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Paradise/code/modules/mob/dead/observer/observer_base.dm
2024-06-28 03:16:49 +00:00

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#define GHOST_CAN_REENTER 1
#define GHOST_IS_OBSERVER 2
GLOBAL_LIST_EMPTY(ghost_images)
GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
GLOBAL_DATUM_INIT(ghost_crew_monitor, /datum/ui_module/crew_monitor/ghost, new)
/mob/dead/observer
name = "ghost"
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
icon = 'icons/mob/mob.dmi'
icon_state = "ghost"
layer = GHOST_LAYER
plane = GAME_PLANE
stat = DEAD
density = FALSE
alpha = 127
move_resist = INFINITY // don't get pushed around
invisibility = INVISIBILITY_OBSERVER
blocks_emissive = FALSE // Ghosts are transparent, duh
hud_type = /datum/hud/ghost
speaks_ooc = TRUE
var/can_reenter_corpse
var/bootime = FALSE
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
//If you died in the game and are a ghsot - this will remain as null.
//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
universal_speak = TRUE
var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
var/ghostvision = TRUE //is the ghost able to see things humans can't?
var/seedarkness = TRUE
var/seerads = FALSE // can the ghost see radiation?
/// Defines from __DEFINES/hud.dm go here based on which huds the ghost has activated.
var/list/data_hud_seen = list()
var/ghost_orbit = GHOST_ORBIT_CIRCLE
var/health_scan = FALSE //does the ghost have health scanner mode on? by default it should be off
///toggle for ghost gas analyzer
var/gas_scan = FALSE
///toggle for ghost plant analyzer
var/plant_analyzer = FALSE
/// The "color" their runechat would have had
var/alive_runechat_color = "#FFFFFF"
/// UID of the mob which we are currently observing
var/mob_observed
/mob/dead/observer/New(mob/body=null, flags=1)
set_invisibility(GLOB.observer_default_invisibility)
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
see_in_dark = 100
add_verb(src, list(
/mob/dead/observer/proc/dead_tele,
/mob/dead/observer/proc/jump_to_ruin,
/mob/dead/observer/proc/open_spawners_menu))
// Our new boo spell.
AddSpell(new /datum/spell/boo(null))
can_reenter_corpse = flags & GHOST_CAN_REENTER
started_as_observer = flags & GHOST_IS_OBSERVER
set_stat(DEAD)
var/turf/T
if(ismob(body))
T = get_turf(body) //Where is the body located?
attack_log_old = body.attack_log_old //preserve our attack logs by copying them to our ghost
alive_runechat_color = body.get_runechat_color()
var/mutable_appearance/MA = copy_appearance(body)
if(body.mind && body.mind.name)
MA.name = body.mind.name
else if(body.real_name)
MA.name = body.real_name
else
if(gender == MALE)
MA.name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
else
MA.name = capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names))
mind = body.mind //we don't transfer the mind but we keep a reference to it.
appearance = MA
ghostimage = image(icon = icon, loc = src, icon_state = icon_state)
ghostimage.overlays = overlays
ghostimage.dir = dir
ghostimage.appearance_flags |= KEEP_TOGETHER
ghostimage.alpha = alpha
appearance_flags |= KEEP_TOGETHER
GLOB.ghost_images |= ghostimage
updateallghostimages()
if(!T)
T = pick(GLOB.latejoin) //Safety in case we cannot find the body's position
forceMove(T)
if(!name) //To prevent nameless ghosts
name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
real_name = name
//starts ghosts off with all HUDs.
toggle_all_huds_on(body)
RegisterSignal(src, COMSIG_MOB_HUD_CREATED, PROC_REF(set_ghost_darkness_level)) //something something don't call this until we have a HUD
..()
plane = GAME_PLANE
add_observer_verbs()
ADD_TRAIT(src, TRAIT_RESPAWNABLE, GHOSTED)
/mob/dead/observer/Destroy()
toggle_all_huds_off()
UnregisterSignal(src, COMSIG_MOB_HUD_CREATED)
if(ghostimage)
GLOB.ghost_images -= ghostimage
QDEL_NULL(ghostimage)
updateallghostimages()
if(seerads)
STOP_PROCESSING(SSobj, src)
remove_observer_verbs()
if(mob_observed)
cleanup_observe()
return ..()
/mob/dead/observer/examine(mob/user)
. = ..()
if(!invisibility)
. += "It seems extremely obvious."
/mob/dead/observer/process()
if(seerads)
show_rads(5)
/mob/dead/observer/proc/set_ghost_darkness_level()
if(!client)
return
UnregisterSignal(src, COMSIG_MOB_HUD_CREATED)
lighting_alpha = client.prefs.ghost_darkness_level //Remembers ghost lighting pref
update_sight()
// This seems stupid, but it's the easiest way to avoid absolutely ridiculous shit from happening
// Copying an appearance directly from a mob includes it's verb list, it's invisibility, it's alpha, and it's density
// You might recognize these things as "fucking ridiculous to put in an appearance"
// You'd be right, but that's fucking BYOND for you.
/mob/dead/observer/proc/copy_appearance(mutable_appearance/COPY)
var/mutable_appearance/MA = new(src)
MA.appearance_flags = COPY.appearance_flags
MA.blend_mode = COPY.blend_mode
MA.color = COPY.color
MA.dir = COPY.dir
MA.icon = COPY.icon
MA.icon_state = COPY.icon_state
MA.layer = COPY.layer
MA.maptext = COPY.maptext
MA.maptext_width = COPY.maptext_width
MA.maptext_height = COPY.maptext_height
MA.maptext_x = COPY.maptext_x
MA.maptext_y = COPY.maptext_y
MA.mouse_opacity = COPY.mouse_opacity
MA.overlays = COPY.overlays
if(!isicon(MA.icon) && !LAZYLEN(MA.overlays)) // Gibbing/dusting/melting removes the icon before ghostize()ing the mob, so we need to account for that
MA.icon = initial(icon)
MA.icon_state = initial(icon_state)
MA.underlays = COPY.underlays
MA.layer = GHOST_LAYER
MA.plane = GAME_PLANE
. = MA
/mob/dead/CanPass(atom/movable/mover, turf/target, height=0)
return 1
/*
Transfer_mind is there to check if mob is being deleted/not going to have a body.
Works together with spawning an observer, noted above.
*/
/mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U)
var/client/C = U.client
for(var/mob/living/carbon/human/target in target_list)
C.images += target.hud_list[SPECIALROLE_HUD]
for(var/mob/living/silicon/target in target_list)
C.images += target.hud_list[SPECIALROLE_HUD]
return 1
/mob/proc/ghostize(flags = GHOST_CAN_REENTER, user_color, ghost_name)
if(!key)
return
if(player_logged) // if they have disconnected we want to remove their SSD overlay
overlays -= image('icons/effects/effects.dmi', icon_state = "zzz_glow")
if(GLOB.non_respawnable_keys[ckey])
flags &= ~GHOST_CAN_REENTER
var/mob/dead/observer/ghost = new(src, flags) // Transfer safety to observer spawning proc.
ghost.timeofdeath = src.timeofdeath // BS12 EDIT
if(ghost.can_reenter_corpse)
ADD_TRAIT(ghost, TRAIT_RESPAWNABLE, GHOSTED)
else
GLOB.non_respawnable_keys[ckey] = 1
// mods, mentors, and the like will have admin observe anyway, so this is moot
if(((key in GLOB.antag_hud_users) || (key in GLOB.roundstart_observer_keys)) && !check_rights(R_MOD | R_ADMIN | R_MENTOR, FALSE, src))
ghost.verbs |= /mob/dead/observer/proc/do_observe
ghost.verbs |= /mob/dead/observer/proc/observe
if(user_color)
add_atom_colour(user_color, ADMIN_COLOUR_PRIORITY)
ghost.color = user_color
if(ghost_name)
ghost.name = ghost_name
ghost.key = key
ghost.client?.init_verbs()
for(var/mob/dead/observer/obs in observers)
obs.cleanup_observe()
return ghost
/*
This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
*/
/mob/living/verb/ghost()
set category = "OOC"
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
var/mob/M = src
var/warningmsg = null
var/obj/machinery/cryopod/P = istype(loc, /obj/machinery/cryopod) && loc
if(frozen)
to_chat(src, "<span class='warning'>You cannot do this while admin frozen.</span>", MESSAGE_TYPE_WARNING)
message_admins("[key_name_admin(src)] tried to ghost while admin frozen")
return
if(HAS_TRAIT(M, TRAIT_RESPAWNABLE))
if(isdrone(M))//We do not punish maint drones for leaving early, *but* we don't want them ghosting, finding damage, respawning / rentering over and over.
var/mob/dead/observer/ghost = ghostize(TRUE) // Keep them respawnable
ghost.can_reenter_corpse = FALSE // but keep them out of their old body
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
return
ghostize(TRUE)
return
if(isbrain(M))
// let a brain ghost out if they want to, but also let them freely re-enter their brain.
var/response = tgui_alert(src, "Ghosting from this brain means you'll be respawnable but will be kicked out of your brain, which someone else could take over. Is this what you want?", "Ghost", list("Stay in Brain", "Ghost"))
if(response == "Ghost")
ghostize(TRUE)
log_admin("[key_name(M)] has ghosted as a brain-mob, but is keeping respawnability.")
return
if(P)
if(TOO_EARLY_TO_GHOST)
warningmsg = "It's too early in the shift to enter cryo"
else if(suiciding && TOO_EARLY_TO_GHOST)
warningmsg = "You have committed suicide too early in the round"
else if(stat != DEAD)
warningmsg = "You are alive"
if(isAI(src))
warningmsg = "You are a living AI! You should probably use OOC -> Wipe Core instead."
else if(GLOB.non_respawnable_keys[ckey])
warningmsg = "You have lost your right to respawn"
if(warningmsg)
var/response
var/alertmsg = "Are you -sure- you want to ghost?\n([warningmsg]. If you ghost now, you probably won't be able to rejoin the round! You can't change your mind, so choose wisely!)"
response = tgui_alert(src, alertmsg, "Ghost", list("Stay in body", "Ghost"))
if(response != "Ghost")
return
if(stat == CONSCIOUS)
if(!is_admin_level(z))
player_ghosted = 1
if(mind && mind.special_role)
message_admins("[key_name_admin(src)] has ghosted while alive, with special_role: [mind.special_role]")
if(warningmsg)
// Not respawnable
var/mob/dead/observer/ghost = ghostize(FALSE) // FALSE parameter stops them re-entering their body
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
else
// Respawnable
ghostize(TRUE)
// If mob in cryopod, despawn mob
if(P)
if(!P.control_computer)
P.find_control_computer(urgent=1)
if(P.control_computer)
P.despawn_occupant()
return
// Ghosts have no momentum, being massless ectoplasm
/mob/dead/observer/Process_Spacemove(movement_dir)
return 1
/mob/dead/observer/Move(NewLoc, direct)
update_parallax_contents()
setDir(direct)
ghostimage.dir = dir
if(NewLoc)
forceMove(NewLoc, direct)
else
forceMove(get_turf(src), direct) //Get out of closets and such as a ghost
if((direct & NORTH) && y < world.maxy)
y++
else if((direct & SOUTH) && y > 1)
y--
if((direct & EAST) && x < world.maxx)
x++
else if((direct & WEST) && x > 1)
x--
/mob/dead/observer/can_use_hands() return 0
/mob/dead/observer/get_status_tab_items()
var/list/status_tab_data = ..()
. = status_tab_data
status_tab_data[++status_tab_data.len] = list("Respawnability:", "[HAS_TRAIT(src, TRAIT_RESPAWNABLE) ? "Yes" : "No"]")
/mob/dead/observer/verb/reenter_corpse()
set category = "Ghost"
set name = "Re-enter Corpse"
if(!client)
return
if(!mind || QDELETED(mind.current))
to_chat(src, "<span class='warning'>You have no body.</span>")
return
if(!can_reenter_corpse)
to_chat(src, "<span class='warning'>You cannot re-enter your body.</span>")
return
if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
to_chat(usr, "<span class='warning'>Another consciousness is in your body...It is resisting you.</span>")
return
mind.current.key = key
SEND_SIGNAL(mind.current, COMSIG_LIVING_REENTERED_BODY)
return 1
/mob/dead/observer/proc/notify_cloning(message, sound, atom/source)
if(message)
to_chat(src, "<span class='ghostalert'>[message]</span>")
if(source)
var/atom/movable/screen/alert/A = throw_alert("\ref[source]_notify_cloning", /atom/movable/screen/alert/notify_cloning)
if(A)
if(client && client.prefs && client.prefs.UI_style)
A.icon = ui_style2icon(client.prefs.UI_style)
A.desc = message
var/old_layer = source.layer
var/old_plane = source.plane
source.layer = FLOAT_LAYER
source.plane = FLOAT_PLANE
A.overlays += source
source.layer = old_layer
source.plane = old_plane
to_chat(src, "<span class='ghostalert'><a href=byond://?src=[UID()];reenter=1>(Click to re-enter)</a></span>")
if(sound)
SEND_SOUND(src, sound(sound))
/mob/dead/observer/proc/show_me_the_hud(hud_index)
var/datum/atom_hud/H = GLOB.huds[hud_index]
H.add_hud_to(src)
data_hud_seen |= hud_index
/mob/dead/observer/proc/remove_the_hud(hud_index) //remove old huds
var/datum/atom_hud/H = GLOB.huds[hud_index]
H.remove_hud_from(src)
data_hud_seen -= hud_index
/mob/dead/observer/verb/open_hud_panel()
set category = "Ghost"
set name = "Ghost HUD Panel"
if(!client)
return
GLOB.ghost_hud_panel.ui_interact(src)
/**
* Toggles on all HUDs for the ghost player.
*
* Enables antag HUD only if the ghost belongs to an admin.
*
* Arguments:
* * user - A reference to the ghost's old mob. This argument is required since `src` does not have a `client` at this point.
*/
/mob/dead/observer/proc/toggle_all_huds_on(mob/user)
show_me_the_hud(DATA_HUD_DIAGNOSTIC_ADVANCED)
show_me_the_hud(DATA_HUD_SECURITY_ADVANCED)
show_me_the_hud(DATA_HUD_MEDICAL_ADVANCED)
if(!check_rights((R_ADMIN | R_MOD), FALSE, user))
return
antagHUD = TRUE
GLOB.antag_hud_users |= user.ckey
for(var/datum/atom_hud/antag/H in GLOB.huds)
H.add_hud_to(src)
/**
* Toggles off all HUDs for the ghost player.
*/
/mob/dead/observer/proc/toggle_all_huds_off()
remove_the_hud(DATA_HUD_DIAGNOSTIC_ADVANCED)
remove_the_hud(DATA_HUD_SECURITY_ADVANCED)
remove_the_hud(DATA_HUD_MEDICAL_ADVANCED)
antagHUD = FALSE
for(var/datum/atom_hud/antag/H in GLOB.huds)
H.remove_hud_from(src)
/mob/dead/observer/proc/set_radiation_view(enabled)
if(enabled)
seerads = TRUE
START_PROCESSING(SSobj, src)
else
seerads = FALSE
STOP_PROCESSING(SSobj, src)
/mob/dead/observer/verb/set_dnr()
set name = "Set DNR"
set category = "Ghost"
set desc = "Prevent your character from being revived."
if(!isobserver(src)) // Somehow
return
if(!can_reenter_corpse)
to_chat(src, "<span class='warning'>You are already set to DNR!</span>")
return
if(!mind || QDELETED(mind.current))
to_chat(src, "<span class='warning'>You have no body.</span>")
return
if(mind.current.stat != DEAD)
to_chat(src, "<span class='warning'>Your body is still alive!</span>")
return
var/choice = tgui_alert(src, "If you enable this, your body will be unrevivable for the remainder of the round.", "Do Not Revive!", list("Yes", "No"))
if(choice == "Yes")
to_chat(src, "<span class='boldnotice'>Do Not Revive state enabled.</span>")
create_log(MISC_LOG, "DNR Enabled")
can_reenter_corpse = FALSE
if(!QDELETED(mind.current)) // Could change while they're choosing
mind.current.remove_status_effect(STATUS_EFFECT_REVIVABLE)
SEND_SIGNAL(mind.current, COMSIG_LIVING_SET_DNR)
/mob/dead/observer/proc/dead_tele()
set category = "Ghost"
set name = "Teleport"
set desc= "Teleport to a location"
if(!isobserver(usr))
to_chat(usr, "Not when you're not dead!")
return
var/target = tgui_input_list(usr, "Area to teleport to", "Teleport to a location", SSmapping.ghostteleportlocs)
teleport(SSmapping.ghostteleportlocs[target])
/mob/dead/observer/proc/jump_to_ruin()
set category = "Ghost"
set name = "Jump to Ruin"
set desc = "Displays a list of all placed ruins to teleport to."
if(!isobserver(usr))
to_chat(usr, "Not when you're not dead!")
return
var/list/names = list()
for(var/i in GLOB.ruin_landmarks)
var/obj/effect/landmark/ruin/ruin_landmark = i
var/datum/map_template/ruin/template = ruin_landmark.ruin_template
var/count = 1
var/name = template.name
var/original_name = name
while(name in names)
count++
name = "[original_name] ([count])"
names[name] = ruin_landmark
var/ruinname = tgui_input_list(usr, "Select ruin", "Jump to Ruin", names)
var/obj/effect/landmark/ruin/landmark = names[ruinname]
if(istype(landmark))
forceMove(get_turf(landmark))
update_parallax_contents()
/mob/dead/observer/proc/teleport(area/A)
if(!A || !isobserver(usr))
return
var/list/turfs = list()
for(var/turf/T in get_area_turfs(A.type))
turfs += T
if(!length(turfs))
to_chat(src, "<span class='warning'>Nowhere to jump to!</span>")
return
forceMove(pick(turfs))
update_parallax_contents()
/mob/dead/observer/verb/follow()
set category = "Ghost"
set name = "Orbit" // "Haunt"
set desc = "Follow and orbit a mob."
GLOB.orbit_menu.ui_interact(src)
/mob/dead/observer/verb/crew_monitor()
set category = "Ghost"
set name = "Crew Monitor"
set desc = "Use a ghastly crew monitor that lets you follow people you select."
GLOB.ghost_crew_monitor.ui_interact(src)
/mob/dead/observer/proc/add_observer_verbs()
verbs.Add(
/mob/dead/observer/proc/ManualFollow,
)
/mob/dead/observer/proc/remove_observer_verbs()
verbs.Remove(
/mob/dead/observer/proc/ManualFollow,
// these might not necessarily be here, but we want to make sure they're gonezo anyway
/mob/dead/observer/proc/observe,
/mob/dead/observer/proc/do_observe
)
// This is the ghost's follow verb with an argument.
// We need to do the usr check on this verb itself, but the logic follows.
/mob/dead/observer/proc/ManualFollow(atom/movable/target)
set name = "\[Observer\] Orbit"
set desc = "Orbits the specified movable atom."
set category = null
// this usr check is apparently necessary for security
if(!isobserver(usr))
return
return do_manual_follow(target)
// We need to check usr when calling the verb, but we still want this logic to be accessible elsewhere
/mob/dead/observer/proc/do_manual_follow(atom/movable/target)
if(!get_turf(target))
return
if(!target || target == src)
return
if(src in target.get_orbiters())
return
var/icon/I = icon(target.icon, target.icon_state, target.dir)
var/orbitsize = (I.Width() + I.Height())*0.5
if(orbitsize == 0)
orbitsize = 40
orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25)
var/rot_seg
switch(ghost_orbit)
if(GHOST_ORBIT_TRIANGLE)
rot_seg = 3
if(GHOST_ORBIT_SQUARE)
rot_seg = 4
if(GHOST_ORBIT_PENTAGON)
rot_seg = 5
if(GHOST_ORBIT_HEXAGON)
rot_seg = 6
else // Circular
rot_seg = 36 // 360/10 bby, smooth enough aproximation of a circle
to_chat(src, "<span class='notice'>Now following [target].</span>")
orbit(target, orbitsize, FALSE, 20, rot_seg)
/mob/dead/observer/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE, lock_in_orbit = FALSE, force_move = FALSE, orbit_layer = GHOST_LAYER)
setDir(2)//reset dir so the right directional sprites show up
return ..()
/mob/dead/observer/proc/jump_to_mob(mob/M)
if(!M || !isobserver(usr))
return
var/mob/A = src //Source mob
var/turf/T = get_turf(M) //Turf of the destination mob
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
A.forceMove(T)
M.update_parallax_contents()
return
to_chat(A, "This mob is not located in the game world.")
/mob/dead/observer/memory()
set hidden = 1
to_chat(src, "<span class='warning'>You are dead! You have no mind to store memory!</span>")
/mob/dead/observer/add_memory()
set hidden = 1
to_chat(src, "<span class='warning'>You are dead! You have no mind to store memory!</span>")
/mob/dead/observer/verb/toggle_health_scan()
set name = "Toggle Health Scan"
set desc = "Toggles whether you health-scan living beings on click"
set category = "Ghost"
if(health_scan) //remove old huds
to_chat(src, "<span class='notice'>Health scan disabled.</span>")
health_scan = FALSE
else
to_chat(src, "<span class='notice'>Health scan enabled.</span>")
health_scan = TRUE
/mob/dead/observer/verb/toggle_gas_scan()
set name = "Toggle Gas Scan"
set desc = "Toggles whether you analyze gas contents on click"
set category = "Ghost"
gas_scan = !gas_scan
if(gas_scan)
to_chat(src, "<span class='notice'>Gas scan enabled.</span>")
else
to_chat(src, "<span class='notice'>Gas scan disabled.</span>")
/mob/dead/observer/verb/toggle_plant_anaylzer()
set name = "Toggle Plant Analyzer"
set desc = "Toggles wether you can anaylze plants and seeds on click"
set category = "Ghost"
if(plant_analyzer)
to_chat(src, "<span class='notice'>Plant Analyzer disabled.</span>")
plant_analyzer = FALSE
else
to_chat(src, "<span class='notice'>Plant Analyzer enabled. Click on a plant or seed to analyze.</span>")
plant_analyzer = TRUE
/mob/dead/observer/verb/view_manifest()
set name = "View Crew Manifest"
set category = "Ghost"
GLOB.generic_crew_manifest.ui_interact(usr)
//this is called when a ghost is drag clicked to something.
/mob/dead/observer/MouseDrop(atom/over)
if(!usr || !over) return
if(isobserver(usr) && usr.client && usr.client.holder)
if(usr.client.holder.cmd_ghost_drag(src,over))
return
return ..()
/proc/ghost_follow_link(atom/target, atom/ghost)
if((!target) || (!ghost)) return
if(isAI(target)) // AI core/eye follow links
var/mob/living/silicon/ai/A = target
. = "<a href='byond://?src=[ghost.UID()];follow=[A.UID()]'>core</a>"
if(A.client && A.eyeobj) // No point following clientless AI eyes
. += "|<a href='byond://?src=[ghost.UID()];follow=[A.eyeobj.UID()]'>eye</a>"
return
else if(isobserver(target))
var/mob/dead/observer/O = target
. = "<a href='byond://?src=[ghost.UID()];follow=[target.UID()]'>follow</a>"
if(O.mind && O.mind.current)
. += "|<a href='byond://?src=[ghost.UID()];follow=[O.mind.current.UID()]'>body</a>"
return
else
return "<a href='byond://?src=[ghost.UID()];follow=[target.UID()]'>follow</a>"
//BEGIN TELEPORT HREF CODE
/mob/dead/observer/Topic(href, href_list)
if(usr != src)
return
if(href_list["track"])
var/atom/target = locate(href_list["track"])
if(target)
ManualFollow(target)
if(href_list["follow"])
var/atom/target = locate(href_list["follow"])
if(target)
ManualFollow(target)
if(href_list["jump"])
var/mob/target = locate(href_list["jump"])
var/mob/A = usr
to_chat(A, "Teleporting to [target]...")
//var/mob/living/silicon/ai/A = locate(href_list["track2"]) in GLOB.mob_list
if(target && target != usr)
spawn(0)
var/turf/pos = get_turf(A)
var/turf/T=get_turf(target)
if(T != pos)
if(!T)
return
if(!client)
return
forceMove(T)
if(href_list["reenter"])
reenter_corpse()
..()
//END TELEPORT HREF CODE
/mob/dead/observer/verb/toggle_ghostsee()
set name = "Toggle Ghost Vision"
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
set category = "Ghost"
ghostvision = !(ghostvision)
update_sight()
to_chat(usr, "You [(ghostvision?"now":"no longer")] have ghost vision.")
/mob/dead/observer/verb/pick_darkness(desired_dark as num)
set name = "Pick Darkness"
set desc = "Choose how much darkness you want to see, (0 - 255). Higher numbers being darker."
set category = "Ghost"
if(isnull(desired_dark))
return
if(!client)
return
client.prefs.ghost_darkness_level = clamp(desired_dark, 0, 255)
client.prefs.save_preferences(src)
lighting_alpha = client.prefs.ghost_darkness_level
update_sight()
/mob/dead/observer/update_sight()
if(!ghostvision)
see_invisible = SEE_INVISIBLE_LIVING
else
see_invisible = SEE_INVISIBLE_OBSERVER
updateghostimages()
. = ..()
/mob/dead/observer/proc/updateghostsight()
if(!seedarkness)
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
else
see_invisible = SEE_INVISIBLE_OBSERVER
if(!ghostvision)
see_invisible = SEE_INVISIBLE_LIVING
updateghostimages()
/mob/dead/observer/advanced_reagent_vision() // Ghosts can see all the reagents inside things.
return TRUE
/proc/updateallghostimages()
for(var/mob/dead/observer/O in GLOB.player_list)
O.updateghostimages()
/mob/dead/observer/proc/updateghostimages()
if(!client)
return
if(seedarkness || !ghostvision)
client.images -= GLOB.ghost_images
else
//add images for the 60inv things ghosts can normally see when darkness is enabled so they can see them now
client.images |= GLOB.ghost_images
if(ghostimage)
client.images -= ghostimage //remove ourself
/mob/proc/can_admin_interact()
return FALSE
/mob/proc/can_advanced_admin_interact()
return FALSE
/mob/dead/observer/can_admin_interact()
return check_rights(R_ADMIN, 0, src)
/mob/dead/observer/can_advanced_admin_interact()
if(!can_admin_interact())
return FALSE
if(client && client.advanced_admin_interaction)
return TRUE
return FALSE
/mob/dead/observer/incapacitated(ignore_restraints = FALSE, ignore_grab = FALSE)
return TRUE
//this is a mob verb instead of atom for performance reasons
//see /mob/verb/examinate() in mob.dm for more info
//overriden here and in /mob/living for different point span classes and sanity checks
/mob/dead/observer/run_pointed(atom/A as mob|obj|turf in view())
if(!..())
return FALSE
for(var/mob/M in range(7, src))
if(M.see_invisible < invisibility)
continue //can't view the invisible
var/follow_link
if(invisibility) // Only show the button if the ghost is not visible to the living
follow_link = " ([ghost_follow_link(A, M)])" // Ghost needs to be link clicker, otherwise it breaks
M.show_message("<span class='deadsay'><b>[src]</b> points to [A][follow_link].</span>", EMOTE_VISIBLE)
return TRUE
/mob/dead/observer/proc/incarnate_ghost()
if(!client)
return
var/mob/living/carbon/human/new_char = new(get_turf(src))
client.prefs.active_character.copy_to(new_char)
if(mind)
mind.active = TRUE
mind.transfer_to(new_char)
else
new_char.key = key
return new_char
/mob/dead/observer/is_literate()
return TRUE
/mob/dead/observer/proc/set_invisibility(value)
invisibility = value
if(!value)
set_light(1, 2)
else
set_light(0, 0)
/mob/dead/observer/vv_edit_var(var_name, var_value)
. = ..()
if(var_name == "invisibility")
set_invisibility(invisibility) // updates light
/proc/set_observer_default_invisibility(amount, message=null)
for(var/mob/dead/observer/G in GLOB.player_list)
G.set_invisibility(amount)
if(message)
to_chat(G, message)
GLOB.observer_default_invisibility = amount
/mob/dead/observer/proc/open_spawners_menu()
set name = "Mob spawners menu"
set desc = "See all currently available ghost spawners"
set category = "Ghost"
var/datum/spawners_menu/menu = new /datum/spawners_menu(src)
menu.ui_interact(src)
/**
* Check if a player has antag-hudded, and if so, if they can rejoin.
* Returns TRUE if the player can rejoin, and FALSE if the player is ineligible to rejoin.
* If allow_roundstart_observers is FALSE (TRUE by default), then any observers who were able to ahud due to joining roundstart will be excluded as well.
*/
/mob/dead/observer/proc/check_ahud_rejoin_eligibility(allow_roundstart_observers = TRUE)
if(check_rights(R_ADMIN | R_MOD, FALSE, src))
return TRUE
if(!GLOB.configuration.general.restrict_antag_hud_rejoin || !has_ahudded())
return TRUE
if(is_roundstart_observer())
return allow_roundstart_observers
return FALSE
/mob/dead/observer/get_runechat_color()
return alive_runechat_color
/mob/dead/observer/proc/observe()
set name = "Observe"
set desc = "Observe a mob."
set category = "Ghost"
var/list/possible_targets = list()
for(var/mob/living/L in GLOB.player_list)
if(!L.mind)
continue
possible_targets.Add(L)
if(!length(possible_targets))
to_chat(src, "<span class='warning'>There's nobody for you to observe!</span>")
return
var/mob/target = tgui_input_list(usr, "Please, select a player!", "Observe", possible_targets)
if(!istype(target) || QDELETED(target))
return
do_observe(target)
/mob/dead/observer/proc/do_observe(mob/mob_eye)
set name = "\[Observer\] Observe"
set desc = "Observe the target mob."
set category = null
if(isnewplayer(mob_eye))
to_chat(src, "<span class='warning'>You can't observe someone in the lobby.</span>")
return
if(isobserver(mob_eye))
to_chat(src, "<span class='warning'>You can't observe a ghost.</span>")
return
if(!mob_eye.mind)
to_chat(src, "<span class='notice'>You can only observe mobs that have been or are being inhabited by a player!</span>")
return
if(mob_eye == src)
to_chat(src, "<span class='warning'>You can't observe yourself!</span>")
return
if(mob_observed)
// clean up first
stop_orbit()
cleanup_observe()
// Istype so we filter out points of interest that are not mobs
if(client && ismob(mob_eye))
// follow the mob so they're technically right there for visible messages n stuff
// call the sub-proc since the base one checks for usr
do_manual_follow(mob_eye)
client.set_eye(mob_eye)
add_attack_logs(src, mob_eye, "observed", ATKLOG_ALMOSTALL)
client.perspective = EYE_PERSPECTIVE
if(mob_eye.hud_used)
client.clear_screen()
LAZYOR(mob_eye.observers, src)
mob_eye.hud_used?.show_hud(mob_eye.hud_used.hud_version, src)
mob_observed = mob_eye.UID()
// mentor observing grants you this trait, and provides its own signal handler for this
if(!HAS_MIND_TRAIT(src, TRAIT_MENTOR_OBSERVING))
RegisterSignal(src, COMSIG_ATOM_ORBITER_STOP, PROC_REF(on_observer_orbit_end), override = TRUE)
else
if(!check_rights(R_MENTOR, FALSE, src))
log_debug("[key_name(src)] has the the mobserve trait while observing, but isn't a mentor. This is likely an error, and may result in them getting stuck")
/// Clean up observing
/mob/dead/observer/proc/cleanup_observe()
if(isnull(mob_observed))
return
var/mob/target = locateUID(mob_observed)
add_attack_logs(src, target, "un-observed", ATKLOG_ALL)
mob_observed = null
reset_perspective(null)
client?.perspective = initial(client.perspective)
set_sight(initial(sight))
UnregisterSignal(src, COMSIG_ATOM_ORBITER_STOP)
if(s_active)
var/obj/item/storage/bag = s_active
s_active = null
bag.update_viewers(src)
if(!QDELETED(target) && istype(target))
hide_other_mob_action_buttons(target)
target.observers -= src
/mob/dead/observer/proc/on_observer_orbit_end(mob/follower, atom)
SIGNAL_HANDLER // COMSIG_ATOM_ORBITER_STOP
if(HAS_MIND_TRAIT(src, TRAIT_MENTOR_OBSERVING))
log_debug("[key_name(src)] ended up in regular cleanup_observe rather than the mentor cleanup observe despite having TRAIT_MENTOR_OBSERVING. This is likely a bug and may result in them being stuck outside of their bodies.")
cleanup_observe()
#undef GHOST_CAN_REENTER
#undef GHOST_IS_OBSERVER