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* biting off more than I can chew, but I feel like hurting myself * more shit * progress continues, moral stays sameish * bite of 2587 * mod_theme down, but probably broken * 385 errors, 16 warnings, zero tgui interactions * 292 19 * final strech to buggy mess, break time * it compiles. It almost fucking certainly doesnt work, but it compiles * fudhsciffubgsbgpgb actions not working as should for modules * fuck it we'll just open the pr as we work on it * icons work now * tgui stuff * more progress * JUDGEMENT * IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother. * jetpacks, gps, and go do what exo-suits yourself * almost ready * sorry to whoever has to review this * should work™️ * should be good now * pushing changes so I can do reviews next * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * lore™️ Adds illegals level to modsuit parts from syndicate. * early returns * and these illegals * no uplink reference idiot * mod inhands are a good idea * this is needed for inhands nerd * Bomb detector working, modsutis cover ears. skin things * overslotting removal, cyborg charging, ert loadout for gamma * duplicated signal * modsuit themes, removes broken mister / bad base type module, 2 cores in robotics. * tether module, orb module, holster stuff * built in no slip, cheaper 87 * removes modules already installed, engineer ert get jetpack, equip into modsuit storage * comments spaces and duplicate flags * Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Compile TGUI, slowdown adjustment, Modsuit to MODsuit * sonar, do after, more equipment, acid handling * overlay bugs / ERT / DS suits autodeploy * middle click action buttons * traders, sec modsuit energy nerf * surplus weighting * Kinesis module. * Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis * more power / unused module removed * name, ds fix, pre equipped to cc suit * depot / grammer * ok should be good™️ * overslot, dupe gun, missing suit storage * stealth nerf, new kit * gun stuff / ds theme * bio armor is gone * let me push changes please thank you * makes shocks work right * copies over some changes TG made to module prices after porting * Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it- * sirryans changes Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Control define, ERT / DS have gloves / boots again. * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * More changes * god I hate tgui. Why do all the bundles live underground, instead of in my basement? * she updates my master till I testmerge * modsuits can recharge again * fixes a lot of shit * Ready for TM probably * sure fuck it whatever that makes sense I guess * the pinpointer works better™️ * Another storage module bug fix * hair and medical stuff * fuck fuck fuck * fixes sonar * Bag exploit fixes / plasma runtimes / ear nerf * dna lock improvement / cryostorage * whoops * Ball form second cooldown wasn't helping, no more infinite cores * she springs my lock till I ***SNAP*** * plasmaman no longer die * fixes modsuit emp issues * atmos no longer fucking dies * Fixes, module printing, and a restriction on newly constructed modsuits * Inventory code my hated * WOOO PREFERENCE CODE WOOOOO * icons my hated * fix for mods / spaceproof shit * holy shit whhhyyyyy * backpack first * Update mod_theme.dm * prevent infinite gun arms / infinite modsuit cores / syndicate modules * fixes tm error * scream loudly if species sprites break. They shouldn't, but, you know. * deconflicted with luck * converts to refit for species * fix pathfinder * fixes modsuits being funky power wise * lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit * nerfs the atmos modsuit * magboots for ds / CC modsuit * downside of autosave: typing in wrong window saves bad stuff * Gamma ERT have internal cameras again. * spellcheck when * ah fuck * yes delete the null that works * whoops * fixes error / description * un vulps your cannon * fixes tails disapeering on base modsuits * space to underscore * tgui fix / tajaran * springlock buff, cryopod fix * u helps * WHO PUTS A GUN IN ITEMS * tgui moment * mining modsuit nerf / hidden holster module * PAIN * UNATHI TIDE STATION WIDE * I love special code * slightly dense * shark jumpscare * fixes ghost item, fixes springlock being bad * YIPPEEEE IT WORKED * she decons my flict * pain * ebbas days are numbered :^) * hidden * r-r-r-ebuild * fixes more bugs * qwerty, you are dense * fixes gps * fix mulebot crate * level fix * adds back icon * moving storage, fix bug, modules activate / deactivate message * yeah * yeah * yeah™️ * steels requests * windoors no longer make pathfinder module explode * chat spam * oil slicks + modsuits * whoops * bag check * ofc * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/datums/uplink_items/uplink_nuclear.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/modules/module_pathfinder.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
143 lines
9.1 KiB
Plaintext
143 lines
9.1 KiB
Plaintext
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/**
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* # Bio-chip Fluff Datum
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*
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* Bio-chip fluff is just lore about the bio-chip that is accessed through the implantpad, you must attach
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* one of these datums to the implant_data var on a bio-chip for it to show it up.
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*/
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/datum/implant_fluff
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var/name = "Unknown bio-chip"
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var/life = "Not Specified."
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var/notes = "No Notes."
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var/function = "An electronic insert that supplements biological functions."
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/datum/implant_fluff/abductor
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name = "GC$X9%D#G"
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life = "Unknown."
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notes = "Appears to contain highly advanced bluespace technology."
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/datum/implant_fluff/adrenaline
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name = "Cybersun Industries RX-2 Adrenaline Bio-chip"
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life = "Five days."
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notes = "One of Cybersun Industries oldest and simplest implants, even in its simplicity it is rumoured to be one of Cybersun Industries best-selling products."
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function = "Subjects injected with this bio-chip can activate an injection of medical cocktails that removes stuns, increases speed, and has mild healing effects."
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/datum/implant_fluff/supercharge
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name = "Cybersun Industries RX-4 Synthetic Supercharge Bio-chip"
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life = "Known to last for up to a year."
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notes = "One of Cybersun Industries simplest implants, it's rumored that synthetic rights groups maintain stockpiles of these."
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function = "Synthetic subjects injected with this bio-chip can activate an injection of lubricants, coolants, and positronic patching fluid."
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/datum/implant_fluff/chem
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name = "BioTech Solutions MJ-420 Prisoner Management Bio-chip" //ah yes, MJ-420, old coders are FUNNY
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life = "Deactivates upon death but remains within the body."
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notes = "Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units. Can only be loaded while still in its original case."
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function = "Contains a small capsule that can contain various chemicals. Upon receiving a specially encoded signal the bio-chip releases the chemicals directly into the blood stream."
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/datum/implant_fluff/death_alarm
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name = "BioTech Solutions MJ-102 Death Alarm Bio-chip"
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notes = "Alerts crew to crewmember death."
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function = "Contains a compact radio signaler that triggers when the host's lifesigns cease."
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/datum/implant_fluff/dust
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name = "Nanotrasen Employee Dust Bio-chip"
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life = "Unknown, attempts to retrieve a sample of the bio-chip have often led to the destruction of the bio-chip... and user."
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notes = "Activates upon death or from manual activation by the user."
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function = "Contains a compact, electrically activated heat source that turns its host to ash upon activation, or their death."
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/datum/implant_fluff/emp
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name = "Cybersun Industries RX-22 Electromagnetic Pulse Emitter Bio-chip"
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life = "Destroyed upon final activation."
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notes = "An minituarized nuclear squib fit snuggly into a bio-chip."
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function = "Upon detonization the bio-chip will release an EMP affecting the immediate area around the user."
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/datum/implant_fluff/exile
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name = "Nanotrasen Employee Exile Bio-chip"
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life = "Known to last up to 3 to 4 years."
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notes = "The onboard station gateway system has been modified to reject entry by individuals containing this bio-chip."
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function = "Prevents the user from reentering the station through the gateway.... alive."
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/datum/implant_fluff/explosive
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name = "Cybersun Industries RX-78 Employee Management Bio-chip"
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life = "Destroyed upon activation."
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notes = "Appears to contain a small, dense explosive device wired to a signaller chip, the serial number on the side is scratched out."
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function = "Contains a compact, electrically detonated explosive that detonates upon receiving a specially encoded signal or upon host death."
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/datum/implant_fluff/explosive_macro
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name = "Cybersun Industries RX-79 Employee Management Bio-chip"
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life = "Destroyed upon activation."
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notes = "Compared to its predecessor, the RX-79 contains a much larger explosive; sometimes you just need a bigger boom. Due to its bulkiness, it has been known to press into the user's frontal lobe, impairing judgement."
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function = "Contains a bulky, electrically triggered explosive that detonates upon receiving a specially encoded signal or upon host death."
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/datum/implant_fluff/freedom
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name = "Cybersun Industries RX-92 Quick Escape Bio-chip"
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life = "Destroyed after 4 uses."
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notes = "A bio-chip that is illegal in many systems. It is notoriously known for allowing users to grotesquely fracture bones and over-exert joints in order to slip out of the tightest of restraints."
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function = "Uses a mixture of cybernetic nanobots, bone regrowth chemicals, and radio signals to quickly break the user out of restraints."
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/datum/implant_fluff/protofreedom
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name = "Cybersun Industries X-92 Quick Escape Bio-chip"
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life = "Destroyed after 1 use."
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notes = "A bio-chip that is illegal in many systems. This is the early prototype version of the RX-92. It's significantly cheaper than it's newer version."
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function = "Uses a mixture of cheap cybernetic nanobots, bone regrowth chemicals, and radio signals to quickly break the user out of restraints."
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/datum/implant_fluff/health
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name = "Nanotrasen Health Bio-chip"
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/datum/implant_fluff/krav_maga
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name = "Prospero Foreign Industries Krav Maga Neurotrainer"
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life = "Will cease functioning 4 hours after death of host."
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notes = "As a consequence of using a neurotrainer, using this bio-chip will overwrite other martial arts knowledge in the users brain."
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function = "Teaches even the clumsiest host the arts of Krav Maga."
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/datum/implant_fluff/mindshield
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name = "Nanotrasen Type 3 Mindshield Bio-chip"
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life = "Studies have shown the bio-chip to last up to 10 years."
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notes = "This is the third iteration of a bio-chip that has garnered attention from many galactic humanoid rights groups over concerns of self autonomy. Allegedly, it used to force the user to be completely loyal to Nanotrasen."
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function = "Personnel injected with this device can better resist mental compulsions such as brainwashing and mindslaving."
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/datum/implant_fluff/storage
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name = "Cybersun Industries RX-16 Collapsible Body Cavity Bio-chip"
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notes = "Prolonged usage of this bio-chip often results in the users bones being fractured and occassionaly complete organ failure."
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function = "Allows the user to store two small objects within a cybernetic body cavity."
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/datum/implant_fluff/tracking
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name = "Nanotrasen RFID Tracking Bio-chip"
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life = "Unknown, known to last up to a few years."
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notes = "Tracking bio-chips are Neuro-safe! Makes use of a specialized shell that will melt and disintegrate into bio-safe elements in the event of a malfunction. "
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function = "Continuously transmits a low power signal. Can be used for tracking and teleporting to the user."
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/datum/implant_fluff/traitor
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name = "Syndicate Type E Mindslave Bio-chip"
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life = "Unknown, no collected sample has been active long enough to determine lifespan."
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notes = "Any humanoid injected with this bio-chip will become loyal to the injector, unless of course the host is already loyal to someone else. It's Diplomacy made easy. The Syndicate is known to use this for political and diplomatic leverage."
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function = " Contains a small pod of nanobots that manipulate the host's mental functions and slave the host to the implanter."
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/datum/implant_fluff/uplink
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name = "Syndicate Agent Uplink Bio-chip"
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life = "Unknown, no collected sample has been active long enough to determine lifespan."
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notes = "An intricate piece of machinery that interfaces directly with the users brain and which inner workings are a closely guarded syndicate secret."
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function = "Allows the user to access a syndicate uplink connected contained within their body, invisible from the outside but provides the same functionality as a regular uplink."
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/datum/implant_fluff/sad_trombone
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name = "BioTech Solutions Comedy Bio-chip"
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function = "Plays a sad trombone noise upon death of the implantee, allows clowns to entertain the crew even post-mortem."
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/datum/implant_fluff/pathfinder
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name = "Paizo Productions 5-E Pathfinder Implant"
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life = "Lasts 2-12 months. Known to fail at the worst possible time, space radation may be a factor."
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notes = "By use of an internal private GPS signal, allows the pathfinder module to have the MODsuit find the user. Also wirelessly transfers ID information to the suit, to allow doors to open."
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function = "Allows for the recall of a Modular Outerwear Device by the implant owner at any time."
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/datum/implant_fluff/gorilla_rampage
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name = "Magillitis Serum Bio-chip"
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life = "Unknown, no collected sample has been active long enough to determine lifespan."
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notes = "An experimental serum which causes rapid muscular growth in Hominidae. Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas."
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function = "Allows the user to transform into an angry fast and robust gorilla. Very deadly in close quarters."
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/datum/implant_fluff/stealth
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name = "Syndicate S3 \"Stealth\" Bio-chip"
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life = "Unknown. No collected sample has been active long enough to determine lifespan."
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notes = "Manually activated by the user."
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function = "Allows the user to summon a box from a bluespace pocket located inside the implant. The exterior of this box is lined with experimental cloaking panels which render the box invisible to the naked eye."
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