Files
Paradise/code/game/objects/items/weapons/RCD.dm
petethegoat@gmail.com 24df02ec4a You can now fit basic pipes directly into wall girders.
You probably won't notice this, but it makes things slightly easier for atmos techs.

Several instances of ReplaceWithFloor changed to ReplaceWithPlating- the floor tiles under walls were annoying me. RCDs now create plating instead of floor also.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2786 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 21:09:04 +00:00

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/*
CONTAINS:
RCD
*/
/obj/item/weapon/rcd
name = "rapid-construction-device (RCD)"
desc = "A device used to rapidly build walls/floor."
icon = 'items.dmi'
icon_state = "rcd"
opacity = 0
density = 0
anchored = 0.0
flags = FPRINT | TABLEPASS| CONDUCT
force = 10.0
throwforce = 10.0
throw_speed = 1
throw_range = 5
w_class = 3.0
m_amt = 50000
origin_tech = "engineering=4;materials=2"
var
datum/effect/effect/system/spark_spread/spark_system
matter = 0
working = 0
mode = 1
disabled = 0
New()
desc = "A RCD. It currently holds [matter]/30 matter-units."
src.spark_system = new /datum/effect/effect/system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
return
attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/weapon/rcd_ammo))
if((matter + 10) > 30)
user << "The RCD cant hold any more matter."
return
del(W)
matter += 10
playsound(src.loc, 'click.ogg', 50, 1)
user << "The RCD now holds [matter]/30 matter-units."
desc = "A RCD. It currently holds [matter]/30 matter-units."
return
attack_self(mob/user as mob)
//Change the mode
playsound(src.loc, 'pop.ogg', 50, 0)
if(mode == 1)
mode = 2
user << "Changed mode to 'Airlock'"
src.spark_system.start()
return
if(mode == 2)
mode = 3
user << "Changed mode to 'Deconstruct'"
src.spark_system.start()
return
if(mode == 3)
mode = 1
user << "Changed mode to 'Floor & Walls'"
src.spark_system.start()
return
afterattack(atom/A, mob/user as mob)
if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock)))
return
if(istype(A, /turf) && mode == 1)
if(istype(A, /turf/space) && matter >= 1)
user << "Building Floor (1)..."
if(!disabled && matter >= 1)
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
spark_system.set_up(5, 0, src)
src.spark_system.start()
A:ReplaceWithPlating()
matter--
user << "The RCD now holds [matter]/30 matter-units."
desc = "A RCD. It currently holds [matter]/30 matter-units."
return
if(istype(A, /turf/simulated/floor) && matter >= 3)
user << "Building Wall (3)..."
playsound(src.loc, 'click.ogg', 50, 1)
if(do_after(user, 20))
if(!disabled && matter >= 3)
spark_system.set_up(5, 0, src)
src.spark_system.start()
A:ReplaceWithWall()
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
matter -= 3
user << "The RCD now holds [matter]/30 matter-units."
desc = "A RCD. It currently holds [matter]/30 matter-units."
return
else if(istype(A, /turf/simulated/floor) && mode == 2 && matter >= 10)
user << "Building Airlock (10)..."
playsound(src.loc, 'click.ogg', 50, 1)
if(do_after(user, 50))
if(!disabled && matter >= 10)
spark_system.set_up(5, 0, src)
src.spark_system.start()
if(locate(/obj/machinery/door) in get_turf(src)) return
var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock( A )
var/obj/structure/window/killthis = (locate(/obj/structure/window) in get_turf(src))
if(killthis)
killthis.ex_act(2)//Smashin windows
T.autoclose = 1
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sparks2.ogg', 50, 1)
matter -= 10
user << "The RCD now holds [matter]/30 matter-units."
desc = "A RCD. It currently holds [matter]/30 matter-units."
return
else if(mode == 3 && (istype(A, /turf) || istype(A, /obj/machinery/door/airlock) ) )
if(istype(A, /turf/simulated/wall) && !istype(A, /turf/simulated/wall/r_wall) && matter >= 4)
user << "Deconstructing Wall (4)..."
playsound(src.loc, 'click.ogg', 50, 1)
if(do_after(user, 40))
if(!disabled && matter >= 4)
spark_system.set_up(5, 0, src)
src.spark_system.start()
A:ReplaceWithPlating()
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
matter -= 4
user << "The RCD now holds [matter]/30 matter-units."
desc = "A RCD. It currently holds [matter]/30 matter-units."
return
if(istype(A, /turf/simulated/wall/r_wall))
return
if(istype(A, /turf/simulated/floor) && matter >= 5)
user << "Deconstructing Floor (5)..."
playsound(src.loc, 'click.ogg', 50, 1)
if(do_after(user, 50))
if(!disabled && matter >= 5)
spark_system.set_up(5, 0, src)
src.spark_system.start()
A:ReplaceWithSpace()
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
matter -= 5
user << "The RCD now holds [matter]/30 matter-units."
desc = "A RCD. It currently holds [matter]/30 matter-units."
return
if(istype(A, /obj/machinery/door/airlock) && matter >= 10)
user << "Deconstructing Airlock (10)..."
playsound(src.loc, 'click.ogg', 50, 1)
if(do_after(user, 50))
if(!disabled && matter >= 10)
spark_system.set_up(5, 0, src)
src.spark_system.start()
del(A)
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
matter -= 10
user << "The RCD now holds [matter]/30 matter-units."
desc = "A RCD. It currently holds [matter]/30 matter-units."
return