mirror of
https://github.com/ParadiseSS13/Paradise.git
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962 lines
30 KiB
Plaintext
962 lines
30 KiB
Plaintext
#define GHOST_CAN_REENTER 1
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#define GHOST_IS_OBSERVER 2
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GLOBAL_LIST_EMPTY(ghost_images)
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GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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GLOBAL_DATUM_INIT(ghost_crew_monitor, /datum/ui_module/crew_monitor/ghost, new)
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/mob/dead/observer
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name = "ghost"
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desc = "It's a g-g-g-g-ghooooost!" //jinkies!
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icon = 'icons/mob/mob.dmi'
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icon_state = "ghost"
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layer = GHOST_LAYER
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plane = GAME_PLANE
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stat = DEAD
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density = FALSE
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alpha = 127
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move_resist = INFINITY // don't get pushed around
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invisibility = INVISIBILITY_OBSERVER
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blocks_emissive = FALSE // Ghosts are transparent, duh
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hud_type = /datum/hud/ghost
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speaks_ooc = TRUE
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var/can_reenter_corpse
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var/bootime = FALSE
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var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
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//If you died in the game and are a ghsot - this will remain as null.
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//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
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universal_speak = TRUE
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var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
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var/ghostvision = TRUE //is the ghost able to see things humans can't?
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var/seedarkness = TRUE
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var/seerads = FALSE // can the ghost see radiation?
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/// Defines from __DEFINES/hud.dm go here based on which huds the ghost has activated.
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var/list/data_hud_seen = list()
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var/ghost_orbit = GHOST_ORBIT_CIRCLE
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var/health_scan = FALSE //does the ghost have health scanner mode on? by default it should be off
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///toggle for ghost gas analyzer
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var/gas_scan = FALSE
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///toggle for ghost plant analyzer
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var/plant_analyzer = FALSE
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/// The "color" their runechat would have had
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var/alive_runechat_color = "#FFFFFF"
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/// UID of the mob which we are currently observing
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var/mob_observed
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/mob/dead/observer/New(mob/body=null, flags=1)
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set_invisibility(GLOB.observer_default_invisibility)
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sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
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see_in_dark = 100
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add_verb(src, list(
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/mob/dead/observer/proc/dead_tele,
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/mob/dead/observer/proc/jump_to_ruin,
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/mob/dead/observer/proc/open_spawners_menu))
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// Our new boo spell.
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AddSpell(new /datum/spell/boo(null))
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can_reenter_corpse = flags & GHOST_CAN_REENTER
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started_as_observer = flags & GHOST_IS_OBSERVER
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set_stat(DEAD)
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var/turf/T
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if(ismob(body))
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T = get_turf(body) //Where is the body located?
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attack_log_old = body.attack_log_old //preserve our attack logs by copying them to our ghost
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alive_runechat_color = body.get_runechat_color()
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var/mutable_appearance/MA = copy_appearance(body)
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if(body.mind && body.mind.name)
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MA.name = body.mind.name
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else if(body.real_name)
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MA.name = body.real_name
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else
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if(gender == MALE)
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MA.name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
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else
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MA.name = capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names))
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mind = body.mind //we don't transfer the mind but we keep a reference to it.
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appearance = MA
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ghostimage = image(icon = icon, loc = src, icon_state = icon_state)
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ghostimage.overlays = overlays
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ghostimage.dir = dir
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ghostimage.appearance_flags |= KEEP_TOGETHER
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ghostimage.alpha = alpha
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appearance_flags |= KEEP_TOGETHER
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GLOB.ghost_images |= ghostimage
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updateallghostimages()
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if(!T)
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T = pick(GLOB.latejoin) //Safety in case we cannot find the body's position
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forceMove(T)
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if(!name) //To prevent nameless ghosts
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name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
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real_name = name
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//starts ghosts off with all HUDs.
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toggle_all_huds_on(body)
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RegisterSignal(src, COMSIG_MOB_HUD_CREATED, PROC_REF(set_ghost_darkness_level)) //something something don't call this until we have a HUD
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..()
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plane = GAME_PLANE
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add_observer_verbs()
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ADD_TRAIT(src, TRAIT_RESPAWNABLE, GHOSTED)
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/mob/dead/observer/Destroy()
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toggle_all_huds_off()
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UnregisterSignal(src, COMSIG_MOB_HUD_CREATED)
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if(ghostimage)
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GLOB.ghost_images -= ghostimage
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QDEL_NULL(ghostimage)
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updateallghostimages()
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if(seerads)
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STOP_PROCESSING(SSobj, src)
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remove_observer_verbs()
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if(mob_observed)
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cleanup_observe()
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return ..()
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/mob/dead/observer/examine(mob/user)
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. = ..()
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if(!invisibility)
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. += "It seems extremely obvious."
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/mob/dead/observer/process()
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if(seerads)
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show_rads(5)
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/mob/dead/observer/proc/set_ghost_darkness_level()
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if(!client)
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return
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UnregisterSignal(src, COMSIG_MOB_HUD_CREATED)
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lighting_alpha = client.prefs.ghost_darkness_level //Remembers ghost lighting pref
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update_sight()
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// This seems stupid, but it's the easiest way to avoid absolutely ridiculous shit from happening
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// Copying an appearance directly from a mob includes it's verb list, it's invisibility, it's alpha, and it's density
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// You might recognize these things as "fucking ridiculous to put in an appearance"
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// You'd be right, but that's fucking BYOND for you.
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/mob/dead/observer/proc/copy_appearance(mutable_appearance/COPY)
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var/mutable_appearance/MA = new(src)
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MA.appearance_flags = COPY.appearance_flags
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MA.blend_mode = COPY.blend_mode
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MA.color = COPY.color
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MA.dir = COPY.dir
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MA.icon = COPY.icon
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MA.icon_state = COPY.icon_state
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MA.layer = COPY.layer
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MA.maptext = COPY.maptext
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MA.maptext_width = COPY.maptext_width
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MA.maptext_height = COPY.maptext_height
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MA.maptext_x = COPY.maptext_x
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MA.maptext_y = COPY.maptext_y
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MA.mouse_opacity = COPY.mouse_opacity
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MA.overlays = COPY.overlays
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if(!isicon(MA.icon) && !LAZYLEN(MA.overlays)) // Gibbing/dusting/melting removes the icon before ghostize()ing the mob, so we need to account for that
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MA.icon = initial(icon)
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MA.icon_state = initial(icon_state)
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MA.underlays = COPY.underlays
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MA.layer = GHOST_LAYER
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MA.plane = GAME_PLANE
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. = MA
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/mob/dead/CanPass(atom/movable/mover, turf/target, height=0)
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return 1
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/*
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Transfer_mind is there to check if mob is being deleted/not going to have a body.
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Works together with spawning an observer, noted above.
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*/
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/mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U)
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var/client/C = U.client
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for(var/mob/living/carbon/human/target in target_list)
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C.images += target.hud_list[SPECIALROLE_HUD]
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for(var/mob/living/silicon/target in target_list)
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C.images += target.hud_list[SPECIALROLE_HUD]
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return 1
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/mob/proc/ghostize(flags = GHOST_CAN_REENTER, user_color, ghost_name)
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if(!key)
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return
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if(player_logged) // if they have disconnected we want to remove their SSD overlay
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overlays -= image('icons/effects/effects.dmi', icon_state = "zzz_glow")
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if(GLOB.non_respawnable_keys[ckey])
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flags &= ~GHOST_CAN_REENTER
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var/mob/dead/observer/ghost = new(src, flags) // Transfer safety to observer spawning proc.
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ghost.timeofdeath = src.timeofdeath // BS12 EDIT
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if(ghost.can_reenter_corpse)
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ADD_TRAIT(ghost, TRAIT_RESPAWNABLE, GHOSTED)
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else
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GLOB.non_respawnable_keys[ckey] = 1
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// mods, mentors, and the like will have admin observe anyway, so this is moot
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if(((key in GLOB.antag_hud_users) || (key in GLOB.roundstart_observer_keys)) && !check_rights(R_MOD | R_ADMIN | R_MENTOR, FALSE, src))
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ghost.verbs |= /mob/dead/observer/proc/do_observe
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ghost.verbs |= /mob/dead/observer/proc/observe
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if(user_color)
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add_atom_colour(user_color, ADMIN_COLOUR_PRIORITY)
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ghost.color = user_color
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if(ghost_name)
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ghost.name = ghost_name
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ghost.key = key
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ghost.client?.init_verbs()
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for(var/mob/dead/observer/obs in observers)
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obs.cleanup_observe()
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return ghost
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/*
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This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
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*/
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/mob/living/verb/ghost()
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set category = "OOC"
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set name = "Ghost"
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set desc = "Relinquish your life and enter the land of the dead."
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var/mob/M = src
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var/warningmsg = null
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var/obj/machinery/cryopod/P = istype(loc, /obj/machinery/cryopod) && loc
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if(frozen)
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to_chat(src, "<span class='warning'>You cannot do this while admin frozen.</span>", MESSAGE_TYPE_WARNING)
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message_admins("[key_name_admin(src)] tried to ghost while admin frozen")
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return
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if(HAS_TRAIT(M, TRAIT_RESPAWNABLE))
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if(isdrone(M))//We do not punish maint drones for leaving early, *but* we don't want them ghosting, finding damage, respawning / rentering over and over.
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var/mob/dead/observer/ghost = ghostize(TRUE) // Keep them respawnable
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ghost.can_reenter_corpse = FALSE // but keep them out of their old body
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ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
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return
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ghostize(TRUE)
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return
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if(isbrain(M))
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// let a brain ghost out if they want to, but also let them freely re-enter their brain.
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var/response = tgui_alert(src, "Ghosting from this brain means you'll be respawnable but will be kicked out of your brain, which someone else could take over. Is this what you want?", "Ghost", list("Stay in Brain", "Ghost"))
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if(response == "Ghost")
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ghostize(TRUE)
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log_admin("[key_name(M)] has ghosted as a brain-mob, but is keeping respawnability.")
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return
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if(P)
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if(TOO_EARLY_TO_GHOST)
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warningmsg = "It's too early in the shift to enter cryo"
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else if(suiciding && TOO_EARLY_TO_GHOST)
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warningmsg = "You have committed suicide too early in the round"
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else if(stat != DEAD)
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warningmsg = "You are alive"
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if(isAI(src))
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warningmsg = "You are a living AI! You should probably use OOC -> Wipe Core instead."
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else if(GLOB.non_respawnable_keys[ckey])
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warningmsg = "You have lost your right to respawn"
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if(warningmsg)
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var/response
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var/alertmsg = "Are you -sure- you want to ghost?\n([warningmsg]. If you ghost now, you probably won't be able to rejoin the round! You can't change your mind, so choose wisely!)"
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response = tgui_alert(src, alertmsg, "Ghost", list("Stay in body", "Ghost"))
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if(response != "Ghost")
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return
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if(stat == CONSCIOUS)
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if(!is_admin_level(z))
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player_ghosted = 1
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if(mind && mind.special_role)
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message_admins("[key_name_admin(src)] has ghosted while alive, with special_role: [mind.special_role]")
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if(warningmsg)
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// Not respawnable
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var/mob/dead/observer/ghost = ghostize(FALSE) // FALSE parameter stops them re-entering their body
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ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
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else
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// Respawnable
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ghostize(TRUE)
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// If mob in cryopod, despawn mob
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if(P)
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if(!P.control_computer)
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P.find_control_computer(urgent=1)
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if(P.control_computer)
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P.despawn_occupant()
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return
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// Ghosts have no momentum, being massless ectoplasm
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/mob/dead/observer/Process_Spacemove(movement_dir)
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return 1
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/mob/dead/observer/Move(NewLoc, direct)
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update_parallax_contents()
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setDir(direct)
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ghostimage.dir = dir
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if(NewLoc)
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forceMove(NewLoc, direct)
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else
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forceMove(get_turf(src), direct) //Get out of closets and such as a ghost
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if((direct & NORTH) && y < world.maxy)
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y++
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else if((direct & SOUTH) && y > 1)
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y--
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if((direct & EAST) && x < world.maxx)
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x++
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else if((direct & WEST) && x > 1)
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x--
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/mob/dead/observer/can_use_hands() return 0
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/mob/dead/observer/get_status_tab_items()
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var/list/status_tab_data = ..()
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. = status_tab_data
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status_tab_data[++status_tab_data.len] = list("Respawnability:", "[HAS_TRAIT(src, TRAIT_RESPAWNABLE) ? "Yes" : "No"]")
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/mob/dead/observer/verb/reenter_corpse()
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set category = "Ghost"
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set name = "Re-enter Corpse"
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if(!client)
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return
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if(!mind || QDELETED(mind.current))
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to_chat(src, "<span class='warning'>You have no body.</span>")
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return
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if(!can_reenter_corpse)
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to_chat(src, "<span class='warning'>You cannot re-enter your body.</span>")
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return
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if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
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to_chat(usr, "<span class='warning'>Another consciousness is in your body...It is resisting you.</span>")
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return
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mind.current.key = key
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SEND_SIGNAL(mind.current, COMSIG_LIVING_REENTERED_BODY)
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return 1
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/mob/dead/observer/proc/notify_cloning(message, sound, atom/source)
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if(message)
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to_chat(src, "<span class='ghostalert'>[message]</span>")
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if(source)
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var/atom/movable/screen/alert/A = throw_alert("\ref[source]_notify_cloning", /atom/movable/screen/alert/notify_cloning)
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if(A)
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if(client && client.prefs && client.prefs.UI_style)
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A.icon = ui_style2icon(client.prefs.UI_style)
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A.desc = message
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var/old_layer = source.layer
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var/old_plane = source.plane
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source.layer = FLOAT_LAYER
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source.plane = FLOAT_PLANE
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A.overlays += source
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source.layer = old_layer
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source.plane = old_plane
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to_chat(src, "<span class='ghostalert'><a href=byond://?src=[UID()];reenter=1>(Click to re-enter)</a></span>")
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if(sound)
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SEND_SOUND(src, sound(sound))
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/mob/dead/observer/proc/show_me_the_hud(hud_index)
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var/datum/atom_hud/H = GLOB.huds[hud_index]
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H.add_hud_to(src)
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data_hud_seen |= hud_index
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/mob/dead/observer/proc/remove_the_hud(hud_index) //remove old huds
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var/datum/atom_hud/H = GLOB.huds[hud_index]
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H.remove_hud_from(src)
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data_hud_seen -= hud_index
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/mob/dead/observer/verb/open_hud_panel()
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set category = "Ghost"
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set name = "Ghost HUD Panel"
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if(!client)
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return
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GLOB.ghost_hud_panel.ui_interact(src)
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/**
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* Toggles on all HUDs for the ghost player.
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*
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* Enables antag HUD only if the ghost belongs to an admin.
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*
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* Arguments:
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* * user - A reference to the ghost's old mob. This argument is required since `src` does not have a `client` at this point.
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*/
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/mob/dead/observer/proc/toggle_all_huds_on(mob/user)
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show_me_the_hud(DATA_HUD_DIAGNOSTIC_ADVANCED)
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show_me_the_hud(DATA_HUD_SECURITY_ADVANCED)
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show_me_the_hud(DATA_HUD_MEDICAL_ADVANCED)
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if(!check_rights((R_ADMIN | R_MOD), FALSE, user))
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return
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antagHUD = TRUE
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GLOB.antag_hud_users |= user.ckey
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for(var/datum/atom_hud/antag/H in GLOB.huds)
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H.add_hud_to(src)
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/**
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* Toggles off all HUDs for the ghost player.
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*/
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/mob/dead/observer/proc/toggle_all_huds_off()
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remove_the_hud(DATA_HUD_DIAGNOSTIC_ADVANCED)
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remove_the_hud(DATA_HUD_SECURITY_ADVANCED)
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remove_the_hud(DATA_HUD_MEDICAL_ADVANCED)
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antagHUD = FALSE
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for(var/datum/atom_hud/antag/H in GLOB.huds)
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H.remove_hud_from(src)
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/mob/dead/observer/proc/set_radiation_view(enabled)
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if(enabled)
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seerads = TRUE
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START_PROCESSING(SSobj, src)
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else
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seerads = FALSE
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STOP_PROCESSING(SSobj, src)
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/mob/dead/observer/verb/set_dnr()
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set name = "Set DNR"
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set category = "Ghost"
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set desc = "Prevent your character from being revived."
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if(!isobserver(src)) // Somehow
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return
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if(!can_reenter_corpse)
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to_chat(src, "<span class='warning'>You are already set to DNR!</span>")
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return
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if(!mind || QDELETED(mind.current))
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to_chat(src, "<span class='warning'>You have no body.</span>")
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return
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if(mind.current.stat != DEAD)
|
|
to_chat(src, "<span class='warning'>Your body is still alive!</span>")
|
|
return
|
|
|
|
var/choice = tgui_alert(src, "If you enable this, your body will be unrevivable for the remainder of the round.", "Do Not Revive!", list("Yes", "No"))
|
|
if(choice == "Yes")
|
|
to_chat(src, "<span class='boldnotice'>Do Not Revive state enabled.</span>")
|
|
create_log(MISC_LOG, "DNR Enabled")
|
|
can_reenter_corpse = FALSE
|
|
if(!QDELETED(mind.current)) // Could change while they're choosing
|
|
mind.current.remove_status_effect(STATUS_EFFECT_REVIVABLE)
|
|
SEND_SIGNAL(mind.current, COMSIG_LIVING_SET_DNR)
|
|
|
|
/mob/dead/observer/proc/dead_tele()
|
|
set category = "Ghost"
|
|
set name = "Teleport"
|
|
set desc= "Teleport to a location"
|
|
|
|
if(!isobserver(usr))
|
|
to_chat(usr, "Not when you're not dead!")
|
|
return
|
|
var/target = tgui_input_list(usr, "Area to teleport to", "Teleport to a location", SSmapping.ghostteleportlocs)
|
|
teleport(SSmapping.ghostteleportlocs[target])
|
|
|
|
/mob/dead/observer/proc/jump_to_ruin()
|
|
set category = "Ghost"
|
|
set name = "Jump to Ruin"
|
|
set desc = "Displays a list of all placed ruins to teleport to."
|
|
|
|
if(!isobserver(usr))
|
|
to_chat(usr, "Not when you're not dead!")
|
|
return
|
|
|
|
var/list/names = list()
|
|
for(var/i in GLOB.ruin_landmarks)
|
|
var/obj/effect/landmark/ruin/ruin_landmark = i
|
|
var/datum/map_template/ruin/template = ruin_landmark.ruin_template
|
|
|
|
var/count = 1
|
|
var/name = template.name
|
|
var/original_name = name
|
|
|
|
while(name in names)
|
|
count++
|
|
name = "[original_name] ([count])"
|
|
|
|
names[name] = ruin_landmark
|
|
|
|
var/ruinname = tgui_input_list(usr, "Select ruin", "Jump to Ruin", names)
|
|
|
|
var/obj/effect/landmark/ruin/landmark = names[ruinname]
|
|
|
|
if(istype(landmark))
|
|
forceMove(get_turf(landmark))
|
|
update_parallax_contents()
|
|
|
|
/mob/dead/observer/proc/teleport(area/A)
|
|
if(!A || !isobserver(usr))
|
|
return
|
|
|
|
var/list/turfs = list()
|
|
for(var/turf/T in get_area_turfs(A.type))
|
|
turfs += T
|
|
|
|
if(!length(turfs))
|
|
to_chat(src, "<span class='warning'>Nowhere to jump to!</span>")
|
|
return
|
|
forceMove(pick(turfs))
|
|
update_parallax_contents()
|
|
|
|
/mob/dead/observer/verb/follow()
|
|
set category = "Ghost"
|
|
set name = "Orbit" // "Haunt"
|
|
set desc = "Follow and orbit a mob."
|
|
|
|
GLOB.orbit_menu.ui_interact(src)
|
|
|
|
/mob/dead/observer/verb/crew_monitor()
|
|
set category = "Ghost"
|
|
set name = "Crew Monitor"
|
|
set desc = "Use a ghastly crew monitor that lets you follow people you select."
|
|
|
|
GLOB.ghost_crew_monitor.ui_interact(src)
|
|
|
|
/mob/dead/observer/proc/add_observer_verbs()
|
|
verbs.Add(
|
|
/mob/dead/observer/proc/ManualFollow,
|
|
)
|
|
|
|
/mob/dead/observer/proc/remove_observer_verbs()
|
|
verbs.Remove(
|
|
/mob/dead/observer/proc/ManualFollow,
|
|
// these might not necessarily be here, but we want to make sure they're gonezo anyway
|
|
/mob/dead/observer/proc/observe,
|
|
/mob/dead/observer/proc/do_observe
|
|
)
|
|
|
|
// This is the ghost's follow verb with an argument.
|
|
// We need to do the usr check on this verb itself, but the logic follows.
|
|
/mob/dead/observer/proc/ManualFollow(atom/movable/target)
|
|
set name = "\[Observer\] Orbit"
|
|
set desc = "Orbits the specified movable atom."
|
|
set category = null
|
|
|
|
// this usr check is apparently necessary for security
|
|
if(!isobserver(usr))
|
|
return
|
|
|
|
return do_manual_follow(target)
|
|
|
|
// We need to check usr when calling the verb, but we still want this logic to be accessible elsewhere
|
|
/mob/dead/observer/proc/do_manual_follow(atom/movable/target)
|
|
if(!get_turf(target))
|
|
return
|
|
|
|
if(!target || target == src)
|
|
return
|
|
|
|
if(src in target.get_orbiters())
|
|
return
|
|
|
|
var/icon/I = icon(target.icon, target.icon_state, target.dir)
|
|
|
|
var/orbitsize = (I.Width() + I.Height())*0.5
|
|
|
|
if(orbitsize == 0)
|
|
orbitsize = 40
|
|
|
|
orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25)
|
|
|
|
var/rot_seg
|
|
|
|
switch(ghost_orbit)
|
|
if(GHOST_ORBIT_TRIANGLE)
|
|
rot_seg = 3
|
|
if(GHOST_ORBIT_SQUARE)
|
|
rot_seg = 4
|
|
if(GHOST_ORBIT_PENTAGON)
|
|
rot_seg = 5
|
|
if(GHOST_ORBIT_HEXAGON)
|
|
rot_seg = 6
|
|
else // Circular
|
|
rot_seg = 36 // 360/10 bby, smooth enough aproximation of a circle
|
|
|
|
to_chat(src, "<span class='notice'>Now following [target].</span>")
|
|
orbit(target, orbitsize, FALSE, 20, rot_seg)
|
|
|
|
/mob/dead/observer/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE, lock_in_orbit = FALSE, force_move = FALSE, orbit_layer = GHOST_LAYER)
|
|
setDir(2)//reset dir so the right directional sprites show up
|
|
return ..()
|
|
|
|
/mob/dead/observer/proc/jump_to_mob(mob/M)
|
|
if(!M || !isobserver(usr))
|
|
return
|
|
var/mob/A = src //Source mob
|
|
var/turf/T = get_turf(M) //Turf of the destination mob
|
|
|
|
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
|
|
A.forceMove(T)
|
|
M.update_parallax_contents()
|
|
return
|
|
to_chat(A, "This mob is not located in the game world.")
|
|
|
|
/mob/dead/observer/memory()
|
|
set hidden = 1
|
|
to_chat(src, "<span class='warning'>You are dead! You have no mind to store memory!</span>")
|
|
|
|
/mob/dead/observer/add_memory()
|
|
set hidden = 1
|
|
to_chat(src, "<span class='warning'>You are dead! You have no mind to store memory!</span>")
|
|
|
|
/mob/dead/observer/verb/toggle_health_scan()
|
|
set name = "Toggle Health Scan"
|
|
set desc = "Toggles whether you health-scan living beings on click"
|
|
set category = "Ghost"
|
|
|
|
if(health_scan) //remove old huds
|
|
to_chat(src, "<span class='notice'>Health scan disabled.</span>")
|
|
health_scan = FALSE
|
|
else
|
|
to_chat(src, "<span class='notice'>Health scan enabled.</span>")
|
|
health_scan = TRUE
|
|
|
|
/mob/dead/observer/verb/toggle_gas_scan()
|
|
set name = "Toggle Gas Scan"
|
|
set desc = "Toggles whether you analyze gas contents on click"
|
|
set category = "Ghost"
|
|
|
|
gas_scan = !gas_scan
|
|
if(gas_scan)
|
|
to_chat(src, "<span class='notice'>Gas scan enabled.</span>")
|
|
else
|
|
to_chat(src, "<span class='notice'>Gas scan disabled.</span>")
|
|
|
|
/mob/dead/observer/verb/toggle_plant_anaylzer()
|
|
set name = "Toggle Plant Analyzer"
|
|
set desc = "Toggles wether you can anaylze plants and seeds on click"
|
|
set category = "Ghost"
|
|
|
|
if(plant_analyzer)
|
|
to_chat(src, "<span class='notice'>Plant Analyzer disabled.</span>")
|
|
plant_analyzer = FALSE
|
|
else
|
|
to_chat(src, "<span class='notice'>Plant Analyzer enabled. Click on a plant or seed to analyze.</span>")
|
|
plant_analyzer = TRUE
|
|
|
|
/mob/dead/observer/verb/view_manifest()
|
|
set name = "View Crew Manifest"
|
|
set category = "Ghost"
|
|
GLOB.generic_crew_manifest.ui_interact(usr)
|
|
|
|
//this is called when a ghost is drag clicked to something.
|
|
/mob/dead/observer/MouseDrop(atom/over)
|
|
if(!usr || !over) return
|
|
if(isobserver(usr) && usr.client && usr.client.holder)
|
|
if(usr.client.holder.cmd_ghost_drag(src,over))
|
|
return
|
|
|
|
return ..()
|
|
|
|
/proc/ghost_follow_link(atom/target, atom/ghost)
|
|
if((!target) || (!ghost)) return
|
|
if(isAI(target)) // AI core/eye follow links
|
|
var/mob/living/silicon/ai/A = target
|
|
. = "<a href='byond://?src=[ghost.UID()];follow=[A.UID()]'>core</a>"
|
|
if(A.client && A.eyeobj) // No point following clientless AI eyes
|
|
. += "|<a href='byond://?src=[ghost.UID()];follow=[A.eyeobj.UID()]'>eye</a>"
|
|
return
|
|
else if(isobserver(target))
|
|
var/mob/dead/observer/O = target
|
|
. = "<a href='byond://?src=[ghost.UID()];follow=[target.UID()]'>follow</a>"
|
|
if(O.mind && O.mind.current)
|
|
. += "|<a href='byond://?src=[ghost.UID()];follow=[O.mind.current.UID()]'>body</a>"
|
|
return
|
|
else
|
|
return "<a href='byond://?src=[ghost.UID()];follow=[target.UID()]'>follow</a>"
|
|
|
|
//BEGIN TELEPORT HREF CODE
|
|
/mob/dead/observer/Topic(href, href_list)
|
|
if(usr != src)
|
|
return
|
|
|
|
if(href_list["track"])
|
|
var/atom/target = locate(href_list["track"])
|
|
if(target)
|
|
ManualFollow(target)
|
|
|
|
if(href_list["follow"])
|
|
var/atom/target = locate(href_list["follow"])
|
|
if(target)
|
|
ManualFollow(target)
|
|
|
|
if(href_list["jump"])
|
|
var/mob/target = locate(href_list["jump"])
|
|
var/mob/A = usr
|
|
to_chat(A, "Teleporting to [target]...")
|
|
//var/mob/living/silicon/ai/A = locate(href_list["track2"]) in GLOB.mob_list
|
|
if(target && target != usr)
|
|
spawn(0)
|
|
var/turf/pos = get_turf(A)
|
|
var/turf/T=get_turf(target)
|
|
if(T != pos)
|
|
if(!T)
|
|
return
|
|
if(!client)
|
|
return
|
|
forceMove(T)
|
|
|
|
if(href_list["reenter"])
|
|
reenter_corpse()
|
|
|
|
..()
|
|
//END TELEPORT HREF CODE
|
|
/mob/dead/observer/verb/toggle_ghostsee()
|
|
set name = "Toggle Ghost Vision"
|
|
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
|
|
set category = "Ghost"
|
|
ghostvision = !(ghostvision)
|
|
update_sight()
|
|
to_chat(usr, "You [(ghostvision?"now":"no longer")] have ghost vision.")
|
|
|
|
/mob/dead/observer/verb/pick_darkness(desired_dark as num)
|
|
set name = "Pick Darkness"
|
|
set desc = "Choose how much darkness you want to see, (0 - 255). Higher numbers being darker."
|
|
set category = "Ghost"
|
|
if(isnull(desired_dark))
|
|
return
|
|
if(!client)
|
|
return
|
|
client.prefs.ghost_darkness_level = clamp(desired_dark, 0, 255)
|
|
client.prefs.save_preferences(src)
|
|
lighting_alpha = client.prefs.ghost_darkness_level
|
|
update_sight()
|
|
|
|
/mob/dead/observer/update_sight()
|
|
if(!ghostvision)
|
|
see_invisible = SEE_INVISIBLE_LIVING
|
|
else
|
|
see_invisible = SEE_INVISIBLE_OBSERVER
|
|
|
|
updateghostimages()
|
|
. = ..()
|
|
|
|
/mob/dead/observer/proc/updateghostsight()
|
|
if(!seedarkness)
|
|
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
|
|
else
|
|
see_invisible = SEE_INVISIBLE_OBSERVER
|
|
if(!ghostvision)
|
|
see_invisible = SEE_INVISIBLE_LIVING
|
|
|
|
updateghostimages()
|
|
|
|
/mob/dead/observer/advanced_reagent_vision() // Ghosts can see all the reagents inside things.
|
|
return TRUE
|
|
|
|
/proc/updateallghostimages()
|
|
for(var/mob/dead/observer/O in GLOB.player_list)
|
|
O.updateghostimages()
|
|
|
|
/mob/dead/observer/proc/updateghostimages()
|
|
if(!client)
|
|
return
|
|
if(seedarkness || !ghostvision)
|
|
client.images -= GLOB.ghost_images
|
|
else
|
|
//add images for the 60inv things ghosts can normally see when darkness is enabled so they can see them now
|
|
client.images |= GLOB.ghost_images
|
|
if(ghostimage)
|
|
client.images -= ghostimage //remove ourself
|
|
|
|
/mob/proc/can_admin_interact()
|
|
return FALSE
|
|
|
|
/mob/proc/can_advanced_admin_interact()
|
|
return FALSE
|
|
|
|
/mob/dead/observer/can_admin_interact()
|
|
return check_rights(R_ADMIN, 0, src)
|
|
|
|
/mob/dead/observer/can_advanced_admin_interact()
|
|
if(!can_admin_interact())
|
|
return FALSE
|
|
|
|
if(client && client.advanced_admin_interaction)
|
|
return TRUE
|
|
|
|
return FALSE
|
|
|
|
/mob/dead/observer/incapacitated(ignore_restraints = FALSE, ignore_grab = FALSE)
|
|
return TRUE
|
|
|
|
//this is a mob verb instead of atom for performance reasons
|
|
//see /mob/verb/examinate() in mob.dm for more info
|
|
//overriden here and in /mob/living for different point span classes and sanity checks
|
|
/mob/dead/observer/run_pointed(atom/A as mob|obj|turf in view())
|
|
if(!..())
|
|
return FALSE
|
|
|
|
for(var/mob/M in range(7, src))
|
|
if(M.see_invisible < invisibility)
|
|
continue //can't view the invisible
|
|
var/follow_link
|
|
if(invisibility) // Only show the button if the ghost is not visible to the living
|
|
follow_link = " ([ghost_follow_link(A, M)])" // Ghost needs to be link clicker, otherwise it breaks
|
|
M.show_message("<span class='deadsay'><b>[src]</b> points to [A][follow_link].</span>", EMOTE_VISIBLE)
|
|
|
|
return TRUE
|
|
|
|
/mob/dead/observer/proc/incarnate_ghost()
|
|
if(!client)
|
|
return
|
|
|
|
var/mob/living/carbon/human/new_char = new(get_turf(src))
|
|
client.prefs.active_character.copy_to(new_char)
|
|
if(mind)
|
|
mind.active = TRUE
|
|
mind.transfer_to(new_char)
|
|
else
|
|
new_char.key = key
|
|
|
|
return new_char
|
|
|
|
/mob/dead/observer/is_literate()
|
|
return TRUE
|
|
|
|
/mob/dead/observer/proc/set_invisibility(value)
|
|
invisibility = value
|
|
if(!value)
|
|
set_light(1, 2)
|
|
else
|
|
set_light(0, 0)
|
|
|
|
/mob/dead/observer/vv_edit_var(var_name, var_value)
|
|
. = ..()
|
|
if(var_name == "invisibility")
|
|
set_invisibility(invisibility) // updates light
|
|
|
|
/proc/set_observer_default_invisibility(amount, message=null)
|
|
for(var/mob/dead/observer/G in GLOB.player_list)
|
|
G.set_invisibility(amount)
|
|
if(message)
|
|
to_chat(G, message)
|
|
GLOB.observer_default_invisibility = amount
|
|
|
|
/mob/dead/observer/proc/open_spawners_menu()
|
|
set name = "Mob spawners menu"
|
|
set desc = "See all currently available ghost spawners"
|
|
set category = "Ghost"
|
|
|
|
var/datum/spawners_menu/menu = new /datum/spawners_menu(src)
|
|
menu.ui_interact(src)
|
|
|
|
/**
|
|
* Check if a player has antag-hudded, and if so, if they can rejoin.
|
|
* Returns TRUE if the player can rejoin, and FALSE if the player is ineligible to rejoin.
|
|
* If allow_roundstart_observers is FALSE (TRUE by default), then any observers who were able to ahud due to joining roundstart will be excluded as well.
|
|
*/
|
|
/mob/dead/observer/proc/check_ahud_rejoin_eligibility(allow_roundstart_observers = TRUE)
|
|
if(check_rights(R_ADMIN | R_MOD, FALSE, src))
|
|
return TRUE
|
|
|
|
if(!GLOB.configuration.general.restrict_antag_hud_rejoin || !has_ahudded())
|
|
return TRUE
|
|
|
|
if(is_roundstart_observer())
|
|
return allow_roundstart_observers
|
|
return FALSE
|
|
|
|
|
|
/mob/dead/observer/get_runechat_color()
|
|
return alive_runechat_color
|
|
|
|
/mob/dead/observer/proc/observe()
|
|
set name = "Observe"
|
|
set desc = "Observe a mob."
|
|
set category = "Ghost"
|
|
|
|
var/list/possible_targets = list()
|
|
for(var/mob/living/L in GLOB.player_list)
|
|
if(!L.mind)
|
|
continue
|
|
possible_targets.Add(L)
|
|
|
|
if(!length(possible_targets))
|
|
to_chat(src, "<span class='warning'>There's nobody for you to observe!</span>")
|
|
return
|
|
|
|
var/mob/target = tgui_input_list(usr, "Please, select a player!", "Observe", possible_targets)
|
|
if(!istype(target) || QDELETED(target))
|
|
return
|
|
do_observe(target)
|
|
|
|
/mob/dead/observer/proc/do_observe(mob/mob_eye)
|
|
set name = "\[Observer\] Observe"
|
|
set desc = "Observe the target mob."
|
|
set category = null
|
|
|
|
if(isnewplayer(mob_eye))
|
|
to_chat(src, "<span class='warning'>You can't observe someone in the lobby.</span>")
|
|
return
|
|
|
|
if(isobserver(mob_eye))
|
|
to_chat(src, "<span class='warning'>You can't observe a ghost.</span>")
|
|
return
|
|
|
|
if(!mob_eye.mind)
|
|
to_chat(src, "<span class='notice'>You can only observe mobs that have been or are being inhabited by a player!</span>")
|
|
return
|
|
|
|
if(mob_eye == src)
|
|
to_chat(src, "<span class='warning'>You can't observe yourself!</span>")
|
|
return
|
|
|
|
if(mob_observed)
|
|
// clean up first
|
|
stop_orbit()
|
|
cleanup_observe()
|
|
|
|
// Istype so we filter out points of interest that are not mobs
|
|
if(client && ismob(mob_eye))
|
|
// follow the mob so they're technically right there for visible messages n stuff
|
|
// call the sub-proc since the base one checks for usr
|
|
do_manual_follow(mob_eye)
|
|
client.set_eye(mob_eye)
|
|
add_attack_logs(src, mob_eye, "observed", ATKLOG_ALMOSTALL)
|
|
client.perspective = EYE_PERSPECTIVE
|
|
if(mob_eye.hud_used)
|
|
client.clear_screen()
|
|
LAZYOR(mob_eye.observers, src)
|
|
mob_eye.hud_used?.show_hud(mob_eye.hud_used.hud_version, src)
|
|
mob_observed = mob_eye.UID()
|
|
|
|
|
|
// mentor observing grants you this trait, and provides its own signal handler for this
|
|
if(!HAS_MIND_TRAIT(src, TRAIT_MENTOR_OBSERVING))
|
|
RegisterSignal(src, COMSIG_ATOM_ORBITER_STOP, PROC_REF(on_observer_orbit_end), override = TRUE)
|
|
else
|
|
if(!check_rights(R_MENTOR, FALSE, src))
|
|
log_debug("[key_name(src)] has the the mobserve trait while observing, but isn't a mentor. This is likely an error, and may result in them getting stuck")
|
|
|
|
/// Clean up observing
|
|
/mob/dead/observer/proc/cleanup_observe()
|
|
if(isnull(mob_observed))
|
|
return
|
|
|
|
var/mob/target = locateUID(mob_observed)
|
|
add_attack_logs(src, target, "un-observed", ATKLOG_ALL)
|
|
mob_observed = null
|
|
reset_perspective(null)
|
|
client?.perspective = initial(client.perspective)
|
|
set_sight(initial(sight))
|
|
UnregisterSignal(src, COMSIG_ATOM_ORBITER_STOP)
|
|
|
|
if(s_active)
|
|
var/obj/item/storage/bag = s_active
|
|
s_active = null
|
|
bag.update_viewers(src)
|
|
|
|
if(!QDELETED(target) && istype(target))
|
|
hide_other_mob_action_buttons(target)
|
|
target.observers -= src
|
|
|
|
/mob/dead/observer/proc/on_observer_orbit_end(mob/follower, atom)
|
|
SIGNAL_HANDLER // COMSIG_ATOM_ORBITER_STOP
|
|
if(HAS_MIND_TRAIT(src, TRAIT_MENTOR_OBSERVING))
|
|
log_debug("[key_name(src)] ended up in regular cleanup_observe rather than the mentor cleanup observe despite having TRAIT_MENTOR_OBSERVING. This is likely a bug and may result in them being stuck outside of their bodies.")
|
|
cleanup_observe()
|
|
|
|
#undef GHOST_CAN_REENTER
|
|
#undef GHOST_IS_OBSERVER
|