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https://github.com/ParadiseSS13/Paradise.git
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This means items now spawn in your hand if possible, items are sorted into categories, and only items you have enough telecrystals to purchase will be displayed. Also, the same basic code is now used for PDA, headset and nuke-round uplinks, and it should be easier to add new items. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3216 316c924e-a436-60f5-8080-3fe189b3f50e
199 lines
6.0 KiB
Plaintext
199 lines
6.0 KiB
Plaintext
/obj/item/weapon/implant
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name = "implant"
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var
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implanted = null
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mob/imp_in = null
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color = "b"
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allow_reagents = 0
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proc
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trigger(emote, source as mob)
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activate()
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implanted(source as mob)
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get_data()
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trigger(emote, source as mob)
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return
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activate()
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return
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implanted(source as mob)
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return
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get_data()
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return "No information available"
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/obj/item/weapon/implant/uplink
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name = "uplink"
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desc = "Summon things."
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var
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activation_emote = "chuckle"
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obj/item/device/uplink/radio/uplink = null
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New()
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activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
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uplink = new /obj/item/device/uplink/radio/implanted(src)
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..()
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return
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implanted(mob/source as mob)
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activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
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source.mind.store_memory("Uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
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source << "The implanted uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
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return
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trigger(emote, mob/source as mob)
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if(emote == activation_emote)
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uplink.attack_self(source)
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return
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/obj/item/weapon/implant/tracking
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name = "tracking"
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desc = "Track with this."
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var
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id = 1.0
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get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Tracking Beacon<BR>
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<b>Life:</b> 10 minutes after death of host<BR>
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<b>Important Notes:</b> None<BR>
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<HR>
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<b>Implant Details:</b> <BR>
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<b>Function:</b> Continuously transmits low power signal. Useful for tracking.<BR>
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<b>Special Features:</b><BR>
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<i>Neuro-Safe</i>- Specialized shell absorbs excess voltages self-destructing the chip if
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a malfunction occurs thereby securing safety of subject. The implant will melt and
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disintegrate into bio-safe elements.<BR>
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<b>Integrity:</b> Gradient creates slight risk of being overcharged and frying the
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circuitry. As a result neurotoxins can cause massive damage.<HR>
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Implant Specifics:<BR>"}
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return dat
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/obj/item/weapon/implant/explosive
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name = "explosive"
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desc = "And boom goes the weasel."
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get_data()
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var/dat = {"
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<b>Implant Specifications:</b><BR>
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<b>Name:</b> Robust Corp RX-78 Employee Management Implant<BR>
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<b>Life:</b> Activates upon death.<BR>
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<b>Important Notes:</b> Explodes<BR>
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<HR>
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<b>Implant Details:</b><BR>
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<b>Function:</b> Contains a compact, electrically detonated explosive that detonates upon receiving a specially encoded signal or upon host death.<BR>
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<b>Special Features:</b> Explodes<BR>
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<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
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return dat
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trigger(emote, source as mob)
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if(emote == "deathgasp")
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src.activate("death")
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return
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activate(var/cause)
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if((!cause) || (!src.imp_in)) return 0
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explosion(src, -1, 0, 2, 3, 0)//This might be a bit much, dono will have to see.
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if(src.imp_in)
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src.imp_in.gib()
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/obj/item/weapon/implant/chem
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name = "chem"
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desc = "Injects things."
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allow_reagents = 1
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get_data()
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var/dat = {"
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<b>Implant Specifications:</b><BR>
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<b>Name:</b> Robust Corp MJ-420 Prisoner Management Implant<BR>
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<b>Life:</b> Deactivates upon death but remains within the body.<BR>
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<b>Important Notes: Due to the system functioning off of nutrients in the implanted subject's body, the subject<BR>
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will suffer from an increased appetite.</B><BR>
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<HR>
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<b>Implant Details:</b><BR>
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<b>Function:</b> Contains a small capsule that can contain various chemicals. Upon receiving a specially encoded signal<BR>
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the implant releases the chemicals directly into the blood stream.<BR>
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<b>Special Features:</b>
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<i>Micro-Capsule</i>- Can be loaded with any sort of chemical agent via the common syringe and can hold 15 units.<BR>
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Can only be loaded while still in its original case.<BR>
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<b>Integrity:</b> Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition,<BR>
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the implant may become unstable and either pre-maturely inject the subject or simply break."}
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return dat
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New()
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..()
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var/datum/reagents/R = new/datum/reagents(10)
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reagents = R
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R.my_atom = src
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trigger(emote, source as mob)
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if(emote == "deathgasp")
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src.activate(10)
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return
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activate(var/cause)
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if((!cause) || (!src.imp_in)) return 0
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var/mob/living/carbon/R = src.imp_in
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src.reagents.trans_to(R, cause)
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R << "You hear a faint *beep*."
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if(!src.reagents.total_volume)
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R << "You hear a faint click from your chest."
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spawn(0)
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del(src)
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return
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/obj/item/weapon/implant/loyalty
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name = "loyalty"
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desc = "Makes you loyal or such."
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get_data()
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var/dat = {"
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<b>Implant Specifications:</b><BR>
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<b>Name:</b> NanoTrasen Employee Management Implant<BR>
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<b>Life:</b> Ten years.<BR>
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<b>Important Notes:</b> Personnel injected with this device tend to be much more loyal to the company.<BR>
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<HR>
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<b>Implant Details:</b><BR>
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<b>Function:</b> Contains a small pod of nanobots that manipulate the host's mental functions.<BR>
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<b>Special Features:</b> Will prevent and cure most forms of brainwashing.<BR>
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<b>Integrity:</b> Implant will last so long as the nanobots are inside the bloodstream."}
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return dat
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implanted(M as mob)
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if(!istype(M, /mob/living/carbon/human)) return
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var/mob/living/carbon/human/H = M
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if(H.mind in ticker.mode.head_revolutionaries)
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for(var/mob/O in viewers(H, null))
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O.show_message(text("\red [] seems to resist the implant.", H), 1)
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return
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else if(H.mind in ticker.mode:revolutionaries)
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ticker.mode:remove_revolutionary(H.mind)
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H << "\blue You feel a surge of loyalty towards NanoTrasen."
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return
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