mirror of
https://github.com/ParadiseSS13/Paradise.git
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172 lines
5.0 KiB
Plaintext
172 lines
5.0 KiB
Plaintext
/obj/structure/closet/secure_closet/medicine
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name = "Medicine Closet"
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desc = "Filled with medical junk."
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icon_state = "medical1"
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icon_closed = "medical"
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icon_locked = "medical1"
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icon_opened = "medicalopen"
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icon_broken = "medicalbroken"
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icon_off = "medical1"
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req_access = list(access_medical)
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New()
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..()
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sleep(2)
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new /obj/item/weapon/storage/syringes(src)
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new /obj/item/weapon/reagent_containers/dropper(src)
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new /obj/item/weapon/reagent_containers/dropper(src)
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new /obj/item/weapon/reagent_containers/glass/beaker(src)
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new /obj/item/weapon/reagent_containers/glass/beaker(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src)
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return
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/obj/structure/closet/secure_closet/anaesthetic
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name = "Anesthetic"
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desc = "Used to knock people out, either by sleeping gas or brute force."
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icon_state = "medical1"
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icon_closed = "medical"
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icon_locked = "medical1"
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icon_opened = "medicalopen"
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icon_broken = "medicalbroken"
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icon_off = "medical1"
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req_access = list(access_medical)
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New()
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..()
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sleep(2)
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new /obj/item/weapon/tank/anesthetic(src)
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new /obj/item/weapon/tank/anesthetic(src)
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new /obj/item/weapon/tank/anesthetic(src)
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new /obj/item/clothing/mask/medical(src)
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new /obj/item/clothing/mask/medical(src)
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new /obj/item/clothing/mask/medical(src)
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return
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/obj/structure/closet/secure_closet/chemist_personal
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name = "Chemist's Locker"
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req_access = list(access_chemistry)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/chemist(src)
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//
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var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/radio/headset/headset_medsci(src)
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new /obj/item/device/pda/toxins(src)
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return
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/obj/structure/closet/secure_closet/doctor_personal
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name = "Doctor's Locker"
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req_access = list(access_medical)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/doctor(src)
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//
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var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/pda/medical(src)
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new /obj/item/weapon/storage/firstaid/regular(src)
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new /obj/item/device/flashlight/pen(src)
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new /obj/item/device/radio/headset/headset_med(src)
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/obj/structure/closet/secure_closet/genetics_personal
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name = "Geneticist's Locker"
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req_access = list(access_medlab)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/geneticist(src)
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//
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var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/pda/medical(src)
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new /obj/item/device/flashlight/pen(src)
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new /obj/item/device/radio/headset/headset_medsci(src)
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/obj/structure/closet/secure_closet/viro_personal
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name = "Virologist's Locker"
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req_access = list(access_virology)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/virologist(src)
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//
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var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/flashlight/pen(src)
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new /obj/item/device/pda/medical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/device/radio/headset/headset_med(src)
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/obj/structure/closet/secure_closet/CMO
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name = "Chief Medical Officer's Locker"
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req_access = list(access_cmo)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/cmo(src)
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//
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var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/pda/heads/cmo(src)
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new /obj/item/weapon/storage/firstaid/regular(src)
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new /obj/item/device/flashlight/pen(src)
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new /obj/item/device/radio/headset/heads/cmo(src)
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return
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/obj/structure/closet/secure_closet/animal
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name = "Animal Control"
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req_access = list(access_medical)
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New()
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..()
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sleep(2)
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new /obj/item/device/assembly/signaler(src)
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new /obj/item/device/radio/electropack(src)
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new /obj/item/device/radio/electropack(src)
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new /obj/item/device/radio/electropack(src)
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return
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/obj/structure/closet/secure_closet/chemical
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name = "Chemical Closet"
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desc = "Store dangerous chemicals in here."
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icon_state = "medical1"
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icon_closed = "medical"
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icon_locked = "medical1"
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icon_opened = "medicalopen"
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icon_broken = "medicalbroken"
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icon_off = "medical1"
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req_access = list(access_medical)
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New()
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..()
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sleep(2)
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new /obj/item/weapon/storage/pillbottlebox(src)
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new /obj/item/weapon/storage/pillbottlebox(src)
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return
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