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Conflicts: baystation12.dme code/__HELPERS/global_lists.dm code/__HELPERS/type2type.dm code/__HELPERS/unsorted.dm code/datums/datumvars.dm code/datums/disease.dm code/datums/organs/organ_external.dm code/datums/supplypacks.dm code/defines/obj.dm code/game/area/areas.dm code/game/atoms.dm code/game/gamemodes/cult/cult_structures.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/events/space_ninja.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/hud.dm code/game/jobs/access.dm code/game/jobs/job/civilian.dm code/game/machinery/alarm.dm code/game/machinery/cloning.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/medical.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/machine_interactions.dm code/game/objects/effects/decals/contraband.dm code/game/objects/effects/signs.dm code/game/objects/items/devices/PDA/PDA.dm code/game/objects/items/devices/PDA/cart.dm code/game/objects/items/weapons/photography.dm code/game/objects/structures/door_assembly.dm code/game/objects/structures/window.dm code/game/sound.dm code/game/verbs/ooc.dm code/global.dm code/modules/DetectiveWork/detective_work.dm code/modules/DetectiveWork/evidence.dm code/modules/DetectiveWork/footprints_and_rag.dm code/modules/DetectiveWork/scanner.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/adminhelp.dm code/modules/admin/verbs/adminpm.dm code/modules/awaymissions/gateway.dm code/modules/client/client defines.dm code/modules/client/client procs.dm code/modules/client/preferences.dm code/modules/clothing/spacesuits/rig.dm code/modules/mining/machine_processing.dm code/modules/mining/machine_stacking.dm code/modules/mining/mint.dm code/modules/mining/ores_coins.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/living/carbon/alien/alien.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/human_damage.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/living.dm code/modules/mob/living/say.dm code/modules/mob/mob.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_transformation_simple.dm code/modules/mob/new_player/login.dm code/modules/mob/new_player/new_player.dm code/modules/mob/new_player/preferences_setup.dm code/modules/mob/new_player/savefile.dm code/modules/mob/new_player/sprite_accessories.dm code/modules/paperwork/folders.dm code/modules/paperwork/paper.dm code/modules/paperwork/photocopier.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/projectile/automatic.dm code/setup.dm code/unused/mining/datum_processing_recipe.dm code/unused/powerarmor/powerarmor.dm code/world.dm html/changelog.html icons/effects/96x96.dmi icons/mob/head.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/suit.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/suits.dmi icons/obj/hydroponics.dmi icons/obj/items.dmi icons/turf/areas.dmi icons/turf/walls.dmi maps/RandomZLevels/fileList.txt maps/RandomZLevels/spacebattle.dmm Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
310 lines
7.2 KiB
Plaintext
310 lines
7.2 KiB
Plaintext
//NOT using the existing /obj/machinery/door type, since that has some complications on its own, mainly based on its
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//machineryness
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/obj/structure/mineral_door
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name = "mineral door"
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density = 1
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anchored = 1
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opacity = 1
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icon = 'icons/obj/doors/mineral_doors.dmi'
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icon_state = "metal"
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var/mineralType = "metal"
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var/state = 0 //closed, 1 == open
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var/isSwitchingStates = 0
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var/hardness = 1
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var/oreAmount = 7
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New(location)
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..()
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icon_state = mineralType
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name = "[mineralType] door"
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update_nearby_tiles(need_rebuild=1)
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Del()
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update_nearby_tiles()
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..()
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Bumped(atom/user)
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..()
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if(!state)
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return TryToSwitchState(user)
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return
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attack_ai(mob/user as mob) //those aren't machinery, they're just big fucking slabs of a mineral
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if(isAI(user)) //so the AI can't open it
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return
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else if(isrobot(user)) //but cyborgs can
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if(get_dist(user,src) <= 1) //not remotely though
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return TryToSwitchState(user)
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attack_paw(mob/user as mob)
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return TryToSwitchState(user)
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attack_hand(mob/user as mob)
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return TryToSwitchState(user)
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CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group) return 0
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if(istype(mover, /obj/effect/beam))
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return !opacity
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return !density
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proc/TryToSwitchState(atom/user)
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if(isSwitchingStates) return
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if(ismob(user))
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var/mob/M = user
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if(world.time - user.last_bumped <= 60) return //NOTE do we really need that?
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if(M.client)
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if(iscarbon(M))
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var/mob/living/carbon/C = M
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if(!C.handcuffed)
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SwitchState()
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else
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SwitchState()
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else if(istype(user, /obj/mecha))
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SwitchState()
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proc/SwitchState()
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if(state)
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Close()
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else
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Open()
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proc/Open()
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isSwitchingStates = 1
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playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 100, 1)
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flick("[mineralType]opening",src)
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sleep(10)
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density = 0
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opacity = 0
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state = 1
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update_icon()
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isSwitchingStates = 0
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proc/Close()
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isSwitchingStates = 1
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playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 100, 1)
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flick("[mineralType]closing",src)
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sleep(10)
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density = 1
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opacity = 1
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state = 0
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update_icon()
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isSwitchingStates = 0
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update_icon()
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if(state)
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icon_state = "[mineralType]open"
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else
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icon_state = mineralType
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/weapon/pickaxe))
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var/obj/item/weapon/pickaxe/digTool = W
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user << "You start digging the [name]."
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if(do_after(user,digTool.digspeed*hardness) && src)
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user << "You finished digging."
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Dismantle()
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else if(istype(W,/obj/item/weapon)) //not sure, can't not just weapons get passed to this proc?
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hardness -= W.force/100
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user << "You hit the [name] with your [W.name]!"
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CheckHardness()
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else
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attack_hand(user)
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return
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proc/CheckHardness()
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if(hardness <= 0)
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Dismantle(1)
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proc/Dismantle(devastated = 0)
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if(!devastated)
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if (mineralType == "metal")
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var/ore = /obj/item/stack/sheet/metal
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for(var/i = 1, i <= oreAmount, i++)
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new ore(get_turf(src))
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else
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var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
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for(var/i = 1, i <= oreAmount, i++)
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new ore(get_turf(src))
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else
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if (mineralType == "metal")
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var/ore = /obj/item/stack/sheet/metal
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for(var/i = 3, i <= oreAmount, i++)
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new ore(get_turf(src))
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else
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var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
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for(var/i = 3, i <= oreAmount, i++)
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new ore(get_turf(src))
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del(src)
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ex_act(severity = 1)
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switch(severity)
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if(1)
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Dismantle(1)
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if(2)
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if(prob(20))
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Dismantle(1)
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else
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hardness--
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CheckHardness()
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if(3)
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hardness -= 0.1
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CheckHardness()
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return
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proc/update_nearby_tiles(need_rebuild) //Copypasta from airlock code
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if(!air_master) return 0
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var/turf/simulated/source = loc
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var/turf/simulated/north = get_step(source,NORTH)
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var/turf/simulated/south = get_step(source,SOUTH)
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var/turf/simulated/east = get_step(source,EAST)
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var/turf/simulated/west = get_step(source,WEST)
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if(istype(source)) air_master.tiles_to_update += source
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if(istype(north)) air_master.tiles_to_update += north
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if(istype(south)) air_master.tiles_to_update += south
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if(istype(east)) air_master.tiles_to_update += east
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if(istype(west)) air_master.tiles_to_update += west
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return 1
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/obj/structure/mineral_door/iron
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mineralType = "metal"
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hardness = 3
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/obj/structure/mineral_door/silver
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mineralType = "silver"
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hardness = 3
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/obj/structure/mineral_door/gold
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mineralType = "gold"
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/obj/structure/mineral_door/uranium
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mineralType = "uranium"
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hardness = 3
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luminosity = 2
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/obj/structure/mineral_door/sandstone
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mineralType = "sandstone"
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hardness = 0.5
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/obj/structure/mineral_door/transparent
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opacity = 0
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Close()
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..()
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opacity = 0
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/obj/structure/mineral_door/transparent/plasma
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mineralType = "plasma"
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0, user))
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TemperatureAct(100)
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..()
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temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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TemperatureAct(exposed_temperature)
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proc/TemperatureAct(temperature)
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for(var/turf/simulated/floor/target_tile in range(2,loc))
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var/datum/gas_mixture/napalm = new
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var/toxinsToDeduce = temperature/10
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napalm.toxins = toxinsToDeduce
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napalm.temperature = 200+T0C
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target_tile.assume_air(napalm)
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spawn (0) target_tile.hotspot_expose(temperature, 400)
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hardness -= toxinsToDeduce/100
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CheckHardness()
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/obj/structure/mineral_door/transparent/diamond
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mineralType = "diamond"
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hardness = 10
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/obj/structure/mineral_door/wood
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mineralType = "wood"
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hardness = 1
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Open()
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isSwitchingStates = 1
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playsound(loc, 'sound/effects/doorcreaky.ogg', 100, 1)
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flick("[mineralType]opening",src)
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sleep(10)
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density = 0
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opacity = 0
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state = 1
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update_icon()
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isSwitchingStates = 0
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Close()
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isSwitchingStates = 1
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playsound(loc, 'sound/effects/doorcreaky.ogg', 100, 1)
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flick("[mineralType]closing",src)
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sleep(10)
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density = 1
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opacity = 1
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state = 0
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update_icon()
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isSwitchingStates = 0
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Dismantle(devastated = 0)
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if(!devastated)
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for(var/i = 1, i <= oreAmount, i++)
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new/obj/item/stack/sheet/wood(get_turf(src))
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del(src)
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/obj/structure/mineral_door/resin
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mineralType = "resin"
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hardness = 1.5
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var/close_delay = 100
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TryToSwitchState(atom/user)
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if(isalien(user))
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return ..()
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Open()
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isSwitchingStates = 1
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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flick("[mineralType]opening",src)
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sleep(10)
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density = 0
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opacity = 0
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state = 1
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update_icon()
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isSwitchingStates = 0
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spawn(close_delay)
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if(!isSwitchingStates && state == 1)
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Close()
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Close()
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isSwitchingStates = 1
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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flick("[mineralType]closing",src)
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sleep(10)
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density = 1
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opacity = 1
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state = 0
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update_icon()
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isSwitchingStates = 0
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Dismantle(devastated = 0)
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del(src)
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CheckHardness()
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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..()
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