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cyberpresidentvanellope/Paradise
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d1d0fd5e4f8a1d5d9cda3df4d3fc738ff0aaa555
Paradise/code/game/objects/items/weapons/implants
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petethegoat@gmail.com 2aa40bd30f Fixed issue 286. DNA machines now have to recharge the injector when they're first built.
Fixed issue 388.
Fixed issue 403.
Fixed spaceheaters appearing to be off when they are both off and the hatch is open.
Fixed being able to waste rods out of existence by building them where lattice already exists.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3268 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-10 17:57:08 +00:00
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implant.dm
Fixed issue 286. DNA machines now have to recharge the injector when they're first built.
2012-03-10 17:57:08 +00:00
implantcase.dm
The modified Changeling mode should end properly now.
2011-08-30 07:29:59 +00:00
implantchair.dm
•Bugfix for implantchairs, occupants can no longer spam-eject themselves.
2011-10-14 15:12:59 +00:00
implanter.dm
Doors no longer close if there is a mob in the tile, a door can be hacked/AI overriden to close anyways and injure that mob as well as knock them down so they can be crushed again and again until they stop moving. (Currently: 35 brute and knockdown.)
2012-01-02 08:42:44 +00:00
implantfreedom.dm
Doors now check for critter access.
2011-08-26 07:41:37 +00:00
implantpad.dm
Moved the space suits into the clothing module section, will do more later.
2011-08-28 07:05:06 +00:00
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