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* biting off more than I can chew, but I feel like hurting myself * more shit * progress continues, moral stays sameish * bite of 2587 * mod_theme down, but probably broken * 385 errors, 16 warnings, zero tgui interactions * 292 19 * final strech to buggy mess, break time * it compiles. It almost fucking certainly doesnt work, but it compiles * fudhsciffubgsbgpgb actions not working as should for modules * fuck it we'll just open the pr as we work on it * icons work now * tgui stuff * more progress * JUDGEMENT * IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother. * jetpacks, gps, and go do what exo-suits yourself * almost ready * sorry to whoever has to review this * should work™️ * should be good now * pushing changes so I can do reviews next * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * lore™️ Adds illegals level to modsuit parts from syndicate. * early returns * and these illegals * no uplink reference idiot * mod inhands are a good idea * this is needed for inhands nerd * Bomb detector working, modsutis cover ears. skin things * overslotting removal, cyborg charging, ert loadout for gamma * duplicated signal * modsuit themes, removes broken mister / bad base type module, 2 cores in robotics. * tether module, orb module, holster stuff * built in no slip, cheaper 87 * removes modules already installed, engineer ert get jetpack, equip into modsuit storage * comments spaces and duplicate flags * Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Compile TGUI, slowdown adjustment, Modsuit to MODsuit * sonar, do after, more equipment, acid handling * overlay bugs / ERT / DS suits autodeploy * middle click action buttons * traders, sec modsuit energy nerf * surplus weighting * Kinesis module. * Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis * more power / unused module removed * name, ds fix, pre equipped to cc suit * depot / grammer * ok should be good™️ * overslot, dupe gun, missing suit storage * stealth nerf, new kit * gun stuff / ds theme * bio armor is gone * let me push changes please thank you * makes shocks work right * copies over some changes TG made to module prices after porting * Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it- * sirryans changes Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Control define, ERT / DS have gloves / boots again. * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * More changes * god I hate tgui. Why do all the bundles live underground, instead of in my basement? * she updates my master till I testmerge * modsuits can recharge again * fixes a lot of shit * Ready for TM probably * sure fuck it whatever that makes sense I guess * the pinpointer works better™️ * Another storage module bug fix * hair and medical stuff * fuck fuck fuck * fixes sonar * Bag exploit fixes / plasma runtimes / ear nerf * dna lock improvement / cryostorage * whoops * Ball form second cooldown wasn't helping, no more infinite cores * she springs my lock till I ***SNAP*** * plasmaman no longer die * fixes modsuit emp issues * atmos no longer fucking dies * Fixes, module printing, and a restriction on newly constructed modsuits * Inventory code my hated * WOOO PREFERENCE CODE WOOOOO * icons my hated * fix for mods / spaceproof shit * holy shit whhhyyyyy * backpack first * Update mod_theme.dm * prevent infinite gun arms / infinite modsuit cores / syndicate modules * fixes tm error * scream loudly if species sprites break. They shouldn't, but, you know. * deconflicted with luck * converts to refit for species * fix pathfinder * fixes modsuits being funky power wise * lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit * nerfs the atmos modsuit * magboots for ds / CC modsuit * downside of autosave: typing in wrong window saves bad stuff * Gamma ERT have internal cameras again. * spellcheck when * ah fuck * yes delete the null that works * whoops * fixes error / description * un vulps your cannon * fixes tails disapeering on base modsuits * space to underscore * tgui fix / tajaran * springlock buff, cryopod fix * u helps * WHO PUTS A GUN IN ITEMS * tgui moment * mining modsuit nerf / hidden holster module * PAIN * UNATHI TIDE STATION WIDE * I love special code * slightly dense * shark jumpscare * fixes ghost item, fixes springlock being bad * YIPPEEEE IT WORKED * she decons my flict * pain * ebbas days are numbered :^) * hidden * r-r-r-ebuild * fixes more bugs * qwerty, you are dense * fixes gps * fix mulebot crate * level fix * adds back icon * moving storage, fix bug, modules activate / deactivate message * yeah * yeah * yeah™️ * steels requests * windoors no longer make pathfinder module explode * chat spam * oil slicks + modsuits * whoops * bag check * ofc * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/datums/uplink_items/uplink_nuclear.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/modules/module_pathfinder.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
232 lines
6.1 KiB
Plaintext
232 lines
6.1 KiB
Plaintext
GLOBAL_LIST_EMPTY(GPS_list)
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#define EMP_DISABLE_TIME 30 SECONDS
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/**
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* # GPS
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*
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* A small item that reports its current location. Has a tag to help distinguish between them.
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*/
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/obj/item/gps
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name = "default gps"
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desc = "Helping lost spacemen find their way through the planets since 2016."
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icon = 'icons/obj/telescience.dmi'
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icon_state = "gps-c"
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = SLOT_BELT
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origin_tech = "materials=2;magnets=1;bluespace=2"
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/// Whether the GPS is on.
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var/tracking = TRUE
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/// The tag that is visible to other GPSes.
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var/gpstag = "COM0"
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/// Whether to only list signals that are on the same Z-level.
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var/same_z = FALSE
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/// Whether the GPS should only show up to GPSes on the same Z-level.
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var/local = FALSE
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/// Whether the GPS is EMPed, disabling it temporarily.
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var/emped = FALSE
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/// Turf reference. If set, it will appear in the UI. Used by [/obj/machinery/computer/telescience].
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var/turf/locked_location
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/obj/item/gps/Initialize(mapload)
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. = ..()
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GLOB.GPS_list.Add(src)
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GLOB.poi_list.Add(src)
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if(name == initial(name))
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name = "global positioning system ([gpstag])"
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update_icon(UPDATE_OVERLAYS)
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/obj/item/gps/Destroy()
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GLOB.GPS_list.Remove(src)
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GLOB.poi_list.Remove(src)
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return ..()
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/obj/item/gps/update_overlays()
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. = ..()
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if(emped)
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. += "emp"
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else if(tracking)
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. += "working"
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/obj/item/gps/emp_act(severity)
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emped = TRUE
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update_icon(UPDATE_OVERLAYS)
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addtimer(CALLBACK(src, PROC_REF(reboot)), EMP_DISABLE_TIME)
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/obj/item/gps/AltClick(mob/user)
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if(ui_status(user, GLOB.inventory_state) != STATUS_INTERACTIVE)
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return //user not valid to use gps
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if(emped)
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to_chat(user, "<span class='warning'>It's busted!</span>")
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return
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tracking = !tracking
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update_icon(UPDATE_OVERLAYS)
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if(tracking)
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to_chat(user, "[src] is now tracking, and visible to other GPS devices.")
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else
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to_chat(user, "[src] is no longer tracking, or visible to other GPS devices.")
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SStgui.update_uis(src)
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/obj/item/gps/ui_data(mob/user)
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var/list/data = list()
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if(emped)
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data["emped"] = TRUE
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return data
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// General
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data["active"] = tracking
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data["tag"] = gpstag
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data["same_z"] = same_z
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if(!tracking)
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return data
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var/turf/T = get_turf(src)
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data["area"] = get_area_name(src, TRUE)
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data["position"] = ATOM_COORDS(T)
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// Saved location
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if(locked_location)
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data["saved"] = ATOM_COORDS(locked_location)
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else
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data["saved"] = null
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// GPS signals
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var/signals = list()
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for(var/g in GLOB.GPS_list)
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var/obj/item/gps/G = g
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var/turf/GT = get_turf(G)
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if(isnull(GT) || !G.tracking || G == src)
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continue
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if((G.local || same_z) && (GT.z != T.z))
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continue
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var/list/signal = list("tag" = G.gpstag, "area" = null, "position" = null)
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if(!G.emped)
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signal["area"] = get_area_name(G, TRUE)
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signal["position"] = ATOM_COORDS(GT)
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signals += list(signal)
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data["signals"] = signals
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return data
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/obj/item/gps/attack_self(mob/user)
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ui_interact(user)
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/obj/item/gps/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "GPS", "GPS", 450, 700)
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ui.open()
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/obj/item/gps/ui_act(action, list/params)
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if(..())
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return
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. = TRUE
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switch(action)
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if("tag")
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var/newtag = params["newtag"] || ""
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newtag = uppertext(paranoid_sanitize(copytext(newtag, 1, 5)))
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if(!length(newtag) || gpstag == newtag)
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return
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gpstag = newtag
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name = "global positioning system ([gpstag])"
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if("toggle")
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AltClick(usr)
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return FALSE
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if("same_z")
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same_z = !same_z
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else
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return FALSE
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/**
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* Turns off the GPS's EMPed state. Called automatically after an EMP.
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*/
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/obj/item/gps/proc/reboot()
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emped = FALSE
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update_icon(UPDATE_OVERLAYS)
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/obj/item/gps/security
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icon_state = "gps-sec"
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gpstag = "SEC0"
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desc = "A positioning system helpful for monitoring prisoners that are implanted with a tracking implant."
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local = TRUE
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/obj/item/gps/science
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icon_state = "gps-s"
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gpstag = "SCI0"
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/obj/item/gps/engineering
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icon_state = "gps-e"
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gpstag = "ENG0"
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/obj/item/gps/mining
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icon_state = "gps-m"
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gpstag = "MINE0"
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desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
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/obj/item/gps/mod
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icon_state = "gps-m"
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gpstag = "MOD0"
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desc = "A positioning system helpful for rescuing trapped or injured miners, after you have become lost from rolling around at the speed of sound."
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/obj/item/gps/cyborg
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icon_state = "gps-b"
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gpstag = "BORG0"
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desc = "A mining cyborg internal positioning system. Used as a recovery beacon for damaged cyborg assets, or a collaboration tool for mining teams."
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flags = NODROP
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/obj/item/gps/internal
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icon_state = null
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flags = ABSTRACT
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local = TRUE
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gpstag = "Eerie Signal"
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desc = "Report to a coder immediately."
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invisibility = INVISIBILITY_MAXIMUM
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/obj/item/gps/internal/mining
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icon_state = "gps-m"
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gpstag = "MINER"
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desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
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/obj/item/gps/internal/base
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gpstag = "NT_AUX"
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desc = "A homing signal from Nanotrasen's mining base."
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/obj/item/gps/visible_debug
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name = "visible GPS"
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gpstag = "ADMIN"
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desc = "This admin-spawn GPS unit leaves the coordinates visible \
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on any turf that it passes over, for debugging. Especially useful \
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for marking the area around the transition edges."
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var/list/turf/tagged
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/obj/item/gps/visible_debug/Initialize(mapload)
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. = ..()
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tagged = list()
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START_PROCESSING(SSfastprocess, src)
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/obj/item/gps/visible_debug/process()
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var/turf/T = get_turf(src)
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if(T)
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// I assume it's faster to color,tag and OR the turf in, rather
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// then checking if its there
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T.color = RANDOM_COLOUR
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T.maptext = "[T.x],[T.y],[T.z]"
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tagged |= T
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/obj/item/gps/visible_debug/proc/clear()
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while(tagged.len)
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var/turf/T = pop(tagged)
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T.color = initial(T.color)
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T.maptext = initial(T.maptext)
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/obj/item/gps/visible_debug/Destroy()
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if(tagged)
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clear()
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tagged = null
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STOP_PROCESSING(SSfastprocess, src)
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. = ..()
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#undef EMP_DISABLE_TIME
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