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Paradise/code/modules/admin/verbs/debug.dm
Migratingcocofruit 1abb121eb7 Ports in game bug reporting from CM (#30376)
* adds the files doesn't even compile yet WIP

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* Update skin.dmf

* It technically works

* Adds in the stylesheet as well

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* Update tgui.bundle.js

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* Makes apostrophes work

* removes token read line

* moves bug report verb to OOC.dm and changes its name to "Report a Bug"

* Update bug_report.dm

* Update tgui.bundle.js

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* tgui rebuild

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* move round id and byond builds to additional details

* moves initial user ref to UID. Fixes commit hash stuff adds TM list

* Update tgui.bundle.js
2025-10-16 18:22:02 +00:00

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/* 21st Sept 2010
Updated by Skie -- Still not perfect but better!
Stuff you can't do:
Call proc /mob/proc/Dizzy() for some player
Because if you select a player mob as owner it tries to do the proc for
/mob/living/carbon/human/ instead. And that gives a run-time error.
But you can call procs that are of type /mob/living/carbon/human/proc/ for that player.
*/
/client/proc/callproc()
set category = "Debug"
set name = "Advanced ProcCall"
if(!check_rights(R_PROCCALL))
return
spawn(0)
var/target = null
var/targetselected = 0
var/returnval = null
var/class = null
switch(alert("Proc owned by something?", null,"Yes","No"))
if("Yes")
targetselected = 1
if(src.holder && src.holder.marked_datum)
class = input("Proc owned by...","Owner",null) as null|anything in list("Obj","Mob","Area or Turf","Client","Marked datum ([holder.marked_datum.type])")
if(class == "Marked datum ([holder.marked_datum.type])")
class = "Marked datum"
else
class = input("Proc owned by...","Owner",null) as null|anything in list("Obj","Mob","Area or Turf","Client")
switch(class)
if("Obj")
target = input("Enter target:","Target",usr) as obj in world
if("Mob")
target = input("Enter target:","Target",usr) as mob in world
if("Area or Turf")
target = input("Enter target:","Target",usr.loc) as area|turf in world
if("Client")
var/list/keys = list()
for(var/client/C)
keys += C
target = input("Please, select a player!", "Selection", null, null) as null|anything in keys
if("Marked datum")
target = holder.marked_datum
else
return
if("No")
target = null
targetselected = 0
var/procname = clean_input("Proc path, eg: /proc/fake_blood","Path:", null)
if(!procname) return
// absolutely not
if(findtextEx(trim(lowertext(procname)), "rustg"))
message_admins("<span class='userdanger'>[key_name_admin(src)] attempted to proc call rust-g procs. Inform the host <u>at once</u>.</span>")
log_admin("[key_name(src)] attempted to proc call rust-g procs. Inform the host at once.")
GLOB.discord_manager.send2discord_simple(DISCORD_WEBHOOK_ADMIN, "[key_name(src)] attempted to proc call rustg things. Inform the host at once.")
return
if(targetselected && !hascall(target,procname))
to_chat(usr, "<font color='red'>Error: callproc(): target has no such call [procname].</font>")
return
var/list/lst = get_callproc_args()
if(!lst)
return
if(targetselected)
if(!target)
to_chat(usr, "<font color='red'>Error: callproc(): owner of proc no longer exists.</font>")
return
message_admins("[key_name_admin(src)] called [target]'s [procname]() with [length(lst) ? "the arguments [list2params(lst)]":"no arguments"].")
log_admin("[key_name(src)] called [target]'s [procname]() with [length(lst) ? "the arguments [list2params(lst)]":"no arguments"].")
returnval = WrapAdminProcCall(target, procname, lst) // Pass the lst as an argument list to the proc
else
//this currently has no hascall protection. wasn't able to get it working.
message_admins("[key_name_admin(src)] called [procname]() with [length(lst) ? "the arguments [list2params(lst)]":"no arguments"]")
log_admin("[key_name(src)] called [procname]() with [length(lst) ? "the arguments [list2params(lst)]":"no arguments"]")
returnval = WrapAdminProcCall(GLOBAL_PROC, procname, lst) // Pass the lst as an argument list to the proc
to_chat(usr, "<font color='#EB4E00'>[procname] returned: [!isnull(returnval) ? returnval : "null"]</font>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Advanced Proc-Call") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
// All these vars are related to proc call protection
// If you add more of these, for the love of fuck, protect them
/// Who is currently calling procs
GLOBAL_VAR(AdminProcCaller)
GLOBAL_PROTECT(AdminProcCaller)
/// How many procs have been called
GLOBAL_VAR_INIT(AdminProcCallCount, 0)
GLOBAL_PROTECT(AdminProcCallCount)
/// UID of the admin who last called
GLOBAL_VAR(LastAdminCalledTargetUID)
GLOBAL_PROTECT(LastAdminCalledTargetUID)
/// Last target to have a proc called on it
GLOBAL_VAR(LastAdminCalledTarget)
GLOBAL_PROTECT(LastAdminCalledTarget)
/// Last proc called
GLOBAL_VAR(LastAdminCalledProc)
GLOBAL_PROTECT(LastAdminCalledProc)
/// List to handle proc call spam prevention
GLOBAL_LIST_EMPTY(AdminProcCallSpamPrevention)
GLOBAL_PROTECT(AdminProcCallSpamPrevention)
// Wrapper for proccalls where the datum is flagged as vareditted
/proc/WrapAdminProcCall(datum/target, procname, list/arguments)
if(target && procname == "Del")
to_chat(usr, "Calling Del() is not allowed")
return
if(target != GLOBAL_PROC && !target.CanProcCall(procname))
to_chat(usr, "Proccall on [target.type]/proc/[procname] is disallowed!")
return
var/current_caller = GLOB.AdminProcCaller
var/ckey = usr ? usr.client.ckey : GLOB.AdminProcCaller
if(!ckey)
CRASH("WrapAdminProcCall with no ckey: [target] [procname] [english_list(arguments)]")
if(current_caller && current_caller != ckey)
if(!GLOB.AdminProcCallSpamPrevention[ckey])
to_chat(usr, "<span class='userdanger'>Another set of admin called procs are still running, your proc will be run after theirs finish.</span>")
GLOB.AdminProcCallSpamPrevention[ckey] = TRUE
UNTIL(!GLOB.AdminProcCaller)
to_chat(usr, "<span class='userdanger'>Running your proc</span>")
GLOB.AdminProcCallSpamPrevention -= ckey
else
UNTIL(!GLOB.AdminProcCaller)
GLOB.LastAdminCalledProc = procname
if(target != GLOBAL_PROC)
GLOB.LastAdminCalledTargetUID = target.UID()
GLOB.AdminProcCaller = ckey //if this runtimes, too bad for you
++GLOB.AdminProcCallCount
try
. = world.WrapAdminProcCall(target, procname, arguments)
catch(var/exception/e)
to_chat(usr, "<span class='userdanger'>Your proc call failed to execute, likely from runtimes. You <i>should</i> be out of safety mode. If not, god help you. Runtime Info: [e.file]:[e.line]: [e.name]</span>")
if(--GLOB.AdminProcCallCount == 0)
GLOB.AdminProcCaller = null
//adv proc call this, ya nerds
/world/proc/WrapAdminProcCall(datum/target, procname, list/arguments)
if(target == GLOBAL_PROC)
return call("/proc/[procname]")(arglist(arguments))
else if(target != world)
return call(target, procname)(arglist(arguments))
else
to_chat(usr, "<span class='boldannounceooc'>Call to world/proc/[procname] blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to call world/proc/[procname] with arguments: [english_list(arguments)]")
log_admin("[key_name(usr)] attempted to call world/proc/[procname] with arguments: [english_list(arguments)]l")
/proc/IsAdminAdvancedProcCall()
#ifdef TESTING
return FALSE
#else
return usr && usr.client && GLOB.AdminProcCaller == usr.client.ckey
#endif
/client/proc/callproc_datum(A as null|area|mob|obj|turf)
set name = "\[Admin\] Atom ProcCall"
if(!check_rights(R_PROCCALL))
return
if(istype(A, /datum/logging) || istype(A, /datum/log_record))
message_admins("<span class='userdanger'>[key_name_admin(src)] attempted to proc call on a logging object. Inform the host <u>at once</u>.</span>")
log_admin("[key_name(src)] attempted to proc call on a logging object. Inform the host at once.")
GLOB.discord_manager.send2discord_simple(DISCORD_WEBHOOK_ADMIN, "[key_name(src)] attempted to proc call on a logging object. Inform the host at once.")
return
var/procname = clean_input("Proc name, eg: fake_blood","Proc:", null)
if(!procname)
return
if(!hascall(A,procname))
to_chat(usr, "<span class='warning'>Error: callproc_datum(): target has no such call [procname].</span>")
return
var/list/lst = get_callproc_args()
if(!lst)
return
if(!A || !IsValidSrc(A))
to_chat(src, "<span class='warning'>Error: callproc_datum(): owner of proc no longer exists.</span>")
return
message_admins("[key_name_admin(src)] called [A]'s [procname]() with [length(lst) ? "the arguments [list2params(lst)]":"no arguments"]")
log_admin("[key_name(src)] called [A]'s [procname]() with [length(lst) ? "the arguments [list2params(lst)]":"no arguments"]")
spawn()
var/returnval = WrapAdminProcCall(A, procname, lst) // Pass the lst as an argument list to the proc
to_chat(src, "<span class='notice'>[procname] returned: [!isnull(returnval) ? returnval : "null"]</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Atom Proc-Call") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/get_callproc_args()
var/argnum = input("Number of arguments","Number:",0) as num|null
if(argnum <= 0)
return list() // to allow for calling with 0 args
argnum = clamp(argnum, 1, 50)
var/list/lst = list()
//TODO: make a list to store whether each argument was initialised as null.
//Reason: So we can abort the proccall if say, one of our arguments was a mob which no longer exists
//this will protect us from a fair few errors ~Carn
while(argnum--)
var/list/value = vv_get_value(restricted_classes = list(VV_RESTORE_DEFAULT))
var/class = value["class"]
if(!class)
return null
lst += value["value"]
return lst
/client/proc/Cell()
set category = "Debug"
set name = "Air Status in Location"
if(!check_rights(R_DEBUG))
return
if(!mob)
return
var/turf/T = mob.loc
if(!isturf(T))
return
var/datum/gas_mixture/env = T.get_readonly_air()
var/t = ""
t+= "Nitrogen : [env.nitrogen()]\n"
t+= "Oxygen : [env.oxygen()]\n"
t+= "Plasma : [env.toxins()]\n"
t+= "CO2: [env.carbon_dioxide()]\n"
usr.show_message(t, 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Air Status (Location)") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_robotize(mob/M in GLOB.mob_list)
set category = "Event"
set name = "Make Robot"
if(!check_rights(R_SPAWN))
return
if(SSticker.current_state < GAME_STATE_PLAYING)
alert("Wait until the game starts")
return
if(ishuman(M))
log_admin("[key_name(src)] has robotized [M.key].")
spawn(10)
M:Robotize()
else
alert("Invalid mob")
/client/proc/cmd_admin_animalize(mob/M in GLOB.mob_list)
set category = "Event"
set name = "Make Simple Animal"
if(!check_rights(R_SPAWN))
return
if(SSticker.current_state < GAME_STATE_PLAYING)
alert("Wait until the game starts")
return
if(!M)
alert("That mob doesn't seem to exist, close the panel and try again.")
return
if(isnewplayer(M))
alert("The mob must not be a new_player.")
return
log_admin("[key_name(src)] has animalized [M.key].")
spawn(10)
M.Animalize()
/client/proc/makepAI(turf/T in GLOB.mob_list)
set category = "Event"
set name = "Make pAI"
set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI"
if(!check_rights(R_SPAWN))
return
var/list/available = list()
for(var/mob/C in GLOB.mob_list)
if(C.key)
available.Add(C)
var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in available
if(!choice)
return 0
if(!isobserver(choice))
var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank [choice.p_them()] out of [choice.p_their()] body and place [choice.p_them()] in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
if(confirm != "Yes")
return 0
var/obj/item/paicard/card = new(T)
var/mob/living/silicon/pai/pai = new(card)
var/raw_name = clean_input("Enter your pAI name:", "pAI Name", "Personal AI", choice)
var/new_name = reject_bad_name(raw_name, 1)
if(new_name)
pai.name = new_name
pai.real_name = new_name
else
to_chat(usr, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>")
pai.real_name = pai.name
pai.key = choice.key
card.setPersonality(pai)
for(var/datum/pai_save/candidate in GLOB.paiController.pai_candidates)
if(candidate.owner.ckey == choice.ckey)
GLOB.paiController.pai_candidates.Remove(candidate)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make pAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_alienize(mob/M in GLOB.mob_list)
set category = "Event"
set name = "Make Alien"
if(!check_rights(R_SPAWN))
return
if(SSticker.current_state < GAME_STATE_PLAYING)
alert("Wait until the game starts")
return
if(ishuman(M))
log_admin("[key_name(src)] has alienized [M.key].")
spawn(10)
M:Alienize()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Alien") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] made [key_name(M)] into an alien.")
message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into an alien.</span>", 1)
else
alert("Invalid mob")
/client/proc/cmd_admin_slimeize(mob/M in GLOB.mob_list)
set category = "Event"
set name = "Make slime"
if(!check_rights(R_SPAWN))
return
if(SSticker.current_state < GAME_STATE_PLAYING)
alert("Wait until the game starts")
return
if(ishuman(M))
log_admin("[key_name(src)] has slimeized [M.key].")
spawn(10)
M:slimeize()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Slime") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] made [key_name(M)] into a slime.")
message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into a slime.</span>", 1)
else
alert("Invalid mob")
/client/proc/cmd_admin_super(mob/M in GLOB.mob_list)
set category = "Event"
set name = "Make Superhero"
if(!check_rights(R_SPAWN))
return
if(SSticker.current_state < GAME_STATE_PLAYING)
alert("Wait until the game starts")
return
if(ishuman(M))
var/type = input("Pick the Superhero","Superhero") as null|anything in GLOB.all_superheroes
var/datum/superheroes/S = GLOB.all_superheroes[type]
if(S)
S.create(M)
log_admin("[key_name(src)] has turned [M.key] into a Superhero.")
message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into a Superhero.</span>", 1)
else
alert("Invalid mob")
/client/proc/cmd_debug_del_sing()
set category = "Debug"
set name = "Del Singulo / Tesla"
if(!check_rights(R_DEBUG))
return
//This gets a confirmation check because it's way easier to accidentally hit this and delete things than it is with qdel-all
var/confirm = alert("This will delete ALL Singularities and Tesla orbs except for any that are on away mission z-levels or the centcomm z-level. Are you sure you want to delete them?", "Confirm Panic Button", "Yes", "No")
if(confirm != "Yes")
return
for(var/I in GLOB.singularities)
var/obj/singularity/S = I
if(!is_level_reachable(S.z))
continue
qdel(S)
log_admin("[key_name(src)] has deleted all Singularities and Tesla orbs.")
message_admins("[key_name_admin(src)] has deleted all Singularities and Tesla orbs.", 0)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Del Singulo/Tesla") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_debug_make_powernets()
set category = "Debug"
set name = "Make Powernets"
if(!check_rights(R_DEBUG))
return
SSmachines.makepowernets()
log_admin("[key_name(src)] has remade the powernet. makepowernets() called.")
message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.", 0)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Powernets") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_grantfullaccess(mob/M in GLOB.mob_list)
set category = "Admin"
set name = "Grant Full Access"
if(!check_rights(R_EVENT))
return
if(SSticker.current_state < GAME_STATE_PLAYING)
alert("Wait until the game starts")
return
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.wear_id)
var/obj/item/card/id/id = H.wear_id
if(istype(H.wear_id, /obj/item/pda))
var/obj/item/pda/pda = H.wear_id
id = pda.id
id.icon_state = "gold"
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
else
var/obj/item/card/id/id = new/obj/item/card/id(M)
id.icon_state = "gold"
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
id.registered_name = H.real_name
id.assignment = "Captain"
id.name = "[id.registered_name]'s ID Card ([id.assignment])"
H.equip_to_slot_or_del(id, ITEM_SLOT_ID)
H.update_inv_wear_id()
else
alert("Invalid mob")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Grant Full Access") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(src)] has granted [M.key] full access.")
message_admins("<span class='notice'>[key_name_admin(usr)] has granted [M.key] full access.</span>", 1)
/client/proc/cmd_assume_direct_control(mob/M in GLOB.mob_list)
set category = "Admin"
set name = "Assume direct control"
set desc = "Direct intervention"
if(!check_rights(R_DEBUG|R_ADMIN))
return
if(M.ckey)
if(alert("This mob is being controlled by [M.ckey]. Are you sure you wish to assume control of it? [M.ckey] will be made a ghost.", null,"Yes","No") != "Yes")
return
else
var/mob/dead/observer/ghost = new/mob/dead/observer(M,1)
ghost.ckey = M.ckey
message_admins("<span class='notice'>[key_name_admin(usr)] assumed direct control of [M].</span>", 1)
log_admin("[key_name(usr)] assumed direct control of [M].")
var/mob/adminmob = src.mob
M.ckey = src.ckey
if(isobserver(adminmob))
qdel(adminmob)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Assume Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_areatest()
set category = "Mapping"
set name = "Test areas"
if(!check_rights(R_DEBUG))
return
var/list/areas_all = list()
var/list/areas_with_APC = list()
var/list/areas_with_air_alarm = list()
var/list/areas_with_RC = list()
var/list/areas_with_light = list()
var/list/areas_with_LS = list()
var/list/areas_with_intercom = list()
var/list/areas_with_camera = list()
var/list/areas_with_multiple_APCs = list()
var/list/areas_with_multiple_air_alarms = list()
for(var/area/A in world)
areas_all |= A.type
for(var/thing in GLOB.apcs)
var/obj/machinery/power/apc/APC = thing
var/area/A = get_area(APC)
if(!A)
continue
if(!(A.type in areas_with_APC))
areas_with_APC |= A.type
else
areas_with_multiple_APCs |= A.type
for(var/thing in GLOB.air_alarms)
var/obj/machinery/alarm/alarm = thing
var/area/A = get_area(alarm)
if(!A)
continue
if(!(A.type in areas_with_air_alarm))
areas_with_air_alarm |= A.type
else
areas_with_multiple_air_alarms |= A.type
for(var/obj/machinery/requests_console/RC in SSmachines.get_by_type(/obj/machinery/requests_console))
var/area/A = get_area(RC)
if(!A)
continue
areas_with_RC |= A.type
for(var/obj/machinery/light/L in SSmachines.get_by_type(/obj/machinery/light))
var/area/A = get_area(L)
if(!A)
continue
areas_with_light |= A.type
for(var/obj/machinery/light_switch/LS in SSmachines.get_by_type(/obj/machinery/light_switch))
var/area/A = get_area(LS)
if(!A)
continue
areas_with_LS |= A.type
for(var/obj/item/radio/intercom/I in SSmachines.get_by_type(/obj/item/radio/intercom))
var/area/A = get_area(I)
if(!A)
continue
areas_with_intercom |= A.type
for(var/obj/machinery/camera/C in SSmachines.get_by_type(/obj/machinery/camera))
var/area/A = get_area(C)
if(!A)
continue
areas_with_camera |= A.type
var/list/areas_without_APC = areas_all - areas_with_APC
var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
var/list/areas_without_RC = areas_all - areas_with_RC
var/list/areas_without_light = areas_all - areas_with_light
var/list/areas_without_LS = areas_all - areas_with_LS
var/list/areas_without_intercom = areas_all - areas_with_intercom
var/list/areas_without_camera = areas_all - areas_with_camera
to_chat(world, "<b>AREAS WITHOUT AN APC:</b>")
for(var/areatype in areas_without_APC)
to_chat(world, "* [areatype]")
to_chat(world, "<b>AREAS WITHOUT AN AIR ALARM:</b>")
for(var/areatype in areas_without_air_alarm)
to_chat(world, "* [areatype]")
to_chat(world, "<b>AREAS WITH TOO MANY APCS:</b>")
for(var/areatype in areas_with_multiple_APCs)
to_chat(world, "* [areatype]")
to_chat(world, "<b>AREAS WITH TOO MANY AIR ALARMS:</b>")
for(var/areatype in areas_with_multiple_air_alarms)
to_chat(world, "* [areatype]")
to_chat(world, "<b>AREAS WITHOUT A REQUEST CONSOLE:</b>")
for(var/areatype in areas_without_RC)
to_chat(world, "* [areatype]")
to_chat(world, "<b>AREAS WITHOUT ANY LIGHTS:</b>")
for(var/areatype in areas_without_light)
to_chat(world, "* [areatype]")
to_chat(world, "<b>AREAS WITHOUT A LIGHT SWITCH:</b>")
for(var/areatype in areas_without_LS)
to_chat(world, "* [areatype]")
to_chat(world, "<b>AREAS WITHOUT ANY INTERCOMS:</b>")
for(var/areatype in areas_without_intercom)
to_chat(world, "* [areatype]")
to_chat(world, "<b>AREAS WITHOUT ANY CAMERAS:</b>")
for(var/areatype in areas_without_camera)
to_chat(world, "* [areatype]")
/client/proc/cmd_admin_dress(mob/living/carbon/human/M in GLOB.human_list)
set name = "\[Admin\] Select equipment"
if(!check_rights(R_EVENT))
return
if(!ishuman(M) && !isobserver(M))
alert("Invalid mob")
return
var/dresscode = robust_dress_shop()
if(!dresscode)
return
var/delete_pocket
var/mob/living/carbon/human/H
if(isobserver(M))
H = M.change_mob_type(/mob/living/carbon/human, null, null, TRUE)
else
H = M
if(H.l_store || H.r_store || H.s_store) //saves a lot of time for admins and coders alike
if(alert("Should the items in their pockets be dropped? Selecting \"No\" will delete them.", "Robust quick dress shop", "Yes", "No") == "No")
delete_pocket = TRUE
for(var/obj/item/I in H.get_equipped_items(delete_pocket))
qdel(I)
if(dresscode != "Naked")
H.equipOutfit(dresscode)
H.regenerate_icons()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Select Equipment") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].")
message_admins("<span class='notice'>[key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode].</span>", 1)
/client/proc/robust_dress_shop(list/potential_minds)
var/list/special_outfits = list(
"Naked",
"As Job...",
"Custom..."
)
if(length(potential_minds))
special_outfits += "Recover destroyed body..."
var/list/outfits = list()
var/list/paths = subtypesof(/datum/outfit) - typesof(/datum/outfit/job) - list(/datum/outfit/varedit, /datum/outfit/admin)
for(var/path in paths)
var/datum/outfit/O = path //not much to initalize here but whatever
if(initial(O.can_be_admin_equipped))
outfits[initial(O.name)] = path
outfits = special_outfits + sortTim(outfits, GLOBAL_PROC_REF(cmp_text_asc))
var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in outfits
if(isnull(dresscode))
return
if(outfits[dresscode])
dresscode = outfits[dresscode]
if(dresscode == "As Job...")
var/list/job_paths = subtypesof(/datum/outfit/job)
var/list/job_outfits = list()
for(var/path in job_paths)
var/datum/outfit/O = path
if(initial(O.can_be_admin_equipped))
job_outfits[initial(O.name)] = path
job_outfits = sortTim(job_outfits, GLOBAL_PROC_REF(cmp_text_asc))
dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in job_outfits
dresscode = job_outfits[dresscode]
if(isnull(dresscode))
return
if(dresscode == "Custom...")
var/list/custom_names = list()
for(var/datum/outfit/D in GLOB.custom_outfits)
custom_names[D.name] = D
var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in custom_names
dresscode = custom_names[selected_name]
if(isnull(dresscode))
return
if(dresscode == "Recover destroyed body...")
dresscode = input("Select body to rebuild", "Robust quick dress shop") as null|anything in potential_minds
return dresscode
/client/proc/startSinglo()
set category = "Debug"
set name = "Start Singularity"
set desc = "Sets up the singularity and all machines to get power flowing through the station"
if(!check_rights(R_DEBUG))
return
if(alert("Are you sure? This will start up the engine. Should only be used during debug!", null,"Yes","No") != "Yes")
return
for(var/obj/machinery/power/emitter/E in SSmachines.get_by_type(/obj/machinery/power/emitter))
if(E.anchored)
E.active = TRUE
for(var/obj/machinery/field/generator/F in SSmachines.get_by_type(/obj/machinery/field/generator))
if(!F.active)
F.active = TRUE
F.state = 2
F.energy = 125
F.anchored = TRUE
F.warming_up = 3
F.start_fields()
F.update_icon()
spawn(30)
for(var/obj/machinery/the_singularitygen/G in SSmachines.get_by_type(/obj/machinery/the_singularitygen))
if(G.anchored)
var/obj/singularity/S = new /obj/singularity(get_turf(G))
S.energy = 800
break
for(var/obj/machinery/power/rad_collector/Rad in SSmachines.get_by_type(/obj/machinery/power/rad_collector))
if(Rad.anchored)
if(!Rad.loaded_tank)
var/obj/item/tank/internals/plasma/Plasma = new/obj/item/tank/internals/plasma(Rad)
Plasma.air_contents.set_toxins(70)
Rad.drainratio = 0
Rad.loaded_tank = Plasma
Plasma.loc = Rad
if(!Rad.active)
Rad.toggle_power()
for(var/obj/machinery/power/smes/SMES in SSmachines.get_by_type(/obj/machinery/power/smes))
if(SMES.anchored)
SMES.input_attempt = 1
/client/proc/cmd_debug_mob_lists()
set category = "Debug"
set name = "Debug Mob Lists"
set desc = "For when you just gotta know"
if(!check_rights(R_DEBUG))
return
switch(input("Which list?") in list("Players", "Admins", "Mobs", "Living Mobs", "Alive Mobs", "Dead Mobs", "Silicons", "Clients", "Respawnable Mobs"))
if("Players")
to_chat(usr, jointext(GLOB.player_list, ","))
if("Admins")
to_chat(usr, jointext(GLOB.admins, ","))
if("Mobs")
to_chat(usr, jointext(GLOB.mob_list, ","))
if("Living Mobs")
to_chat(usr, jointext(GLOB.mob_living_list, ","))
if("Alive Mobs")
to_chat(usr, jointext(GLOB.alive_mob_list, ","))
if("Dead Mobs")
to_chat(usr, jointext(GLOB.dead_mob_list, ","))
if("Silicons")
to_chat(usr, jointext(GLOB.silicon_mob_list, ","))
if("Clients")
to_chat(usr, jointext(GLOB.clients, ","))
if("Respawnable Mobs")
var/list/respawnable_mobs
for(var/mob/potential_respawnable in GLOB.player_list)
if(HAS_TRAIT(potential_respawnable, TRAIT_RESPAWNABLE))
respawnable_mobs += potential_respawnable
to_chat(usr, jointext(respawnable_mobs, ", "))
/client/proc/cmd_display_del_log()
set category = "Debug"
set name = "Display del() Log"
set desc = "Display del's log of everything that's passed through it."
if(!check_rights(R_DEBUG|R_VIEWRUNTIMES))
return
var/list/dellog = list("<B>List of things that have gone through qdel this round</B><BR><BR><ol>")
sortTim(SSgarbage.items, GLOBAL_PROC_REF(cmp_qdel_item_time), TRUE)
for(var/path in SSgarbage.items)
var/datum/qdel_item/I = SSgarbage.items[path]
dellog += "<li><u>[path]</u><ul>"
if(I.failures)
dellog += "<li>Failures: [I.failures]</li>"
dellog += "<li>qdel() Count: [I.qdels]</li>"
dellog += "<li>Destroy() Cost: [I.destroy_time]ms</li>"
if(I.hard_deletes)
dellog += "<li>Total Hard Deletes [I.hard_deletes]</li>"
dellog += "<li>Time Spent Hard Deleting: [I.hard_delete_time]ms</li>"
dellog += "<li>Average References During Hardel: [I.reference_average] references.</li>"
if(I.slept_destroy)
dellog += "<li>Sleeps: [I.slept_destroy]</li>"
if(I.no_respect_force)
dellog += "<li>Ignored force: [I.no_respect_force]</li>"
if(I.no_hint)
dellog += "<li>No hint: [I.no_hint]</li>"
dellog += "</ul></li>"
dellog += "</ol>"
usr << browse(dellog.Join(), "window=dellog")
/client/proc/cmd_display_del_log_simple()
set category = "Debug"
set name = "Display Simple del() Log"
set desc = "Display a compacted del's log."
if(!check_rights(R_DEBUG|R_VIEWRUNTIMES))
return
var/dat = "<B>List of things that failed to GC this round</B><BR><BR>"
for(var/path in SSgarbage.items)
var/datum/qdel_item/I = SSgarbage.items[path]
if(I.failures)
dat += "[I] - [I.failures] times<BR>"
dat += "<B>List of paths that did not return a qdel hint in Destroy()</B><BR><BR>"
for(var/path in SSgarbage.items)
var/datum/qdel_item/I = SSgarbage.items[path]
if(I.no_hint)
dat += "[I]<BR>"
dat += "<B>List of paths that slept in Destroy()</B><BR><BR>"
for(var/path in SSgarbage.items)
var/datum/qdel_item/I = SSgarbage.items[path]
if(I.slept_destroy)
dat += "[I]<BR>"
usr << browse(dat, "window=simpledellog")
/client/proc/show_gc_queues()
set name = "View GC Queue"
set category = "Debug"
set desc = "Shows the list of whats currently in a GC queue"
if(!check_rights(R_DEBUG|R_VIEWRUNTIMES))
return
// Get the amount of queues
var/queue_count = length(SSgarbage.queues)
var/list/selectable_queues = list()
// Setup choices
for(var/i in 1 to queue_count)
selectable_queues["Queue #[i] ([length(SSgarbage.queues[i])] item\s)"] = i
// Ask the user
var/choice = input(usr, "Select a GC queue. Note that the queue lookup may lag the server.", "GC Queue") as null|anything in selectable_queues
if(!choice)
return
// Get our target
var/list/target_queue = SSgarbage.queues[selectable_queues[choice]]
var/list/queue_counts = list()
// Iterate that target and see whats what
for(var/queue_entry in target_queue)
var/datum/D = locate(queue_entry[GC_QUEUE_ITEM_REF])
if(!istype(D))
continue
if(!queue_counts[D.type])
queue_counts[D.type] = 0
queue_counts[D.type]++
// Sort it the right way
var/list/sorted = sortTim(queue_counts, GLOBAL_PROC_REF(cmp_numeric_dsc), TRUE)
// And make a nice little menu
var/list/text = list("<h1>Current status of [choice]</h1>", "<ul>")
for(var/key in sorted)
text += "<li>[key] - [sorted[key]]</li>"
text += "</ul>"
usr << browse(text.Join(), "window=gcqueuestatus")
/client/proc/cmd_admin_toggle_block(mob/M, block)
if(!check_rights(R_SPAWN))
return
if(SSticker.current_state < GAME_STATE_PLAYING)
alert("Wait until the game starts")
return
if(ishuman(M))
M.dna.SetSEState(block,!M.dna.GetSEState(block))
singlemutcheck(M, block, MUTCHK_FORCED)
M.update_mutations()
var/state = "[M.dna.GetSEState(block) ? "on" : "off"]"
var/blockname = GLOB.assigned_blocks[block]
message_admins("[key_name_admin(src)] has toggled [M.key]'s [blockname] block [state]!")
log_admin("[key_name(src)] has toggled [M.key]'s [blockname] block [state]!")
else
alert("Invalid mob")
/client/proc/view_runtimes()
set category = "Debug"
set name = "View Runtimes"
set desc = "Open the Runtime Viewer"
if(!check_rights(R_DEBUG|R_VIEWRUNTIMES))
return
GLOB.error_cache.showTo(usr)
/client/proc/allow_browser_inspect()
set category = "Debug"
set name = "Allow Browser Inspect"
set desc = "Allow browser debugging via inspect"
if(!check_rights(R_DEBUG) || !isclient(src))
return
if(byond_version < 516)
to_chat(src, "<span class='warning'>You can only use this on 516!</span>")
return
to_chat(src, "<span class='notice'>You can now right click to use inspect on browsers.</span>")
winset(src, "", "browser-options=byondstorage,find,devtools")
/client/proc/cmd_clean_radiation()
set name = "Remove All Radiation"
set desc = "Remove all radiation in the world."
set category = "Debug"
if(!check_rights(R_DEBUG))
return
if(alert(src, "Are you sure you want to remove all radiation in the world? This may lag the server. Alternatively, use the radiation cleaning buildmode.", "Lag warning", "Yes, I'm sure", "No, I want to live") != "Yes, I'm sure")
return
log_and_message_admins("is decontaminating the world of all radiation. (This may be laggy!)")
var/counter = 0
for(var/datum/component/radioactive/rad as anything in SSradiation.all_radiations)
rad.admin_decontaminate()
counter++
CHECK_TICK
log_and_message_admins_no_usr("The world has been decontaminated of [counter] radiation components.")
/client/proc/view_bug_reports()
set name = "View Bug Reports"
set desc = "Select a bug report to view"
set category = "Debug"
if(!check_rights(R_DEBUG|R_VIEWRUNTIMES|R_ADMIN))
return
if(!length(GLOB.bug_reports))
to_chat(usr, "<span class='warning'>There are no bug reports to view</span>")
return
var/list/bug_report_selection = list()
for(var/datum/tgui_bug_report_form/report in GLOB.bug_reports)
bug_report_selection["[report.initial_key] - [report.bug_report_data["title"]]"] = report
var/datum/tgui_bug_report_form/form = bug_report_selection[tgui_input_list(usr, "Select a report to view:", "Bug Reports", bug_report_selection)]
if(!form.assign_approver(usr))
return
form.ui_interact(usr)
return