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Paradise/code/modules/research/designs/biogenerator_designs.dm
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Twinmold e687103d76 Changes Biogenerator Belt Holster to Accessory Holster
This simply adjusts the currently available holster from the
biogenerator from being the belt item (which can only hold sketckins
(pistols) and the detective's revolver) to the accessory holster, which
is the same one Blueshields get.

:cl:Twinmold
Adjust: Biogenerator holster from belt object to accessory holster.
/🆑
2017-02-18 05:47:22 -06:00

221 lines
6.3 KiB
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///////////////////////////////////
///////Biogenerator Designs ///////
///////////////////////////////////
/datum/design/milk
name = "10 milk"
id = "milk"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 20)
make_reagents = list("milk" = 10)
category = list("initial","Food")
/datum/design/cream
name = "10 cream"
id = "cream"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 30)
make_reagents = list("cream" = 10)
category = list("initial","Food")
/datum/design/milk_carton
name = "Milk carton"
id = "milk_carton"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 100)
build_path = /obj/item/weapon/reagent_containers/food/condiment/milk
category = list("initial","Food")
/datum/design/cream_carton
name = "Cream carton"
id = "cream_carton"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/weapon/reagent_containers/food/drinks/bottle/cream
category = list("initial","Food")
/datum/design/black_pepper
name = "10u black pepper"
id = "black_pepper"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 25)
make_reagents = list("blackpepper" = 10)
category = list("initial","Food")
/datum/design/pepper_mill
name = "Pepper mill"
id = "pepper_mill"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 50)
build_path = /obj/item/weapon/reagent_containers/food/condiment/peppermill
make_reagents = list()
category = list("initial","Food")
/datum/design/monkey_cube
name = "Monkey cube"
id = "mcube"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 250)
build_path = /obj/item/weapon/reagent_containers/food/snacks/monkeycube
category = list("initial", "Food")
/datum/design/ez_nut
name = "E-Z-Nutrient"
id = "ez_nut"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 10)
build_path = /obj/item/weapon/reagent_containers/glass/bottle/nutrient/ez
category = list("initial","Botany Chemicals")
/datum/design/l4z_nut
name = "Left 4 Zed"
id = "l4z_nut"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 20)
build_path = /obj/item/weapon/reagent_containers/glass/bottle/nutrient/l4z
category = list("initial","Botany Chemicals")
/datum/design/rh_nut
name = "Robust Harvest"
id = "rh_nut"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 25)
build_path = /obj/item/weapon/reagent_containers/glass/bottle/nutrient/rh
category = list("initial","Botany Chemicals")
/datum/design/weed_killer
name = "Weed Killer"
id = "weed_killer"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 50)
build_path = /obj/item/weapon/reagent_containers/glass/bottle/killer/weedkiller
category = list("initial","Botany Chemicals")
/datum/design/pest_spray
name = "Pest Killer"
id = "pest_spray"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 50)
build_path = /obj/item/weapon/reagent_containers/glass/bottle/killer/pestkiller
category = list("initial","Botany Chemicals")
/datum/design/botany_bottle
name = "Empty Bottle"
id = "botany_bottle"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 5)
build_path = /obj/item/weapon/reagent_containers/glass/bottle/nutrient/empty
category = list("initial", "Botany Chemicals")
/datum/design/cloth
name = "Roll of cloth"
id = "cloth"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 50)
build_path = /obj/item/stack/sheet/cloth
category = list("initial","Leather and Cloth")
/datum/design/wallet
name = "Wallet"
id = "wallet"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 100)
build_path = /obj/item/weapon/storage/wallet
category = list("initial","Leather and Cloth")
/datum/design/botany_gloves
name = "Botanical gloves"
id = "botany_gloves"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 150)
build_path = /obj/item/clothing/gloves/botanic_leather
category = list("initial","Leather and Cloth")
/datum/design/toolbelt
name = "Utility Belt"
id = "toolbelt"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/weapon/storage/belt/utility
category = list("initial","Leather and Cloth")
/datum/design/hydrobelt
name = "Botanist belt"
id = "hydrobelt"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/weapon/storage/belt/botany
category = list("initial","Leather and Cloth")
/datum/design/secbelt
name = "Security belt"
id = "secbelt"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/weapon/storage/belt/security
category = list("initial","Leather and Cloth")
/datum/design/medbelt
name = "Medical belt"
id = "medbel"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/weapon/storage/belt/medical
category = list("initial","Leather and Cloth")
/datum/design/janibelt
name = "Janitorial belt"
id = "janibelt"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/weapon/storage/belt/janitor
category = list("initial","Leather and Cloth")
/datum/design/bandolier
name = "Bandolier belt"
id = "bandolier"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/weapon/storage/belt/bandolier
category = list("initial","Leather and Cloth")
/datum/design/s_holster
name = "Shoulder holster"
id = "s_holster"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 400)
build_path = /obj/item/clothing/accessory/holster
category = list("initial","Leather and Cloth")
/datum/design/leather_satchel
name = "Leather satchel"
id = "leather_satchel"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 400)
build_path = /obj/item/weapon/storage/backpack/satchel
category = list("initial","Leather and Cloth")
/datum/design/leather_jacket
name = "Leather jacket"
id = "leather_jacket"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 500)
build_path = /obj/item/clothing/suit/jacket/leather
category = list("initial","Leather and Cloth")
/datum/design/leather_overcoat
name = "Leather overcoat"
id = "leather_overcoat"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 1000)
build_path = /obj/item/clothing/suit/jacket/leather/overcoat
category = list("initial","Leather and Cloth")
/datum/design/rice_hat
name = "Rice hat"
id = "rice_hat"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/clothing/head/rice_hat
category = list("initial","Leather and Cloth")