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48 lines
2.2 KiB
Plaintext
48 lines
2.2 KiB
Plaintext
/datum/spell/horsemask
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name = "Curse of the Horseman"
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desc = "This spell triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated. This spell does not require robes."
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base_cooldown = 150
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clothes_req = FALSE
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invocation = "KN'A FTAGHU, PUCK 'BTHNK!"
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invocation_type = "shout"
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cooldown_min = 30 //30 deciseconds reduction per rank
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selection_activated_message = "<span class='notice'>You start to quietly neigh an incantation. Click on or near a target to cast the spell.</span>"
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selection_deactivated_message = "<span class='notice'>You stop neighing to yourself.</span>"
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action_icon_state = "barn"
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sound = 'sound/magic/HorseHead_curse.ogg'
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/datum/spell/horsemask/create_new_targeting()
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var/datum/spell_targeting/click/T = new()
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T.selection_type = SPELL_SELECTION_RANGE
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return T
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/datum/spell/horsemask/cast(list/targets, mob/user = usr)
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if(!length(targets))
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to_chat(user, "<span class='notice'>No target found in range.</span>")
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return
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var/mob/living/carbon/human/target = targets[1]
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if(target.can_block_magic(antimagic_flags))
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target.visible_message("<span class='danger'>[target]'s face bursts into flames, which instantly burst outward, leaving [target.p_them()] unharmed!</span>",
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"<span class='danger'>Your face starts burning up, but the flames are repulsed by your anti-magic protection!</span>",
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)
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to_chat(user, "<span class='warning'>The spell had no effect!</span>")
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return FALSE
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var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
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magichead.flags |= DROPDEL //curses!
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magichead.set_nodrop(TRUE)
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magichead.flags_inv = null //so you can still see their face
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magichead.voicechange = TRUE //NEEEEIIGHH
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target.visible_message( "<span class='danger'>[target]'s face lights up in fire, and after the event a horse's head takes its place!</span>", \
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"<span class='danger'>Your face burns up, and shortly after the fire you realize you have the face of a horse!</span>")
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if(!target.drop_item_to_ground(target.wear_mask))
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qdel(target.wear_mask)
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target.equip_to_slot_if_possible(magichead, ITEM_SLOT_MASK, TRUE, TRUE)
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target.flash_eyes()
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