mirror of
https://github.com/ParadiseSS13/Paradise.git
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272 lines
10 KiB
Plaintext
272 lines
10 KiB
Plaintext
//The chests dropped by mob spawner tendrils. Also contains associated loot.
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/obj/structure/closet/crate/necropolis
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name = "necropolis chest"
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desc = "It's watching you closely."
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icon_state = "necrocrate"
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icon_opened = "necrocrate_open"
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icon_closed = "necrocrate"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/structure/closet/crate/necropolis/tendril
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desc = "It's watching you suspiciously."
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/obj/structure/closet/crate/necropolis/tendril/populate_contents()
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var/loot = rand(1, 26)
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switch(loot)
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if(1)
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new /obj/item/shared_storage/red(src)
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if(2)
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new /obj/item/clothing/head/helmet/space/cult(src)
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new /obj/item/clothing/suit/space/cult(src)
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if(3)
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new /obj/item/soulstone/anybody(src)
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if(4)
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new /obj/item/katana/cursed(src)
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if(5)
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new /obj/item/clothing/glasses/godeye(src)
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if(6)
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new /obj/item/pickaxe/diamond(src)
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if(7)
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new /obj/item/clothing/suit/hooded/cultrobes(src)
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new /obj/item/bedsheet/cult(src)
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if(8)
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if(prob(50))
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new /obj/item/disk/design_disk/modkit_disk/resonator_blast(src)
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else
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new /obj/item/disk/design_disk/modkit_disk/rapid_repeater(src)
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if(9)
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new /obj/item/rod_of_asclepius(src)
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if(10)
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new /obj/item/organ/internal/heart/cursed/wizard(src)
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if(11)
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new /obj/item/ship_in_a_bottle(src)
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if(12)
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new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/berserker(src)
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if(13)
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new /obj/item/nullrod/scythe/talking(src)
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if(14)
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new /obj/item/nullrod/armblade/mining(src)
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if(15)
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new /obj/item/guardiancreator(src)
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if(16)
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if(prob(50))
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new /obj/item/disk/design_disk/modkit_disk/mob_and_turf_aoe(src)
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else
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new /obj/item/disk/design_disk/modkit_disk/bounty(src)
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if(17)
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new /obj/item/warp_cube/red(src)
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if(18)
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new /obj/item/wisp_lantern(src)
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if(19)
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new /obj/item/immortality_talisman(src)
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if(20)
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new /obj/item/gun/magic/hook(src)
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if(21)
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new /obj/item/voodoo(src)
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if(22)
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new /obj/item/grenade/clusterbuster/inferno(src)
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if(23)
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new /obj/item/reagent_containers/food/drinks/bottle/holywater/hell(src)
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new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor(src)
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if(24)
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new /obj/item/spellbook/oneuse/summonitem(src)
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if(25)
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new /obj/item/book_of_babel(src)
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if(26)
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new /obj/item/borg/upgrade/modkit/lifesteal(src)
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new /obj/item/bedsheet/cult(src)
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/obj/structure/closet/crate/necropolis/puzzle
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name = "puzzling chest"
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/obj/structure/closet/crate/necropolis/puzzle/populate_contents()
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var/loot = rand(1,2)
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switch(loot)
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if(1)
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new /obj/item/soulstone/anybody(src)
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if(2)
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new /obj/item/wisp_lantern(src)
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//KA modkit design discs
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/obj/item/disk/design_disk/modkit_disk
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name = "\improper KA mod disk"
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desc = "A design disk containing the design for a unique kinetic accelerator modkit. It's compatible with a research console."
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icon_state = "datadisk1"
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var/modkit_design
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/obj/item/disk/design_disk/modkit_disk/New()
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. = ..()
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if(modkit_design)
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blueprint = new modkit_design
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/obj/item/disk/design_disk/modkit_disk/mob_and_turf_aoe
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name = "\improper KA mod disk (Offensive mining explosion)"
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modkit_design = /datum/design/offensive_turf_aoe_modkit
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/obj/item/disk/design_disk/modkit_disk/rapid_repeater
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name = "\improper KA mod disk (Rapid repeater)"
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modkit_design = /datum/design/rapid_repeater_modkit
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/obj/item/disk/design_disk/modkit_disk/resonator_blast
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name = "\improper KA mod disk (Resonator blast)"
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modkit_design = /datum/design/resonator_blast_modkit
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/obj/item/disk/design_disk/modkit_disk/bounty
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name = "\improper KA mod disk (Death syphon)"
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modkit_design = /datum/design/bounty_modkit
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/datum/design/offensive_turf_aoe_modkit
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name = "Kinetic Accelerator Offensive Mining Explosion Mod"
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desc = "A device which causes kinetic accelerators to fire AoE blasts that destroy rock and damage creatures."
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id = "hyperaoemod"
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materials = list(MAT_METAL = 7000, MAT_GLASS = 3000, MAT_SILVER= 3000, MAT_GOLD = 3000, MAT_DIAMOND = 4000)
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build_path = /obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
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category = list("Mining", "Cyborg Upgrade Modules")
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build_type = PROTOLATHE | MECHFAB
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/datum/design/rapid_repeater_modkit
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name = "Kinetic Accelerator Rapid Repeater Mod"
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desc = "A device which greatly reduces a kinetic accelerator's cooldown on striking a living target or rock, but greatly increases its base cooldown."
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id = "repeatermod"
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materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_URANIUM = 8000, MAT_BLUESPACE = 2000)
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build_path = /obj/item/borg/upgrade/modkit/cooldown/repeater
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category = list("Mining", "Cyborg Upgrade Modules")
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build_type = PROTOLATHE | MECHFAB
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/datum/design/resonator_blast_modkit
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name = "Kinetic Accelerator Resonator Blast Mod"
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desc = "A device which causes kinetic accelerators to fire shots that leave and detonate resonator blasts."
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id = "resonatormod"
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materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_SILVER= 5000, MAT_URANIUM = 5000)
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build_path = /obj/item/borg/upgrade/modkit/resonator_blasts
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category = list("Mining", "Cyborg Upgrade Modules")
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build_type = PROTOLATHE | MECHFAB
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/datum/design/bounty_modkit
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name = "Kinetic Accelerator Death Syphon Mod"
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desc = "A device which causes kinetic accelerators to permanently gain damage against creature types killed with it."
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id = "bountymod"
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materials = list(MAT_METAL = 4000, MAT_SILVER = 4000, MAT_GOLD = 4000, MAT_BLUESPACE = 4000)
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reagents_list = list("blood" = 40)
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build_path = /obj/item/borg/upgrade/modkit/bounty
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category = list("Mining", "Cyborg Upgrade Modules")
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build_type = PROTOLATHE | MECHFAB
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//Spooky special loot
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//Rod of Asclepius
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#define RIGHT_HAND 0
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#define LEFT_HAND 1
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/obj/item/rod_of_asclepius
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name = "\improper Rod of Asclepius"
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desc = "A wooden rod about the size of your forearm with a snake carved around it, winding its way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others."
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icon = 'icons/obj/lavaland/artefacts.dmi'
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icon_state = "asclepius_dormant"
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var/activated = FALSE
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var/usedHand
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var/mob/living/carbon/owner
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/obj/item/rod_of_asclepius/attack_self(mob/user)
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if(activated)
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return
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if(!iscarbon(user))
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to_chat(user, "<span class='warning'>The snake carving seems to come alive, if only for a moment, before returning to its dormant state, almost as if it finds you incapable of holding its oath.</span>")
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return
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var/mob/living/carbon/itemUser = user
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if(itemUser.l_hand == src)
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usedHand = LEFT_HAND
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if(itemUser.r_hand == src)
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usedHand = RIGHT_HAND
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if(itemUser.has_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH))
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to_chat(user, "<span class='warning'>You can't possibly handle the responsibility of more than one rod!</span>")
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return
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var/failText = "<span class='warning'>The snake seems unsatisfied with your incomplete oath and returns to its previous place on the rod, returning to its dormant, wooden state. You must stand still while completing your oath!</span>"
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to_chat(itemUser, "<span class='notice'>The wooden snake that was carved into the rod seems to suddenly come alive and begins to slither down your arm! The compulsion to help others grows abnormally strong...</span>")
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if(do_after_once(itemUser, 40, target = itemUser))
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itemUser.say("I swear to fulfill, to the best of my ability and judgment, this covenant:")
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else
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to_chat(itemUser, failText)
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return
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if(do_after(itemUser, 20, target = itemUser))
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itemUser.say("I will apply, for the benefit of the sick, all measures that are required, avoiding those twin traps of overtreatment and therapeutic nihilism.")
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else
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to_chat(itemUser, failText)
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return
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if(do_after(itemUser, 30, target = itemUser))
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itemUser.say("I will remember that I remain a member of society, with special obligations to all my fellow human beings, those sound of mind and body as well as the infirm.")
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else
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to_chat(itemUser, failText)
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return
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if(do_after(itemUser, 30, target = itemUser))
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itemUser.say("If I do not violate this oath, may I enjoy life and art, respected while I live and remembered with affection thereafter. May I always act so as to preserve the finest traditions of my calling and may I long experience the joy of healing those who seek my help.")
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else
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to_chat(itemUser, failText)
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return
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to_chat(itemUser, "<span class='notice'>The snake, satisfied with your oath, attaches itself and the rod to your forearm with an inseparable grip. Your thoughts seem to only revolve around the core idea of helping others, and harm is nothing more than a distant, wicked memory...</span>")
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activated(itemUser)
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/obj/item/rod_of_asclepius/Destroy()
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owner = null
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return ..()
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/obj/item/rod_of_asclepius/dropped(mob/user, silent)
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..()
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if(!activated)
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return
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addtimer(CALLBACK(src, .proc/try_attach_to_owner), 0) // Do this once the drop call stack is done. The holding limb might be getting removed
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/obj/item/rod_of_asclepius/proc/try_attach_to_owner()
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if(ishuman(owner) && !QDELETED(owner))
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if(ishuman(loc))
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var/mob/living/carbon/human/thief = loc
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thief.unEquip(src, TRUE, TRUE) // You're not my owner!
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if(owner.stat == DEAD)
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qdel(src) // Oh no! Oh well a new rod will be made from the STATUS_EFFECT_HIPPOCRATIC_OATH
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return
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flags |= NODROP // Readd the nodrop
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var/mob/living/carbon/human/H = owner
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var/limb_regrown = FALSE
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if(usedHand == LEFT_HAND)
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limb_regrown = H.regrow_external_limb_if_missing("l_arm")
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limb_regrown = H.regrow_external_limb_if_missing("l_hand") || limb_regrown
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H.drop_l_hand(TRUE)
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H.put_in_l_hand(src, TRUE)
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else
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limb_regrown = H.regrow_external_limb_if_missing("r_arm")
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limb_regrown = H.regrow_external_limb_if_missing("r_hand") || limb_regrown
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H.drop_r_hand(TRUE)
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H.put_in_r_hand(src, TRUE)
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if(!limb_regrown)
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to_chat(H, "<span class='notice'>The Rod of Asclepius suddenly grows back out of your arm!</span>")
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else
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H.update_body() // Update the limb sprites
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to_chat(H, "<span class='notice'>Your arm suddenly grows back with the Rod of Asclepius still attached!</span>")
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else
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deactivate()
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/obj/item/rod_of_asclepius/proc/activated(mob/living/carbon/new_owner)
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owner = new_owner
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flags = NODROP
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desc = "A short wooden rod with a mystical snake inseparably gripping itself and the rod to your forearm. It flows with a healing energy that disperses amongst yourself and those around you. "
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icon_state = "asclepius_active"
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activated = TRUE
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owner.apply_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH)
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RegisterSignal(owner, COMSIG_PARENT_QDELETING, .proc/deactivate)
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/obj/item/rod_of_asclepius/proc/deactivate()
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if(owner)
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UnregisterSignal(owner, COMSIG_PARENT_QDELETING)
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owner = null
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flags = NONE
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activated = FALSE
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desc = initial(desc)
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icon_state = initial(icon_state)
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#undef RIGHT_HAND
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#undef LEFT_HAND
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