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Paradise/code/datums/ai/generic/find_and_set.dm
T
dfacf83e18 Ports deer to basic mobs and adds some behaviors (#29270)
* ports deer to basic mobs and adds some behaviors

* update updatepaths script number

* whitespace

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-05-13 06:23:30 +00:00

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/**
* Finds an item near themselves, sets a blackboard key as it. Very useful for AIs that need to use machines or something.
* If you want to do something more complicated than find a single atom, change the search_tactic() proc
* cool tip: search_tactic() can set lists
*/
/datum/ai_behavior/find_and_set
action_cooldown = 2 SECONDS
/datum/ai_behavior/find_and_set/perform(seconds_per_tick, datum/ai_controller/controller, set_key, locate_path, search_range)
if(controller.blackboard_key_exists(set_key))
return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_SUCCEEDED
if(QDELETED(controller.pawn))
return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_SUCCEEDED
var/find_this_thing = search_tactic(controller, locate_path, search_range)
if(isnull(find_this_thing))
return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_FAILED
controller.set_blackboard_key(set_key, find_this_thing)
return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_SUCCEEDED
/datum/ai_behavior/find_and_set/proc/search_tactic(datum/ai_controller/controller, locate_path, search_range = 3)
return locate(locate_path) in oview(search_range, controller.pawn)
/**
* Variant of find and set that takes a list of things to find.
*/
/datum/ai_behavior/find_and_set/in_list
/datum/ai_behavior/find_and_set/in_list/search_tactic(datum/ai_controller/controller, locate_paths, search_range)
var/list/found = typecache_filter_list(oview(search_range, controller.pawn), locate_paths)
if(length(found))
return pick(found)
/datum/ai_behavior/find_and_set/in_list/turf_types
/datum/ai_behavior/find_and_set/in_list/turf_types/search_tactic(datum/ai_controller/controller, locate_paths, search_range)
var/list/found = RANGE_TURFS(search_range, controller.pawn)
shuffle_inplace(found)
for(var/turf/possible_turf as anything in found)
if(!is_type_in_typecache(possible_turf, locate_paths))
continue
if(can_see(controller.pawn, possible_turf, search_range))
return possible_turf
return null