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d46775ec879c2c076cafbe9d3b0acc28ef75c2fc
Paradise/code/game/objects
History
giacomand@gmail.com d46775ec87 -Aliens now take x2 as much damage from fire based weaponary, instead of x1.5.
-Doors are now weaker than walls; so normal weapons can destroy them much more easily.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4990 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 02:31:16 +00:00
..
effects
-Runtime fix for the "in_use" var.
2012-10-27 00:57:51 +00:00
items
-More work to advance diseases.
2012-11-01 23:59:27 +00:00
structures
-Aliens now take x2 as much damage from fire based weaponary, instead of x1.5.
2012-11-02 02:31:16 +00:00
empulse.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
explosion_recursive.dm
Removed a stupid dumb wrong bad define from explosion_recursive.dm. It was a typo define for rwalls, but the proper define was right below it.
2012-10-14 03:24:05 +00:00
explosion.dm
Runtime fix:
2012-09-06 01:55:03 +00:00
items.dm
Made mousetraps an assembly.
2012-10-27 16:39:52 +00:00
objs.dm
-Runtime fix for the "in_use" var.
2012-10-27 00:57:51 +00:00
structures.dm
More file structure stuff.
2012-08-26 01:20:02 +00:00
weapons.dm
More file structure stuff!
2012-08-26 03:32:58 +00:00
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