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Paradise/code/modules/surgery/plastic_surgery.dm
2018-07-18 01:13:24 -04:00

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/datum/surgery/plastic_surgery
name = "Plastic Surgery"
steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/reshape_face, /datum/surgery_step/generic/cauterize)
possible_locs = list("head")
/datum/surgery/plastic_surgery/can_start(mob/user, mob/living/carbon/target)
if(ishuman(target))
var/mob/living/carbon/human/H = target
var/obj/item/organ/external/head/head = H.get_organ(user.zone_sel.selecting)
if(!head)
return FALSE
if(head.is_robotic())
return FALSE
return TRUE
/datum/surgery_step/reshape_face
name = "reshape face"
allowed_tools = list(/obj/item/scalpel = 100, /obj/item/kitchen/knife = 50, /obj/item/wirecutters = 35)
time = 64
/datum/surgery_step/reshape_face/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to alter [target]'s appearance.", "<span class='notice'>You begin to alter [target]'s appearance...</span>")
/datum/surgery_step/reshape_face/end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/head/head = target.get_organ(target_zone)
var/species_names = target.dna.species.name
if(head.disfigured)
head.disfigured = FALSE
user.visible_message("[user] successfully restores [target]'s appearance!", "<span class='notice'>You successfully restore [target]'s appearance.</span>")
else
var/list/names = list()
if(!isabductor(user))
for(var/i in 1 to 10)
names += random_name(target.gender, species_names)
else
for(var/_i in 1 to 9)
names += "Subject [target.gender == MALE ? "i" : "o"]-[pick("a", "b", "c", "d", "e")]-[rand(10000, 99999)]"
names += random_name(target.gender, species_names) //give one normal name in case they want to do regular plastic surgery
var/chosen_name = input(user, "Choose a new name to assign.", "Plastic Surgery") as null|anything in names
if(!chosen_name)
return
var/oldname = target.real_name
target.real_name = chosen_name
var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name
user.visible_message("[user] alters [oldname]'s appearance completely, [target.p_they()] [target.p_are()] now [newname]!", "<span class='notice'>You alter [oldname]'s appearance completely, [target.p_they()] [target.p_are()] now [newname].</span>")
target.sec_hud_set_ID()
return TRUE
/datum/surgery_step/reshape_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/head/head = target.get_organ(target_zone)
user.visible_message("<span class='warning'> [user]'s hand slips, tearing skin on [target]'s face with [tool]!</span>", \
"<span class='warning'> Your hand slips, tearing skin on [target]'s face with [tool]!</span>")
target.apply_damage(10, BRUTE, head, sharp = TRUE)
return FALSE