mirror of
https://github.com/ParadiseSS13/Paradise.git
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* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
196 lines
5.8 KiB
Plaintext
196 lines
5.8 KiB
Plaintext
//TG style Janicart
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/obj/structure/janitorialcart
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name = "janitorial cart"
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desc = "This is the alpha and omega of sanitation."
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icon = 'icons/obj/janitor.dmi'
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icon_state = "cart"
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anchored = FALSE
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density = TRUE
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face_while_pulling = FALSE
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container_type = OPENCONTAINER
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//copypaste sorry
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var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
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var/obj/item/storage/bag/trash/mybag = null
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var/obj/item/mop/mymop = null
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var/obj/item/reagent_containers/spray/cleaner/myspray = null
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var/obj/item/lightreplacer/myreplacer = null
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var/signs = 0
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var/const/max_signs = 4
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/obj/structure/janitorialcart/Initialize(mapload)
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. = ..()
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create_reagents(100)
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GLOB.janitorial_equipment += src
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/obj/structure/janitorialcart/Destroy()
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GLOB.janitorial_equipment -= src
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QDEL_NULL(mybag)
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QDEL_NULL(mymop)
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QDEL_NULL(myspray)
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QDEL_NULL(myreplacer)
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return ..()
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/obj/structure/janitorialcart/proc/put_in_cart(obj/item/I, mob/user)
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user.drop_item()
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I.forceMove(src)
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updateUsrDialog()
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to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
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return
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/obj/structure/janitorialcart/on_reagent_change()
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update_icon(UPDATE_OVERLAYS)
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/obj/structure/janitorialcart/attackby(obj/item/I, mob/user, params)
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var/fail_msg = "<span class='notice'>There is already one of those in [src].</span>"
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if(!I.is_robot_module())
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if(istype(I, /obj/item/mop))
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var/obj/item/mop/m=I
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if(m.reagents.total_volume < m.reagents.maximum_volume)
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m.wet_mop(src, user)
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return
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if(!mymop)
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m.janicart_insert(user, src)
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else
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to_chat(user, fail_msg)
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else if(istype(I, /obj/item/storage/bag/trash))
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if(!mybag)
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var/obj/item/storage/bag/trash/t=I
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t.janicart_insert(user, src)
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else
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to_chat(user, fail_msg)
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else if(istype(I, /obj/item/reagent_containers/spray/cleaner))
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if(!myspray)
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put_in_cart(I, user)
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myspray=I
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update_icon(UPDATE_OVERLAYS)
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else
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to_chat(user, fail_msg)
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else if(istype(I, /obj/item/lightreplacer))
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if(!myreplacer)
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var/obj/item/lightreplacer/l=I
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l.janicart_insert(user,src)
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else
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to_chat(user, fail_msg)
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else if(istype(I, /obj/item/caution))
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if(signs < max_signs)
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put_in_cart(I, user)
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signs++
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update_icon(UPDATE_OVERLAYS)
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else
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to_chat(user, "<span class='notice'>[src] can't hold any more signs.</span>")
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else if(istype(I, /obj/item/crowbar))
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user.visible_message("<span class='warning'>[user] begins to empty the contents of [src].</span>")
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if(do_after(user, 30 * I.toolspeed, target = src))
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to_chat(usr, "<span class='notice'>You empty the contents of [src]'s bucket onto the floor.</span>")
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reagents.reaction(src.loc)
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src.reagents.clear_reagents()
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else if(istype(I, /obj/item/wrench))
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if(!anchored && !isinspace())
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playsound(src.loc, I.usesound, 50, 1)
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user.visible_message( \
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"[user] tightens \the [src]'s casters.", \
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"<span class='notice'> You have tightened \the [src]'s casters.</span>", \
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"You hear ratchet.")
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anchored = TRUE
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else if(anchored)
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playsound(src.loc, I.usesound, 50, 1)
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user.visible_message( \
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"[user] loosens \the [src]'s casters.", \
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"<span class='notice'> You have loosened \the [src]'s casters.</span>", \
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"You hear ratchet.")
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anchored = FALSE
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else if(mybag)
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mybag.attackby(I, user, params)
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else
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to_chat(usr, "<span class='warning'>You cannot interface your modules [src]!</span>")
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/obj/structure/janitorialcart/attack_hand(mob/user)
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user.set_machine(src)
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var/dat
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if(mybag)
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dat += "<a href='?src=[UID()];garbage=1'>[mybag.name]</a><br>"
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if(mymop)
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dat += "<a href='?src=[UID()];mop=1'>[mymop.name]</a><br>"
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if(myspray)
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dat += "<a href='?src=[UID()];spray=1'>[myspray.name]</a><br>"
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if(myreplacer)
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dat += "<a href='?src=[UID()];replacer=1'>[myreplacer.name]</a><br>"
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if(signs)
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dat += "<a href='?src=[UID()];sign=1'>[signs] sign\s</a><br>"
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var/datum/browser/popup = new(user, "janicart", name, 240, 160)
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popup.set_content(dat)
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popup.open()
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/obj/structure/janitorialcart/Topic(href, href_list)
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if(!in_range(src, usr))
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return
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if(!isliving(usr))
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return
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var/mob/living/user = usr
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if(href_list["garbage"])
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if(mybag)
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user.put_in_hands(mybag)
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to_chat(user, "<span class='notice'>You take [mybag] from [src].</span>")
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mybag = null
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if(href_list["mop"])
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if(mymop)
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user.put_in_hands(mymop)
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to_chat(user, "<span class='notice'>You take [mymop] from [src].</span>")
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mymop = null
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if(href_list["spray"])
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if(myspray)
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user.put_in_hands(myspray)
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to_chat(user, "<span class='notice'>You take [myspray] from [src].</span>")
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myspray = null
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if(href_list["replacer"])
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if(myreplacer)
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user.put_in_hands(myreplacer)
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to_chat(user, "<span class='notice'>You take [myreplacer] from [src].</span>")
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myreplacer = null
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if(href_list["sign"])
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if(signs)
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var/obj/item/caution/Sign = locate() in src
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if(Sign)
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user.put_in_hands(Sign)
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to_chat(user, "<span class='notice'>You take \a [Sign] from [src].</span>")
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signs--
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else
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WARNING("Signs ([signs]) didn't match contents")
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signs = 0
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update_icon(UPDATE_OVERLAYS)
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updateUsrDialog()
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/obj/structure/janitorialcart/update_overlays()
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. = ..()
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if(mybag)
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. += "cart_garbage"
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if(mymop)
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. += "cart_mop"
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if(myspray)
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. += "cart_spray"
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if(myreplacer)
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. += "cart_replacer"
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if(signs)
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. += "cart_sign[signs]"
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if(reagents.total_volume > 0)
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var/image/reagentsImage = image(icon,src,"cart_reagents0")
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reagentsImage.alpha = 150
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switch((reagents.total_volume/reagents.maximum_volume)*100)
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if(1 to 25)
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reagentsImage.icon_state = "cart_reagents1"
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if(26 to 50)
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reagentsImage.icon_state = "cart_reagents2"
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if(51 to 75)
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reagentsImage.icon_state = "cart_reagents3"
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if(76 to 100)
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reagentsImage.icon_state = "cart_reagents4"
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reagentsImage.icon += mix_color_from_reagents(reagents.reagent_list)
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. += reagentsImage
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