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added abductor airlocks from /tg/ station2 airlocks have a solid version, added external maintenance airlocks added airlocks to RCD survival pod airlocks have a solid version door assemblies have examine hints, give more feedback, use overlays, mineral assemblies can have glass installed, use deconstruct() proc multi tile airlocks have a solid version moved airlock-specific procs to airlock_types.dm airlocks use overlays now airlocks use deconstruct() proc map edits done to ensure nothing changes some old airlock icons kept in due to use as /door/unpowered by away missions airlocks open faster, delays between frames of icon states halved added isshade() and isconstruct() helpers cult airlocks will show their overlay fixes plasteel material amount
29 lines
766 B
Plaintext
29 lines
766 B
Plaintext
/*ALL DEFINES RELATED TO CONSTRUCTION, CONSTRUCTING THINGS, OR CONSTRUCTED OBJECTS GO HERE*/
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//Defines for construction states
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//girder construction states
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#define GIRDER_NORMAL 0
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#define GIRDER_REINF_STRUTS 1
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#define GIRDER_REINF 2
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#define GIRDER_DISPLACED 3
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#define GIRDER_DISASSEMBLED 4
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//rwall construction states
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#define RWALL_INTACT 0
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#define RWALL_SUPPORT_LINES 1
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#define RWALL_COVER 2
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#define RWALL_CUT_COVER 3
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#define RWALL_BOLTS 4
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#define RWALL_SUPPORT_RODS 5
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#define RWALL_SHEATH 6
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//airlock assembly construction states
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#define AIRLOCK_ASSEMBLY_NEEDS_WIRES 0
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#define AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS 1
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#define AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER 2
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//plastic flaps construction states
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#define PLASTIC_FLAPS_NORMAL 0
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#define PLASTIC_FLAPS_DETACHED 1
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