Files
Paradise/code/modules/telesci/gps.dm
T
76a845d380 Modsuits. Ready for review, sorry for the ammount of files changed 👉 👈 (#21147)
* biting off more than I can chew, but I feel like hurting myself

* more shit

* progress continues, moral stays sameish

* bite of 2587

* mod_theme down, but probably broken

* 385 errors, 16 warnings, zero tgui interactions

* 292 19

* final strech to buggy mess, break time

* it compiles. It almost fucking certainly doesnt work, but it compiles

* fudhsciffubgsbgpgb actions not working as should for modules

* fuck it we'll just open the pr as we work on it

* icons work now

* tgui stuff

* more progress

* JUDGEMENT

* IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother.

* jetpacks, gps, and go do what exo-suits yourself

* almost ready

* sorry to whoever has to review this

* should work™️

* should be good now

* pushing changes so I can do reviews next

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* lore™️ Adds illegals level to modsuit parts from syndicate.

* early returns

* and these illegals

* no uplink reference idiot

* mod inhands are a good idea

* this is needed for inhands nerd

* Bomb detector working, modsutis cover ears. skin things

* overslotting removal, cyborg charging, ert loadout for gamma

* duplicated signal

* modsuit themes, removes broken mister / bad base type module, 2 cores in robotics.

* tether module, orb module, holster stuff

* built in no slip, cheaper 87

* removes modules already installed, engineer ert get jetpack, equip into modsuit storage

* comments spaces and duplicate flags

* Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Compile TGUI, slowdown adjustment, Modsuit to MODsuit

* sonar, do after, more equipment, acid handling

* overlay bugs / ERT / DS suits autodeploy

* middle click action buttons

* traders, sec modsuit energy nerf

* surplus weighting

* Kinesis module.

* Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis

* more power / unused module removed

* name, ds fix, pre equipped to cc suit

* depot / grammer

* ok should be good™️

* overslot, dupe gun, missing suit storage

* stealth nerf, new kit

* gun stuff  / ds theme

* bio armor is gone

* let me push changes please thank you

* makes shocks work right

* copies over some changes TG made to module prices after porting

* Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it-

* sirryans changes

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/telesci/gps.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/telesci/gps.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Control define, ERT / DS have gloves / boots again.

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* More changes

* god I hate tgui. Why do all the bundles live underground, instead of in my basement?

* she updates my master till I testmerge

* modsuits can recharge again

* fixes a lot of shit

* Ready for TM probably

* sure fuck it whatever that makes sense I guess

* the pinpointer works better™️

* Another storage module bug fix

* hair and medical stuff

* fuck fuck fuck

* fixes sonar

* Bag exploit fixes / plasma runtimes / ear nerf

* dna lock improvement / cryostorage

* whoops

* Ball form second cooldown wasn't helping, no more infinite cores

* she springs my lock till I ***SNAP***

* plasmaman no longer die

* fixes modsuit emp issues

* atmos no longer fucking dies

* Fixes, module printing, and a restriction on newly constructed modsuits

* Inventory code my hated

* WOOO PREFERENCE CODE WOOOOO

* icons my hated

* fix for mods / spaceproof shit

* holy shit whhhyyyyy

* backpack first

* Update mod_theme.dm

* prevent infinite gun arms / infinite modsuit cores / syndicate modules

* fixes tm error

* scream loudly if species sprites break. They shouldn't, but, you know.

* deconflicted with luck

* converts to refit for species

* fix pathfinder

* fixes modsuits being funky power wise

* lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit

* nerfs the atmos modsuit

* magboots for ds / CC modsuit

* downside of autosave: typing in wrong window saves bad stuff

* Gamma ERT have internal cameras again.

* spellcheck when

* ah fuck

* yes delete the null that works

* whoops

* fixes error / description

* un vulps your cannon

* fixes tails disapeering on base modsuits

* space to underscore

* tgui fix / tajaran

* springlock buff, cryopod fix

* u helps

* WHO PUTS A GUN IN ITEMS

* tgui moment

* mining modsuit nerf / hidden holster module

* PAIN

* UNATHI TIDE STATION WIDE

* I love special code

* slightly dense

* shark jumpscare

* fixes ghost item, fixes springlock being bad

* YIPPEEEE IT WORKED

* she decons my flict

* pain

* ebbas days are numbered :^)

* hidden

* r-r-r-ebuild

* fixes more bugs

* qwerty, you are dense

* fixes gps

* fix mulebot crate

* level fix

* adds back icon

* moving storage, fix bug, modules activate / deactivate message

* yeah

* yeah

* yeah™️

* steels requests

* windoors no longer make pathfinder module explode

* chat spam

* oil slicks + modsuits

* whoops

* bag check

* ofc

* Update code/modules/mod/mod_control.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/uplink_items/uplink_nuclear.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mod/mod_control.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mod/modules/module_pathfinder.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-08-19 15:36:13 -05:00

232 lines
6.1 KiB
Plaintext

GLOBAL_LIST_EMPTY(GPS_list)
#define EMP_DISABLE_TIME 30 SECONDS
/**
* # GPS
*
* A small item that reports its current location. Has a tag to help distinguish between them.
*/
/obj/item/gps
name = "default gps"
desc = "Helping lost spacemen find their way through the planets since 2016."
icon = 'icons/obj/telescience.dmi'
icon_state = "gps-c"
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
origin_tech = "materials=2;magnets=1;bluespace=2"
/// Whether the GPS is on.
var/tracking = TRUE
/// The tag that is visible to other GPSes.
var/gpstag = "COM0"
/// Whether to only list signals that are on the same Z-level.
var/same_z = FALSE
/// Whether the GPS should only show up to GPSes on the same Z-level.
var/local = FALSE
/// Whether the GPS is EMPed, disabling it temporarily.
var/emped = FALSE
/// Turf reference. If set, it will appear in the UI. Used by [/obj/machinery/computer/telescience].
var/turf/locked_location
/obj/item/gps/Initialize(mapload)
. = ..()
GLOB.GPS_list.Add(src)
GLOB.poi_list.Add(src)
if(name == initial(name))
name = "global positioning system ([gpstag])"
update_icon(UPDATE_OVERLAYS)
/obj/item/gps/Destroy()
GLOB.GPS_list.Remove(src)
GLOB.poi_list.Remove(src)
return ..()
/obj/item/gps/update_overlays()
. = ..()
if(emped)
. += "emp"
else if(tracking)
. += "working"
/obj/item/gps/emp_act(severity)
emped = TRUE
update_icon(UPDATE_OVERLAYS)
addtimer(CALLBACK(src, PROC_REF(reboot)), EMP_DISABLE_TIME)
/obj/item/gps/AltClick(mob/user)
if(ui_status(user, GLOB.inventory_state) != STATUS_INTERACTIVE)
return //user not valid to use gps
if(emped)
to_chat(user, "<span class='warning'>It's busted!</span>")
return
tracking = !tracking
update_icon(UPDATE_OVERLAYS)
if(tracking)
to_chat(user, "[src] is now tracking, and visible to other GPS devices.")
else
to_chat(user, "[src] is no longer tracking, or visible to other GPS devices.")
SStgui.update_uis(src)
/obj/item/gps/ui_data(mob/user)
var/list/data = list()
if(emped)
data["emped"] = TRUE
return data
// General
data["active"] = tracking
data["tag"] = gpstag
data["same_z"] = same_z
if(!tracking)
return data
var/turf/T = get_turf(src)
data["area"] = get_area_name(src, TRUE)
data["position"] = ATOM_COORDS(T)
// Saved location
if(locked_location)
data["saved"] = ATOM_COORDS(locked_location)
else
data["saved"] = null
// GPS signals
var/signals = list()
for(var/g in GLOB.GPS_list)
var/obj/item/gps/G = g
var/turf/GT = get_turf(G)
if(isnull(GT) || !G.tracking || G == src)
continue
if((G.local || same_z) && (GT.z != T.z))
continue
var/list/signal = list("tag" = G.gpstag, "area" = null, "position" = null)
if(!G.emped)
signal["area"] = get_area_name(G, TRUE)
signal["position"] = ATOM_COORDS(GT)
signals += list(signal)
data["signals"] = signals
return data
/obj/item/gps/attack_self(mob/user)
ui_interact(user)
/obj/item/gps/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "GPS", "GPS", 450, 700)
ui.open()
/obj/item/gps/ui_act(action, list/params)
if(..())
return
. = TRUE
switch(action)
if("tag")
var/newtag = params["newtag"] || ""
newtag = uppertext(paranoid_sanitize(copytext(newtag, 1, 5)))
if(!length(newtag) || gpstag == newtag)
return
gpstag = newtag
name = "global positioning system ([gpstag])"
if("toggle")
AltClick(usr)
return FALSE
if("same_z")
same_z = !same_z
else
return FALSE
/**
* Turns off the GPS's EMPed state. Called automatically after an EMP.
*/
/obj/item/gps/proc/reboot()
emped = FALSE
update_icon(UPDATE_OVERLAYS)
/obj/item/gps/security
icon_state = "gps-sec"
gpstag = "SEC0"
desc = "A positioning system helpful for monitoring prisoners that are implanted with a tracking implant."
local = TRUE
/obj/item/gps/science
icon_state = "gps-s"
gpstag = "SCI0"
/obj/item/gps/engineering
icon_state = "gps-e"
gpstag = "ENG0"
/obj/item/gps/mining
icon_state = "gps-m"
gpstag = "MINE0"
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
/obj/item/gps/mod
icon_state = "gps-m"
gpstag = "MOD0"
desc = "A positioning system helpful for rescuing trapped or injured miners, after you have become lost from rolling around at the speed of sound."
/obj/item/gps/cyborg
icon_state = "gps-b"
gpstag = "BORG0"
desc = "A mining cyborg internal positioning system. Used as a recovery beacon for damaged cyborg assets, or a collaboration tool for mining teams."
flags = NODROP
/obj/item/gps/internal
icon_state = null
flags = ABSTRACT
local = TRUE
gpstag = "Eerie Signal"
desc = "Report to a coder immediately."
invisibility = INVISIBILITY_MAXIMUM
/obj/item/gps/internal/mining
icon_state = "gps-m"
gpstag = "MINER"
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
/obj/item/gps/internal/base
gpstag = "NT_AUX"
desc = "A homing signal from Nanotrasen's mining base."
/obj/item/gps/visible_debug
name = "visible GPS"
gpstag = "ADMIN"
desc = "This admin-spawn GPS unit leaves the coordinates visible \
on any turf that it passes over, for debugging. Especially useful \
for marking the area around the transition edges."
var/list/turf/tagged
/obj/item/gps/visible_debug/Initialize(mapload)
. = ..()
tagged = list()
START_PROCESSING(SSfastprocess, src)
/obj/item/gps/visible_debug/process()
var/turf/T = get_turf(src)
if(T)
// I assume it's faster to color,tag and OR the turf in, rather
// then checking if its there
T.color = RANDOM_COLOUR
T.maptext = "[T.x],[T.y],[T.z]"
tagged |= T
/obj/item/gps/visible_debug/proc/clear()
while(tagged.len)
var/turf/T = pop(tagged)
T.color = initial(T.color)
T.maptext = initial(T.maptext)
/obj/item/gps/visible_debug/Destroy()
if(tagged)
clear()
tagged = null
STOP_PROCESSING(SSfastprocess, src)
. = ..()
#undef EMP_DISABLE_TIME