Files
Paradise/code/modules/mining/mine_items.dm
2015-07-29 18:39:54 -04:00

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/**********************Light************************/
//this item is intended to give the effect of entering the mine, so that light gradually fades
/obj/effect/light_emitter
name = "Light-emtter"
anchored = 1
unacidable = 1
light_range = 8
/**********************Miner Lockers**************************/
/obj/structure/closet/secure_closet/miner
name = "miner's equipment"
icon_state = "miningsec1"
icon_closed = "miningsec"
icon_locked = "miningsec1"
icon_opened = "miningsecopen"
icon_broken = "miningsecbroken"
icon_off = "miningsecoff"
req_access = list(access_mining)
/obj/structure/closet/secure_closet/miner/New()
..()
sleep(2)
if(prob(50))
new /obj/item/weapon/storage/backpack/industrial(src)
else
new /obj/item/weapon/storage/backpack/satchel_eng(src)
new /obj/item/device/radio/headset/headset_cargo(src)
new /obj/item/clothing/under/rank/miner(src)
new /obj/item/clothing/gloves/fingerless(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/device/mining_scanner(src)
new /obj/item/weapon/storage/bag/ore(src)
new /obj/item/device/flashlight/lantern(src)
new /obj/item/weapon/shovel(src)
new /obj/item/weapon/pickaxe(src)
new /obj/item/clothing/glasses/meson(src)
/******************************Lantern*******************************/
/obj/item/device/flashlight/lantern
name = "lantern"
icon_state = "lantern"
desc = "A mining lantern."
brightness_on = 6 // luminosity when on
/*****************************Pickaxe********************************/
/obj/item/weapon/pickaxe
name = "pickaxe"
icon = 'icons/obj/items.dmi'
icon_state = "pickaxe"
flags = CONDUCT
slot_flags = SLOT_BELT
force = 15.0
throwforce = 10.0
item_state = "pickaxe"
w_class = 4.0
m_amt = 3750 //one sheet, but where can you make them?
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
origin_tech = "materials=1;engineering=1"
attack_verb = list("hit", "pierced", "sliced", "attacked")
var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
var/drill_verb = "picking"
sharp = 1
var/excavation_amount = 100
/obj/item/weapon/pickaxe/proc/playDigSound()
playsound(src, pick(digsound),20,1)
/obj/item/weapon/pickaxe/diamond
name = "diamond-tipped pickaxe"
icon_state = "dpickaxe"
item_state = "dpickaxe"
digspeed = 20 //mines twice as fast as a normal pickaxe, bought from mining vendor
origin_tech = "materials=4;engineering=3"
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
/obj/item/weapon/pickaxe/drill
name = "mining drill"
icon_state = "handdrill"
item_state = "jackhammer"
digspeed = 25 //available from roundstart, faster than a pickaxe.
digsound = list('sound/weapons/drill.ogg')
hitsound = 'sound/weapons/drill.ogg'
origin_tech = "materials=2;powerstorage=3;engineering=2"
desc = "An electric mining drill for the especially scrawny."
/obj/item/weapon/pickaxe/drill/cyborg
name = "cyborg mining drill"
desc = "An integrated electric mining drill."
flags = NODROP
/obj/item/weapon/pickaxe/drill/diamonddrill
name = "diamond-tipped mining drill"
icon_state = "diamonddrill"
digspeed = 10
origin_tech = "materials=6;powerstorage=4;engineering=5"
desc = "Yours is the drill that will pierce the heavens!"
/obj/item/weapon/pickaxe/diamonddrill/traitor //Pocket-sized traitor diamond drill.
name = "supermatter drill"
icon_state = "smdrill"
origin_tech = "materials=6;powerstorage=4;engineering=5;syndicate=3"
desc = "Microscopic supermatter crystals cover the head of this tiny drill."
w_class = 2.0
/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
icon_state = "diamonddrill"
digspeed = 10
/obj/item/weapon/pickaxe/drill/jackhammer
name = "sonic jackhammer"
icon_state = "jackhammer"
item_state = "jackhammer"
digspeed = 5 //the epitome of powertools. extremely fast mining, laughs at puny walls
origin_tech = "materials=3;powerstorage=2;engineering=2"
digsound = list('sound/weapons/sonic_jackhammer.ogg')
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
/obj/item/weapon/pickaxe/silver
name = "silver pickaxe"
icon_state = "spickaxe"
item_state = "spickaxe"
digspeed = 30
origin_tech = "materials=3"
desc = "This makes no metallurgic sense."
/obj/item/weapon/pickaxe/gold
name = "golden pickaxe"
icon_state = "gpickaxe"
item_state = "gpickaxe"
digspeed = 20
origin_tech = "materials=4"
desc = "This makes no metallurgic sense."
/*****************************Shovel********************************/
/obj/item/weapon/shovel
name = "shovel"
desc = "A large tool for digging and moving dirt."
icon = 'icons/obj/items.dmi'
icon_state = "shovel"
flags = CONDUCT
slot_flags = SLOT_BELT
force = 8.0
throwforce = 4.0
item_state = "shovel"
w_class = 3.0
m_amt = 50
origin_tech = "materials=1;engineering=1"
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
/obj/item/weapon/shovel/spade
name = "spade"
desc = "A small tool for digging and moving dirt."
icon_state = "spade"
item_state = "spade"
force = 5.0
throwforce = 7.0
w_class = 2.0
/**********************Mining car (Crate like thing, not the rail car)**************************/
/obj/structure/closet/crate/miningcar
desc = "A mining car. This one doesn't work on rails, but has to be dragged."
name = "Mining car (not for rails)"
icon = 'icons/obj/storage.dmi'
icon_state = "miningcar"
density = 1
icon_opened = "miningcaropen"
icon_closed = "miningcar"