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Paradise
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https://github.com/ParadiseSS13/Paradise.git
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da884f4ddc282cfbee2c9dc7151b000793530e18
Paradise
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code
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game
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objects
History
comma
da884f4ddc
Merge branch 'bleeding-edge-freeze' of
https://github.com/comma/Baystation12
into viro
2013-07-01 17:23:09 +04:00
..
closets
…
effects
Merge branch 'bleeding-edge-freeze' of
https://github.com/comma/Baystation12
into viro
2013-07-01 17:23:09 +04:00
items
Merge branch 'bleeding-edge-freeze' of
https://github.com/comma/Baystation12
into viro
2013-07-01 17:23:09 +04:00
random
- removing yellow and black gloves from the randomized tech storage object
2013-06-11 00:52:32 -04:00
storage
Fixes
#3118
2013-06-21 15:07:31 -07:00
structures
Adding construction of req_one_access doors.
2013-06-18 02:47:24 +03:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
- Recursive explosions are not available in a config option. I want to do some live testing. Once live testing is done, if they prove to be better, they can go live. Once that happens, the config option can be removed.
2013-01-15 08:19:35 +00:00
explosion.dm
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
2013-01-23 00:23:37 +10:00
items.dm
Should make unusable limbs treated as such.
2013-06-09 16:51:07 +04:00
objs.dm
Airlock and APC changes.
2013-05-23 16:43:29 +02:00
structures.dm
…
weapons.dm
…