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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-31 20:53:34 +00:00
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d2d0627d43495ea5d1a5a95d5d308018def33f85
Paradise/code/game/objects
History
DZD d2d0627d43 NanoUI pAIs
2015-03-06 18:34:45 -05:00
..
closets
Popable cans and beer cans
2013-12-31 21:44:21 -05:00
effects
Owlman/Griffin toys/posters/barsign
2015-02-27 13:24:45 -05:00
items
NanoUI pAIs
2015-03-06 18:34:45 -05:00
random
Table crafting refactor
2015-02-22 01:50:57 +01:00
structures
Merge pull request #477 from Fox-McCloud/Chemistry-Cleanup
2015-03-01 23:08:16 -05:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
More explosion optimisations
2014-01-05 00:55:24 -05:00
explosion.dm
Explosions go to attack logs.
2014-06-21 07:27:31 -04:00
items.dm
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
objs.dm
NanoUI update
2015-03-01 04:22:12 +01:00
structures.dm
vg Garbage Collector
2015-02-23 17:18:38 -05:00
weapons.dm
Generic attack sounds for all melee weapons
2014-01-22 10:15:43 -05:00
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