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* wrench a bunch of acts * atmospherics * some last few things * last iswrench changes for anything that isn't construction * Update code/game/machinery/pipe/pipe_construction.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * thank you dgamer * oopsie daisy * tests and addresses some introduced bugs * proper testing * proper ci * Update code/game/objects/structures/fluff.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * Update code/game/objects/structures/fluff.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * thank you burza 🙏 Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/modules/recycling/disposal-construction.dm Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
205 lines
6.2 KiB
Plaintext
205 lines
6.2 KiB
Plaintext
/obj/structure/engineeringcart
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name = "engineering cart"
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desc = "A cart for storing engineering items."
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icon = 'icons/obj/engicart.dmi'
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icon_state = "cart"
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face_while_pulling = FALSE
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anchored = FALSE
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density = TRUE
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var/obj/item/stack/sheet/glass/myglass = null
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var/obj/item/stack/sheet/metal/mymetal = null
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var/obj/item/stack/sheet/plasteel/myplasteel = null
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var/obj/item/flashlight/myflashlight = null
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var/obj/item/storage/toolbox/mechanical/mybluetoolbox = null
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var/obj/item/storage/toolbox/electrical/myyellowtoolbox = null
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var/obj/item/storage/toolbox/emergency/myredtoolbox = null
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/obj/structure/engineeringcart/Destroy()
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QDEL_NULL(myglass)
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QDEL_NULL(mymetal)
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QDEL_NULL(myplasteel)
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QDEL_NULL(myflashlight)
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QDEL_NULL(mybluetoolbox)
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QDEL_NULL(myyellowtoolbox)
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QDEL_NULL(myredtoolbox)
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return ..()
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/obj/structure/engineeringcart/proc/put_in_cart(obj/item/I, mob/user)
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user.drop_item()
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I.loc = src
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to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
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return
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/obj/structure/engineeringcart/attackby(obj/item/I, mob/user, params)
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var/fail_msg = "<span class='notice'>There is already one of those in [src].</span>"
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if(!I.is_robot_module())
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if(istype(I, /obj/item/stack/sheet/glass))
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if(!myglass)
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put_in_cart(I, user)
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myglass=I
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update_icon(UPDATE_OVERLAYS)
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else
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to_chat(user, fail_msg)
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else if(istype(I, /obj/item/stack/sheet/metal))
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if(!mymetal)
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put_in_cart(I, user)
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mymetal=I
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update_icon(UPDATE_OVERLAYS)
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else
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to_chat(user, fail_msg)
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else if(istype(I, /obj/item/stack/sheet/plasteel))
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if(!myplasteel)
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put_in_cart(I, user)
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myplasteel=I
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update_icon(UPDATE_OVERLAYS)
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else
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to_chat(user, fail_msg)
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else if(istype(I, /obj/item/flashlight))
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if(!myflashlight)
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put_in_cart(I, user)
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myflashlight=I
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update_icon(UPDATE_OVERLAYS)
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else
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to_chat(user, fail_msg)
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else if(istype(I, /obj/item/storage/toolbox/mechanical))
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if(!mybluetoolbox)
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put_in_cart(I, user)
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mybluetoolbox=I
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update_icon(UPDATE_OVERLAYS)
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else
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to_chat(user, fail_msg)
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else if(istype(I, /obj/item/storage/toolbox/electrical))
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if(!myyellowtoolbox)
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put_in_cart(I, user)
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myyellowtoolbox=I
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update_icon(UPDATE_OVERLAYS)
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else
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to_chat(user, fail_msg)
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else if(istype(I, /obj/item/storage/toolbox))
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if(!myredtoolbox)
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put_in_cart(I, user)
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myredtoolbox=I
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update_icon(UPDATE_OVERLAYS)
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else
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to_chat(user, fail_msg)
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else
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to_chat(usr, "<span class='warning'>You cannot interface your modules [src]!</span>")
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/obj/structure/engineeringcart/tool_act(mob/living/user, obj/item/I, tool_type)
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if(I.is_robot_module())
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to_chat(user, "<span class='warning'>You cannot interface your modules [src]!</span>")
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return FALSE
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return ..()
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/obj/structure/engineeringcart/wrench_act(mob/living/user, obj/item/I)
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if(!anchored && !isinspace())
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I.play_tool_sound(src, I.tool_volume)
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user.visible_message(
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"[user] tightens [src]'s casters.",
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"<span class='notice'>You have tightened [src]'s casters.</span>",
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"You hear ratchet."
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)
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anchored = TRUE
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else if(anchored)
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I.play_tool_sound(src, I.tool_volume)
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user.visible_message(
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"[user] loosens [src]'s casters.",
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"<span class='notice'> You have loosened [src]'s casters.</span>",
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"You hear ratchet."
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)
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anchored = FALSE
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return TRUE
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/obj/structure/engineeringcart/attack_hand(mob/user)
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var/list/engicart_items = list()
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if(myglass)
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engicart_items["Glass"] = image(icon = myglass.icon, icon_state = myglass.icon_state)
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if(mymetal)
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engicart_items["Metal"] = image(icon = mymetal.icon, icon_state = mymetal.icon_state)
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if(myplasteel)
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engicart_items["Plasteel"] = image(icon = myplasteel.icon, icon_state = myplasteel.icon_state)
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if(myflashlight)
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engicart_items["Flashlight"] = image(icon = myflashlight.icon, icon_state = myflashlight.icon_state)
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if(mybluetoolbox)
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engicart_items["Mechanical Toolbox"] = image(icon = mybluetoolbox.icon, icon_state = mybluetoolbox.icon_state)
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if(myredtoolbox)
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engicart_items["Emergency Toolbox"] = image(icon = myredtoolbox.icon, icon_state = myredtoolbox.icon_state)
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if(myyellowtoolbox)
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engicart_items["Electrical Toolbox"] = image(icon = myyellowtoolbox.icon, icon_state = myyellowtoolbox.icon_state)
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if(!length(engicart_items))
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return
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var/pick = show_radial_menu(user, src, engicart_items, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE)
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if(!pick)
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return
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switch(pick)
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if("Glass")
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if(!myglass)
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return
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user.put_in_hands(myglass)
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to_chat(user, "<span class='notice'>You take [myglass] from [src].</span>")
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myglass = null
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if("Metal")
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if(!mymetal)
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return
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user.put_in_hands(mymetal)
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to_chat(user, "<span class='notice'>You take [mymetal] from [src].</span>")
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mymetal = null
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if("Plasteel")
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if(!myplasteel)
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return
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user.put_in_hands(myplasteel)
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to_chat(user, "<span class='notice'>You take [myplasteel] from [src].</span>")
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myplasteel = null
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if("Flashlight")
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if(!myflashlight)
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return
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user.put_in_hands(myflashlight)
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to_chat(user, "<span class='notice'>You take [myflashlight] from [src].</span>")
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myflashlight = null
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if("Mechanical Toolbox")
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if(!mybluetoolbox)
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return
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user.put_in_hands(mybluetoolbox)
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to_chat(user, "<span class='notice'>You take [mybluetoolbox] from [src].</span>")
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mybluetoolbox = null
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if("Emergency Toolbox")
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if(!myredtoolbox)
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return
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user.put_in_hands(myredtoolbox)
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to_chat(user, "<span class='notice'>You take [myredtoolbox] from [src].</span>")
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myredtoolbox = null
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if("Electrical Toolbox")
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if(!myyellowtoolbox)
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return
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user.put_in_hands(myyellowtoolbox)
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to_chat(user, "<span class='notice'>You take [myyellowtoolbox] from [src].</span>")
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myyellowtoolbox = null
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update_icon(UPDATE_OVERLAYS)
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/obj/structure/engineeringcart/proc/check_menu(mob/living/user)
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return istype(user) && !HAS_TRAIT(user, TRAIT_HANDS_BLOCKED)
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/obj/structure/engineeringcart/update_overlays()
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. = ..()
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if(myplasteel)
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. += "cart_plasteel"
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if(mymetal)
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. += "cart_metal"
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if(myglass)
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. += "cart_glass"
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if(myflashlight)
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. += "cart_flashlight"
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if(mybluetoolbox)
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. += "cart_bluetoolbox"
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if(myredtoolbox)
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. += "cart_redtoolbox"
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if(myyellowtoolbox)
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. += "cart_yellowtoolbox"
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