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Paradise/code/datums/Emote_system/emote.dm
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KraususandFox McCloud 22a3bcf704 Emote Fixes and "Me" Tweak (#4749)
- Tweaked "Me" verb to allow inclusion of the message when typing
directly into chat box.

- Fixed ghosts, with ghostsight on, seeing emotes twice when near the
emoter.

- Fixed *flip runtiming when used with no target and no grab.

- Fixed scream not displaying any message.

- Fixed double sanitizing in custom emotes.

- Fixed several cases where user wasn't getting passed into proc calls.

- Removed a couple unnecessary periods from dialogs.
2016-06-22 14:24:22 -04:00

588 lines
17 KiB
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/*******************************************************************************************************
Emotes
Remember, only 1 instance of each emote is made, and used by all mobs that can access it. As such, the
ONLY place you can safely set object variables during runtime is in New(). Otherwise override the emote.
The only exception to this is custom emotes, which are created as needed and only last until they are finished
VampyrBytes
*******************************************************************************************************/
#define EMOTE_COOLDOWN 20 //Time in deciseconds that the cooldown lasts
#define HEARING_RANGE 7
#define INVALID -1 //Using -1 as I can't see how a negative number could be a valid input
/datum/emote
var/name = ""
var/desc = ""
var/list/commands[0] // list of commands that trigger the emote.
var/text = ""
var/selfText = "" // the version of text that you should see - eg, if text is screams, you want scream here, as You screams is bad grammer
var/startText = "" // if you need to put something in before [user]
var/selfStart = 1 // whether the start text is used in what you see
var/audible = 0
var/mimeText = ""
var/mimeSelf = "" //self version of mimeText
var/sound // sound file
var/vol = 50
var/muzzleAffected = 0 // whether being muzzled affects this emote
var/muzzledNoise = "" // if the emote is audible and you're muzzled, this is what type of noise you make (eg weak, loud).
var/cooldown = 0 // How long the cooldown should be on this emote. Defaults to EMOTE_COOLDOWN if not set and the emote plays a sound
var/restrained = 0 // 1 if being restrained prevents this emote
var/canTarget = 0 // 1 if the emote accepts a target
var/targetMob = 0 // 0 if target can be any atom, 1 if it has to be a mob,
var/mustTarget = 0 // 1 if the emote needs a target to work (won't get None as an option)
var/targetText = "at" // what goes inbetween user and target
var/takesNumber = 0 // 1 if the emote uses a number parameter
var/emoteSpanClass = "notice"
var/userSpanClass = "em"
var/baseLevel = 1
var/allowParent = 0 // 1 if you want the parent available as well as this one
/datum/emote/New()
var/pathString = "[type]"
var/count = 0
for(var/i in 1 to lentext(pathString))
var/char = copytext(pathString, i, i+1)
if(char == "/")
count++
if(count == 4)
baseLevel = 0
break
if(sound && !cooldown)
cooldown = EMOTE_COOLDOWN
if(targetText)
if(!findtextEx(targetText, " ", lentext(targetText)))
targetText += " "
/datum/emote/proc/doEmote(var/mob/user, var/command = "")
if(!istype(user))
return
if(cooldown)
if(handle_emote_CD(user))
return
var/message = ""
var/list/params[0]
params = getParams(user)
for(var/p in params)
if(params[p] == INVALID)
return
if(text)
message = createMessage(user, params)
if(message)
message = addExtras(user, params, message)
. = processMessage(user, params, message)
if(!doMime(user) && (!muzzleAffected || !isMuzzled(user)))
if(playSound(user, params))
. = 2
doAction(user, params)
for(var/obj/item/weapon/implant/I in user)
if(I.implanted)
I.trigger(command, user)
return
// for things that the emote does that aren't text or sound based
/datum/emote/proc/doAction(var/mob/user, var/list/params)
return
/datum/emote/proc/getParams(var/mob/user)
var/list/params[0]
if(takesNumber)
user.set_typing_indicator(1)
user.hud_typing = 1
params["num"] = getNumber(user)
user.hud_typing = 0
user.set_typing_indicator(0)
if(canTarget)
user.set_typing_indicator(1)
user.hud_typing = 1
params["target"] = getTarget(user)
user.hud_typing = 0
user.set_typing_indicator(0)
return params
// return INVALID from either of these getters if you've tested the input and it's failed
/datum/emote/proc/getNumber(var/mob/user)
var/number = input("How many?", "Enter number") as null|num
return number
/datum/emote/proc/getTarget(var/mob/user)
if(user.sdisabilities & BLIND || user.blinded || user.paralysis)
return
var/list/targets = list()
if(!mustTarget)
targets += "None"
var/target
if(targetMob)
target = getMobTarget(user, targets)
else
target = getAtomTarget(user, targets)
if(!target)
return INVALID
if(target == "None")
return
return target
/datum/emote/proc/getMobTarget(var/mob/user, var/list/targets)
for(var/mob/M in view(getLoc(user)))
targets += M
var/mob/target = input("Select target", "Target Mob") as null|anything in targets
return target
/datum/emote/proc/getAtomTarget(var/mob/user, var/list/targets)
for(var/A in oview(getLoc(user)))
if(ismob(A) || isobj(A) || isturf(A))
targets += A
var/atom/target = input("Select target", "Target") as null|anything in targets
return target
// returns the reason the user can't currently do the emote
/datum/emote/proc/prevented(var/mob/user)
if(user.stat == DEAD)
return "you are dead"
if(user.stat == UNCONSCIOUS)
return "you are unconscious"
if(restrained && user.restrained())
return "you are restrained"
if(isbrain(user))
var/mob/living/carbon/brain/brain = user
if(!(brain.container && istype(brain.container, /obj/item/device/mmi)))
return "you need to be in an mmi to do this"
// return 1 if this emote can be used by this type of user
/datum/emote/proc/available(var/mob/user)
return
/datum/emote/proc/createMessage(var/mob/user, var/list/params)
if(!text)
return
var/message = ""
if(doMime(user))
message = mimeMessage(user, params)
if(message)
return message
if(muzzleAffected && isMuzzled(user))
message = muzzleMessage(user, params)
return message
if(checkForParams(params))
message = paramMessage(user, params)
return message
message = standardMessage(user, params)
return message
/datum/emote/proc/isMuzzled(var/mob/user)
if(user.sdisabilities & MUTE || user.is_muzzled())
return 1
if(!isliving(user))
return
var/mob/living/L = user
if(L.silent)
return 1
/datum/emote/proc/checkForParams(var/list/params)
for(var/p in params)
if(p == "target")
continue
return 1
/datum/emote/proc/addExtras(var/mob/user, var/list/params, var/message = "")
if(!message)
return
if(startText)
message = "[startText] [message]"
message = addPunc(message)
message = "<span class='[emoteSpanClass]'>[message]</span>"
return message
/datum/emote/proc/addPunc(var/message = "")
var/regex/endingPunc = new("\[\\.!\\?\"]$")
if(!endingPunc.Find(message))
message += "."
return message
/datum/emote/proc/standardMessage(var/mob/user, var/list/params)
var/message = "<span class='[userSpanClass]'>\The [user]</span> [text]"
if("target" in params)
message = addTarget(user, params, message)
return message
/datum/emote/proc/mimeMessage(var/mob/user, var/list/params)
if(!mimeText)
return
if(checkForParams(params))
return paramMimeMessage(user, params)
var/message = "<span class='[userSpanClass]'>\The [user]</span> [mimeText]"
if(message && "target" in params)
message = addTarget(user, params, message)
return message
/datum/emote/proc/muzzleMessage(var/mob/user, var/list/params)
var/message = "<span class='[userSpanClass]'>\The [user]</span> makes a "
if(muzzledNoise)
message += "[muzzledNoise] "
message += "noise"
return message
// if the emote takes a non target parameter, set up and return the with parameter version in here
/datum/emote/proc/paramMessage(var/mob/user, var/list/params)
return
// as above, but for mimes when there is mimeText
/datum/emote/proc/paramMimeMessage(var/mob/user, var/list/params)
return
/datum/emote/proc/addTarget(var/mob/user, var/list/params, var/message = "")
if(!canTarget)
return message
if(!params["target"])
return message
if(params["target"] == user)
message += " [targetText][getHimself(user)]"
return message
message += " [targetText]\the [params["target"]]"
return message
// What you should see when you perform the emote
/datum/emote/proc/createSelfMessage(var/mob/user, var/list/params, var/message = "")
if(!selfText)
return message
message = replacetext(message, text, selfText)
message = changeTextMacros(user, message)
if(mimeSelf)
message = replacetext(message, mimeText, mimeSelf)
if(startText && !selfStart)
var/start = findtextEx(message, startText)
var/end = start + lentext(startText) + 1
message = copytext(message, 1, start) + copytext(message, end, lentext(message) + 1)
message = replaceMobWithYou(user, message, user)
return message
/datum/emote/proc/replaceMobWithYou(var/mob/M, var/message = "", var/mob/user) // user passed in in case an override needs to do something different if M != user (see johnny) VB
message = replacetext(message, "\The [M]", "You")
message = replacetext(message, "\the [M]", "you")
return message
/datum/emote/proc/processMessage(var/mob/user, var/list/params, var/message = "")
var/visualOrAudible = audible + 1
if(doMime(user))
visualOrAudible = 1
log_emote("[user.name]/[user.key] : [message]")
sendToDead(user, message)
for(var/mob/M in getRecipients(getLoc(user, message), visualOrAudible))
var/msg = ""
if(M==user)
msg = createSelfMessage(user, params, message)
if(msg)
outputMessage(M, msg, user)
continue
if(M.stat == UNCONSCIOUS || (M.sleeping && M.stat != DEAD))
if(!visualOrAudible == 2)
continue
msg = "<span class='italics'>... You can almost hear someone talking ...</span>"
outputMessage(M, msg, user)
continue
if(M.sdisabilities & DEAF || M.ear_deaf)
if(M.sdisabilities & BLIND || M.blinded || M.paralysis)
continue
if(!(M in getRecipients(user, 1)) || M.see_invisible < user.invisibility)
continue
msg = createDeafMessage(user, params, message)
if(!msg && visualOrAudible == 2)
continue
if(msg)
outputMessage(M, msg, user)
continue
if(M.sdisabilities & BLIND || M.blinded || M.paralysis || (M.see_invisible < user.invisibility && visualOrAudible == 2))
if(!(M in getRecipients(user, 2)))
continue
msg = createBlindMessage(user, params, message)
if(!msg && visualOrAudible == 1)
continue
if(msg)
outputMessage(M, msg, user)
continue
if(M.see_invisible < user.invisibility && visualOrAudible == 1)
continue
msg = message
outputMessage(M, msg, user)
if(visualOrAudible == 2)
handleListeningObjects(user, message)
return visualOrAudible
/datum/emote/proc/outputMessage(var/mob/M, var/msg = "", var/mob/user)
msg = replaceMobWithYou(M, msg, user)
to_chat(M, msg)
/datum/emote/proc/getLoc(var/mob/user, var/message = "")
var/loc = checkForHolopad(user, message)
if(loc)
return loc
return user
/datum/emote/proc/checkForHolopad(var/mob/user, var/message = "")
if(!isAI(user))
return
var/mob/living/silicon/ai/AI = user
var/obj/machinery/hologram/holopad/T = AI.holo
if(!(T && T.hologram && T.master == AI))
return
if(message)
to_chat(AI, "<span class='game say'>Holopad action relayed, <span class='message'>[message]</span></span>")
return T
/datum/emote/proc/handleListeningObjects(var/mob/user, var/message = "")
// based on say code
var/omsg = replacetext(message, "<B>[user]</B> ", "")
var/list/listening_obj = new
for(var/atom/movable/A in view(HEARING_RANGE, user))
if(istype(A, /mob))
var/mob/M = A
for(var/obj/O in M.contents)
listening_obj |= O
else if(istype(A, /obj))
var/obj/O = A
listening_obj |= O
for(var/obj/O in listening_obj)
O.hear_message(user, omsg)
/datum/emote/proc/getRecipients(var/location, var/visualOrAudible)
if(visualOrAudible == 1)
return viewers(location)
return get_mobs_in_view(HEARING_RANGE, location)
// set up different messages for blind people here. Empty will mean no message for
//non-audible emotes and the standard message for audible ones
/datum/emote/proc/createBlindMessage(var/mob/user, var/list/params, var/message)
if(audible && selfText)
message = "<span class='[userSpanClass]'>You</span> hear someone [selfText]"
message = addExtras(message)
return message
// set up different messages for deaf people here. Empty will mean no message for
// audible emotes and standard for non-audible ones
/datum/emote/proc/createDeafMessage(var/mob/user, var/list/params, var/message)
message = mimeMessage(user, params)
message = addExtras(message)
return message
/datum/emote/proc/sendToDead(var/mob/user, var/message = "", var/ghostEmote)
for(var/mob/M in dead_mob_list)
if(!M.client || istype(M, /mob/new_player))
continue //skip monkeys, leavers and new players
if(M.stat == DEAD)
if(ghostEmote && ((M.client.prefs.toggles & CHAT_GHOSTSIGHT) || (M in viewers(user))))
M.show_message(message)
else if((M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(user)))
M.show_message(message)
/datum/emote/proc/playSound(var/mob/user, var/list/params)
if(!sound)
return
playsound(user, sound, vol)
return 1
/datum/emote/proc/doMime(var/mob/user)
if(mimeText && user.mind && user.mind.miming)
return 1
//Emote Cooldown System (it's so simple!)
/datum/emote/proc/handle_emote_CD(var/mob/user)
if(user.emote_cd == 2) return 1 // Cooldown emotes were disabled by an admin, prevent use
if(user.emote_cd == 1) return 1 // Already on CD, prevent use
user.emote_cd = 1 // Starting cooldown
spawn(cooldown)
if(user.emote_cd == 2) return 1 // Don't reset if cooldown emotes were disabled by an admin during the cooldown
user.emote_cd = 0 // Cooldown complete, ready for more!
return 0 // Proceed with emote
//--FalseIncarnate
/datum/emote/proc/changeTextMacros(var/mob/user, var/message = "")
message = swapHisToYour(user, message)
message = swapHimselfToYourself(user, message)
return message
/datum/emote/proc/getHis(var/mob/user)
var/his = "[user]\his"
his = copytext(his, lentext("[user]") + 1)
return his
/datum/emote/proc/swapHisToYour(var/mob/user, var/message = "")
var/his = getHis(user)
message = replacetext(message, " [his] ", " your ")
return message
/datum/emote/proc/getHimself(var/mob/user)
var/himself = "[user]\himself"
himself = copytext(himself, lentext("[user]") + 1)
return himself
/datum/emote/proc/swapHimselfToYourself(var/mob/user, var/message)
var/himself = getHimself(user)
message = replacetext(message, "[himself]", "yourself")
return message
/******************************************************************************************
Emote Verbs
******************************************************************************************/
/datum/emote/proc/addVerbs(var/mob/user)
if(!istype(user))
return
new /obj/emoteVerb(user, src, commands)
// Dummy object to allow access to the verb, needed as verbs require a valid loc for setting the src
/obj/emoteVerb
var/datum/emote/emote
var/mob/owner
/obj/emoteVerb/New(var/mob/user, var/datum/emote/toAccess)
if(!(istype(user)))
return
if(!(istype(toAccess)))
return
if(!toAccess.commands)
return
owner = user
emote = toAccess
name = "[emote]"
loc = user
user.verbs += new/obj/emoteVerb/proc/runEmote(src, emote.commands[1], emote.desc)
/obj/emoteVerb/proc/runEmote()
set src = usr.contents
set category = "Emotes"
return usr.emoteHandler.runEmote(emote.commands[1])
/obj/emoteVerb/Destroy()
owner.verbs -= new/obj/emoteVerb/proc/runEmote(src, emote.commands[1])
..()
/obj/emoteVerb/custom
obj/emoteVerb/custom/New(var/mob/user)
if(!(istype(user)))
return
owner = user
name = "custom"
user.verbs += new/obj/emoteVerb/proc/runEmote(src, "custom", "Make your own emote")
/obj/emoteVerb/custom/runEmote()
set src = usr.contents
set category = "Emotes"
return usr.emoteHandler.runEmote("me")
/**************************************************************************************************************************
Custom Emotes
As these are made as needed, they aren't searched for the appropriate one. As such, you need to specify conditions for which
one is used in /datum/emote_handler/customEmote().
***************************************************************************************************************************/
/datum/emote/custom
name = "Custom emote"
baseLevel = 0
/datum/emote/custom/New(var/mob/user, var/message = "", var/isAudible)
if(!message)
message = getMessage(user)
text = message
audible = isAudible
/datum/emote/custom/proc/getMessage(var/mob/user)
// user.set_typing_indicator(1)
// user.hud_typing = 1
var/input = copytext(input(user,"What do you want to emote?", "Custom emote") as text|null,1,MAX_MESSAGE_LEN)
// user.hud_typing = 0
// user.set_typing_indicator(0)
input = trim_strip_html_properly(input)
return input
/datum/emote/custom/available(var/mob/user)
return 1
/datum/emote/custom/prevented(var/mob/user)
if(!user.use_me)
return "you are prevented from using custom emotes"
// Yeah, no
/datum/emote/custom/createSelfMessage(var/mob/user, var/list/params, var/message = "")
return
/datum/emote/custom/replaceMobWithYou(var/mob/M, var/message = "", var/mob/user)
return message
/datum/emote/custom/ghost
name = "Ghost emote"
startText = "<span class='prefix'>DEAD: </span>"
emoteSpanClass = "game deadsay"
/datum/emote/custom/ghost/prevented(var/mob/user)
. = ..()
if(.)
return
if(user.client.prefs.muted & MUTE_DEADCHAT)
return "you are muted from deadchat"
if(!(user.client.prefs.toggles & CHAT_DEAD))
return "you have deadchat muted"
if(!user.client.holder)
if(!config.dsay_allowed)
return "deadchat is globally muted"
/datum/emote/custom/ghost/getMessage(var/mob/user)
var/input = copytext(input(user,"What do you want to emote?", "Custom emote") as text|null,1,MAX_MESSAGE_LEN)
input = trim_strip_html_properly(input)
return input
/datum/emote/custom/ghost/processMessage(var/mob/user, var/list/params, var/message = "")
if(!message)
return
log_emote("Ghost/[user.key] : [message]")
sendToDead(user, message, ghostEmote = 1)