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Paradise/code/game/objects/closets/secure/medical.dm
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/obj/structure/closet/secure_closet/medicine
name = "Medicine Closet"
desc = "Filled with medical junk."
icon_state = "medical1"
icon_closed = "medical"
icon_locked = "medical1"
icon_opened = "medicalopen"
icon_broken = "medicalbroken"
icon_off = "medical1"
req_access = list(access_medical)
New()
..()
sleep(2)
new /obj/item/weapon/storage/syringes(src)
new /obj/item/weapon/reagent_containers/dropper(src)
new /obj/item/weapon/reagent_containers/dropper(src)
new /obj/item/weapon/reagent_containers/glass/beaker(src)
new /obj/item/weapon/reagent_containers/glass/beaker(src)
new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src)
new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src)
new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src)
new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src)
return
/obj/structure/closet/secure_closet/anaesthetic
name = "Anesthetic"
desc = "Used to knock people out, either by sleeping gas or brute force."
icon_state = "medical1"
icon_closed = "medical"
icon_locked = "medical1"
icon_opened = "medicalopen"
icon_broken = "medicalbroken"
icon_off = "medical1"
req_access = list(access_medical)
New()
..()
sleep(2)
new /obj/item/weapon/tank/anesthetic(src)
new /obj/item/weapon/tank/anesthetic(src)
new /obj/item/weapon/tank/anesthetic(src)
new /obj/item/clothing/mask/medical(src)
new /obj/item/clothing/mask/medical(src)
new /obj/item/clothing/mask/medical(src)
return
/obj/structure/closet/secure_closet/chemist_personal
name = "Chemist's Locker"
req_access = list(access_chemistry)
New()
..()
sleep(2)
new /obj/item/wardrobe/chemist(src)
//
var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/radio/headset/headset_medsci(src)
new /obj/item/device/pda/toxins(src)
return
/obj/structure/closet/secure_closet/doctor_personal
name = "Doctor's Locker"
req_access = list(access_medical)
New()
..()
sleep(2)
new /obj/item/wardrobe/doctor(src)
//
var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/medical(src)
new /obj/item/weapon/storage/firstaid/regular(src)
new /obj/item/device/flashlight/pen(src)
new /obj/item/device/radio/headset/headset_med(src)
/obj/structure/closet/secure_closet/genetics_personal
name = "Geneticist's Locker"
req_access = list(access_medlab)
New()
..()
sleep(2)
new /obj/item/wardrobe/geneticist(src)
//
var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/medical(src)
new /obj/item/device/flashlight/pen(src)
new /obj/item/device/radio/headset/headset_medsci(src)
/obj/structure/closet/secure_closet/viro_personal
name = "Virologist's Locker"
req_access = list(access_virology)
New()
..()
sleep(2)
new /obj/item/wardrobe/virologist(src)
//
var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/flashlight/pen(src)
new /obj/item/device/pda/medical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/device/radio/headset/headset_med(src)
/obj/structure/closet/secure_closet/CMO
name = "Chief Medical Officer's Locker"
req_access = list(access_cmo)
New()
..()
sleep(2)
new /obj/item/wardrobe/cmo(src)
//
var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/heads/cmo(src)
new /obj/item/weapon/storage/firstaid/regular(src)
new /obj/item/device/flashlight/pen(src)
new /obj/item/device/radio/headset/heads/cmo(src)
return
/obj/structure/closet/secure_closet/animal
name = "Animal Control"
req_access = list(access_medical)
New()
..()
sleep(2)
new /obj/item/device/assembly/signaler(src)
new /obj/item/device/radio/electropack(src)
new /obj/item/device/radio/electropack(src)
new /obj/item/device/radio/electropack(src)
return
/obj/structure/closet/secure_closet/chemical
name = "Chemical Closet"
desc = "Store dangerous chemicals in here."
icon_state = "medical1"
icon_closed = "medical"
icon_locked = "medical1"
icon_opened = "medicalopen"
icon_broken = "medicalbroken"
icon_off = "medical1"
req_access = list(access_medical)
New()
..()
sleep(2)
new /obj/item/weapon/storage/pillbottlebox(src)
new /obj/item/weapon/storage/pillbottlebox(src)
return