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Paradise/code/datums/spell_targeting/telepathic.dm
GDN eee8878024 Datumizes spells (#24242)
* datumized spells

* finished

* last changes

* conflict

* Update code/datums/spells/alien_spells/transfer_plasma.dm

* conflicts

* shitty runtime fix until i get to this tomorrow

* Update code/datums/spell.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spell_handler/alien_spell_handler.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/alien_spells/regurgitate.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/alien_spells/regurgitate.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/bloodcrawl.dm

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* Update code/datums/spells/bloodcrawl.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm

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* Update code/modules/antagonists/vampire/vampire_powers/vampire_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/wizardcrash.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/superheroes.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/conjure.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/ethereal_jaunt.dm

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* Update code/datums/spells/emplosion.dm

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* Update code/datums/spells/turf_teleport.dm

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* Update code/datums/spells/wizard_spells.dm

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* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/dna/mutations/mutation_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

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* Update code/datums/spells/wizard_spells.dm

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* Update code/game/dna/mutations/mutation_powers.dm

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* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm

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* guess who just rework the entire malf ai actionsf ai

* gc better

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-04-01 07:42:21 +00:00

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/**
* A spell targeting system which will allow the user to select a target from nearby living mobs. The name will be "Unknown entity" if the user can not see them
*/
/datum/spell_targeting/telepathic
/datum/spell_targeting/telepathic/choose_targets(mob/user, datum/spell/spell, params, atom/clicked_atom)
var/list/valid_targets = list()
var/turf/T = get_turf(user)
var/list/mobs_in_view = user.get_visible_mobs()
for(var/mob/living/M in range(14, T))
if(M && M.mind)
if(M == user)
continue
var/mob_name
if(M in mobs_in_view)
mob_name = M.name
else
mob_name = "Unknown entity"
var/i = 0
var/result_name
do
result_name = mob_name
if(i++)
result_name += " ([i])" // Avoid dupes
while(valid_targets[result_name])
valid_targets[result_name] = M
if(!length(valid_targets))
return
var/target_name = tgui_input_list(user, "Choose the target to listen to", "Targeting", valid_targets)
var/mob/living/target = valid_targets[target_name]
if(QDELETED(target))
return
return list(target)