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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-10 17:42:15 +00:00
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dad4430a55c7cb65b05c449497f383fb78b7f7e2
Paradise/code/modules/mob
History
Spamcat f7f6c682cf Made nearsightedness not consume a fuckton of memory.
Also it now adds glasses on preview pic.
2013-05-03 23:58:56 +04:00
..
dead
Some uses of ismouse() replaced with isanimal()
2013-02-19 19:22:00 +08:00
living
Made nearsightedness not consume a fuckton of memory.
2013-05-03 23:58:56 +04:00
new_player
Made nearsightedness not consume a fuckton of memory.
2013-05-03 23:58:56 +04:00
death.dm
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emote.dm
…
inventory.dm
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login.dm
…
logout.dm
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mob_cleanup.dm
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mob_defines.dm
Merge branch 'guntest' of https://github.com/Whitellama/Baystation12 into gunmode
2013-03-06 17:04:45 +04:00
mob_grab.dm
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mob_helpers.dm
Change to check_zone proc.
2013-02-16 19:01:48 +04:00
mob_movement.dm
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into guntest
2013-01-31 14:26:58 -08:00
mob_transformation_simple.dm
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mob.dm
Imported the option to start nearsighted and give glasses to those who do.
2013-04-28 22:45:15 -04:00
say.dm
Merge branch 'guntest' of https://github.com/Whitellama/Baystation12 into gunmode
2013-03-06 17:04:45 +04:00
screen.dm
Refactored and moved targeting code around a little.
2013-03-07 00:44:28 +04:00
transform_procs.dm
Rename of cyborgs to robots (in strings), addition of robot spawn name-choosing proc, addition of method for removing robot brain.
2013-02-25 19:48:00 -08:00
update_icons.dm
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