mirror of
https://github.com/ParadiseSS13/Paradise.git
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237 lines
8.3 KiB
Plaintext
237 lines
8.3 KiB
Plaintext
/obj/item/robot_parts/l_arm/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
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if(!istype(M))
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return ..()
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
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return ..()
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if(!istype(M, /mob/living/carbon/human))
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return ..()
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if(user.zone_sel.selecting == "l_arm")
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
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if(S.destroyed)
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if(!S.attachable)
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user << "\red The wound is not ready for a replacement!"
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return 0
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if(M != user)
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M.visible_message( \
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"\red [user] is beginning to attach a robotic limb where [H]'s [S.display_name] used to be with [src].", \
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"\red [user] begins to attach a robotic limb where [S.display_name] used to be with [src].")
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else
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M.visible_message( \
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"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
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"\red You begin to attach a robotic limb where your [S.display_name] used to be with [src].")
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if(do_mob(user, H, 100))
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if(M != user)
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M.visible_message( \
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"\red [user] finishes attaching [H]'s new [S.display_name].", \
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"\red [user] finishes attaching your new [S.display_name].")
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else
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M.visible_message( \
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"\red [user] finishes attaching \his new [S.display_name].", \
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"\red You finish attaching your new [S.display_name].")
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if(H == user && prob(25))
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user << "\red You mess up!"
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S.take_damage(15)
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S.broken = 0
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S.attachable = 0
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S.destroyed = 0
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S.robot = 1
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var/datum/organ/external/T = H.organs["l_hand"]
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T.attachable = 0
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T.destroyed = 0
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T.broken = 0
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T.robot = 1
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user.drop_item()
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M.update_body()
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M.updatehealth()
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M.UpdateDamageIcon()
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return 1
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else
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user << "\red That doesn't fit there!."
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return ..()
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/obj/item/robot_parts/r_arm/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
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if(!istype(M))
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return ..()
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
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return ..()
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if(!istype(M, /mob/living/carbon/human))
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return ..()
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if(user.zone_sel.selecting == "r_arm")
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
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if(S.destroyed)
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if(!S.attachable)
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user << "\red The wound is not ready for a replacement!"
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return 0
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if(M != user)
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M.visible_message( \
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"\red [user] is beginning to attach a robotic limb where [H]'s [S.display_name] used to be with [src].", \
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"\red [user] begins to attach a robotic limb where [S.display_name] used to be with [src].")
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else
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M.visible_message( \
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"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
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"\red You begin to attach a robotic limb where your [S.display_name] used to be with [src].")
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if(do_mob(user, H, 100))
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if(M != user)
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M.visible_message( \
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"\red [user] finishes attaching [H]'s new [S.display_name].", \
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"\red [user] finishes attaching your new [S.display_name].")
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else
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M.visible_message( \
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"\red [user] finishes attaching \his new [S.display_name].", \
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"\red You finish attaching your new [S.display_name].")
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if(H == user && prob(25))
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user << "\red You mess up!"
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S.take_damage(15)
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S.broken = 0
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S.attachable = 0
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S.destroyed = 0
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S.robot = 1
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var/datum/organ/external/T = H.organs["r_hand"]
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T.attachable = 0
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T.destroyed = 0
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T.broken = 0
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T.robot = 1
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user.drop_item()
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M.update_body()
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M.updatehealth()
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M.UpdateDamageIcon()
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return 1
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else
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user << "\red That doesn't fit there!."
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return ..()
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/obj/item/robot_parts/l_leg/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
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if(!istype(M))
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return ..()
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
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return ..()
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if(!istype(M, /mob/living/carbon/human))
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return ..()
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if(user.zone_sel.selecting == "l_leg")
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
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if(S.destroyed)
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if(!S.attachable)
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user << "\red The wound is not ready for a replacement!"
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return 0
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if(M != user)
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M.visible_message( \
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"\red [user] is beginning to attach a robotic limb where [H]'s [S.display_name] used to be with [src].", \
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"\red [user] begins to attach a robotic limb where [S.display_name] used to be with [src].")
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else
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M.visible_message( \
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"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
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"\red You begin to attach a robotic limb where your [S.display_name] used to be with [src].")
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if(do_mob(user, H, 100))
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if(M != user)
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M.visible_message( \
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"\red [user] finishes attaching [H]'s new [S.display_name].", \
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"\red [user] finishes attaching your new [S.display_name].")
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else
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M.visible_message( \
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"\red [user] finishes attaching \his new [S.display_name].", \
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"\red You finish attaching your new [S.display_name].")
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if(H == user && prob(25))
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user << "\red You mess up!"
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S.take_damage(15)
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S.broken = 0
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S.attachable = 0
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S.destroyed = 0
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S.robot = 1
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var/datum/organ/external/T = H.organs["l_foot"]
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T.attachable = 0
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T.destroyed = 0
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T.broken = 0
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T.robot = 1
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user.drop_item()
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M.update_body()
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M.updatehealth()
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M.UpdateDamageIcon()
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return 1
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else
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user << "\red That doesn't fit there!."
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return ..()
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/obj/item/robot_parts/r_leg/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
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if(!istype(M))
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return ..()
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if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
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return ..()
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if(!istype(M, /mob/living/carbon/human))
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return ..()
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if(user.zone_sel.selecting == "r_leg")
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
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if(S.destroyed)
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if(!S.attachable)
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user << "\red The wound is not ready for a replacement!"
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return 0
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if(M != user)
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M.visible_message( \
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"\red [user] is beginning to attach a robotic limb where [H]'s [S.display_name] used to be with [src].", \
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"\red [user] begins to attach a robotic limb where [S.display_name] used to be with [src].")
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else
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M.visible_message( \
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"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
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"\red You begin to attach a robotic limb where your [S.display_name] used to be with [src].")
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if(do_mob(user, H, 100))
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if(M != user)
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M.visible_message( \
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"\red [user] finishes attaching [H]'s new [S.display_name].", \
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"\red [user] finishes attaching your new [S.display_name].")
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else
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M.visible_message( \
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"\red [user] finishes attaching \his new [S.display_name].", \
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"\red You finish attaching your new [S.display_name].")
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if(H == user && prob(25))
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user << "\red You mess up!"
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S.take_damage(15)
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S.broken = 0
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S.attachable = 0
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S.destroyed = 0
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S.robot = 1
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var/datum/organ/external/T = H.organs["r_foot"]
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T.attachable = 0
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T.destroyed = 0
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T.broken = 0
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T.robot = 1
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user.drop_item()
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M.update_body()
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M.updatehealth()
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M.UpdateDamageIcon()
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return 1
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else
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user << "\red That doesn't fit there!."
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return ..() |