mirror of
https://github.com/ParadiseSS13/Paradise.git
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* meta resolution * emerald resolution * delta resolution * fartgas resolution * box box * stay out stay out * metastation fixes * faragus fix * delta fix * Changes to role impact on event weight * adds disaster level to the event config * weight changes and starts adding disaster level to the ui * ui fixes * adjust disaster level timing * changes disaster timing, weights, disease outbreak role requirements and weights * lots of weight an requirement adjustments * Update tear.dm * some fixes * meta changes * Starting over with farragus * Starting over in faragus * faragus changes * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * resolving some faragus conflicts * resolve faragus conflicts * resolves delta conflicts * resolves cyberiad conflicts * resolves emerald conflicts * fixes cables in faragus * fixes meta cables * fixes delta cables * more meta fixes * more farragus cable fixes * more cable fixes * meta and faragus fixes * box and delta fixes * more mapping fixes * hopefully the last fix * Update metastation.dmm * Update metastation.dmm * fixes shorts on cyberiad cerebron and farragus * CI fixes * move new event listing to new system * Adds tracking and cost calculation for blob * finishes setting up blob event detection and costs * minor boolog corrections * fixes events being created at the wrong severity * adds ongoing cost to disease outbreak * moves terror spider event to new system * moves to component based event cost calculation * morph abductor and carps adjusted for new system * various fixes and adjusts rev event * Update revenant_spawn_event.dm * various fixes and adjusts demon incursion to the new system * adjusts some major event weights * correct wrong values of autoend on vendor uprising and rev * Update event_container.dm * more event timing adjustments * adds requirements to traders and incursion * slightly lowers requirements for biohazards * timing changes * temporarily disable loading event times from the config and increases major nothing chance * adjustments to costs and weights of various events * Update event_container.dm * additional adjustments to weights and requirements. moves rev to major * typo fix * ion storm adjustment * Update event_container.dm * more moderate changes * e * Update meteors_event.dm * removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container * increases morph event requirements and chance of nothing moderate event * makes morph a major event * Update morph_event.dm * adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation * allows varediting extra roles for the event system for debug and testing * Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion * Adds crew cound to rev weight * makes disasters start rolling later * reduces weight of communications blackout and increases weight of major nothing * adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew * apc overload made less frequent * oopsy * Gives the scrubber clog event a name * fixes a type in a define name * adjusts demonic incursion weight * changes brand intelligence weight an d reduces door runtime weight * more adjustments to demon incursion. Makes additional weight from surplus roles diminish * adjustments to some minor events * Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events * fixes a type * Update meteors_event.dm * corrects traders nominal severity and adjusts demon weights * shifts anomaly weights down and increases costs * rebalance rod requirements * Update cerestation.dmm * moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW. * Adds individual first run time for some events and makes majors start rolling slightly later * reduces weight of major nothing * minor reduction to rev and apc overload weight * Changes the way event weight is calculated * end time corrections for anomaly rod and meteors * slightly adjusts down the weights of nothing and some minor events * Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round * adds first run restrictions on traders and incursion and increases the cooldown time of events * resolve faragus conflicts * resolve emerald conflict * fix some faragus cabling * more cabling correction in faragus * more cable fixes * Update cerestation.dmm * remove doubled scrubber pipe on tile * reduces moderates nothing chance * slightly reduces crew requirements for disasters and also reduces crew weight for disasters * fixes meteor event not removing the alert, and makes it announce a bit later * Adds an event debugging window for real time midround event data * Revert "Adds an event debugging window for real time midround event data" This reverts commitecd99a6c9e. * Adds a resource view button to the event manager window and fixes a null in the total resource list * various bug fixes * slightly lowers chance of meteor and similar events * Slightly lowers requirement weights on disaster level events * resolves faragus conflict * changes the default power input of engineering SMES to 200kw and 80kW respectively * connects power monitoring computers to the grid that weren't * meta station elec maints improvements * adds missing power monitoring computers on box and delta * removes dirt from wall * corrects area boundry on meta * adds missing cable on box sci * removes dirt from wall on box * connects cyberiad bridge to the rest of the powernet * connects box brig to powernet * Adds catwalks to box maints * adds catwalks to meta * Adds catwalks to delta * Update deltastation.dmm * adds ability to insulate cables * Moves stations to using extra insulated cables for high power network * Removes catwalks from meta * Removes catwalks from box * Removes catwalks from delta * Delays moderates and majors more and increases disaster chance * resolves box conflicts * Update cable.dm * remove floating request console * corrects position of fire alarm and removes extra intercom on metastation * resolves faragus conflict * reduces meteor variant weights. meaty ores event now has the correct nominal severity * meaty ore weight to 8 * fixes a stray light bulb and light switch in maints as well as a doubled power * Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time * wires kerberos security checkpoint to the grid * Update cerestation.dmm * Removes stray extinguisher cabinet from meta station * resolves area conflict on faragus * resolves more faragus issues * fixes faragus cabling issues * Update cerestation.dmm * removes another stray fire extinguisher cabinet * insulates the APC in delta PTL room * increases pop requirement and weight for demons and increases medbay and viro weights for diseases * connect delta fore starboard solars to the high power grid instead of the low power * Update deltastation.dmm * deconflict * solves some unconnected cables * connects delta customs to network and finishes resolving conflicts * Update deltastation.dmm * adds the new cables. needs coils and mapping * moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables * sorts cables on stations * faragus cable connections * cable corrections. Adds heavy duty cables to the autolathe * CI fix * more fixes and makes the new cables show up on t ray scanners * box station mapping fixes * delta mapping fixes * meta fix * Update deltastation.dmm * delta and faragus fixes * Update emeraldstation.dmm * removes APC overloard(major) from event pool * adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and * Makes borg versions of the heavy duty cable coil * palete consolidation * Improves visibility of high power cables * converts shuttle event to new system * makes disaster event last run calc use round time instead of world time * fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases * Update slaughterevent.dm * reduces cargo requirements for shuttle load event * reduces base weight of major disease event and further increases medical requirements * fixes a wrong wire under the pet store maints door in delta station * resolve mapping conflicts * Revert "resolve mapping conflicts" This reverts commit129db52501. * Revert "Merge branch 'HighPowerMaints' into event_timing" This reverts commit2594ac8928, reversing changes made toa738b5f2f2. * fixes some wonky stuff with xeno code * Adds a crew cost to diseases * makes player contribution towards events variable * changes major event weights and slightly increases demon requirements * slightly increases major disease outbreak weight * comment changes * Adds safeties to protect against null events getting into container or the active list * blob fix * Adds a confirmation to random event toggle * Adjust particulate event weight to fit the new moderate weights * Adds additional security costs to changeling and vamp * Update revenant_spawn_event.dm * uses correct path for rev event cost proc * changes some lists to alists * correctly accesses the event container list and actually uses the config for the event timing --------- Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
298 lines
12 KiB
Plaintext
298 lines
12 KiB
Plaintext
/datum/event/demon_incursion
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name = "demon incursion"
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/// Corresponds to the number of process() runs the event has lasted for. Roughly 2 minutes here.
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announceWhen = 60
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noAutoEnd = TRUE
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role_weights = list(ASSIGNMENT_SECURITY = 4, ASSIGNMENT_CREW = 1, ASSIGNMENT_MEDICAL = 2)
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role_requirements = list(ASSIGNMENT_SECURITY = 3, ASSIGNMENT_CREW = 35, ASSIGNMENT_MEDICAL = 3)
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nominal_severity = EVENT_LEVEL_MAJOR
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/// The name of the notification for dchat
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var/notify_title = "Demonic Incursion"
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/// The icon of the notification
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var/notify_image = "nether"
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/// List of portals
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var/list/portal_list = list()
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/// The target number of portals
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var/target_portals = 100
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/// Toggled when the first portal is spawned
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var/spawned = FALSE
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/datum/event/demon_incursion/tick()
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if(!length(portal_list) && spawned)
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kill()
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// Costs are calculated independently of event
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/datum/event/demon_incursion/event_resource_cost()
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return list()
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/datum/event/demon_incursion/setup()
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impact_area = findEventArea()
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/datum/event/demon_incursion/start()
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if(isnull(impact_area))
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log_debug("No valid event areas could be generated for demonic incursion.")
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var/initial_portals = max(length(GLOB.crew_list) / 10, 1)
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target_portals = max(initial_portals * 10, 30)
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var/list/area_turfs = get_area_turfs(impact_area)
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var/notice_sent = FALSE
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while(length(area_turfs) && initial_portals > 0)
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var/turf/T = pick_n_take(area_turfs)
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if(T.is_blocked_turf(exclude_mobs = TRUE))
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continue
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// Give ghosts some time to jump there before it begins.
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var/image/alert_overlay = image('icons/mob/nest.dmi', notify_image)
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if(!notice_sent)
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notify_ghosts("\A [src] is about to open in [get_area(T)].", title = notify_title, source = T, alert_overlay = alert_overlay, flashwindow = FALSE, action = NOTIFY_FOLLOW)
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notice_sent = TRUE
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addtimer(CALLBACK(src, PROC_REF(spawn_portal), T), 4 SECONDS)
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// Energy overload; we mess with machines as an early warning and for extra spookiness.
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for(var/obj/machinery/M in range(8, T))
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INVOKE_ASYNC(M, TYPE_PROC_REF(/atom, get_spooked))
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initial_portals--
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if(initial_portals > 0)
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log_debug("demonic incursion failed to find a valid turf in [impact_area]")
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SSticker.record_biohazard_start(INCURSION_DEMONS)
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SSevents.biohazards_this_round += INCURSION_DEMONS
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/datum/event/demon_incursion/proc/spawn_portal(location)
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var/obj/structure/spawner/nether/demon_incursion/new_portal = new /obj/structure/spawner/nether/demon_incursion(location)
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new_portal.linked_incursion = src
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portal_list += new_portal
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// Too many portals - make a bad thing happen
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if(length(portal_list) > target_portals)
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target_portals *= 2
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prepare_spawn_elite()
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spawned = TRUE
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/datum/event/demon_incursion/proc/prepare_spawn_elite()
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var/obj/structure/spawner/nether/demon_incursion/elite_portal = pick(portal_list)
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elite_portal.visible_message("<span class='danger'>Something within [elite_portal] stirs...</span>")
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var/list/potentialspawns = list(/mob/living/simple_animal/hostile/asteroid/elite/broodmother,
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/mob/living/simple_animal/hostile/asteroid/elite/pandora,
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/mob/living/simple_animal/hostile/asteroid/elite/legionnaire,
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/mob/living/simple_animal/hostile/asteroid/elite/herald)
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var/selected_elite = pick(potentialspawns)
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addtimer(CALLBACK(src, PROC_REF(spawn_elite), null, elite_portal, selected_elite), 10 SECONDS)
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/datum/event/demon_incursion/proc/spawn_elite(mob/dead/observer/elitemind, obj/structure/spawner/nether/demon_incursion/elite_portal, selected_elite)
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var/mob/living/simple_animal/hostile/asteroid/elite/created_mob = new selected_elite(elite_portal.loc)
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created_mob.faction = list("nether")
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elite_portal.visible_message("<span class='userdanger'>[created_mob] emerges from [elite_portal]!</span>")
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notify_ghosts("\A [created_mob] has emerged from an incursion portal in \the [get_area(src)]!", enter_link="<a href=byond://?src=[UID()];follow=1>(Click to help)</a>", source = created_mob, action = NOTIFY_FOLLOW)
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qdel(elite_portal)
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playsound(created_mob.loc,'sound/effects/phasein.ogg', 200, FALSE, 50, TRUE, TRUE)
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/datum/event/demon_incursion/announce(false_alarm)
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var/area/target_area = impact_area
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if(!target_area)
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if(false_alarm)
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target_area = findEventArea()
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if(isnull(target_area))
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log_debug("Tried to announce a false-alarm tear without a valid area!")
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kill()
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return
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else
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log_debug("Tried to announce an incursion without a valid area!")
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kill()
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return
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GLOB.major_announcement.Announce("Major bluespace energy spike detected at [target_area.name]. Extradimensional intruder alert. All personnel must prevent the incursion before the station is destroyed.", "Demonic Incursion Alert", 'sound/effects/siren-spooky.ogg', new_sound2 = 'sound/AI/outbreak_demon.ogg')
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/obj/structure/spawner/nether/demon_incursion
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name = "demonic portal"
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density = FALSE
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layer = ABOVE_LYING_MOB_LAYER // Portals are below living mobs, but layer over dead ones
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spawn_time = 5 SECONDS // Short spawn time initially, it gets updated after it spawns initial mobs
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max_mobs = 5 // We want a lot of mobs, but not too many
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max_integrity = 200
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mob_types = list(/mob/living/basic/netherworld/migo,
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/mob/living/basic/netherworld,
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/mob/living/basic/netherworld/blankbody,
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/mob/living/basic/hellhound,
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/mob/living/basic/skeleton,
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/mob/living/basic/netherworld/faithless)
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icon = 'icons/obj/structures/portal.dmi'
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icon_state = "portal"
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light_range = 4
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light_power = 2
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light_color = "#780606"
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spawner_type = /datum/component/spawner/demon_incursion_portal
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/// The event that spawned this portal
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var/datum/event/demon_incursion/linked_incursion
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/// Percentage chance that a portal will spread every time spread() is called
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var/portal_spread_chance = 50
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/// Lowest possible spread chance
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var/min_spread_chance = 10
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/// Lower bound for portal spreading
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var/portal_spread_cooldown_min = 3 MINUTES
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/// Upper bound for portal spreading
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var/portal_spread_cooldown_max = 4 MINUTES
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/// Time until next portal
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var/expansion_delay
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/// How fast does the portal spawn mobs after the initial spawns?
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var/spawn_rate = 30 SECONDS
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/// How many initial mobs does it spawn?
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var/initial_spawns_min = 1
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var/initial_spawns_max = 4
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/// Are we spawning initial mobs?
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var/spawning_initial_mobs = TRUE
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/// Current tile spread distance
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var/tile_spread = 1
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/// Max tile Spread distance
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var/tile_spread_max = 3
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/// Turf type that is spread by the portals
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var/turf_to_spread = /turf/simulated/floor/engine/cult/demon_incursion
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/// How long of a cooldown on portal repair
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var/portal_repair_cooldown = 15 SECONDS
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COOLDOWN_DECLARE(portal_repair)
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/obj/structure/spawner/nether/demon_incursion/Initialize(mapload)
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. = ..()
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expansion_delay = rand(portal_spread_cooldown_min, portal_spread_cooldown_max)
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addtimer(CALLBACK(src, PROC_REF(spread)), expansion_delay)
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var/initial_spawns = rand(initial_spawns_min, initial_spawns_max)
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var/initial_spawn_time = spawn_time * initial_spawns - 1
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addtimer(CALLBACK(src, PROC_REF(stop_initial_mobs)), initial_spawn_time)
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if(turf_to_spread)
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spread_turf()
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SSticker.mode.incursion_portals += src
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AddComponent(/datum/component/event_tracker, EVENT_DEMONIC)
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/obj/structure/spawner/nether/demon_incursion/event_cost()
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. = list()
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if(is_station_level((get_turf(src)).z))
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return list(ASSIGNMENT_SECURITY = 1, ASSIGNMENT_CREW = 5, ASSIGNMENT_MEDICAL = 1)
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/obj/structure/spawner/nether/demon_incursion/Destroy()
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if(linked_incursion)
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linked_incursion.portal_list -= src
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. = ..()
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/obj/structure/spawner/nether/demon_incursion/examine(mob/user)
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. = ..()
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if(COOLDOWN_FINISHED(src, portal_repair) && obj_integrity < max_integrity)
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. += "<span class='warning'>Dark tendrils are stabilizing the portal!</span>"
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/obj/structure/spawner/nether/demon_incursion/process()
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. = ..()
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if(!spawning_initial_mobs)
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update_spawn_time()
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if(!COOLDOWN_FINISHED(src, portal_repair))
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return
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if(obj_integrity >= max_integrity)
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return
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obj_integrity += 5
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new /obj/effect/temp_visual/heal(loc, COLOR_BLOOD_MACHINE)
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/obj/structure/spawner/nether/demon_incursion/deconstruct(disassembled)
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var/datum/component/spawner/spawn_comp = GetComponent(/datum/component/spawner)
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for(var/mob/living/basic/summoned_mob in spawn_comp.spawned_mobs)
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if(prob(50))
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playsound(src, 'sound/magic/lightningbolt.ogg', 60, TRUE)
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Beam(summoned_mob, icon_state = "purple_lightning", icon = 'icons/effects/effects.dmi', time = 1 SECONDS)
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summoned_mob.addtimer(CALLBACK(summoned_mob, TYPE_PROC_REF(/mob/living/basic, gib)), 1 SECONDS)
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var/reward_type = pick(/obj/item/stack/ore/bluespace_crystal, /obj/item/stack/ore/palladium, /obj/item/stack/ore/platinum, /obj/item/stack/ore/iridium, /obj/item/stack/ore/diamond)
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var/obj/item/stack/ore/reward = new reward_type(loc)
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reward.amount = 2
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if(linked_incursion)
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linked_incursion.portal_list -= src
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if(!length(linked_incursion.portal_list))
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playsound(src, 'sound/misc/demon_dies.ogg', 100, TRUE, ignore_walls = TRUE)
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SSticker.mode.incursion_portals -= src
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return ..()
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/obj/structure/spawner/nether/demon_incursion/take_damage(damage_amount, damage_type, damage_flag, sound_effect, attack_dir, armor_penetration_flat, armor_penetration_percentage)
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. = ..()
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COOLDOWN_START(src, portal_repair, portal_repair_cooldown)
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/obj/structure/spawner/nether/demon_incursion/on_mob_spawn(mob/created_mob)
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. = ..()
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created_mob.Move(get_step(created_mob.loc, pick(GLOB.alldirs)))
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var/mob/living/basic/new_mob = created_mob
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if(!istype(new_mob, /mob/living/basic))
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return
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if(new_mob.basic_mob_flags & DEL_ON_DEATH)
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return
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new_mob.AddComponent(/datum/component/incursion_mob_death)
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/obj/structure/spawner/nether/demon_incursion/attacked_by(obj/item/attacker, mob/living/user)
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. = ..()
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SEND_SIGNAL(src, COMSIG_SPAWNER_SET_TARGET, user)
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/obj/structure/spawner/nether/demon_incursion/bullet_act(obj/item/projectile/P)
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. = ..()
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if(P.firer)
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SEND_SIGNAL(src, COMSIG_SPAWNER_SET_TARGET, P.firer)
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/obj/structure/spawner/nether/demon_incursion/proc/update_spawn_time()
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var/datum/component/spawner/spawn_comp = GetComponent(/datum/component/spawner)
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var/spawn_increment = 0
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for(var/mob/living/mob as anything in spawn_comp.spawned_mobs)
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spawn_increment += 5 SECONDS
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spawn_comp.spawn_time = spawn_time + spawn_increment
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/obj/structure/spawner/nether/demon_incursion/proc/spread()
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var/base_portal_count = max(length(GLOB.crew_list) / 10, 1)
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if(length(linked_incursion.portal_list) <= base_portal_count)
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portal_spread_chance = 100
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else
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// Spread chance runs on an exponential regression formula when above the base portal count.
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var/log_value = (50 - min_spread_chance) / (100 - min_spread_chance)
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var/midpoint = -(log(log_value) / base_portal_count)
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var/euler_exponent = 2.71828 ** (-midpoint * (length(linked_incursion.portal_list) - base_portal_count))
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portal_spread_chance = min_spread_chance + ((100 - min_spread_chance) * euler_exponent)
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expansion_delay = rand(portal_spread_cooldown_min, portal_spread_cooldown_max)
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if(!prob(portal_spread_chance))
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addtimer(CALLBACK(src, PROC_REF(spread)), expansion_delay)
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return
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var/list/spawnable_turfs = list()
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for(var/turf/simulated/floor/possible_loc in orange(8, src.loc))
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if(!istype(possible_loc))
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continue
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if(istype(get_area(possible_loc), /area/space))
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continue
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if(possible_loc.is_blocked_turf(exclude_mobs = TRUE))
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continue
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var/density_check = TRUE
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for(var/turf/possible_turf in view(3, possible_loc))
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if(locate(/obj/structure/spawner/nether/demon_incursion) in possible_turf)
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density_check = FALSE
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continue
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if(!density_check)
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continue
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spawnable_turfs += possible_loc
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if(!spawnable_turfs)
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return
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var/turf/spawn_loc = pick_n_take(spawnable_turfs)
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linked_incursion.spawn_portal(spawn_loc)
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addtimer(CALLBACK(src, PROC_REF(spread)), expansion_delay)
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|
return
|
|
|
|
/obj/structure/spawner/nether/demon_incursion/proc/stop_initial_mobs()
|
|
spawning_initial_mobs = FALSE
|
|
spawn_time = spawn_rate
|
|
update_spawn_time()
|
|
|
|
/obj/structure/spawner/nether/demon_incursion/proc/spread_turf()
|
|
for(var/turf/spread_turf in range(tile_spread, loc))
|
|
if(isfloorturf(spread_turf) && !istype(spread_turf, turf_to_spread))
|
|
spread_turf.ChangeTurf(turf_to_spread)
|
|
Beam(spread_turf, icon_state = "sendbeam", icon = 'icons/effects/effects.dmi', time = 0.5 SECONDS)
|
|
if(tile_spread < tile_spread_max)
|
|
tile_spread++
|
|
addtimer(CALLBACK(src, PROC_REF(spread_turf)), spawn_rate)
|
|
|
|
/turf/simulated/floor/engine/cult/demon_incursion
|
|
name = "hellish flooring"
|
|
|
|
/turf/simulated/floor/engine/cult/demon_incursion/Initialize(mapload)
|
|
. = ..()
|
|
icon_state = "culthell" // Cult floors auto adjust. This forces it to be the hell variant
|