Files
Paradise/code/game/objects/structures/crates_lockers
VampyrBytes 42f4f9b3d2 Fixes movement issues with opening and closing closets
Fixes #3687
Mobs no longer act as if they've moved when in a locker whilst it's
opened and closed.
The new proc does everything forceMove does except trigger /crossed on
/items and run the extra code in turfs\simulated\Entered (still makes
the parent call)
Also removed some now unneeded code from the /slip proc as this makes it
redundant
2016-02-24 21:23:38 +00:00
..
2016-02-20 12:43:44 +01:00
2016-01-03 21:02:48 -05:00
2015-09-01 18:49:19 +02:00
2015-12-11 14:38:57 -06:00