Files
Paradise/code/controllers/subsystem/SSdebugview.dm
Charlie Nolan e6f99049f6 MILLA phase 2 (#27659)
* MILLA phase 2

* Lint.

* Build Rust library

* Assorted bugfixes and tweaks

* Simplify fire mechanics and make hotspot sending to DM more reliable.

* Assorted tweaks, fixed an issue in the core engine and removed the softcap it made necesary.

* SM fixes, slower plasmafire, less overpowered pyro anomalies, and air alarm improvements.

* Review fixes.

* Build Rust library

* Unbalanced icon.

* Rebalance immovable rods.

* Unbalanced has alerts, can fight airflow (but get slowed)

* Build Rust library

* Stronger space cooling, slower temperature flow, faster burns, burnt floors, and a hotspot display fix.

* Build Rust library

* Tweaks to avoid merge conflict

* Oops.

* Build Rust library

* Rebalance wind.

* Rebalance temperature flow and space cooling.

* Fix gas flamethrower.

* Build Rust library

* Make air push slowdown directional, so you don't get slowed while moving with the air.

* Variable name cleanup.

* Reduce the speed of wind pushes.

* Prevent wind pushes from breaking your pull.

* Prevent swaps during wind push.

* Made supermatter crytals reliably run last in atmos machinery.

* Sped up plasmafire burning, but dropped the minimum burn amount.

* Rebalanced SM heat output.

* Rebalanced pyro anomaly.

* Build Rust library

* Lint

* Build Rust library

* Uncap fuel burnt readout.

* Added Custom air alarm mode, dropped Refill cap to ONE_ATMOSPHERE.

* Updated air alarm modes to use pressure settings instead of ONE_ATMOSPHERE

* Added a list of areas not in Filtering to atmos alert computer.

* Increase pressure gradient and vent output, especially at low distro pressure.

* Changed Immovable Rod from Moderate to Major.

* Lint

* Build Rust library

* More lint!

* Build Rust library

* Magboots, scaled slowdown, and nukie borg immunity

* Wind image

* Wind v2

* Wind v3

* pngcrush

* pngcrush again

* Moved hotspot removal into SSair, add wind effect.

* Lint

* Build Rust library

* Fix hotspots.

* Hotspot visual based on gas burnt

* Build Rust library

* Scaled wind to gas amount, stopped first wind push while moving.

* Made Rust panic logging safer.

* Made MILLA full tick and sleep timers more honest.

* Pressure overlay, ghost mode, atmos goggles.

* Build Rust library

* Lint

* Build Rust library

* More lint-y stuff.

* Build Rust library

* Repair pressure overlay if it loses its loc.

* Bind pressure overlays to their tile better.

* Build Rust library

* Make the pressure overlay work on z=1 and not proliferate effects.

* Don't block the supply shuttle.

* Don't fine for special effects.

* Maybe don't fine for ghosts, either.

* Build Rust library

* Make pressure overlay play nice with shuttles.

* Build Rust library

* Pressure scanning for borgs.

* Build Rust library

* Lint

* Build Rust library

* Made explosions not generate so much wind.

* Removed an old and non-functional proc.

* Clientless mobs can get pushed again.

* Build Rust library

* cargo fmt

* Build Rust library

* Don't divide by zero.

* Plasmafire generator for the Shadow

* Update shadow to use plasmafire generators

* Fix shadow's plasmafire generators going out on depart.

* Prevent heat2color from runtiming at absolute zero.

* Better nanofrost

* Build Rust library

* Singularity immunity

* Build Rust library

* Add back meson mode to atmospheric scanner goggles, so they don't stare deeply into the SM

* Build Rust library

* Dump panic outputs into data/ instead.

* Build Rust library

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Saner handling of MILLA crash.

* Build Rust library

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-01 20:12:05 +00:00

94 lines
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SUBSYSTEM_DEF(debugview)
name = "Debug View"
wait = 1 // SS_TICKER subsystem, so wait is in ticks
flags = SS_TICKER|SS_NO_INIT
offline_implications = "Shift+F3 will no longer show a debug view. No immediate action is needed."
cpu_display = SS_CPUDISPLAY_LOW
/// List of clients currently processing
var/list/client/processing = list()
/datum/controller/subsystem/debugview/fire(resumed)
// Dont generate text if no one is there to look at it
if(!length(processing))
return
// Generate debug text
var/list/entries = list()
entries += "CPU: [round(world.cpu, 1)] | MCPU: [round(world.map_cpu, 1)] | FPS/TPS: [world.fps] | Clients: [length(GLOB.clients)] | BYOND: [world.byond_version].[world.byond_build]"
entries += "\[Air] Cost: [SSair.get_cost()]ms | MT: [round(SSair.cost_milla_tick, 1)]ms | IT: [SSair.interesting_tile_count] | HS: [SSair.hotspot_count] | WT: [SSair.windy_tile_count]"
entries += "\[Debug] Cost: [round(SSdebugview.cost, 1)]ms | P: [length(SSdebugview.processing)]" // meta af (tbf we need to know how much were using)
entries += "\[FP] Cost: [round(SSfastprocess.cost, 1)]ms | P: [length(SSfastprocess.processing)]"
// Snowflakery for SSgarbage
var/list/counts = list()
for(var/list/L in SSgarbage.queues)
counts += length(L)
entries += "\[GC] Cost: [round(SSgarbage.cost, 1)]ms | Q: [counts.Join(",")] H: [SSgarbage.delslasttick] | S: [SSgarbage.gcedlasttick]"
entries += "\[Input] Cost: [round(SSinput.cost, 1)]ms"
entries += "\[Lighting] Cost: [round(SSlighting.cost, 1)]ms | SQ: [length(SSlighting.sources_queue)] | CQ: [length(SSlighting.corners_queue)] | OQ: [length(SSlighting.objects_queue)]"
entries += "\[Machines] Cost: [round(SSmachines.cost, 1)]ms | M: [length(SSmachines.processing)] | P: [length(SSmachines.powernets)]"
entries += "\[Mobs] Cost: [round(SSmobs.cost, 1)]ms | P: [length(GLOB.mob_living_list)]"
entries += "\[Objects] Cost: [round(SSobj.cost, 1)]ms | P: [length(SSobj.processing)]"
entries += "\[Processing] Cost: [round(SSprocessing.cost, 1)]ms | P: [length(SSprocessing.processing)]"
entries += "\[Projectiles] Cost: [round(SSprojectiles.cost, 1)]ms | P: [length(SSprojectiles.processing)]"
entries += "\[Runechat] Cost: [round(SSrunechat.cost, 1)]ms | AM: [SSrunechat.bucket_count] | SQ: [length(SSrunechat.second_queue)]"
entries += "\[TGUI] Cost: [round(SStgui.cost, 1)]ms | P: [length(SStgui.open_uis)]]"
entries += "\[Timer] Cost: [round(SStimer.cost, 1)]ms | B: [SStimer.bucket_count] | P: [length(SStimer.second_queue)] | RST: [SStimer.bucket_reset_count]"
// Do some parsing to format it properly
var/out_text = entries.Join("\n")
var/mty = 480 - 9 * length(entries)
// And update the clients
for(var/client/C as anything in processing)
C.debug_text_overlay.maptext_y = mty
C.debug_text_overlay.maptext = "<span class='maptext' style='background-color: #272727;'>[out_text]</span>"
/datum/controller/subsystem/debugview/proc/start_processing(client/C)
C.debug_text_overlay = new /atom/movable/screen/debugtextholder(null, C)
C.screen |= C.debug_text_overlay
processing |= C
/datum/controller/subsystem/debugview/proc/stop_processing(client/C)
processing -= C
C.screen -= C.debug_text_overlay
QDEL_NULL(C.debug_text_overlay)
/atom/movable/screen/debugtextholder
icon = 'icons/mob/screen_full.dmi'
icon_state = "empty"
screen_loc = "TOP,LEFT"
plane = HUD_PLANE_DEBUGVIEW
maptext_height = 480 // 15 * 32 (15 tiles, 32 pixels each)
maptext_width = 480 // changes with prefs
/atom/movable/screen/debugtextholder/Initialize(mapload, client/C)
. = ..()
update_view(C)
/atom/movable/screen/debugtextholder/proc/update_view(client/C)
var/list/viewsizes = getviewsize(C.view)
maptext_width = viewsizes[1] * world.icon_size
// Make a verb for dumping full SS stats
/client/proc/ss_breakdown()
set name = "SS Info Breakdown"
set category = "Debug"
if(!check_rights(R_DEBUG|R_VIEWRUNTIMES))
return
var/datum/browser/popup = new(usr, "ss_breakdown", "Subsystem Breakdown", 1100, 850)
var/list/html = list()
html += "CPU: [round(world.cpu, 1)] | MCPU: [round(world.map_cpu, 1)] | FPS/TPS: [world.fps] | Clients: [length(GLOB.clients)] | BYOND: [world.byond_version].[world.byond_build]"
html += "--- SS BREAKDOWN ---"
for(var/datum/controller/subsystem/SS as anything in Master.subsystems)
// We dont care about subsystems that arent firing (or are unable to)
if((SS.flags & SS_NO_FIRE) || !SS.can_fire)
continue
html += "[SS.state_colour()]\[[SS.state_letter()]][SS.ss_id]</font>\t[SS.get_cost()]ms | [round(SS.tick_usage, 1)]% [SS.get_stat_details() ? "| [SS.get_stat_details()] " : ""]| <a href=byond://?_src_=vars;Vars=[SS.UID()]>VV Edit</a>"
popup.set_content(html.Join("<br>"))
popup.open(FALSE)