mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-11 01:51:51 +00:00
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
156 lines
4.7 KiB
Plaintext
156 lines
4.7 KiB
Plaintext
/obj/item/storage/toolbox
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name = "toolbox"
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desc = "Danger. Very robust."
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icon_state = "toolbox_default"
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item_state = "toolbox_default"
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lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
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flags = CONDUCT
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force = 10
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throwforce = 10
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throw_speed = 2
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throw_range = 7
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_METAL = 500)
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origin_tech = "combat=1;engineering=1"
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attack_verb = list("robusted")
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hitsound = 'sound/weapons/smash.ogg'
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drop_sound = 'sound/items/handling/toolbox_drop.ogg'
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pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
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var/latches = "single_latch"
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var/has_latches = TRUE
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/obj/item/storage/toolbox/Initialize(mapload)
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. = ..()
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if(has_latches)
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if(prob(10))
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if(prob(1))
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latches = "triple_latch"
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else
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latches = "double_latch"
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update_icon(UPDATE_OVERLAYS)
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/obj/item/storage/toolbox/update_overlays()
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. = ..()
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if(has_latches)
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. += latches
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/obj/item/storage/toolbox/emergency
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name = "emergency toolbox"
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icon_state = "red"
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item_state = "toolbox_red"
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/obj/item/storage/toolbox/emergency/populate_contents()
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new /obj/item/crowbar/red(src)
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new /obj/item/weldingtool/mini(src)
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new /obj/item/extinguisher/mini(src)
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if(prob(50))
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new /obj/item/flashlight(src)
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else
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new /obj/item/flashlight/flare(src)
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new /obj/item/radio(src)
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/obj/item/storage/toolbox/emergency/old
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name = "rusty red toolbox"
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icon_state = "toolbox_red_old"
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has_latches = FALSE
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/obj/item/storage/toolbox/mechanical
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name = "mechanical toolbox"
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icon_state = "blue"
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item_state = "toolbox_blue"
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/obj/item/storage/toolbox/mechanical/populate_contents()
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new /obj/item/screwdriver(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool(src)
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new /obj/item/crowbar(src)
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new /obj/item/analyzer(src)
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new /obj/item/wirecutters(src)
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/obj/item/storage/toolbox/mechanical/greytide
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flags = NODROP
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/obj/item/storage/toolbox/mechanical/old
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name = "rusty blue toolbox"
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icon_state = "toolbox_blue_old"
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has_latches = FALSE
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/obj/item/storage/toolbox/electrical
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name = "electrical toolbox"
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icon_state = "yellow"
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item_state = "toolbox_yellow"
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/obj/item/storage/toolbox/electrical/populate_contents()
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var/pickedcolor = pick(COLOR_RED, COLOR_YELLOW, COLOR_GREEN, COLOR_BLUE, COLOR_PINK, COLOR_ORANGE, COLOR_CYAN, COLOR_WHITE)
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new /obj/item/screwdriver(src)
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new /obj/item/wirecutters(src)
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new /obj/item/t_scanner(src)
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new /obj/item/crowbar(src)
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new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
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new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
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if(prob(5))
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new /obj/item/clothing/gloves/color/yellow(src)
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else
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new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
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/obj/item/storage/toolbox/syndicate
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name = "suspicious looking toolbox"
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icon_state = "syndicate"
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item_state = "toolbox_syndi"
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origin_tech = "combat=2;syndicate=1;engineering=2"
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silent = TRUE
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force = 15
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throwforce = 18
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/obj/item/storage/toolbox/syndicate/populate_contents()
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new /obj/item/screwdriver(src, "red")
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new /obj/item/wrench(src)
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new /obj/item/weldingtool/largetank(src)
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new /obj/item/crowbar/red(src)
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new /obj/item/wirecutters(src, "red")
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new /obj/item/multitool(src)
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new /obj/item/clothing/gloves/combat(src)
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/obj/item/storage/toolbox/fakesyndi
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name = "suspicous looking toolbox"
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icon_state = "syndicate"
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item_state = "toolbox_syndi"
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desc = "Danger. Very Robust. The paint is still wet."
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/obj/item/storage/toolbox/drone
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name = "mechanical toolbox"
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icon_state = "blue"
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item_state = "toolbox_blue"
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/obj/item/storage/toolbox/drone/populate_contents()
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var/pickedcolor = pick(pick(COLOR_RED, COLOR_YELLOW, COLOR_GREEN, COLOR_BLUE, COLOR_PINK, COLOR_ORANGE, COLOR_CYAN, COLOR_WHITE))
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new /obj/item/screwdriver(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool(src)
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new /obj/item/crowbar(src)
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new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
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new /obj/item/wirecutters(src)
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new /obj/item/multitool(src)
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/obj/item/storage/toolbox/artistic
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name = "artistic toolbox"
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desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
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icon_state = "green"
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item_state = "artistic_toolbox"
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w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
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max_combined_w_class = 20
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storage_slots = 10
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/obj/item/storage/toolbox/artistic/populate_contents()
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new /obj/item/storage/fancy/crayons(src)
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new /obj/item/crowbar(src)
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new /obj/item/stack/cable_coil(src)
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new /obj/item/stack/cable_coil/yellow(src)
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new /obj/item/stack/cable_coil/blue(src)
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new /obj/item/stack/cable_coil/green(src)
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new /obj/item/stack/cable_coil/pink(src)
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new /obj/item/stack/cable_coil/orange(src)
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new /obj/item/stack/cable_coil/cyan(src)
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new /obj/item/stack/cable_coil/white(src)
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