Files
Paradise/code/modules/events/demon_incursion.dm
Migratingcocofruit e609a7faf7 Event system refactor and changes (#29420)
* meta resolution

* emerald resolution

* delta resolution

* fartgas resolution

* box box

* stay out stay out

* metastation fixes

* faragus fix

* delta fix

* Changes to role impact on event weight

* adds disaster level to the event config

* weight changes and starts adding disaster level to the ui

* ui fixes

* adjust disaster level timing

* changes disaster timing, weights, disease outbreak role requirements and weights

* lots of weight an requirement adjustments

* Update tear.dm

* some fixes

* meta changes

* Starting over with farragus

* Starting over in faragus

* faragus changes

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* resolving some faragus conflicts

* resolve faragus conflicts

* resolves delta conflicts

* resolves cyberiad conflicts

* resolves emerald conflicts

* fixes cables in faragus

* fixes meta cables

* fixes delta cables

* more meta fixes

* more farragus cable fixes

* more cable fixes

* meta and faragus fixes

* box and delta fixes

* more mapping fixes

* hopefully the last fix

* Update metastation.dmm

* Update metastation.dmm

* fixes shorts on cyberiad cerebron and farragus

* CI fixes

* move new event listing to new system

* Adds tracking and cost calculation for blob

* finishes setting up blob event detection and costs

* minor boolog corrections

* fixes events being created at the wrong severity

* adds ongoing cost to disease outbreak

* moves terror spider event to new system

* moves to component based event cost calculation

* morph abductor and carps adjusted for new system

* various fixes and adjusts rev event

* Update revenant_spawn_event.dm

* various fixes and adjusts demon incursion to the new system

* adjusts some major event weights

* correct wrong values of autoend on vendor uprising and rev

* Update event_container.dm

* more event timing adjustments

* adds requirements to traders and incursion

* slightly lowers requirements for biohazards

* timing changes

* temporarily disable loading event times from the config and increases major nothing chance

* adjustments to costs and weights of various events

* Update event_container.dm

* additional adjustments to weights and requirements. moves rev to major

* typo fix

* ion storm adjustment

* Update event_container.dm

* more moderate changes

* e

* Update meteors_event.dm

* removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container

* increases morph event requirements and chance of nothing moderate event

* makes morph a major event

* Update morph_event.dm

* adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation

* allows varediting extra roles for the event system for debug and testing

* Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion

* Adds crew cound to rev weight

* makes disasters start rolling later

* reduces weight of communications blackout and increases weight of major nothing

* adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew

* apc overload made less frequent

* oopsy

* Gives the scrubber clog event a name

* fixes a type in a define name

* adjusts demonic incursion weight

* changes brand intelligence weight an d reduces door runtime weight

* more adjustments to demon incursion. Makes additional weight from surplus roles diminish

* adjustments to some minor events

* Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events

* fixes a type

* Update meteors_event.dm

* corrects traders nominal severity and adjusts demon weights

* shifts anomaly weights down and increases costs

* rebalance rod requirements

* Update cerestation.dmm

* moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW.

* Adds individual first run time for some events and makes majors start rolling slightly later

* reduces weight of major nothing

* minor reduction to rev and apc overload weight

* Changes the way event weight is calculated

* end time corrections for anomaly rod and meteors

* slightly adjusts down the weights of nothing and some minor events

* Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round

* adds first run restrictions on traders and incursion and increases the cooldown time of events

* resolve faragus conflicts

* resolve emerald conflict

* fix some faragus cabling

* more cabling correction in faragus

* more cable fixes

* Update cerestation.dmm

* remove doubled scrubber pipe on tile

* reduces moderates nothing chance

* slightly reduces crew requirements for disasters and also reduces crew weight for disasters

* fixes meteor event not removing the alert, and makes it announce a bit later

* Adds an event debugging window for real time midround event data

* Revert "Adds an event debugging window for real time midround event data"

This reverts commit ecd99a6c9e.

* Adds a resource view button to the event manager window and fixes a null in the total resource list

* various bug fixes

* slightly lowers chance of meteor and similar events

* Slightly lowers requirement weights on disaster level events

* resolves faragus conflict

* changes the default power input of engineering SMES to 200kw and 80kW respectively

* connects power monitoring computers to the grid that weren't

* meta station elec maints improvements

* adds missing power monitoring computers on box and delta

* removes dirt from wall

* corrects area boundry on meta

* adds missing cable on box sci

* removes dirt from wall on box

* connects cyberiad bridge to the rest of the powernet

* connects box brig to powernet

* Adds catwalks to box maints

* adds catwalks to meta

* Adds catwalks to delta

* Update deltastation.dmm

* adds ability to insulate cables

* Moves stations to using extra insulated cables for high power network

* Removes catwalks from meta

* Removes catwalks from box

* Removes catwalks from delta

* Delays moderates and majors more and increases disaster chance

* resolves box conflicts

* Update cable.dm

* remove floating request console

* corrects position of fire alarm and removes extra intercom on metastation

* resolves faragus conflict

* reduces meteor variant weights. meaty ores event now has the correct nominal severity

* meaty ore weight to 8

* fixes a stray light bulb and light switch in maints as well as a doubled power

* Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time

* wires kerberos security checkpoint to the grid

* Update cerestation.dmm

* Removes stray extinguisher cabinet from meta station

* resolves area conflict on faragus

* resolves more faragus issues

* fixes faragus cabling issues

* Update cerestation.dmm

* removes another stray fire extinguisher cabinet

* insulates the APC in delta PTL room

* increases pop requirement and weight for demons and increases medbay and viro weights for diseases

* connect delta fore starboard solars to the high power grid instead of the low power

* Update deltastation.dmm

* deconflict

* solves some unconnected cables

* connects delta customs to network and finishes resolving conflicts

* Update deltastation.dmm

* adds the new cables. needs coils and mapping

* moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables

* sorts cables on stations

* faragus cable connections

* cable corrections. Adds heavy duty cables to the autolathe

* CI fix

* more fixes and makes the new cables show up on t ray scanners

* box station mapping fixes

* delta mapping fixes

* meta fix

* Update deltastation.dmm

* delta and faragus fixes

* Update emeraldstation.dmm

* removes APC overloard(major) from event pool

* adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and

* Makes borg versions of the heavy duty cable coil

* palete consolidation

* Improves visibility of high power cables

* converts shuttle event to new system

* makes disaster event last run calc use round time instead of world time

* fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases

* Update slaughterevent.dm

* reduces cargo requirements for shuttle load event

* reduces base weight of major disease event and further increases medical requirements

* fixes a wrong wire under the pet store maints door in delta station

* resolve mapping conflicts

* Revert "resolve mapping conflicts"

This reverts commit 129db52501.

* Revert "Merge branch 'HighPowerMaints' into event_timing"

This reverts commit 2594ac8928, reversing
changes made to a738b5f2f2.

* fixes some wonky stuff with xeno code

* Adds a crew cost to diseases

* makes player contribution towards events variable

* changes major event weights and slightly increases demon requirements

* slightly increases major disease outbreak weight

* comment changes

* Adds safeties to protect against null events getting into container or the active list

* blob fix

* Adds a confirmation to random event toggle

* Adjust particulate event weight to fit the new moderate weights

* Adds additional security costs to changeling and vamp

* Update revenant_spawn_event.dm

* uses correct path for rev event cost proc

* changes some lists to alists

* correctly accesses the event container list and actually uses the config for the event timing

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-11-07 16:29:47 +00:00

298 lines
12 KiB
Plaintext

/datum/event/demon_incursion
name = "demon incursion"
/// Corresponds to the number of process() runs the event has lasted for. Roughly 2 minutes here.
announceWhen = 60
noAutoEnd = TRUE
role_weights = list(ASSIGNMENT_SECURITY = 4, ASSIGNMENT_CREW = 1, ASSIGNMENT_MEDICAL = 2)
role_requirements = list(ASSIGNMENT_SECURITY = 3, ASSIGNMENT_CREW = 35, ASSIGNMENT_MEDICAL = 3)
nominal_severity = EVENT_LEVEL_MAJOR
/// The name of the notification for dchat
var/notify_title = "Demonic Incursion"
/// The icon of the notification
var/notify_image = "nether"
/// List of portals
var/list/portal_list = list()
/// The target number of portals
var/target_portals = 100
/// Toggled when the first portal is spawned
var/spawned = FALSE
/datum/event/demon_incursion/tick()
if(!length(portal_list) && spawned)
kill()
// Costs are calculated independently of event
/datum/event/demon_incursion/event_resource_cost()
return list()
/datum/event/demon_incursion/setup()
impact_area = findEventArea()
/datum/event/demon_incursion/start()
if(isnull(impact_area))
log_debug("No valid event areas could be generated for demonic incursion.")
var/initial_portals = max(length(GLOB.crew_list) / 10, 1)
target_portals = max(initial_portals * 10, 30)
var/list/area_turfs = get_area_turfs(impact_area)
var/notice_sent = FALSE
while(length(area_turfs) && initial_portals > 0)
var/turf/T = pick_n_take(area_turfs)
if(T.is_blocked_turf(exclude_mobs = TRUE))
continue
// Give ghosts some time to jump there before it begins.
var/image/alert_overlay = image('icons/mob/nest.dmi', notify_image)
if(!notice_sent)
notify_ghosts("\A [src] is about to open in [get_area(T)].", title = notify_title, source = T, alert_overlay = alert_overlay, flashwindow = FALSE, action = NOTIFY_FOLLOW)
notice_sent = TRUE
addtimer(CALLBACK(src, PROC_REF(spawn_portal), T), 4 SECONDS)
// Energy overload; we mess with machines as an early warning and for extra spookiness.
for(var/obj/machinery/M in range(8, T))
INVOKE_ASYNC(M, TYPE_PROC_REF(/atom, get_spooked))
initial_portals--
if(initial_portals > 0)
log_debug("demonic incursion failed to find a valid turf in [impact_area]")
SSticker.record_biohazard_start(INCURSION_DEMONS)
SSevents.biohazards_this_round += INCURSION_DEMONS
/datum/event/demon_incursion/proc/spawn_portal(location)
var/obj/structure/spawner/nether/demon_incursion/new_portal = new /obj/structure/spawner/nether/demon_incursion(location)
new_portal.linked_incursion = src
portal_list += new_portal
// Too many portals - make a bad thing happen
if(length(portal_list) > target_portals)
target_portals *= 2
prepare_spawn_elite()
spawned = TRUE
/datum/event/demon_incursion/proc/prepare_spawn_elite()
var/obj/structure/spawner/nether/demon_incursion/elite_portal = pick(portal_list)
elite_portal.visible_message("<span class='danger'>Something within [elite_portal] stirs...</span>")
var/list/potentialspawns = list(/mob/living/simple_animal/hostile/asteroid/elite/broodmother,
/mob/living/simple_animal/hostile/asteroid/elite/pandora,
/mob/living/simple_animal/hostile/asteroid/elite/legionnaire,
/mob/living/simple_animal/hostile/asteroid/elite/herald)
var/selected_elite = pick(potentialspawns)
addtimer(CALLBACK(src, PROC_REF(spawn_elite), null, elite_portal, selected_elite), 10 SECONDS)
/datum/event/demon_incursion/proc/spawn_elite(mob/dead/observer/elitemind, obj/structure/spawner/nether/demon_incursion/elite_portal, selected_elite)
var/mob/living/simple_animal/hostile/asteroid/elite/created_mob = new selected_elite(elite_portal.loc)
created_mob.faction = list("nether")
elite_portal.visible_message("<span class='userdanger'>[created_mob] emerges from [elite_portal]!</span>")
notify_ghosts("\A [created_mob] has emerged from an incursion portal in \the [get_area(src)]!", enter_link="<a href=byond://?src=[UID()];follow=1>(Click to help)</a>", source = created_mob, action = NOTIFY_FOLLOW)
qdel(elite_portal)
playsound(created_mob.loc,'sound/effects/phasein.ogg', 200, FALSE, 50, TRUE, TRUE)
/datum/event/demon_incursion/announce(false_alarm)
var/area/target_area = impact_area
if(!target_area)
if(false_alarm)
target_area = findEventArea()
if(isnull(target_area))
log_debug("Tried to announce a false-alarm tear without a valid area!")
kill()
return
else
log_debug("Tried to announce an incursion without a valid area!")
kill()
return
GLOB.major_announcement.Announce("Major bluespace energy spike detected at [target_area.name]. Extradimensional intruder alert. All personnel must prevent the incursion before the station is destroyed.", "Demonic Incursion Alert", 'sound/effects/siren-spooky.ogg', new_sound2 = 'sound/AI/outbreak_demon.ogg')
/obj/structure/spawner/nether/demon_incursion
name = "demonic portal"
density = FALSE
layer = ABOVE_LYING_MOB_LAYER // Portals are below living mobs, but layer over dead ones
spawn_time = 5 SECONDS // Short spawn time initially, it gets updated after it spawns initial mobs
max_mobs = 5 // We want a lot of mobs, but not too many
max_integrity = 200
mob_types = list(/mob/living/basic/netherworld/migo,
/mob/living/basic/netherworld,
/mob/living/basic/netherworld/blankbody,
/mob/living/basic/hellhound,
/mob/living/basic/skeleton,
/mob/living/basic/netherworld/faithless)
icon = 'icons/obj/structures/portal.dmi'
icon_state = "portal"
light_range = 4
light_power = 2
light_color = "#780606"
spawner_type = /datum/component/spawner/demon_incursion_portal
/// The event that spawned this portal
var/datum/event/demon_incursion/linked_incursion
/// Percentage chance that a portal will spread every time spread() is called
var/portal_spread_chance = 50
/// Lowest possible spread chance
var/min_spread_chance = 10
/// Lower bound for portal spreading
var/portal_spread_cooldown_min = 3 MINUTES
/// Upper bound for portal spreading
var/portal_spread_cooldown_max = 4 MINUTES
/// Time until next portal
var/expansion_delay
/// How fast does the portal spawn mobs after the initial spawns?
var/spawn_rate = 30 SECONDS
/// How many initial mobs does it spawn?
var/initial_spawns_min = 1
var/initial_spawns_max = 4
/// Are we spawning initial mobs?
var/spawning_initial_mobs = TRUE
/// Current tile spread distance
var/tile_spread = 1
/// Max tile Spread distance
var/tile_spread_max = 3
/// Turf type that is spread by the portals
var/turf_to_spread = /turf/simulated/floor/engine/cult/demon_incursion
/// How long of a cooldown on portal repair
var/portal_repair_cooldown = 15 SECONDS
COOLDOWN_DECLARE(portal_repair)
/obj/structure/spawner/nether/demon_incursion/Initialize(mapload)
. = ..()
expansion_delay = rand(portal_spread_cooldown_min, portal_spread_cooldown_max)
addtimer(CALLBACK(src, PROC_REF(spread)), expansion_delay)
var/initial_spawns = rand(initial_spawns_min, initial_spawns_max)
var/initial_spawn_time = spawn_time * initial_spawns - 1
addtimer(CALLBACK(src, PROC_REF(stop_initial_mobs)), initial_spawn_time)
if(turf_to_spread)
spread_turf()
SSticker.mode.incursion_portals += src
AddComponent(/datum/component/event_tracker, EVENT_DEMONIC)
/obj/structure/spawner/nether/demon_incursion/event_cost()
. = list()
if(is_station_level((get_turf(src)).z))
return list(ASSIGNMENT_SECURITY = 1, ASSIGNMENT_CREW = 5, ASSIGNMENT_MEDICAL = 1)
/obj/structure/spawner/nether/demon_incursion/Destroy()
if(linked_incursion)
linked_incursion.portal_list -= src
. = ..()
/obj/structure/spawner/nether/demon_incursion/examine(mob/user)
. = ..()
if(COOLDOWN_FINISHED(src, portal_repair) && obj_integrity < max_integrity)
. += "<span class='warning'>Dark tendrils are stabilizing the portal!</span>"
/obj/structure/spawner/nether/demon_incursion/process()
. = ..()
if(!spawning_initial_mobs)
update_spawn_time()
if(!COOLDOWN_FINISHED(src, portal_repair))
return
if(obj_integrity >= max_integrity)
return
obj_integrity += 5
new /obj/effect/temp_visual/heal(loc, COLOR_BLOOD_MACHINE)
/obj/structure/spawner/nether/demon_incursion/deconstruct(disassembled)
var/datum/component/spawner/spawn_comp = GetComponent(/datum/component/spawner)
for(var/mob/living/basic/summoned_mob in spawn_comp.spawned_mobs)
if(prob(50))
playsound(src, 'sound/magic/lightningbolt.ogg', 60, TRUE)
Beam(summoned_mob, icon_state = "purple_lightning", icon = 'icons/effects/effects.dmi', time = 1 SECONDS)
summoned_mob.addtimer(CALLBACK(summoned_mob, TYPE_PROC_REF(/mob/living/basic, gib)), 1 SECONDS)
var/reward_type = pick(/obj/item/stack/ore/bluespace_crystal, /obj/item/stack/ore/palladium, /obj/item/stack/ore/platinum, /obj/item/stack/ore/iridium, /obj/item/stack/ore/diamond)
var/obj/item/stack/ore/reward = new reward_type(loc)
reward.amount = 2
if(linked_incursion)
linked_incursion.portal_list -= src
if(!length(linked_incursion.portal_list))
playsound(src, 'sound/misc/demon_dies.ogg', 100, TRUE, ignore_walls = TRUE)
SSticker.mode.incursion_portals -= src
return ..()
/obj/structure/spawner/nether/demon_incursion/take_damage(damage_amount, damage_type, damage_flag, sound_effect, attack_dir, armor_penetration_flat, armor_penetration_percentage)
. = ..()
COOLDOWN_START(src, portal_repair, portal_repair_cooldown)
/obj/structure/spawner/nether/demon_incursion/on_mob_spawn(mob/created_mob)
. = ..()
created_mob.Move(get_step(created_mob.loc, pick(GLOB.alldirs)))
var/mob/living/basic/new_mob = created_mob
if(!istype(new_mob, /mob/living/basic))
return
if(new_mob.basic_mob_flags & DEL_ON_DEATH)
return
new_mob.AddComponent(/datum/component/incursion_mob_death)
/obj/structure/spawner/nether/demon_incursion/attacked_by(obj/item/attacker, mob/living/user)
. = ..()
SEND_SIGNAL(src, COMSIG_SPAWNER_SET_TARGET, user)
/obj/structure/spawner/nether/demon_incursion/bullet_act(obj/item/projectile/P)
. = ..()
if(P.firer)
SEND_SIGNAL(src, COMSIG_SPAWNER_SET_TARGET, P.firer)
/obj/structure/spawner/nether/demon_incursion/proc/update_spawn_time()
var/datum/component/spawner/spawn_comp = GetComponent(/datum/component/spawner)
var/spawn_increment = 0
for(var/mob/living/mob as anything in spawn_comp.spawned_mobs)
spawn_increment += 5 SECONDS
spawn_comp.spawn_time = spawn_time + spawn_increment
/obj/structure/spawner/nether/demon_incursion/proc/spread()
var/base_portal_count = max(length(GLOB.crew_list) / 10, 1)
if(length(linked_incursion.portal_list) <= base_portal_count)
portal_spread_chance = 100
else
// Spread chance runs on an exponential regression formula when above the base portal count.
var/log_value = (50 - min_spread_chance) / (100 - min_spread_chance)
var/midpoint = -(log(log_value) / base_portal_count)
var/euler_exponent = 2.71828 ** (-midpoint * (length(linked_incursion.portal_list) - base_portal_count))
portal_spread_chance = min_spread_chance + ((100 - min_spread_chance) * euler_exponent)
expansion_delay = rand(portal_spread_cooldown_min, portal_spread_cooldown_max)
if(!prob(portal_spread_chance))
addtimer(CALLBACK(src, PROC_REF(spread)), expansion_delay)
return
var/list/spawnable_turfs = list()
for(var/turf/simulated/floor/possible_loc in orange(8, src.loc))
if(!istype(possible_loc))
continue
if(istype(get_area(possible_loc), /area/space))
continue
if(possible_loc.is_blocked_turf(exclude_mobs = TRUE))
continue
var/density_check = TRUE
for(var/turf/possible_turf in view(3, possible_loc))
if(locate(/obj/structure/spawner/nether/demon_incursion) in possible_turf)
density_check = FALSE
continue
if(!density_check)
continue
spawnable_turfs += possible_loc
if(!spawnable_turfs)
return
var/turf/spawn_loc = pick_n_take(spawnable_turfs)
linked_incursion.spawn_portal(spawn_loc)
addtimer(CALLBACK(src, PROC_REF(spread)), expansion_delay)
return
/obj/structure/spawner/nether/demon_incursion/proc/stop_initial_mobs()
spawning_initial_mobs = FALSE
spawn_time = spawn_rate
update_spawn_time()
/obj/structure/spawner/nether/demon_incursion/proc/spread_turf()
for(var/turf/spread_turf in range(tile_spread, loc))
if(isfloorturf(spread_turf) && !istype(spread_turf, turf_to_spread))
spread_turf.ChangeTurf(turf_to_spread)
Beam(spread_turf, icon_state = "sendbeam", icon = 'icons/effects/effects.dmi', time = 0.5 SECONDS)
if(tile_spread < tile_spread_max)
tile_spread++
addtimer(CALLBACK(src, PROC_REF(spread_turf)), spawn_rate)
/turf/simulated/floor/engine/cult/demon_incursion
name = "hellish flooring"
/turf/simulated/floor/engine/cult/demon_incursion/Initialize(mapload)
. = ..()
icon_state = "culthell" // Cult floors auto adjust. This forces it to be the hell variant