mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-19 01:57:54 +01:00
* add the new stuff * guh * add the brunt of it * action button stuff * adds a lot of other stuff * careful find and replace * it loads * so many huds * ehh yeah this kinda works * fixes this runtime * hacks in some DMI stuff, we'll fix it later * Adds better mouse pointer for dragging buttons * gets dragging into place working again, updates DMI * moves define * remove extra hud defines, now it compiles * CHECK GREP * owww * rename action defines * ticks * are we good * let's try that again * renames mob vars * renames * fixes some hud issues with huds getting the wrong variable * fixes some alignment issues * Adds mouse-wheel scroll support * left -> right * I am the entire circus * first self-review pass * Another review pass -- just realized I need to fix keybinds * more testing * update icons * oops * Fix spell icons not appearing properly * fixes some outstanding issues - Action button backgrounds now work properly - Fixes some runtimes on dropping - Fixes some misplaced icons * hmm * weh * again? * nah? * maybe this? * asdf * should finally fix CI * add client check * move the ? * add missing override causing runtimes * shift-clicking now doesn't trigger the button * better docs
211 lines
6.7 KiB
Plaintext
211 lines
6.7 KiB
Plaintext
/obj/item/tank/jetpack
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name = "Jetpack (Empty)"
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desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
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icon_state = "jetpack"
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w_class = WEIGHT_CLASS_BULKY
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item_state = "jetpack"
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lefthand_file = 'icons/mob/inhands/jetpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/jetpack_righthand.dmi'
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distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
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actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
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var/gas_type = "oxygen"
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var/on = FALSE
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var/stabilizers = FALSE
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var/volume_rate = 500 //Needed for borg jetpack transfer
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/obj/item/tank/jetpack/populate_gas()
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if(gas_type)
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switch(gas_type)
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if("oxygen")
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air_contents.oxygen = ((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C))
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if("carbon dioxide")
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air_contents.carbon_dioxide = ((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C))
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/obj/item/tank/jetpack/on_mob_move(direction, mob/user)
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if(on)
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var/turf/T = get_step(src, reverse_direction(direction))
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if(!has_gravity(T))
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new /obj/effect/particle_effect/ion_trails(T, direction)
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/obj/item/tank/jetpack/ui_action_click(mob/user, actiontype)
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if(actiontype == /datum/action/item_action/toggle_jetpack)
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cycle(user)
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else if(actiontype == /datum/action/item_action/jetpack_stabilization)
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toggle_stabilization(user)
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else
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toggle_internals(user)
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/obj/item/tank/jetpack/proc/toggle_stabilization(mob/user)
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if(on)
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stabilizers = !stabilizers
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to_chat(user, "<span class='notice'>You turn [src]'s stabilization [stabilizers ? "on" : "off"].</span>")
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/obj/item/tank/jetpack/proc/cycle(mob/user)
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if(user.incapacitated())
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return
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if(!on)
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turn_on(user)
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to_chat(user, "<span class='notice'>You turn the jetpack on.</span>")
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else
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turn_off(user)
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to_chat(user, "<span class='notice'>You turn the jetpack off.</span>")
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtons()
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/obj/item/tank/jetpack/proc/turn_on(mob/user)
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on = TRUE
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icon_state = "[initial(icon_state)]-on"
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/obj/item/tank/jetpack/proc/turn_off(mob/user)
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on = FALSE
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stabilizers = FALSE
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icon_state = initial(icon_state)
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/obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user)
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if(!on)
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return 0
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if((num < 0.005 || air_contents.total_moles() < num))
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turn_off(user)
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return 0
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var/datum/gas_mixture/removed = air_contents.remove(num)
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if(removed.total_moles() < 0.005)
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turn_off(user)
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return 0
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var/turf/T = get_turf(user)
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T.assume_air(removed)
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return 1
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/obj/item/tank/jetpack/improvised
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name = "improvised jetpack"
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desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
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icon_state = "jetpack-improvised"
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item_state = "jetpack-improvised"
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volume = 20 //normal jetpacks have 70 volume
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gas_type = null //it starts empty
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/obj/item/tank/jetpack/improvised/allow_thrust(num, mob/living/user)
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if(rand(0, 250) == 0)
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to_chat(user, "<span class='notice'>You feel your jetpack's engines cut out.</span>")
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turn_off(user)
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return
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return ..()
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/obj/item/tank/jetpack/void
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name = "Void Jetpack (Oxygen)"
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desc = "It works well in a void."
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icon_state = "jetpack-void"
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item_state = "jetpack-void"
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/obj/item/tank/jetpack/void/grey
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name = "Void Jetpack (Oxygen)"
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icon_state = "jetpack-void-grey"
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item_state = "jetpack-void-grey"
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/obj/item/tank/jetpack/void/gold
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name = "Retro Jetpack (Oxygen)"
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icon_state = "jetpack-void-gold"
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item_state = "jetpack-void-gold"
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/obj/item/tank/jetpack/oxygen
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name = "Jetpack (Oxygen)"
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desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
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icon_state = "jetpack"
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item_state = "jetpack"
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/obj/item/tank/jetpack/oxygen/harness
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name = "jet harness (oxygen)"
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desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
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icon_state = "jetpack-mini"
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item_state = "jetpack-mini"
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volume = 40
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/tank/jetpack/oxygen/captain
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name = "Captain's jetpack"
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desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen."
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icon_state = "jetpack-captain"
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item_state = "jetpack-captain"
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volume = 90
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/tank/jetpack/oxygen/security
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name = "security jetpack (oxygen)"
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desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas by security forces."
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icon_state = "jetpack-sec"
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item_state = "jetpack-sec"
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/obj/item/tank/jetpack/carbondioxide
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name = "Jetpack (Carbon Dioxide)"
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desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
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distribute_pressure = 0
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icon_state = "jetpack-black"
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item_state = "jetpack-black"
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gas_type = "carbon dioxide"
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/obj/item/tank/jetpack/suit
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name = "hardsuit jetpack upgrade"
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desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
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icon_state = "jetpack-mining"
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item_state = "jetpack-black"
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origin_tech = "materials=4;magnets=4;engineering=5"
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w_class = WEIGHT_CLASS_NORMAL
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actions_types = list(/datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
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volume = 1
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slot_flags = null
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gas_type = null
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var/datum/gas_mixture/temp_air_contents
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var/obj/item/tank/internals/tank = null
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var/mob/living/carbon/human/cur_user
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/obj/item/tank/jetpack/suit/New()
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..()
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STOP_PROCESSING(SSobj, src)
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temp_air_contents = air_contents
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/obj/item/tank/jetpack/suit/attack_self()
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return
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/obj/item/tank/jetpack/suit/cycle(mob/user)
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if(!istype(loc, /obj/item/clothing/suit/space/hardsuit))
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to_chat(user, "<span class='warning'>[src] must be connected to a hardsuit!</span>")
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return
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var/mob/living/carbon/human/H = user
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if(!istype(H.s_store, /obj/item/tank))
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to_chat(user, "<span class='warning'>You need a tank in your suit storage!</span>")
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return
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..()
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/obj/item/tank/jetpack/suit/turn_on(mob/user)
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if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc) || loc.loc != user)
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return
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var/mob/living/carbon/human/H = user
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tank = H.s_store
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air_contents = tank.air_contents
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START_PROCESSING(SSobj, src)
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cur_user = user
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..()
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/obj/item/tank/jetpack/suit/turn_off(mob/user)
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tank = null
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air_contents = temp_air_contents
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STOP_PROCESSING(SSobj, src)
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cur_user = null
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..()
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/obj/item/tank/jetpack/suit/process()
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if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
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turn_off(cur_user)
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return
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var/mob/living/carbon/human/H = loc.loc
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if(!tank || tank != H.s_store)
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turn_off(cur_user)
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return
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..()
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