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cyberpresidentvanellope/Paradise
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da6b615e4448b8d6c6eeb0eb4222c528bc6ce718
Paradise/code/game/objects
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Rob Nelson da6b615e44 Adjacent didn't work, back to using get_dist.
2014-01-10 01:56:45 -05:00
..
closets
Popable cans and beer cans
2013-12-31 21:44:21 -05:00
effects
Mining fixes as it was annoying as fuck. Also a random object with nothing in it removed.
2014-01-09 20:56:38 -05:00
items
Adjacent didn't work, back to using get_dist.
2014-01-10 01:56:45 -05:00
random
- removing yellow and black gloves from the randomized tech storage object
2013-06-11 00:52:32 -04:00
storage
Fixes #3118
2013-06-21 15:07:31 -07:00
structures
Optimized and refactored list2text, text2list, and replacetext.
2014-01-08 07:14:16 -05:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
More explosion optimisations
2014-01-05 00:55:24 -05:00
explosion.dm
Optimized explosions, not recursive ones
2014-01-04 03:21:07 -05:00
items.dm
Partial commit for the cyborg UI upgrade, which gets rid of the pop-up window for module selection, instead displaying the available modules in storage-item like fashion.
2014-01-06 20:57:04 -05:00
objs.dm
Airlock and APC changes.
2013-05-23 16:43:29 +02:00
structures.dm
…
weapons.dm
…
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