
|
|
//var/flipdir = turn(fromdir, 180)
|
|
if(fromdir != sortdir) // probably came from the negdir
|
|
if(istomail) //if destination matches filtered type...
|
|
return sortdir // exit through sortdirection
|
|
else
|
|
return posdir
|
|
else // came from sortdir
|
|
return posdir // so go with the flow to positive direction
|
|
|
|
/obj/structure/disposalpipe/wrapsortjunction/transfer(var/obj/structure/disposalholder/H)
|
|
var/nextdir = nextdir(H.dir, H.tomail)
|
|
H.dir = nextdir
|
|
var/turf/T = H.nextloc()
|
|
var/obj/structure/disposalpipe/P = H.findpipe(T)
|
|
|
|
if(P)
|
|
// find other holder in next loc, if inactive merge it with current
|
|
var/obj/structure/disposalholder/H2 = locate() in P
|
|
if(H2 && !H2.active)
|
|
H.merge(H2)
|
|
|
|
H.loc = P
|
|
else // if wasn't a pipe, then set loc to turf
|
|
H.loc = T
|
|
return null
|
|
|
|
return P
|
|
|
|
//a trunk joining to a disposal bin or outlet on the same turf
|
|
/obj/structure/disposalpipe/trunk
|
|
icon_state = "pipe-t"
|
|
var/obj/linked // the linked obj/machinery/disposal or obj/disposaloutlet
|
|
|
|
/obj/structure/disposalpipe/trunk/New()
|
|
..()
|
|
dpdir = dir
|
|
spawn(1)
|
|
getlinked()
|
|
|
|
update()
|
|
return
|
|
|
|
/obj/structure/disposalpipe/trunk/Destroy()
|
|
if(istype(linked, /obj/structure/disposaloutlet))
|
|
var/obj/structure/disposaloutlet/O = linked
|
|
O.expel(animation = 0)
|
|
else if(istype(linked, /obj/machinery/disposal))
|
|
var/obj/machinery/disposal/D = linked
|
|
if(D.trunk == src)
|
|
D.go_out()
|
|
D.trunk = null
|
|
remove_trunk_links()
|
|
return ..()
|
|
|
|
/obj/structure/disposalpipe/trunk/proc/getlinked()
|
|
var/obj/machinery/disposal/D = locate() in src.loc
|
|
if(D)
|
|
nicely_link_to_other_stuff(D)
|
|
return
|
|
var/obj/structure/disposaloutlet/O = locate() in src.loc
|
|
if(O)
|
|
nicely_link_to_other_stuff(O)
|
|
|
|
/obj/structure/disposalpipe/trunk/proc/remove_trunk_links() //disposals is well-coded
|
|
if(!linked)
|
|
return
|
|
else if(istype(linked, /obj/machinery/disposal)) //jk lol
|
|
var/obj/machinery/disposal/D = linked
|
|
D.trunk = null
|
|
else if(istype(linked, /obj/structure/disposaloutlet)) //God fucking damn it
|
|
var/obj/structure/disposaloutlet/D = linked
|
|
D.linkedtrunk = null
|
|
linked = null
|
|
|
|
/obj/structure/disposalpipe/trunk/proc/nicely_link_to_other_stuff(obj/O)
|
|
remove_trunk_links() //Breaks the connections between this trunk and the linked machinery so we don't get sent to nullspace or some shit like that
|
|
if(istype(O, /obj/machinery/disposal))
|
|
var/obj/machinery/disposal/D = O
|
|
linked = D
|
|
D.trunk = src
|
|
else if(istype(O, /obj/structure/disposaloutlet))
|
|
var/obj/structure/disposaloutlet/D = O
|
|
linked = D
|
|
D.linkedtrunk = src
|
|
|
|
// Override attackby so we disallow trunkremoval when somethings ontop
|
|
/obj/structure/disposalpipe/trunk/attackby(var/obj/item/I, var/mob/user, params)
|
|
|
|
//Disposal bins or chutes
|
|
//Disposal constructors
|
|
var/obj/structure/disposalconstruct/C = locate() in src.loc
|
|
if(C && C.anchored)
|
|
return
|
|
|
|
var/turf/T = src.loc
|
|
if(T.intact)
|
|
return // prevent interaction with T-scanner revealed pipes
|
|
src.add_fingerprint(user)
|
|
if(istype(I, /obj/item/weldingtool))
|
|
var/obj/item/weldingtool/W = I
|
|
|
|
if(W.remove_fuel(0,user))
|
|
playsound(loc, W.usesound, 100, 1)
|
|
to_chat(user, "<span class='notice'>Slicing the disposal pipe.</span>")
|
|
if(do_after(user, 30 * W.toolspeed, target = src))
|
|
if(!W.isOn())
|
|
return
|
|
welded()
|
|
else
|
|
to_chat(user, "<span class='warning'>You need more welding fuel to cut the pipe.</span>")
|
|
return
|
|
|
|
// would transfer to next pipe segment, but we are in a trunk
|
|
// if not entering from disposal bin,
|
|
// transfer to linked object (outlet or bin)
|
|
|
|
/obj/structure/disposalpipe/trunk/transfer(obj/structure/disposalholder/H)
|
|
if(!H)
|
|
return
|
|
if(H.dir == DOWN) // we just entered from a disposer
|
|
return ..() // so do base transfer proc
|
|
// otherwise, go to the linked object
|
|
if(!linked)
|
|
expel(H, loc, FALSE) // expel at turf
|
|
else if(istype(linked, /obj/structure/disposaloutlet))
|
|
var/obj/structure/disposaloutlet/DO = linked
|
|
for(var/atom/movable/AM in H)
|
|
AM.forceMove(DO)
|
|
qdel(H)
|
|
H.vent_gas(loc)
|
|
DO.expel()
|
|
else if(istype(linked, /obj/machinery/disposal))
|
|
var/obj/machinery/disposal/D = linked
|
|
H.forceMove(D)
|
|
D.expel(H) // expel at disposal
|
|
else //just in case
|
|
expel(H, loc, FALSE)
|
|
// nextdir
|
|
|
|
/obj/structure/disposalpipe/trunk/nextdir(var/fromdir)
|
|
if(fromdir == DOWN)
|
|
return dir
|
|
else
|
|
return 0
|
|
|
|
// a broken pipe
|
|
/obj/structure/disposalpipe/broken
|
|
icon_state = "pipe-b"
|
|
dpdir = 0 // broken pipes have dpdir=0 so they're not found as 'real' pipes
|
|
// i.e. will be treated as an empty turf
|
|
desc = "A broken piece of disposal pipe."
|
|
|
|
/obj/structure/disposalpipe/broken/New()
|
|
..()
|
|
update()
|
|
return
|
|
|
|
/obj/structure/disposalpipe/broken/welded()
|
|
qdel(src)
|
|
|
|
// the disposal outlet machine
|
|
|
|
/obj/structure/disposaloutlet
|
|
name = "disposal outlet"
|
|
desc = "An outlet for the pneumatic disposal system."
|
|
icon = 'icons/obj/pipes/disposal.dmi'
|
|
icon_state = "outlet"
|
|
density = 1
|
|
anchored = 1
|
|
var/active = 0
|
|
var/turf/target // this will be where the output objects are 'thrown' to.
|
|
var/obj/structure/disposalpipe/trunk/linkedtrunk
|
|
var/mode = 0
|
|
|
|
/obj/structure/disposaloutlet/New()
|
|
..()
|
|
spawn(1)
|
|
target = get_ranged_target_turf(src, dir, 10)
|
|
var/obj/structure/disposalpipe/trunk/T = locate() in loc
|
|
if(T)
|
|
T.nicely_link_to_other_stuff(src)
|
|
|
|
/obj/structure/disposaloutlet/Destroy()
|
|
if(linkedtrunk)
|
|
linkedtrunk.remove_trunk_links()
|
|
expel(FALSE)
|
|
return ..()
|
|
|
|
|
|
// expel the contents of the outlet
|
|
/obj/structure/disposaloutlet/proc/expel(animation = TRUE)
|
|
if(animation)
|
|
flick("outlet-open", src)
|
|
playsound(src, 'sound/machines/warning-buzzer.ogg', 50, 0, 0)
|
|
sleep(20) //wait until correct animation frame
|
|
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
|
|
for(var/atom/movable/AM in contents)
|
|
AM.forceMove(loc)
|
|
AM.pipe_eject(dir)
|
|
if(istype(AM,/mob/living/silicon/robot/drone) || istype(AM, /mob/living/silicon/robot/syndicate/saboteur)) //Drones keep smashing windows from being fired out of chutes. Bad for the station. ~Z
|
|
return
|
|
spawn(5)
|
|
if(QDELETED(AM))
|
|
return
|
|
AM.throw_at(target, 3, 1)
|
|
|
|
|
|
/obj/structure/disposaloutlet/attackby(var/obj/item/I, var/mob/user, params)
|
|
if(!I || !user)
|
|
return
|
|
src.add_fingerprint(user)
|
|
if(istype(I, /obj/item/screwdriver))
|
|
if(mode==0)
|
|
mode=1
|
|
playsound(src.loc, I.usesound, 50, 1)
|
|
to_chat(user, "You remove the screws around the power connection.")
|
|
return
|
|
else if(mode==1)
|
|
mode=0
|
|
playsound(src.loc, I.usesound, 50, 1)
|
|
to_chat(user, "You attach the screws around the power connection.")
|
|
return
|
|
else if(istype(I,/obj/item/weldingtool) && mode==1)
|
|
var/obj/item/weldingtool/W = I
|
|
if(W.remove_fuel(0,user))
|
|
playsound(src.loc, W.usesound, 100, 1)
|
|
to_chat(user, "You start slicing the floorweld off the disposal outlet.")
|
|
if(do_after(user, 20 * W.toolspeed, target = src))
|
|
if(!src || !W.isOn()) return
|
|
to_chat(user, "You sliced the floorweld off the disposal outlet.")
|
|
var/obj/structure/disposalconstruct/C = new (src.loc)
|
|
src.transfer_fingerprints_to(C)
|
|
C.ptype = PIPE_DISPOSALS_OUTLET
|
|
C.update()
|
|
C.anchored = 1
|
|
C.density = 1
|
|
qdel(src)
|
|
return
|
|
else
|
|
to_chat(user, "You need more welding fuel to complete this task.")
|
|
return
|
|
|
|
//When the disposalsoutlet is forcefully moved. Due to meteorshot or the recall item spell for instance
|
|
/obj/structure/disposaloutlet/Moved(atom/OldLoc, Dir)
|
|
. = ..()
|
|
var/turf/T = OldLoc
|
|
if(T.intact)
|
|
var/turf/simulated/floor/F = T
|
|
F.remove_tile(null,TRUE,TRUE)
|
|
T.visible_message("<span class='warning'>The floortile is ripped from the floor!</span>", "<span class='warning'>You hear a loud bang!</span>")
|
|
if(linkedtrunk)
|
|
linkedtrunk.remove_trunk_links()
|
|
var/obj/structure/disposalconstruct/C = new (loc)
|
|
transfer_fingerprints_to(C)
|
|
C.ptype = PIPE_DISPOSALS_OUTLET
|
|
C.update()
|
|
C.anchored = 0
|
|
C.density = 1
|
|
qdel(src)
|
|
|
|
// called when movable is expelled from a disposal pipe or outlet
|
|
// by default does nothing, override for special behaviour
|
|
|
|
/atom/movable/proc/pipe_eject(var/direction)
|
|
return
|
|
|
|
// check if mob has client, if so restore client view on eject
|
|
/mob/pipe_eject(var/direction)
|
|
reset_perspective(null)
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/pipe_eject(var/direction)
|
|
var/list/dirs
|
|
if(direction)
|
|
dirs = list( direction, turn(direction, -45), turn(direction, 45))
|
|
else
|
|
dirs = alldirs.Copy()
|
|
|
|
src.streak(dirs)
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/robot/gib/pipe_eject(var/direction)
|
|
var/list/dirs
|
|
if(direction)
|
|
dirs = list( direction, turn(direction, -45), turn(direction, 45))
|
|
else
|
|
dirs = alldirs.Copy()
|
|
|
|
src.streak(dirs)
|