mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-01 05:02:33 +00:00
* Extract requests console message sending code. * Add secondary goals * Converted supply shuttle to a signal-based system. * Lint. * Review suggestions. * Secondary goals can now check the supply shuttle for their requirements. * Remove redundant completion variable, undef what we define. * Made the request console refuse to issue a secondary goal until you finish the current one. * Made the shuttle blacklist error more specific, added locked/manifest-attached crates to blacklist. * Added round end secondary goal report. * Lint * Add tags to reagents for secondary goals to use. * Extracted the reagent logic from the bar goal, used reagent tags. * Added the Variety of Drinks Bar goal. * Added variety drinks goal for the Bar. * CC no longer complains about sending stuff in containers, but the shuttle will refuse lockboxes without goal items. * Allow unlocked lockboxes on the shuttle. * Added kitchen goals. * Lint * More lint * Add goals for scichem and medchem, pending reagent labelling. * Added Kudzu goal for botany. * I forgot to rename them, oops. * Lint * Made mechs sellable, configurable goal rewards. * Balancing changes. * Added random Ripley goal. * Add Clear Task Backlog station goal. * Lint * Oops. * did i even do this right * Lint * Excluded drinks available from upgraded booze dispenser. * Such bugs. Much fix. Wow. * Goal notice formatting. * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Made storage nesting better, improved consistency between storage types. * Out, er, space. * Added a proc for sending a requests console message. * Added error messages to Virology Goals. Backported a few small things from Secondary Goals to make this easier. * Extracted out the three-way reward code into a proc. * Update code/__DEFINES/dcs/signals.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Removed redundant SIGNAL_HANDLER labels. * Yes, that should be a proc. * Enforce important parent calls. * Thank you, DreamChecker * Undid accidental merge of #24699 * Removed a testing proc that wasn't intended for this PR. * Removed parts of #24750 that also crept in. * Made the variety of [x] goals more explicit that they want 50u of each. * Reduced Kudzu trait requirement to 1. * Request consoles now output the list of valid departments if you're at an unsupported one. * Added personal crates. * Added a supply pack of personal crates. * Added special cargo handling for personal crates. * Added automatic personal crate when requesting a goal. * Required personal crates for most secondary goals. * Add goal labels to the hand labeler, require them for mech goals. * Made secondary goals one-per-person, not one-per-department. * Added support for multi-line system messages to the request consoles. * Made the RC message for goals nicer. * Send goal crates even if no normal crates are ready, name and access-lock them properly. * Don't double-label. * Let's not use registered_account, names are fine. * Add a ton of blackbox data to cargo and secondary goals. * Fix a few bugs. * More bugfixing, couple more stats. * Even more stats. * Text fix. * Made cargo fines more consistent with other cargo feedback. * Fixed a bug that prevented non-top-level items from being checked for CARGO_REQUIRE_PRIORITY. * Blocked large crates from being sent back unopened. * Enum values should probably be different from each other. * Correct a bitflag mishap. * Removed redundant supply shuttle docking and buy/sell attempts. * Tweak message about personal crates to inlclude that they need to lock it. * Add /Crates to the Personal Lockers description. * Less pretty alignment, less complaining linters. * Corrected a bad name in stats tracking. * Reduced SciChem variety goal to 5 types. * Toned down Task Backlog a bit. * Fixed a bug that made unsellable items nested in containers be stolen by CC (qdeleted). * Don't require bluespace 8, that's silly. * Made secondary goals modifiable in the Modify Station Goals UI. * Whoops, that was supposed to be 600u. * i ded pls nerf --------- Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
113 lines
4.8 KiB
Plaintext
113 lines
4.8 KiB
Plaintext
/**
|
|
The label component.
|
|
|
|
This component is used to manage labels applied by the hand labeler.
|
|
|
|
Atoms can only have one instance of this component, and therefore only one label at a time.
|
|
This is to avoid having names like "Backpack (label1) (label2) (label3)". This is annoying and abnoxious to read.
|
|
|
|
When a player clicks the atom with a hand labeler to apply a label, this component gets applied to it.
|
|
If the labeler is off, the component will be removed from it, and the label will be removed from its name.
|
|
*/
|
|
/datum/component/label
|
|
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
|
/// The name of the label the player is applying to the parent.
|
|
var/label_name
|
|
|
|
/datum/component/label/Initialize(_label_name)
|
|
if(!isatom(parent))
|
|
return COMPONENT_INCOMPATIBLE
|
|
|
|
label_name = _label_name
|
|
apply_label()
|
|
|
|
/datum/component/label/RegisterWithParent()
|
|
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, PROC_REF(OnAttackby))
|
|
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, PROC_REF(Examine))
|
|
|
|
/datum/component/label/UnregisterFromParent()
|
|
UnregisterSignal(parent, list(COMSIG_PARENT_ATTACKBY, COMSIG_PARENT_EXAMINE))
|
|
|
|
/**
|
|
This proc will fire after the parent is hit by a hand labeler which is trying to apply another label.
|
|
Since the parent already has a label, it will remove the old one from the parent's name, and apply the new one.
|
|
*/
|
|
/datum/component/label/InheritComponent(datum/component/label/new_comp , i_am_original, _label_name)
|
|
remove_label()
|
|
if(new_comp)
|
|
label_name = new_comp.label_name
|
|
else
|
|
label_name = _label_name
|
|
apply_label()
|
|
|
|
/**
|
|
This proc will trigger when any object is used to attack the parent.
|
|
|
|
If the attacking object is not a hand labeler, it will return.
|
|
If the attacking object is a hand labeler it will restore the name of the parent to what it was before this component was added to it, and the component will be deleted.
|
|
|
|
Arguments:
|
|
* source: The parent.
|
|
* attacker: The object that is hitting the parent.
|
|
* user: The mob who is wielding the attacking object.
|
|
*/
|
|
/datum/component/label/proc/OnAttackby(datum/source, obj/item/attacker, mob/user)
|
|
// If the attacking object is not a hand labeler or it's not off (has a label ready to apply), return.
|
|
// The hand labeler should be off in order to remove a label.
|
|
var/obj/item/hand_labeler/labeler = attacker
|
|
if(!istype(labeler) || labeler.mode)
|
|
return
|
|
|
|
remove_label()
|
|
playsound(parent, 'sound/items/poster_ripped.ogg', 20, TRUE)
|
|
to_chat(user, "<span class='warning'>You remove the label from [parent].</span>")
|
|
qdel(src) // Remove the component from the object.
|
|
|
|
/**
|
|
This proc will trigger when someone examines the parent.
|
|
It will attach the text found in the body of the proc to the `examine_list` and display it to the player examining the parent.
|
|
|
|
Arguments:
|
|
* source: The parent.
|
|
* user: The mob exmaining the parent.
|
|
* examine_list: The current list of text getting passed from the parent's normal examine() proc.
|
|
*/
|
|
/datum/component/label/proc/Examine(datum/source, mob/user, list/examine_list)
|
|
examine_list += "<span class='notice'>It has a label with some words written on it. Use a hand labeler to remove it.</span>"
|
|
|
|
/// Applies a label to the name of the parent in the format of: "parent_name (label)"
|
|
/datum/component/label/proc/apply_label()
|
|
var/atom/owner = parent
|
|
owner.name += " ([label_name])"
|
|
|
|
/// Removes the label from the parent's name
|
|
/datum/component/label/proc/remove_label()
|
|
var/atom/owner = parent
|
|
owner.name = replacetext(owner.name, "([label_name])", "") // Remove the label text from the parent's name, wherever it's located.
|
|
owner.name = trim(owner.name) // Shave off any white space from the beginning or end of the parent's name.
|
|
|
|
/// A verson of the label component specific to labelling goal items.
|
|
/datum/component/label/goal
|
|
|
|
/datum/component/label/goal/Initialize(_label_name)
|
|
if(istype(parent, /obj/item))
|
|
// Can only be attached to things that won't go in a crate.
|
|
return COMPONENT_INCOMPATIBLE
|
|
return ..()
|
|
|
|
/// Adds detailed information to the examine text.
|
|
/datum/component/label/goal/Examine(datum/source, mob/user, list/examine_list)
|
|
examine_list += "<span class='notice'>It has a label on it, marking it as part of a secondary goal for [label_name]. Use a hand labeler to remove it.</span>"
|
|
|
|
/// Applies a static label to the parent's name.
|
|
/// We do this instead of using label_name so it's easier to identify goal objects at a glance.
|
|
/datum/component/label/goal/apply_label()
|
|
var/atom/owner = parent
|
|
owner.name += " (Secondary Goal)"
|
|
|
|
/// Removes the label from the parent's name
|
|
/datum/component/label/goal/remove_label()
|
|
var/atom/owner = parent
|
|
owner.name = replacetext(owner.name, "(Secondary Goal)", "") // Remove the label text from the parent's name, wherever it's located.
|
|
owner.name = trim(owner.name) // Shave off any white space from the beginning or end of the parent's name.
|